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pk88
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The legendary master of dragons
Warrior
Lvl.8
2950/3500
Fusion
Masaki the legendary warrior/Lord of Dragons
Effect: For each Dragons on the field and graveyard on both player's side, increse this monster's attack points by 500. All dragons on the owner's side of the field cannot be effected by Magics and traps cannot target or be used on by the opponent.
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Name: Wind Elemental
Level: 4
Attribute: Wind
Type: Warrior
Attack: 1900
Defense: 1800
Effect: During your turn you may discard one card to destroy one monster, magic, or trap card on the field. You may discard 2 cards to bring one monster, magic, or trap card from either graveyard and add it to your hand.
Description: This warrior learn how to focus wind energy when he was accidentaly caught in a tornado and hit his head on some flying objects whild in the tornado.
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Guest darkmaster28
I cant think of one yet but u guys could tell me what would urs be.

JUST say whats its name and then say what would be on it and what eefect it has and how stronge it is.:cool:

ill post back and say what mines would be after i read yours.
i card per person please :drunk:

[SIZE=1][COLOR=purple]This really belongs in the 'Made-up cards' thread, so that's where I've moved it to. -Solo[/SIZE][/COLOR]
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I know you only said one per person, but I've the idea for these two for a long while.

Horus of Gold
Level: 10 (or whatever the level a God card is)
Attribute: God/Divine
Type: Winged Beast
Attack: 5000
Defence: 5000
Effects: Not affected by Magic/Traps. As well as Tribute Summon, this card can be Special Summoned from the Deck if "Saint Dragon of Osiris" is in your graveyard. If so, this card's attack is increased by the number of cards in your hand.

Sekhmet, the Eye of Re
Level: 10 (or whatever the level a God card is)
Attribute: God/Divine
Type: Beast
Attack: 4500
Defence: 4000
Effect: Not affected by Magic/Traps. All opponent's monsters cannot attack or defend.
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Here's mine.

Isis, the Mage Queen
10/4500/4500
Attribute: God
Type: Spellcaster/Ritual
Effect: This card can only be Ritual Summoned by playing the card Oath of Isis and sacrificing any number of Spellcasters whose level stars equal 10. This card is immune to magic cards and its' attack increases 500 points with every Spellcaster in yours or your opponents graveyard. As long as this card is face up in attack position, you may renew one magic card from the graveyard each turn.

Oath of Isis
Ritual Magic
Desc: Use this card to summon the card Isis, the Mage Queen. You must also sacrifice any number of spellcasters whose level stars equal 10.
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Here's mine.


Anubis, Lord of the Dead
Level 10
X000 attack
X000 defence
Divine
Zombie/Effect
Effect: This monster gains 1000 attack and defence points for every card in your graveyard. While he is face up on the field, you can send any number of cards from your hand or field to the graveyard. You can also bring any number of cards from the graveyard to your hand.
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Guest Altron Gundam
Genocide Paladin(Dark/Warrior/9/3300/2500)
Effect: Remove 2 monsters from your graveyard that have [Genocide] in their names from the game to special summon this monster. This monster cannot be normal summoned. Once during your turn choose one effect to use:
-When this monster does battle damage to your opponent, call monster, magic, or trap. The opponent destroys all cards of the called type in his hand.
-During your main phase, discard one monster from your hand. Special summon one monster with [Genocide] in their name from your deck to the field.
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Mine's a magic card, and I actually dreamed it up. ^^; Literally! I dreamed that Kazuki Takahashi-sama came into my book shop and just handed me this card. There's a bit of background behind it too. ^^;; See, I'm a fanfic authoress, and I write a lot of Ryou-angst. A LOT. So that's why, I guess, this card is what it is.

Name: Battered Hikari
Picture: It's a picture of Ryou Bakura chained to an alter thing. *sweatdrop*
Effect: At the cost of 3000 of your own Life Points, you can destroy every Dark, Fiend, and Zombie card on your opponant's field AND in his/her deck.

^^;;;
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[QUOTE][I]Originally posted by SJchan Mayran[/I]
It's a picture of Ryou Bakura chained to an alter thing. [/QUOTE]

Eh...nooooo. I kinda like Ryou. ^^;
------------
Another...

