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Eternity


The Harlequin
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[font=gothic][color=crimson]Doesn't make sense. How come every rpg I create never goes anywhere? It's just not right. Oh well, here's another shot at it. Anyway, this rpg is based on "The Wars Of Light And Shadow", a series by fantasy Janny Wurts. I'd request you all ignore the cliche title. Anyway, if you've read the books, good, it will keep it a little more 'real', and if you haven't, even better, it will make it more original. Don't ask me to explain how that works....


Anyway, an overview of Athera, the world 'we' live on. It gets cryptic, but most of this information is here for the bored. You don't need to know it. So you can skip right down to the sign-up form, I don't mind.

[I]Athera is the prime world in a hub of five. Athera has four Worldsend Gates, placed at the north, south, east and west points on the main continent, Paravia. The West Gate, leading to Marak, was sealed off by Traithe to cut the flow of Desh Thiere. There is one other major continent, Katharr, which is uninhabited, and scarred by drake fire. I suppose I bit of history would help....

Ath- prime creator, force behind all life, founder of the Law Of Major Balance. When Ath created Athera and surrounding worlds, only Athera was inhabited. The creatures in question were dragons, the greater drakes. These beings had the power to mesh reality with fantasy, and true-dreamed creatures into existance. One such creature was the Seardluin, vicious, intelligent cat-like predators that roamed in packs, their hierarchy was arranged for ruthless and efficient slaughter of other living beings. Even the greater drakes lost young to their predation. Countless life forms were slaughtered, until creation itself was at risk.

To counter this, Ath created the Paravians. There were three races: The Riathan- unicorns, direct links to Ath creater. Ilitharis - centaurs, bound to cultivate the earth, and defend it with their lives if needs be, and the Athlien - Small race of semi-mortals, pixie like, keepers of the great mysteries. The Paravians were imbued with long life, and would only die if mishap befell them. Which it did...

The Seardluin slaughtered the Paravians as easily as any other creatures. The Greater Drakes, seeking to right their former wrongs, sent searching thoughts throughout the multiverse, seeking those most skilled in destruction.

Man had evolved on several planets. One such was technologically advanced, yet was based entirely on weapons. A group of seven singlehandedly engineered that world's destruction, and had fled in an escape craft left just for such a purpose. Their spacefaring ship was plucked out of space by the great drakes, and brought to Athera. It landed at Crater Lake, marking the beginning of the Second Age.

The seven men inside took vows, that the Paravian's should never be annihilated, and were so absolved of the wanton death of their consciences. The newly named Fellowship of Seven came under the Law Of Major Balance, and were granted a mastery of Grand Conjury that would be matched by no other mortal. The Seardluin were hunted down and eliminated.

Eventually, other ships crashed to Athera, fleeing the disaster caused by the Fellowship. They sought sanctuary, and swore oaths declaring that they would submit to the Paravians' laws for all time, and follow the Fellowship's direction. This marked the beginning of the Third Age.

One such law the Paravians insisted on was that certain research be proscribed, such as research that would lead to weapons of mass destruction, to prevent another disaster. The Fellowship exiled those found breaking that law to the splinter world of Marak, through the West Gate. A society grew up there based on such weapons.

In the Third Age year 4993, Athera was attacked. Seeking the perfect weapon, the people of Marak created a fog, and synergised it with the souls of slaughtered victims. The creature escaped, laying the world of Marak to waste. Then, it came through the West Gate to Athera. Only a small portion of it came through however, as the sorceror Traithe destroyed the Worldsend Gate, at the cost of his major faculties. He was left with no memory of the attack, and was unable to help the Seven with destroying the creature. He was also physically crippled.

The Mistwraith, Desh Thiere, was bound in West Shand for 23 years, until the rebellion shattered the peace. All of the old Blood rulers kings and dukes alike, were thrown down, and their kinsmen driven out into the wilds. The Paravians withdrew from Athera, disappearing, and Desh Thiere covered the continent in fog.

500 hundred years passed. The descendants of the earls, dukes and kings and such are referred to as clansmen, huntsmen living in the woods, and hunted down by townsmen for sport and bounty. They make their living raiding caravans, and as such are hated by the Trade consortiums. The Townsmen live in cities, and devote their life to trade and social intrigue, and fear the return of the High Kings.

From the Splinter world of Dascen Elur, two princes were exiled. These were Arithon s'Ffalenn, Master Of Shadow, and Lysaer s'Ilessid, Prince Of The Light. Half brothers by blood, they were the product of a bitter feud between the two bloodlines, and were forced out of neccessity to survive together.

Their inborn elemental masteries were to fufill the West Gate prophecy, made by Dakar the Mad Prophet, apprentice spell binder to Fellowship sorceror Asandir. It told of the restoration of the the rule of the High Kings, and of sunlight.

True to its words, Lysaer and Arithon battled against the Mistwraith, eventually containing it. Lysaer however, was possessed by one of the many wraiths, and left a banespell entangled in the aura after it was exorcised.

