Posthumous Posted April 3, 2003 Share Posted April 3, 2003 [color=teal][size=1][b]Super Dragon Breaker Lv.12 Buster Blader/Buster Blader/Buster Blader 4050/3850 EARTH Effect:Gains 100 LP for every Dragon in both graveyards.[/b][/size][/color] Link to comment Share on other sites More sharing options...
Guest Sarge_L4R90 Posted April 3, 2003 Share Posted April 3, 2003 Here's a powerful card for ya: Name: Bahamut, Dragon King Level: 13 Atk: 6000 Def: 5500 Type: Dragon/Ritual Allignment: Light Text: This card can only be Ritual Summoned with the Ritual Magic Card "Dragon's Honour". You must also sacrifice monsters whose total Level Stars equal 13 or more. One of the sacrificed monsters has to be a dragon. I have actually made a sketch of this card. Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted April 4, 2003 Share Posted April 4, 2003 One, the max level for monsters is 12. Two, for Super Dragon Breaker..umm, you'd think since Buster Blader has less atk strength than BEWD, wouldn't three BB's be weaker than three BEWD..at least by 500 points... Link to comment Share on other sites More sharing options...
Masterdramon Posted April 8, 2003 Share Posted April 8, 2003 5-Segmented Centipede Earth Insect/Effect Level 8 2500 attack 2500 defence Effect: This monster takes 5 hits to destroy. Every time it is hit, subtract 500 attack and defence points from it. Link to comment Share on other sites More sharing options...
Dragon Goddess Posted April 8, 2003 Share Posted April 8, 2003 Fugitive Level: *** Def: 2050 Atk: 0 Type: Warrior/Effect Wind Description: Sly as a fox, this escaped convict is extremely elusive. Effect: When in Defence Mode, all monsters with Attack Power at or over 2000 are instantly paralyzed. Djinn Sword Magic Card [equip] A Wind-type moster equipped with this card increases their attack points by fifty percent. Gangster Force Trap Card [cont] Your mosters and life points are protected from any harm by monster, Magic, or Trap cards for 5 turns. Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted April 8, 2003 Share Posted April 8, 2003 Sands of Time Type: Permanent Trap Effect: All of your opponent's monsters cannot attack the turn they are summoned, and are reduced 500 attack points. Link to comment Share on other sites More sharing options...
Jeebs Posted April 9, 2003 Share Posted April 9, 2003 Thunderstorm Field Magic Water-Type monsters cannot attack. Reduce the ATK and DEF of all Water-Type monsters by 500 points. Holy Barrier Field Magic Dark-Type monsters cannot attack. Reduce the ATK and DEF of all Dark-Type monsters by 500 points. Flood Field Macic Fire-Type monsters cannot attack. Reduce the ATK and DEF of all Fire-Type monsters by 500 points. Shadow Barrier Field Magic Light-Type monsters cannot attack. Reduce the ATK and DEF of all Light-Type monsters on the field by 500 points. Broken Wing Field Magic Wind-Type monsters cannot attack. Reduce the ATK and DEF of all Wind-Type monsters on the field by 500 points. Hurricane Wall Field Magic Earth-Type monsters cannot attack. Reduce the ATK and DEF of all Earth-Type monsters on the field by 500 points. Incubus Dark Fiend Lv. 6 ATK: 2400 DEF: 1500 Effect: Once per turn, you may randomly select one card in your opponent's hand. If the card is a magic or trap the timing for activation is correct it is immediately activated. If not, or if your opponent cannot play the card, it is destroyed. If it is a monster card with a lower attack than "Incubus", it is destroyed and the difference of their attack power is subtracted from your opponent's life points. If the card has a higher attack than "Incubus", it may be special summoned to the field in face-up attack or face-down defense position. "Incubus" is then destroyed and the difference of their attack power is subtracted from your life points. Link to comment Share on other sites More sharing options...
