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Made-up cards


pk88
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Guest Sarge_L4R90
Here's a powerful card for ya:

Name: Bahamut, Dragon King
Level: 13
Atk: 6000
Def: 5500
Type: Dragon/Ritual
Allignment: Light
Text: This card can only be Ritual Summoned with the Ritual Magic Card "Dragon's Honour". You must also sacrifice monsters whose total Level Stars equal 13 or more. One of the sacrificed monsters has to be a dragon.

I have actually made a sketch of this card.
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Guest Altron Gundam
One, the max level for monsters is 12.

Two, for Super Dragon Breaker..umm, you'd think since Buster Blader has less atk strength than BEWD, wouldn't three BB's be weaker than three BEWD..at least by 500 points...
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Fugitive Level: ***
Def: 2050
Atk: 0
Type: Warrior/Effect Wind
Description: Sly as a fox, this escaped convict is extremely elusive.
Effect: When in Defence Mode, all monsters with Attack Power at or over 2000 are instantly paralyzed.

Djinn Sword
Magic Card [equip]
A Wind-type moster equipped with this card increases their attack points by fifty percent.

Gangster Force
Trap Card [cont]
Your mosters and life points are protected from any harm by monster, Magic, or Trap cards for 5 turns.
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Guest Altron Gundam
Sands of Time
Type: Permanent Trap
Effect: All of your opponent's monsters cannot attack the turn they are summoned, and are reduced 500 attack points.
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Thunderstorm
Field Magic
Water-Type monsters cannot attack. Reduce the ATK and DEF of all Water-Type monsters by 500 points.

Holy Barrier
Field Magic
Dark-Type monsters cannot attack. Reduce the ATK and DEF of all Dark-Type monsters by 500 points.

Flood
Field Macic
Fire-Type monsters cannot attack. Reduce the ATK and DEF of all Fire-Type monsters by 500 points.

Shadow Barrier
Field Magic
Light-Type monsters cannot attack. Reduce the ATK and DEF of all Light-Type monsters on the field by 500 points.

Broken Wing
Field Magic
Wind-Type monsters cannot attack. Reduce the ATK and DEF of all Wind-Type monsters on the field by 500 points.

Hurricane Wall
Field Magic
Earth-Type monsters cannot attack. Reduce the ATK and DEF of all Earth-Type monsters on the field by 500 points.

Incubus
Dark
Fiend
Lv. 6
ATK: 2400
DEF: 1500
Effect: Once per turn, you may randomly select one card in your opponent's hand. If the card is a magic or trap the timing for activation is correct it is immediately activated. If not, or if your opponent cannot play the card, it is destroyed. If it is a monster card with a lower attack than "Incubus", it is destroyed and the difference of their attack power is subtracted from your opponent's life points. If the card has a higher attack than "Incubus", it may be special summoned to the field in face-up attack or face-down defense position. "Incubus" is then destroyed and the difference of their attack power is subtracted from your life points.
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Guest Hikaru Ichijyo
My made up card would be simple, Blue Eyes White Knight!

Name: Blue Eyes White Knight
Attack:7000
Defense:5000

Special summon from Ritual Card, White Knight Ritual must sacrafice Blue Eyes White Dragon with Buster Blader. Monster gains 5000 point power up from each dragon or warrior type on the field or in either opponents graveyard. Magic/Trap card rendered useless, sacrafice other monsters each turn to add an extra 1000 attack points to it. When turned into defense mode ability to summon ritual monsters Blue Eyes Ultimate Dragon or Black Luster Soldier can be played without fusion or ritual.
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Guest Altron Gundam
Uh..Rick, BEUD is a fusion...

Here's another madeup card:

Sanctified Warrior(Light/Warrior/4/1800/1200)
Effect: This monster may not be the target of an attack by a monster with 1800 or more attack points. Raise this monster 100 attack points for every light monster destroyed while it is on the field.
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Monsters:

Dancing Lepracaun
Earth
Spellcaster
Level 4
1400 attack
1600 defence

Magic:

Luck of the Irish
This card increases Dancing Lepracaun's attack points by 500 every turn as long as he stays in defence mode.

End of the Rainbow
This card allows you to attack your opponent's life points directly.

Rabbit's Foot
Take control of all but one of your opponent's monsters. If there is only one monster on the opponent's side, summon two monsters from their graveyard and take control of them. The controlling lasts 1 turn (2 for resurrected ones).

Traps:

Sharp Shamrock Shield
When an opponent's monster attacks, destroy it and the monster it attacks. Noone loses life points.

Gold Pot
After paying 500 life points, take the last card your opponent played and put it in your hand or on the field. This card is activated when the card you plan to take is played.

