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pk88
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OKay this is a little corny.

White Skull Dragon.

Level: 9
Attack: 4000
Defense: 3200
Attribute: Light
Type: Dragon/Fusion/Effect

Fusion requirements: Blue Eyes White Dragon + Summoned Skull

Effect: When this card is brought out, you may special summon one Black Skull Dragon (no fusion material monsters are required.)
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Four star lady bug of ressurection.
Lvl. 4
atk 800
def 800
attribute: Light
Type: Insect
Description: Flip: Return all monsters in all graveyards with 4 stars in it into the defensive face down position in play. If all slots are taken then the rest of the cards fill up the hand and overflow to the top of the library.
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Name: Spectro Caster
Level: 6
Attack: 2600
Defence: 0
Attribute: Light
Type: Spellcaster
Effect: If this monster is face down in defence mode while it is destroyed, destroy up to 2 monsters on your opponents side of the field.
Description: This monster's powers are said to manifest from the trinity.
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What would you mean by paralyzed?
Switched to defense mode? Not able to attack?

Name: Amazoness Huntress
Level: 4
Attack: 1700
Defense: 1200
Attribute: Earth
Type: Warrior
Effect: Increase this monsters attack by 200 every time an Amzoness Card destorys a monster.
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I'm all for Amazoness cards. Heh.
My new editions...

Name: Amazoness Gravekeeper
Level: 4
Element: Earth
ATK: 1600
DEF: 1700
Effect: This monster gets +400 ATK for Each Amazoness Monster card in your graveyard.

Who said we couldn't do Magic/Trap cards?

Name: Jungle of the Amazoness
Type: Magic
Attribute: Field Card
Effect: Pay 700 LP to special summon an Amazoness monster card from your deck or graveyard.

Name: Sword of the Amazoness
Type: Trap
Attribute: Continuous Trap
Effect: Activate this card only if your Amazoness monster is the target of an attack during your opponents Battle Phase. This becomes an equip card to that card. Add half of the attacking monsters ATK points to the the Amazoness card that is the target of the attack. If this card is destroyed so is the monster. If the monster is destroyed, so is this card.

Name: Shield of the Amazoness
Type: Trap
Attribute: Continuous Trap
Effect: Activate this card only if your Amazoness monster is the target of an attack during your opponents Battle Phase. This becomes an equip card to that card. Add half of the attacking monsters DEF points to the the Amazoness card that is the target of the attack. If this card is destroyed so is the monster. If the monster is destroyed, so is this card.
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Parasite Bracelet
Type: Magic
Attribute: Equipt Magic
Effect: A monster equipted with this Magic Card can automatically destroy one monster on the opponents side of the field per turn.
After two turns the monster equipped with this card will be destroyed.

An ominous end, but a good start! :D I thought of it will playing with a slinky.

Morgian
Level: 5
Type: Earth
Attribute: Warrior
Attack: 1800
Defense: 2100
Description: A gelatin warrior sworn to guard fortresses.

This wierd thing is in a book I'm writing and I'd better say what he looks like. Just imagine orange jelly with a jacket and a spear standing in front of a castle.

Zacartei
level: 8
Type: Light
Attribute: Dragon/ effect
ATK: 3200
DEF: 2500
Effect: When summoned, every Dark-type monster on the opponents side of the field is automatically destroyed.

This Dragon is also from my book. I can't descibe him too well. He's too much for words. But...BEWARE MY POWER!!!! MY ZACARTEI SHALL ANNILIATE YOU ALL!!!!! WHAHAHA!!!!
...........Where am I? :D
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Name: Amazoness Princess
Level: 4
Type: Warrior
Element: Earth
ATK: 1700
DEF: 900
Effect: When this monster is summoned in anyway, destroy one card one the field. Sacrifice any Amazoness monster card to return 2 cards on the field to the owner's hand, or destory one monster on the field.

Name: Power of the Amazoness
Type: Magic
Attribute: Equip
Effect: This card can only be equipped to an Amazoness mosnter card. Increase that monster's attack by 800 for every face-up Amazoness monster on the field.
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Making cards isn't too hard, heh but some people make a little slightly-insane ones ::glances at the Link card::. I haven't seen every card so I hope I don't use a name that's already been made tho ><.

Name: Horror of the Deep
LV: 6
Atk: 1850
Def: 2500
Attribute: Water
Type: Fiend
Effect: During your standby phase you may pay 800LP to place Horror of the Deep into face down defense mode
Flip: Gain LP equal to half the Defense of target creature that attacked Horror of the Deep this turn, that creature is destroyed at the end of the battle phase.
Description: Beware the darkness of the sea.


Name: Psychic Twist
Type: Magic
Attribute: None
Effect: Choose one of target opponent's creatures and place it in your hand. That opponent chooses one of your creatures and places it in their hand. At the end of the game return both creatures to their respective owners.


Name: Twilight of the Damned
Type: Magic:
Attribute: Field
Effect: No new creatures may be put into play from a player's hand. During each player's standby phase they may place up to 3 creatures into play from their graveyard. If a creature is destroyed, shuffle it into its owner's library. At the end of a player's turn they lose 500LP for each creature they have in play and all creatures except that player's are destroyed.


Name: Harbinger of Blood
LV: 7
Atk: 2200
Def: 2400
Attribute: Dark
Type: Fiend
Effect: While this card is face up lose 500LP any time a creature is sent to the graveyard, and increase Harbinger of Blood's attack by 300


Name: Spiraling Darkness
Type: Magic
Attribute: continuous
Effect: At the beginning of each player's turn they must discard a monster card. If they have no monster cards in their hand they must sacrifice a monster they control. If they have no monster cards in play, they must put the top card of their library into the graveyard and repeat until a monster card is discarded in this way.