Guest Hikaru Ichijyo Posted April 9, 2003 Share Posted April 9, 2003 My made up card would be simple, Blue Eyes White Knight! Name: Blue Eyes White Knight Attack:7000 Defense:5000 Special summon from Ritual Card, White Knight Ritual must sacrafice Blue Eyes White Dragon with Buster Blader. Monster gains 5000 point power up from each dragon or warrior type on the field or in either opponents graveyard. Magic/Trap card rendered useless, sacrafice other monsters each turn to add an extra 1000 attack points to it. When turned into defense mode ability to summon ritual monsters Blue Eyes Ultimate Dragon or Black Luster Soldier can be played without fusion or ritual. Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted April 10, 2003 Share Posted April 10, 2003 Uh..Rick, BEUD is a fusion... Here's another madeup card: Sanctified Warrior(Light/Warrior/4/1800/1200) Effect: This monster may not be the target of an attack by a monster with 1800 or more attack points. Raise this monster 100 attack points for every light monster destroyed while it is on the field. Link to comment Share on other sites More sharing options...
Masterdramon Posted April 10, 2003 Share Posted April 10, 2003 Monsters: Dancing Lepracaun Earth Spellcaster Level 4 1400 attack 1600 defence Magic: Luck of the Irish This card increases Dancing Lepracaun's attack points by 500 every turn as long as he stays in defence mode. End of the Rainbow This card allows you to attack your opponent's life points directly. Rabbit's Foot Take control of all but one of your opponent's monsters. If there is only one monster on the opponent's side, summon two monsters from their graveyard and take control of them. The controlling lasts 1 turn (2 for resurrected ones). Traps: Sharp Shamrock Shield When an opponent's monster attacks, destroy it and the monster it attacks. Noone loses life points. Gold Pot After paying 500 life points, take the last card your opponent played and put it in your hand or on the field. This card is activated when the card you plan to take is played. Lucky Horseshoe When an opponent's monster attacks your monster, switch their attack points. Link to comment Share on other sites More sharing options...
pk88 Posted April 11, 2003 Author Share Posted April 11, 2003 seiku, the dark sorcerer lv.6 atk:2400 def1500 dark spellcaster/effect if yami is on the field, this monster is unaffected by magic cards. mirror shield trap when an opponent's monster attacks, negate it and destroy the monster phalanx army trap increase a selected monster's atk points by 1000 during the turn this card is activated Link to comment Share on other sites More sharing options...
Buster Blader Posted April 11, 2003 Share Posted April 11, 2003 My friend and I are making up an entire set of cards! It's going 2 have 128 cards...right now I only have about 20, though...Here's one: Swordsman of Destiny 2 stars ATK/200 DEF/2100 Light/Warrior Effect: For every card on the field, this card gains 400 ATK points. I'm thinking Super or Ultra Rare... Vicious Beetle 7 stars ATK/2850 DEF/1950 Earth/Insect/Fusion/Effect Girochin Kuwagata+Man-Eater Bug Effect: When this monster is summoned by way of fusion, you may destroy 1 monster on the field. A fusion of 2 common cards...You can flip Man-Eater, destroy 1 monster, fuse and destroy another!! (I can't think of a better name so...)Warrior of the Flaming Blade 4 Stars ATK/1950 DEF/1050 Fire/Warrior A natural-born warrior who wields a blade ignited by the flames within I was thinking Ultra Rare... Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted April 12, 2003 Share Posted April 12, 2003 2850 atk is to high for a 7star mon.. Link to comment Share on other sites More sharing options...
Crimson Posted May 10, 2003 Share Posted May 10, 2003 Phasing Child *** Wind ATK/1000 DEF/1000 Effect: This monster can't be attacked by a monster and can't be targeted by an equip magic card. Description: A child that has learned the power to protect it'self by passing thru objects like a ghost. Telekinetic Human **** Wind ATK/1800 DEF/1400 Effect: You may sacrafice 500 life points to return your opponents monsters from the field to your opponents hand. You may also sacrafice 1000 to return your opponents hand to his/her deck. Description: A human that learned telekinesis by hitting his head on a brick wall. Link to comment Share on other sites More sharing options...
