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Final Fantasy VIII Help


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Haha, here's a bit of help for ya...

[spoiler]
Ulti- F1 -- Use Renzokuken and Bio.
Ulti- F2 -- Use Renzokuken (Hope for Lion Heart)
Ulti- F3 -- See F2
Ulti- F4 -- Draw Apocalypse from Ulti-F4 when the legs appear
Ulti- FF -- Limit Break your way to victory.

Ulti = Ultimecia
F(x) = Form (x)
(x) = Form Number
[/spoiler]

Hope that helps...
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bUt ofcourse ya people shouldnt train but keep at a low lvl till you get str bonus and THEN start training :p (if u didnt know that) else ull have a hard time defeating Omega Weapon without Invincible Moon

and also. Beat Diablos on a low lvl so hes less powerfull

BTW: Is it bad that I forget to draw Siren? Oo *slick*
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Invincible Moon is worthless against omega weapon unless you never learned angelo strike or wishing star, since any one of those could come up. If you really want to beat Omega by being invincible, just give someone ITEM and stock up on holy wars from Gilgameshy's card. As for Siren...hm...sure she can silence enemies but against bosses she's not all that good. The best reason to make sure you get Siren (besides having all the GFs) is for her refining ability. I think it's...tool-refine or something that you need to turn 100 sharp spikes into the item that teaches Quistis's strongest blue magic, Shockwave Pulsar. Or was it curse spikes? Ack I know it's whatever spike those tri-face bozos drop, and they're hard to get too. The best place to fight tri-faces is in the undersea research facility, before you fight Ultima Weapon, tri-faces will randomly appear as enemies, stock up then! Because that's one of the few areas they'll appear, and after u beat Ultima Wep they won't be back. After that you'll be forced to win lots and lots of tri-face cards or something. Shockwave Pulsar is freakishly strong, I think it did over 33,000 to the last boss for me, the only spell that's stronger is Meteor. If you have an angel-winged Rinoa w/ max magic, and soften up the enemy with doomtrain, each hit of Meteor can do 5000+.
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  • 2 weeks later...
On The Silence Matter:
Go to the Balamb Training Center and fight Grats. You can draw Silence and Sleep, or you can mug them for about.... 5 Silence Powders. Use the ST-MG-R or something of the sort, you know, the Status Magic Refine thingie in the Ability menu, and you can refine one Silence Powder for (I think) 5 Silences.

On Sorceress Edea:
Mug, Aura, Renzokuken.
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[color=red][size=1][font=arial]Limits aren't always the best. Sure, they cause big damage, but you can screw up. For instance, Rinoa's limit is entirely by chance. Sure, she could use Full Moon (i think it's called) and make everyone invincible, but she could also use a different attack that wastes a turn and just brings Rinoa to death. Using Limits is a good idea, but it's best not to rely on them.

--Chris[/color][/size][/font]
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I agree with chris on the matter of limit breaks * flashback* using Rinoa's limit, hoping for full moon,...........getting angelo strike.....Darn :( *end flashback* but at least Squall's attack is dependible, er..I mean if you're good at it. Still it would be easier to help solve your problem if we knew what battle with Edea it is.
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Actually it's "invincible moon", and if you never bother learning angelo strike you have a pretty good chance. Then it'd only be between angelo cannon, invincible moon, and wishing star. And since wishing star hits 8x for high damage (8000+) you'll probably wouldn't complain too much if that's the limit that occurs. Besides if you want to be invincible THAT bad, use a holy war!
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Edea first battle stratagy guide:

[spoiler]
Preperation: Squall equiped with Carbuncle.

Seifer Battle: Squall first cast Carbuncle so his Fire/Fira spell gets repelled. Mug him intil you get a hero. Then finish him off.

Edea battle: Luckily Irvine and Rinoa comes to your party. Squall cast Carbuncle, Rinoa becomes the healer of the party, and Irvine attacks normally or summon GFs.
After Carbuncle casts reflect on everyone, Edea will waste her turn casting Dispell on everyone so let Squall cast Carbuncle everytime Edea casts Dispell. You could draw if you want to because she has a nice set of spells to draw. Sooner or later Edea stops the battle either that you defeated her or wasted too much time. Edea uses Ice strike on Squall which Squall mysteriously survived.


2nd Battle Seifer: Somebody casts Carbuncle, somebody becomes healer, and Squall attacks. This time he got a wicked attack called "Demon Blade". It does extensive damage and he seems to target Squall the most.Squall should mug him and go for the kill.

3rd battle Seifer: Dude this guy never quits, use extreme caution and use the stratagy above.

4th battle: Edea: This time she has a spell called Maelstrom which causes curse and lower down you HPs to critical. The healer must use Remedies or an Esuna spell on everyone so they could use Limit Breaks. Don't try using Carbuncle because most of her spells are unreflectable. Mug her and win. Squall and Zell are must haves in this battle. Use Squall's and Zell's limit breaks so they could do some extensive damage. For Zell's, his Strength must be high so that the Booya+Punch Rush combo can work. [/spoiler]
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  • 2 weeks later...
For the battles make sure you are stocked up on Auras.
That was my favourite spell because it helped me in times on need.
Like the others have said you should use Carbuncle.
But it does depend which fight you're on.
The first battle is very easy,keep using Carbuncle so Edea will waste a turn.The second battle is a little harder,third is harder still but the hardest is of course the last one.Maelstrom can be terrible so make sure to use Carbuncle.After that pummel her with Squall,Zell/Irvine limit breaks.If you have Rinoa or Selphie don't use the limit breaks until you have to.Just use them as a healer.You should get through it.If you have the three guys as your party then use the weakest for healing and the strongest to fight.
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[color=red][size=1][font=arial]Carbuncle is useless in battles after Disc 1, since most spells pass through Reflect. He is, however, still good for a few abilities.

I still highly recommend dropping all Reflect spells after Disc 1 to make room for stronger magics, especially Shell, Regen, or Aura. The best defense for Discs 2, 3, and 4 is Protect, Shell, Regen, Haste and (for boss battles and bigger monsters) Aura.

--Chris[/color][/size][/font]
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