[B]Apsara
7/2600/2200
Light
Fairy/Effect
Effect:[/B] As long as this card is face up, all increases in power to Dark type monsters are negated. When this card is sent ot the Graveyard, you may pay 500 LP for each light monster on the field to place it on top of your deck.

[B]Divine Conch
Normal Magic
Effect:[/B]Destroys the opponent's monster with the highest attack power.

[B]Cygnus
4/1600/1200
Wind
Winged Beast/Effect
Effect:[/B] When your opponent activates a continous magic or trap, offer this card from your hand to put the magic or trap on your side of the field.
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Guest Altron Gundam
Memorable Spectacle
Type: Normal Trap
Effect: Activate when one of your monsters engages in battle. Both players draw 3 cards. The controller of the monster that wins the battle may choose to discard 1 card in order to look at the three cards his opponent drew and take one of those drawn cards under his control.
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Mine:

Balistic Swordsman
4/1900/1500
Earth
Warrior
Effect: Infilct 300 points of direct damage to your life points every time this monster attack

Masked Beast Life Guardius
8/3300/2300
Dark
Demon
Effect: If "The Masked Beast Death Guardius" is in your Graveyard or you have five monsters or less in your Graveyard, you can Special Summon this card without offering any tributes.
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Guest Altron Gundam
Bolt Dragon(Light/Dragon/6/2700/500)
Effect: When you normal summon, reverse summon, or special summon this monster onto the field, sacrifice a monster from your hand or destroy this monster. Whenever this monster does battle damage, your opponent may special summon a level 4 or less monster from his hand.
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White Dragon Magician
3500 attack
2600 defence
Level 11
Light
Dragon/Fusion/Effect
Blue-Eyes White Dragon + Dark Magician
Effect: All continuous magic cards work like regular magic cards while this monster is face-up on the field.


Dark Dragon Magician
3100 attack
2300 defence
Level 9
Dark
Spellcaster/Fusion/Effect
Red-Eyes Black Dragon + Dark Magician
Effect: All continuous trap cards work like regular trap cards while this monster is face-up on the field.
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Here's one of the ones I made up:

[u]Name:[/u] Restless Hound
[u]Atk/def:[/u] 3000/1500
[u]Attribute:[/u] Fire
[u]Type:[/u] Beast/Effect
[u]Level:[/u] 6
[u]Effect:[/u] This monster must attack every turn. If it doesn't attack in the owner's Battle Phase, it is destroyed.

[u]Name:[/u] Iron Worm
[u]Atk/def:[/u] 400/300
[u]Level:[/u] 1
[u]Attribute:[/u] Earth
[u]Type:[/u] Insect/Effect
[u]Effect:[/u] When this face-up card is destroyed (counting Flip), the opponent must remove the top three cards from his/her deck from play.

I'm not sure if cards with the same effect as the following cards actually exist, but just in case they don't...

[u]Name:[/u] Field Neutralizer
[u]Type:[/u] Trap
[u]Effect:[/u] When a Field Magic Card is activated, negate its effect and destroy it.

[u]Name:[/u] Circle Breaker
[u]Type:[/u] Normal Magic
[u]Effect:[/u] All of the opponent's Continuous Magic and Trap Cards' effects can only last for one more turn.

[u]Name:[/u] Gust Tornado
[u]Type:[/u] Trap
[u]Effect:[/u] When your opponent activates "Heavy Storm", the Magic/Trap Cards on your side of the field are not destroyed.

Here are some more fun cards:

[u]Name:[/u] Magical Mirror
[u]Attack/def:[/u] 0/2000
[u]Level:[/u] 2
[u]Attribute:[/u] Dark
[u]Type:[/u] Spellcaster/Effect
[u]Effect:[/u] As long as this card remains in face-up Attack Position, when it is attacked, the attack is reflected to any opponent's monster on the field. The owner loses 1000 Life Points when this effect is activated.

[u]Name:[/u] Random Destruction
[u]Type:[/u] Quick-Play Magic
[u]Effect:[/u] Flip 5 coins. For every heads, destroy a monster on the opponent's side of the field. For every tails, destroy one monster on your side of the field.