Lucky Horseshoe
When an opponent's monster attacks your monster, switch their attack points.
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seiku, the dark sorcerer
lv.6
atk:2400
def1500
dark
spellcaster/effect
if yami is on the field, this monster is unaffected by magic cards.


mirror shield
trap
when an opponent's monster attacks, negate it and destroy the monster

phalanx army
trap
increase a selected monster's atk points by 1000 during the turn this card is activated
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My friend and I are making up an entire set of cards! It's going 2 have 128 cards...right now I only have about 20, though...Here's one:
Swordsman of Destiny
2 stars
ATK/200 DEF/2100
Light/Warrior
Effect: For every card on the field, this card gains 400 ATK points.
I'm thinking Super or Ultra Rare...

Vicious Beetle
7 stars
ATK/2850 DEF/1950
Earth/Insect/Fusion/Effect
Girochin Kuwagata+Man-Eater Bug
Effect: When this monster is summoned by way of fusion, you may destroy 1 monster on the field.
A fusion of 2 common cards...You can flip Man-Eater, destroy 1 monster, fuse and destroy another!!

(I can't think of a better name so...)Warrior of the Flaming Blade
4 Stars
ATK/1950 DEF/1050
Fire/Warrior
A natural-born warrior who wields a blade ignited by the flames within
I was thinking Ultra Rare...
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  • 4 weeks later...
Phasing Child
***
Wind
ATK/1000
DEF/1000
Effect: This monster can't be attacked by a monster and can't be targeted by an equip magic card.
Description: A child that has learned the power to protect it'self by passing thru objects like a ghost.

Telekinetic Human
****
Wind
ATK/1800
DEF/1400
Effect: You may sacrafice 500 life points to return your opponents monsters from the field to your opponents hand. You may also sacrafice 1000 to return your opponents hand to his/her deck.
Description: A human that learned telekinesis by hitting his head on a brick wall.
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Simple...

Red-Eyes Ultimate Dragon
Dark
Dragon/Fusion
Level 12
3600 attack
3000 defence

Red Eyes Black Dragon + Red Eyes Black Dragon + Red Eyes Black Dragon

___________________________________

Another card for that leprocaun deck...

Blarney Stone
Earth
Rock/Effect
Level 4
0 attack
2500 defence

Effect: If there are 3 Blarney Stones on the field, none of them can be attacked and neither can the controller's life points.
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Name: queen of tsurugi
level:5
atk:1600
def:2000
effect:for every monster, magic and trap on the field, do 500 direct damage to an opponents life points, this cards attack increases by 100 foe every magic card in you graveyard.

description: a lovely beautiful who has mastered the art of every sword combat technique ever to exist, she also has the ablity to sharpen any blade razor sharp
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Guest Altron Gundam
The Anti-N00b Card
Type: Normal Magic
Effect: If your opponent is an English CCG using person with half a brain, you automatically win the game.
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These are kinda retarded for I can't think of decent names to save my life.

Judgement Day
Normal Magic
Destroy all of your opponent's monsters that have attack power over 1800. Both players take 500 pts direct damage during their Standby Phase.

Black Hail
Continuous Trap
All the effects of Effect Monsters are negated as long as this card is on the field.

Sanctuary Bonds
Normal Trap
Switch all monsters with 7 stars or more to defense position for two turns and decrease their def points by 500.
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Here's a very dumb card I made up ahahahhahahah.

Suicidal Soldier
0/0
Earth/Warrior type
Effect:If theirs any card in your hand,graveyard or field, all monsters on the field, in your deck,and in your hand are sent to the graveyard. And all but 1 of your life points are deducted.

Very,very a must-not card to ahve in your deck hahahahaha.
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Guest BlackSkull
name:dragon skull hunter
level:10
type:dark
atk:4800
def:X000
effect:this monster gains 3000 def points for each dragon in both players respective deck ,graveyards,and monsters removed from play classified as dragons
description:this monster is told to be the reincarnation of the black luster soldier
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Fairy Gravekeeper
Lv: 6
Light/Fairy/Effect
ATK: 500
DEF: 2000
Effect: As long as this card is face-up on the field in defense mode, gain an additional 400 to this monsters defense for every Fairy card in your graveyard.

Flaming Collar
Equip Magic
When attatched to a fire-based monster, increase the monster's ATK and DEF by 500 points. When this card is sent to the graveyard, you may sacrifice 300 life points to remove this card from play to inflict 500 points of damage directly to your opponents life points.

Magical Enhancer Ring
Equip Magic
When attatched to a spellcaster type creature, increase the monster's ATK by 700 points.
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  • 3 weeks later...

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