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pk88
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[u]Name:[/u] Baby Harpie
[u]Atk/def:[/u] 300/300
[u]Level:[/u] 1
[u]Attribute:[/u] Wind
[u]Type:[/u] Winged Beast/Effect
[u]Effect:[/u] Flip: Destroy all Magic/Trap Cards on opponent's side of the field. (built-in Harpie's Feather Duster)

[u]Name:[/u] Card Maverick
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Both players discard their hands. Then they draw seven cards and remove two of them from play.

[u]Name:[/u] Gift of the Pixies
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Return the attack and defense points of all monsters on your side of the field to normal.

[u]Name:[/u] Flyswatter
[u]Type:[/u] Counter Trap
[u]Effect:[/u] When your opponent summons an Insect-type monster (including Flip/Special Summon), destroy it.
*A good card to use against Weevil.*

[u]Name:[/u] Forced Sacrifice
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Look at your opponent's hand and remove two of those cards from play. Your opponent then draws two cards.
*A good card to use against the Rare Hunter (the one with Exodia).*

More coming soon!
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Aquilo Knight (Warrior/Earth) (Level 6, 2500/1500)

Effect: This monster may only be normal summoned by offering one "Hayabusa Knight" equipped with one "Axe of despair" as a Tribute. This monster may attack twice during the same battle phase.

CyberSkull (Fiend/Darkness/Fusion) (Level 8, 3200/2100)
{Jinzo + Summoned Skull}
Effect: While this monster is one the field, you may pay 1000 Lifepoints to negate the effect of one trap card and destroy it. This card can attack directly if the only attribute of your opponent's monsters are Dark.

Rancid Burger (Plant/Darkness/Fusion) (Level 7, 2800/2000)
{Hungry Burger + Kuriboh}

Effect: At the cost of 1500 Lifepoints, you may destroy one enemy monster on the field. this monster cannot be revived with "Monster Reborn".

Freed the Armored Knight (Warrior/Earth) (Level 6, 2500/2100)

Effect: This monster may only be normal summoned from your hand or deck by offering "Freed, the Matchless General" equipped with a "Metalmorph". This monster recieves 300 additional attack and defense points for every monster in your control. This monster cannot be the target of your opponent's magic cards. During your draw phase, you may special summon one level 4 or lower warrior monster from your deck instead of drawing. Your deck is then shuffled.
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Here are few I dreamed up.

Challenger
Continous Trap
Call any sub-type. As long as this card is face up on the field, any monster with the called sub-type cannot be placed on the field. Sacrifice 2000 LP at your End Phase on the turn this card is played.

Ambrosia
Equip Magic
A monster equipped with this card cannot be sent to the graveyard by result of anything except battle.
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Ok, I made this guy up (friend drew pic)

Name: Tyson
Type: Warrior/effect
level: 9
Element: Dark
Attack: 100
Defense: 200

When this beast is summonded, select to monsters form either your or your oppents deck and add the attack points of one card to Tyson, and the defense points of the other one to tyson. (hard to understand). Shuffle decks after.

here's a pic:
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Guest Altron Gundam
Those stats require him to be a level 8 XD

Way too high for level 4..even Dark Necrophia is 2200/2800 and is at 8stars.
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[u]Name:[/u] Math Menace
[u]Atk/def:[/u] 0/0
[u]Level:[/u] 1
[u]Attribute:[/u] Dark
[u]Type:[/u] Machine/Effect
[u]Effect:[/u] Can copy the sum of the attack power of all face-up monsters on the field. You must pay the amount of life points equal to this monster's attack points after this effect is activated. (for example, if Math Menace has 4500 attack points after its effect is activated, you lose 4500 life points)

[u]Name:[/u] Mirror of Confusion
[u]Atk/def:[/u] 300/300
[u]Level:[/u] 1
[u]Attribute:[/u] Light
[u]Type:[/u] Spellcaster/Effect
[u]Effect:[/u] Flip: If not destroyed by a monster after it is flipped, this monster destroys itself. Then, swap the atk/def points of every monster on the field and change their battle position (keep them face-up). Face-down monsters are not affected by this monster's effect.

[u]Name:[/u] Evil Charity
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Your opponent draws three cards. Two of all the cards in his/her new hand are randomly selected and sent to the Graveyard.
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Name: Millineum Dragon
Attribute:Light
Type: Dragon/Fusion
Effect:Millineum Shield + Blue Eyes White Dragon. When this monster is summoned you may special summon 1 warrior, dragon, or thousand dragon.
Atk:3500
Def:4750
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Name: Dragon Knight.
Type: Warrior
Level: 6
Attack:2300
defense: 2000
effect: sacrifice 2 monsters to increase your attack by 700

Name: Charubin the Flame Champion
Type: Pyro
Level: 8
Attack: 2700
Defense: 2500
fusion: Charubin the fire knight+Flame Cerebus
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[u]Name:[/u] White Skull Dragon
[u]Atk/def:[/u] 3600/3000
[u]Level:[/u] 9
[u]Attribute:[/u] Light
[u]Type:[/u] Dragon/Fusion
[u]Effect:[/u] Summoned Skull + Blue Eyes White Dragon

[u]Name:[/u] Spirit Elf
[u]Atk/Def:[/u] 2800/2800
[u]Level:[/u] 8
[u]Attribute:[/u] Light
[u]Type:[/u] Spellcaster/Fusion/Effect
[u]Effect:[/u] Mystical Elf + Dark Elf. While this monster is face-up on the field, flip a coin at each of your Standby phases. If heads, you gain 800 life points. If tails, you lose 800 life points.