Masterdramon Posted May 10, 2003 Share Posted May 10, 2003 Simple... Red-Eyes Ultimate Dragon Dark Dragon/Fusion Level 12 3600 attack 3000 defence Red Eyes Black Dragon + Red Eyes Black Dragon + Red Eyes Black Dragon ___________________________________ Another card for that leprocaun deck... Blarney Stone Earth Rock/Effect Level 4 0 attack 2500 defence Effect: If there are 3 Blarney Stones on the field, none of them can be attacked and neither can the controller's life points. Link to comment Share on other sites More sharing options...
Daz Posted May 10, 2003 Share Posted May 10, 2003 Name: queen of tsurugi level:5 atk:1600 def:2000 effect:for every monster, magic and trap on the field, do 500 direct damage to an opponents life points, this cards attack increases by 100 foe every magic card in you graveyard. description: a lovely beautiful who has mastered the art of every sword combat technique ever to exist, she also has the ablity to sharpen any blade razor sharp Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted May 10, 2003 Share Posted May 10, 2003 The Anti-N00b Card Type: Normal Magic Effect: If your opponent is an English CCG using person with half a brain, you automatically win the game. Link to comment Share on other sites More sharing options...
Solo Tremaine Posted May 11, 2003 Share Posted May 11, 2003 These are made-up cards, Altron. They don't have to be too realistic. People can let their imaginations flow a bit here, if they want to. There's no reason to derogate them because it's not strictly accurate according to the CCG. Link to comment Share on other sites More sharing options...
Mina Posted May 11, 2003 Share Posted May 11, 2003 These are kinda retarded for I can't think of decent names to save my life. Judgement Day Normal Magic Destroy all of your opponent's monsters that have attack power over 1800. Both players take 500 pts direct damage during their Standby Phase. Black Hail Continuous Trap All the effects of Effect Monsters are negated as long as this card is on the field. Sanctuary Bonds Normal Trap Switch all monsters with 7 stars or more to defense position for two turns and decrease their def points by 500. Link to comment Share on other sites More sharing options...
HeroBear Posted May 12, 2003 Share Posted May 12, 2003 Here is my made up card. Something for those Aqua deck users :) Link to comment Share on other sites More sharing options...
G/S/B Master Posted May 12, 2003 Share Posted May 12, 2003 Here's a very dumb card I made up ahahahhahahah. Suicidal Soldier 0/0 Earth/Warrior type Effect:If theirs any card in your hand,graveyard or field, all monsters on the field, in your deck,and in your hand are sent to the graveyard. And all but 1 of your life points are deducted. Very,very a must-not card to ahve in your deck hahahahaha. Link to comment Share on other sites More sharing options...
LegendaryLeader Posted May 13, 2003 Share Posted May 13, 2003 Ulitmate Red Eyes Black Metal Dragon Master (just a little long) Fusion Dark Dragon/Legend (Legend a new type) Atk/7000 Def/7000 Red Eyes/Red Eyes/Red Eyes/Lord of Dragons/Metalmorph Flavor Text The ultimate power of the world are wielded with in his crystal Link to comment Share on other sites More sharing options...
Guest BlackSkull Posted May 18, 2003 Share Posted May 18, 2003 name:dragon skull hunter level:10 type:dark atk:4800 def:X000 effect:this monster gains 3000 def points for each dragon in both players respective deck ,graveyards,and monsters removed from play classified as dragons description:this monster is told to be the reincarnation of the black luster soldier Link to comment Share on other sites More sharing options...
Kevin Posted May 19, 2003 Share Posted May 19, 2003 Fairy Gravekeeper Lv: 6 Light/Fairy/Effect ATK: 500 DEF: 2000 Effect: As long as this card is face-up on the field in defense mode, gain an additional 400 to this monsters defense for every Fairy card in your graveyard. Flaming Collar Equip Magic When attatched to a fire-based monster, increase the monster's ATK and DEF by 500 points. When this card is sent to the graveyard, you may sacrifice 300 life points to remove this card from play to inflict 500 points of damage directly to your opponents life points. Magical Enhancer Ring Equip Magic When attatched to a spellcaster type creature, increase the monster's ATK by 700 points. Link to comment Share on other sites More sharing options...
Bandit Joeykuba Posted June 4, 2003 Share Posted June 4, 2003 I just quickly made this on my crappy photoshop. Link to comment Share on other sites More sharing options...
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