At the crowning of Arithon as High King of the kingdom of Rathain, at the city of EtarraArithon realised Lysaer was cursed, and Lysaer attacked Arithon with his power of light, transferring the bane spell. Thus, the princes were cursed to eternal emnity. Arithon, who had been mage trained, recognised the curse, and strove against it, Lysaer was untrained, and was unaware of anything wrong.

Arithon fled, seeking refuge with the clans of Strakewood. The clans immediately accepted him, having remained loyal to the old ways for 5 centuries.

Lysaer raised the Etarran army, and attacked. Battle ensued, and Lysaer's forces were eventually driven back. Since then, Lysaer has become Prince of Avenor, and trained an elite army to hunt down his hlaf brother, while Arithon became an apprentice to Masterbard Halliron, and using his native abilities on the lyranthe, quickly became his successor. Now Arithon has vanished, and Lysaer hunts him down again.

In case you've read the books:
It is now a year after Arithon made the perilous trip through Kewar Tunnel, and is in now in Whitehold with his beloved, Elaira. Lysaer and Sulfin Evend have returned to Avenor, training more troops, for Lysaer knows Arithon to be alive.

A few other things. The Koriathon - an order of female enchantresses, aligning their spells through quartz crystals. In conflict with the Fellowship over the Compact. Sorceror's Preserve- an area inhabited by Khadrim, lesser dragons. The kingdom of Havish - The only kingdom the Fellowship could restore the monarchy to. Ruled by Eldir, neutral in all ways. Alestron - ruled by the s'Brydian blood line, a line of dukes. The only clan blood to retain their rule during the rebellion. Grimwards - circles enclosing the bones of great drakes, fatal to any who enter them. Preserved by the Fellowship. Bloodlines - the major bloodlines have virtues spellbound into them. s'Ffalenn - compassion, empathy. s'Ilessid - justice. Davien's fountain - Davien, a Fellowship sorceror, imbued a fountain in the Red Desert (an area between Dascen Elur and Athera), with waters that gave one a life of 500 years. Both Arithon and Lysaer have drunk from it.[/I]


~~~~~~~~~~~~~~~~~~


Alright, onto the relevant stuff. You can be a character you make up, or one of these. If so, I'll PM you anything you need to know. I'm playing Arithon, and if no ones takes them, Dakar, Elaira, and Lysaer as well. If you make your own character, I'll PM you with anything you need to know. You can be a clansman, an Alliance soldier, a soldier in the service of Havish, whoever the hell you like.

Lysaer: Prince Of Avenor. Holds an inborn control over light. Cold, heartless, perfect statesmen, loved by the masses as their Savior from Shadow.

Sulfin Evind - Commander of Lysaer's armies.

Dakar: The Mad Prophet, given to spurious fits of presience. Currently in Alestron with Fionn Areth.

Elaira: Koriathon enchanctress, beloved of Arithon (me, so watch it). Currently under orders to liason with Arithon, and is allowed immunity to the strict bounds of the Koriathon which prohibit physical attachments.

Fionn Areth - Body double of Arithon. His face was spell changed by the Koriathon. It was thought that when Fionn Areth was mistaken for Arithon and sentanced to death, Arithon would come out of hiding. Fionn Areth was trying to join Lysaer's army at the time. Rescued by Dakar and Arithon from Jaelot, and when pursued, was separated from Arithon. Arithon led the guardsmen away. Fionn Areth, struck that a man he had sought to kill would help him in such away, decided to stick with Dakar until he could be reunited with Arithon.

Bransian/Keldmar/Parrien/Mearn s'Brydion - rulers of Alestrom, covert allies of Arithon, though openly allied to Lysaer.

Feylind - female captin of the brig "Evenstar", friend of Arithon's.


Name: Arithon s'Ffalenn
Age: about 150
Equipment: Alithiel, Elshian's last lyranthe.
Bio: Raised in the splinter world of Dascen Elur, by the mages at Rauven. Returned to his impoverished kingdom of Katharn, at his father's, the king, behest. Captured during a raid by the s'Ilessids and taken to their capital at Amroth. The rules a Rauven, Arithon and Lysaer's grandfather, warned the king of Amroth that if he sought revenge on Arithon for seven generation's blood feud, and the fact that his wife had fled him for Arithon's father, equal punishment would be visited on Lysaer. So the king exiled Arithon through the world gate. Lysaer was thus exiled to. etc, etc, etc.

Description: Shorter than average, about 5"7. Black hair, and piercing green eyes. Wiry build.
Anything else of note: Masterbard of Athera, successor to the kingdom of Rathain. Trained mage.

I have a strange feeling this isn't going to work....[/font][/color]
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Name: Feylind

Age: 22

Equipment: Cutlass, various daggers

Bio: Female captain of the brigantine Evenstar. Sister to Fiark, a trade factor from Innish. Fiark and Feylind originally met Arithon in Merior (small fishing town), when he came to build a shipyard there. Their father had been a fisherman, who had recently died in a storm. Their mother was afraid of the same fate happening to them, and kept them ashore. Arithon freed her of that fear. Anyway, Jinesse, their mother, wanted to apprentice them to weavers or something, Arithon convinced her to let them do as they desired. Part of a covert spy network for Arithon.

Description: 5"10, dark hair and eyes, slender build.

Thankx to The Harlequin for the info
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[COLOR=royalblue]......perfect.....

Name: Nepenthe Sevenstar

Age: 200