[u]Name:[/u] Super Nova
[u]Atk/Def:[/u] 300/300
[u]Level:[/u] 1
[u]Attribute:[/u] Light
[u]Type:[/u] Pyro/Effect
[u]Effect:[/u] When this monster is attacked, it destroys itself and all monsters on the field. Each player loses the amount of life points equal to the sum of the defense points of all monsters on his/her side of the field (including this monster).

[u]Name:[/u] Vacuum Machine
[u]Atk/Def:[/u] 300/300
[u]Level:[/u] 1
[u]Attribute:[/u] Dark
[u]Type:[/u] Machine/Effect
[u]Effect:[/u] Flip: Destroys all Magic and Trap Cards on the field.

[u]Name:[/u] Magic-Proof Clown
[u]Atk/Def:[/u] 2400/1800
[u]Level:[/u] 6
[u]Attribute:[/u] Light
[u]Type:[/u] Fiend/Effect
[u]Effect:[/u] All Magic Cards cannot be activated. The effects of all face-up Magic Cards are also negated.

More to come!
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Here are some super-hero cards.

Name:Hulk
ATK/DEF:3000/3000
Attribute:Earth
Type:Beast-Warrior/Effect
Level:8
Effect:Each time the Hulk gets attacked,attacks,or is targted by magics and traps,he gets 1000 more attack points.

Name:Spider-Man
ATK/DEF:2000/1000
Attribute:Wind
Type:Beast-Warrior/Effect
Level:6
Effect:On your opponents turn,with Spider-man on your field,you can:
Target on of your oppponet's,it can not attack this turn.
On your opponent's Battle Phase,Spider-man can not be attacked.

Name: DareDevil
ATK/DEF:2500/1000
Attribute:Earth
Type:Warrior/Effect
Level:7
Effect:DareDevil cannot be attacked,and all targeted magic and traps do not effect DareDevil.

Here are some other super-hero cards

Name: X-Men:Wolverine
ATK/DEF:1900/2000
Attribute:Earth
Type:Warrior
Level:4
Description:A mutant with the power to heal himself,he has a strong metal on his bones.

Name: X-Men:Beast
ATK/DEF:1600/600
Attribute:Earth
Type:Beast-Warrior
Level:4
Description:A mutant with the power of a beast,he is smart too.

Name: X-Men:Gambit
ATK/DEF:1500/1600
Attribute:Fire
Type:Warrior/Effect
Level:4
Effect:Each time a equip magic card that powers up attack or deffence is attached to Gambit,life points equal to the power up are taken from your opponent.

Name: X-Men:Jean Grey
ATK/DEF:1100/2000
Attribute:Light
Type:Spellcaster/Effect
Level:3
Effect:Flip:When your opponent summons a monster,you now controll it.

Name: X-Men:Cyclops
ATK/DEF:1550/1100
Attribute:Fire
Type:Warrior
Level:3
Description:A mutant with the power to shot rays from his eyes.

Name: X-Men:Storm
ATK/DEF:1900/2000
Attribute:Wind
Type:Spellcaster/Effect
Level:4
Effect:When Storm is summon in any face up mode,all magic and trap cards on your opponent's side of the field are destroyed.

Name: X-Men:Nightcrawler
ATK/DEF:1500/1000
Attribute:Dark
Type:Beast-Warrior/Effect
Level:3
Effect:Magic and trap effects do not effect him.