Name: Forsaken Angel
LV: 6
Atk: 2000
Def: 2500
Attribute: Fiend
Type: Dark
Effect: Draw an additional card during your draw phase. At the end of your turn discard your hand. Forsaken Angel's attack increases by 100 for every card discarded in this way.
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Lost Fortress
Level:7
Type: Dark
Attribute: Fiend/Fusion
Labyrinth Wall+Castle of Dark Illusions
ATK: 500
DEF: 3500

Shadow Warrior:
Level: 6
Type: Dark
Attribute: Warrior/Effect
Effect: If Shadow Ghoul and/or Wall Shadow is/are in play, Shadow Warrior cannot be affected by magic or trap cards.
ATK: 2000
DEF: 1600

T`eyama, The Sword of Legend
Type: Magic
Attribute: Equipt
Effect: Increases the ATK of Warrior-type monsters be 400 points

Giza Plateau
Type: Magic
Attribute: Field
Effect: Increases the DEF of all Earth-type monsters by 300. Decreases the ATK and DEF of all Water-type monsters by 400.

Sphinx
Level: 7
Type: Earth
Attribute: Beast
Description: A lion with the head of a human known only to guard the Great Pyramids of Egypt. But rumored to hide the hidden secrets of Ancient Egypt under its base.
ATK: 2300
DEF: 2300

Mystery Angler
Level: 4
Type: Dark
Attribute: Aqua
Description: A fisher thought of as a ghost. Many tales tell of this fisher being able to catch only what others wish to catch.
ATK: 1700
DEF: 1100

ten to go! :D

Calmed Lion
Level: 6
Type: Light
Attribute: Beast
Description: A tamed lion wizened by age.
ATK: 300
DEF: 2400

Swarm of Insects
Type: Trap
Effect: Destroy land on either side of the field.

Reign of Dragons
Type: Trap
Attribute: Continous
Effect: Only Dragon-type cards can attack, defend, be summoned, or set while this card is in play. Any Non-Dragon-type monsters on the field are destroyed. The only exceptions are Lord of D., magic, and trap cards.

I bet Kaiba would've liked that card. (I say "would've liked" because he wouldn't like that effect on Obelisk. :D )

7 to go!

Magic Artist
Level: 6
Type: Light
Attribute: Spellcaster/Effect
Effect: Every turn Magic Artist is on the field you will be able to special summon a monster from the graveyard. This effect is optional. If used, Magic Artist will not be able to attack on the same turn(s) the effect is used.
ATK: 1850
DEF: 1550

King Piranha
Level: 7
Type: Water
Attribute: Fish
Desciption: The King of Piranhas and the deadliest creature in the Amazon River.
ATK: 2650
DEF: 2000

Take that all you Amazoness cards!!! WHAHAHA! :D

Tomb Robber
Level: 4
Type: Dark
Attribute: Fiend/Effect
Effect: If Giza Plateau is on the field Tomb Robber's ATK and DEF doubles.
ATK: 1600
DEF: 1500

Moving Mountain
Level: 8
Type: Earth
Attribute: Beast
Description: A giant mountain that learned to walk and talk. Often falls down and causes earthquakes.
ATK: 1000
DEF: 4000

When I thought of this one the second sentence in the Description just cracked me up.

Creative Whistler
Level: 4
Type: Light
Attribute: Spellcaster/Effect
Effect: If Creative Whistler is destroyed Special Summon Muscian King.
ATK: 1500
DEF: 1500

Change of Heart, meet...

Change of Pace
Type: Magic
Attribute: Continuous
Effect: Instead of only summoning or setting one monster per turn, summon or set two monsters per turn while Change of Pace is on the field.
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Note: The Demons cards refered to in my made-up cards are NOT fiends =), different type

Name: Demon Sword: Soul Crusher
Magic
Effect: If a non demon monster is equipped with this card that monster gains 900 attack points untill the end of your turn. If a demon card is equipped with this card then the monster gains 1100 attack points as long as that Demon-monster remains on the field. If this card is equiped on the monster "Gogendantes" then "Gogendantes" kills any monster he fights with no matter the attack and defense point differences.

Name: Gogendantes
LV: 8
Atk: 2850
Def: 2400
Attribute: Dark
Type: Demon
Effect: If Gogendantes is equiped with the "Demon Sword: Soul Crusher" magic card any monster attacked by Gogendantes dies no matter what the difference in attack and defence is.

Description: Gogendantes IS the greatest swordsman of all the Demons.
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Very Onimusha-2-ish deadeye =P, oops I better uh....make a up a card or few so this post doesn't look too spammy.

Name: Forgotten Phoenix
Lv: 6
Atk: 2650
Def: 2000
Attribute: Fire
Type: Winged Beast
Effect: Decrease the attack and defense of any creature attacking or attacked by Forgotten Phoenix by 200. At the end of any turn in which Forgotten Phoenix was sent to the graveyard return it to your hand and lose 1000LP

Name: Hollow Ascension
Type: Magic
Attribute: Equip
Effect: Equipped monster loses all effect and flip abilities. At the end of each of your turns flip the monster into defense mode and decrease the defense of the equipped monster by 200 and increase its attack by 500.

Name: Terra Nightmare
Lv: 6
Atk: 1700
Def: 500
Attribute: Earth
Type: Fiend
Effect: Terra Nightmare cannot be put into Defense mode in any way. When Terra Nightmare is summoned reveal your hand to your opponent. Discard every fiend or rock type monster in your hand and increase Terra Nightmare's attack by 400 for every monster discarded in this way.
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