Equipment: Cherrywood staff, vial make of cut crystal.

Bio: A wanderer, rogue, thief, and assasin by trade. She is cruel and unkind, thanks to her harsh upbringing by a witch who's name is forgotten. Anyone who tries to get near to her is usually dismembered. More on her later.....

Anyways, she's not the sweetest, but she is good at making people think otherwise. She is fluent in the languages of mortals, immortals, beasts, nature, and the stars. Some have called her a Star-gazer, but she finds that far too archaic for words.

Description: See attatchment.[/COLOR]
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Hey, I'm up for it. I'm going to play my usual character Wolf. If there's a problem with me being my gaint wolf character PM me.

Name: Wolf Maximas
Age: 425
equipment: twin falkata blades,white cloak over the shoulders
Bio: a wondering stranger who travels the globe looking for work or someone to help.(the original goody-goody)His masive wolf like body is always conceled by his cloak until he fights. His form has made him an outcast, but he dosen't care.

Wolf basiclly is a swordsman with alittle magic to back him up. the only two magic spells he knows are a cannon that works off the moon, and a holy flame that engulfs his swords when he needs an extra punch of power.
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Name: Maynard James Keenan (YEAH!)
Age: 89
Equipment: (What else?) Double bladed War Staff
Bio: Maynard was discovered at a youg age to have to potential to be a great Mage. He was taken in by Mage Adam Jones (YEAH!) Adam saw Maynard's potential and helped him on his track to greatness. To pass into the wizarding world, he had to defeat his former master, Adam. Maynard was sucessful, but before Adam passed on, he cast a spell of polymorph on Maynard, giving him giant white eagle wings. Maynard has never recognised this as a curse, or spell, as it granted him flight. Ever since, Maynard has ben travelling the world, fighting for no one in particular, but himself.

Description: Tall, over 6'2. Long brown hair, shoulder length, with bandanna worn underneath it. Bright orange eyes. Always wears white pants and cloak.
Anything else of note: Crazy bastard
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[color=deeppink] [size=1][b]Name:[/b] Persephine Kittana (per-seph-any)

[b]Age:[/b] 1018 (appears 24)

[b]Equipment:[/b] One pair of platinum sai embroaded with saphirres

[b]Bio:[/b] Persephine is a healer, blessed with the ability to create healing potions on full moon nights. She doesn't remember much of her past, because she was kidnapped from multiple tribes and armies at a young age. During the second ages, she was raised by the elves until she was kidnapped multiple times for her healing medicines, and used only to heal and revive their armies at age eight.

Years later, she ran away to a small tribe, and stayed there for years as 'Cassandra' until they were attacked by another army, who had been searching for her and her mother...[/color] [/size]
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[font=gothic][color=crimson]Alright... No wolves, no giant eagle wings, nobody with extended lifespans (unless you're a mage, or a Koriana enchantress), no elves, no immortals (excepting the Paravians, who aren't even the forasken continent!) Magic exists in the form of conjury: runes and ciphers and such. No incantations, or natural healing, its done through funny little symbols, unless your a Fellowship sorceror, which you aren't. Or music, but it takes a masterbard to do that, and that's me.


Sorry to *****, but I'd like to be able to keep this managably like the story.[/font][/color]
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Name: Kazuya

Age: 319(appears to be 28)

Equipment: A metal staff and a large katana called the 'Masamune'

Bio: Kazuya is an old mage who has been lost to the world and has only been heard of in stories.His real name was Yoshihiro but like him it was soon lost after all the years Kazuya was alive.Yoshihiro,Kazuya was once a great ally to Lysaer but soon cut his ties with Lysaer after he was betrayed and left for dead.He is now an old wandering mage.Kazuya promised himself he would kill Lysaer with his own hands.

Description: 5'10,grey eyes,grey/white hair,white robe with light armor over it,and a thick cloak.
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[font=gothic][color=crimson]Alright, I'll make some concessions. Extended lifespans if you must, whatever type of magic if its neccessary. However, no half human, half whatever else things. Just be a human for christ's sake! I mean really, it's not that hard is it?

Raiha: I'd tell you to read my other post, but I kind of defeated its purpose.[/font][/color]
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[font=gothic][color=crimson]I'm talking to Jack and wolf-boy! Oh to hell with it. Everyone, do what you like. I'm playing Lysaer and Arithon, which means all of you are completely and utterly secondary, I'm afraid. You're all just fit-ins! Mwahahaha! Wait... I'd have a lot of trouble, mainly with inclination, writing this myself... damn it.... Alright, forget I said anything. This rpg starts damn soon.[/font][/color]
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[font=gothic][color=crimson]We really need to get that table away from you... Therapy is bad for you. Personal experience leads me to recommend avoiding it.

This thing has started, and with it my open invitation for everyone to do whatever the hell they like storylinewise. I seriously don't care for the moment.[/font][/color]
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