O.K thats all.I'll finish up later.
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Guest Altron Gundam
Soul Dragon(Light/Dragon/5/0/1500)
Effect: This monster inherits the attack points of one of your creatures in your graveyard. Remove the chosen monster from the game. If Soul Dragon destroys a monster, its attack points go back to 0, and you must choose another monster to inherit stats from during the end of the battle phase.
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Name: Siren
Attack: 1700
Defense: 1700
Attribute: Wind
Type: Winged Beast
Level: 4
Effect: This monster gains 300 ATK/DEF points for every monster in your graveyard, and hand, with "Harpie" in it's name.
Description: This monster sings and lures sailors to crash into the rocks of where the Siren sings.
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I have a good one
Name:Amplifier
Type:continuous magic
Effect: You can activate this card when you activate a equip magic card. If you Equip the magic Card to one of Your monsters spread the effect to all of them. If you equip the magic card to one of your opponents monsters spread the effect to all of them. If the chosen Equip card is destroy this card is destroyed as well.
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More made-up cards:

[u]Name:[/u] Soul Reviver
[u]Atk/def:[/u] 300/450
[u]Level:[/u] 1
[u]Attribute:[/u] Light
[u]Type:[/u] Fairy/Effect
[u]Effect:[/u] Flip: Special-summon any monster in either player's Graveyard in face-up Attack or Defense Position. (built-in Monster Reborn)

[u]Name:[/u] Neutron Orb
[u]Atk/Def:[/u] 300/450
[u]Level:[/u] 1
[u]Attribute:[/u] Dark
[u]Type:[/u] Spellcaster/Effect
[u]Effect:[/u] Flip: Destroy all monsters on the field, including this monster. (built-in Dark Hole)

[u]Name:[/u] Thunderous Rat
[u]Atk/Def:[/u] 300/450
[u]Level:[/u] 1
[u]Attribute:[/u] Dark
[u]Type:[/u] Beast/Effect
[u]Effect:[/u] Flip: Destroy all monsters on opponent's side of the field. (built-in Raigeki)

[u]Name:[/u] Mesmeric Eye
[u]Atk/Def:[/u] 300/450
[u]Level:[/u] 1
[u]Attribute:[/u] Dark
[u]Type:[/u] Spellcaster/Effect
[u]Effect:[/u] Flip: Control one opponent's monster (regardless of position) for one turn. (built-in Change of Heart)

[u]Name:[/u] Greedy Clown
[u]Atk/Def:[/u] 300/450
[u]Level:[/u] 1
[u]Attribute:[/u] Earth
[u]Type:[/u] Fiend/Effect
[u]Effect:[/u] Flip: Draw 2 cards. (built-in Pot of Greed)


Note: These cards' effects cannot be countered with cards such as Anti Raigeki or White Hole. They also cannot be countered with a Magic Jammer.
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New Stuff:

Luminous Mage
6/2000/1900
Light/Spellcaster
Effect: When the card "Luminous Spark" is face up on the field, this card cannot be targeted by magic cards.

Hecatae, the Tormentress
7/2200/2000
Wind/Winged Beast
Effect: If this card is Special Summoned when "Harpy Lady Sisters" is on the field, randomly target one magic card on your opponents field every turn and destroy it. If a face-down target is not a magic card, this card loses 200 attack points.

Paradise Lost
Normal Magic
Replace an opponent's face up field card with one of your own.

Supreme Demon
Continous Trap
As long as this card is face up on the field, all Dark Type monsters on either side of the field that have participated in the Battle Phase must be sacrificed to the graveyard after the Battle Phase. (Includes attacking monsters as well as monsters whose effect is triggered during this Phase.)

Betrayal
Counter Trap
Activate this card when your opponent activates a Trap card. The properties of the opponent's Trap card are applied to both players.

The Golden Bridle
Continous Magic
Control an opponent's monster with the sub-type Warrior which has the highest attack points. If a Warrior type card that is summoned by the opponents has a lower attack power than the card you control, destroy that card.
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Guest Altron Gundam
Faltering Lifeline
Type: Normal Magic
Effect: Roll one six-sided die. Destroy one of the monsters on the field and do damage to your opponent equal to one-third of that monsters attack strength for X turns. X is equal to the roll of the die.

Sidewinder Sentinel(Earth/Machine/4/1800/1500)
Effect: If this monster is targeted by an attack(in any mode), any battle damage is reduced to zero, and special summon 1 [Sidewinder Token](Earth/Machine/2/500/100) to the field.(If the monster zone is at its limit a Sidewinder Token may not be summoned) These tokens may not be targeted by an attack as long as Sidewinder Sentinel is on the field. Raise Sentinel's attack by 300 for every Token on the field.
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