[u]Name:[/u] Purple Eyes Gray Dragon
[u]Atk/def:[/u] 3600/3500
[u]Level:[/u] 9
[u]Attribute:[/u] Dark
[u]Type:[/u] Dragon/Fusion/Effect
[u]Effect:[/u] Red Eyes Black Dragon + Blue Eyes White Dragon. This monster gains 300 attack points for every Red Eyes Black Dragon or Blue Eyes White Dragon in either player's graveyard.

[u]Name:[/u] Red Eyes Ultimate Dragon
[u]Atk/def:[/u] 4000/3500
[u]Level:[/u] 10
[u]Attribute:[/u] Dark
[u]Type:[/u] Dragon/Fusion
[u]Effect:[/u] Red Eyes Black Dragon + Red Eyes Black Dragon + Red Eyes Black Dragon

[u]Name:[/u] Man-Eating Kuriboh
[u]Atk/Def:[/u] 1000/1000
[u]Level:[/u] 3
[u]Attribute:[/u] Earth
[u]Type:[/u] Fiend/Fusion/Effect
[u]Effect:[/u] Kuriboh + Man-Eater Bug. As long as this monster is face-up, it reappears on the field when destroyed. You may pay 1000 life point per turn to destroy a monster on the field while this monster is face-up on the field.
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(Limit one Mil. Item Magic card per deck; Millenium Item Magicc ards may not be brought back from the graveyard)

Millenium Eye
Spell Speed: Continous
Effect: When this card is activated, place 1 Magic Counter on this card. While this card is on the field, your opponent must show you his/her hand, and may only place monsters in Face-up defense mode.
(Millenium Eye lets the posessor read another's mind, correct?)

Millenium Rod
Spell Speed: Continous
Effect: When this card is activated, place 1 Magic counter on this card. At the cost of 2000 life points per each usage, you may choose to activate as many of your opponents face-down cards as you wish. If the timing is incorrect, destroy the cards. If the timing is correct, you may select the target. If your opponent has any monsters on the field, you may change thier battle positions. If the monster is face-down, this effect cannot be used.
(Millenium Rod controls people.)

Millenium Ring
Spell Speed: Quick-play
Effect: Name 1 card. Your opponent must give you the card if it is in their deck. The card is added to your hand. If the card is sent to the graveyard, it goes to your opponent's graveyard.
(Millenium Ring searches for other Items.)

Millenium Key
Spell Speed: Normal
Effect: Your opponent shows you the card in their deck with the highest attack. (If there are cards of equal strength, your opponent may choose which to show.) That card is special summoned to the field in Attack position with an attack of 0.
(Millenium Key allows one to "Re-arrange" another person's soul)

Millenium Necklace
Spell Speed: Normal
Effect: Your opponent shows you the card in their deck with the highest attack. (If there are cards of equal strength, your opponent may choose which to show.) Your opponent removes this card from the game. You may select one card from your deck and add it to your hand. After the second turn that this card was played, your opponent's card is special-summoned to the field in Attack position.
(Millenium Necklace shows the future)

Millenium Scale
Spell Speed: Normal
Effect: Count the number of cards in both players' graveyards. If your graveyard has more than your opponent's, your opponent must send cards to the graveyard from their deck until the number equals yours. If your graveyard has less than your opponents, those cards may be shuffled back into your deck.

Millenium Puzzle
Spell Speed: Normal
Effect: You may Special summon one monster from your hand, deck or graveyard to the field. You may not summon or special-summon any other monsters during this turn.
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*watches Yu-Gi-Oh! on TV* Hmmm... *talks like a TV commercial* Wouldn't you like to beat some of those duelists you see on TV? Well, get these cards and you might be able to defeat them!

Against Bakura:
[u]Name:[/u] Magic Trap
[u]Type:[/u] Continuous Trap
[u]Effect:[/u] Your opponent cannot set Magic Cards on the field.

Against Weevil:
[u]Name:[/u] Deck Bodyguard
[u]Type:[/u] Continuous Magic
[u]Effect:[/u] Cards not owned by you cannot be placed in your deck.

Against Rare Hunter:
[u]Name:[/u] Only the Strong Survive
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Your opponent must remove any monster cards with an attack and defense power of 1000 or less in his/her hand from play.

Against Espa Roba:
[u]Name:[/u] Mind Block
[u]Type:[/u] Continuous Magic
[u]Effect:[/u] All card effects that allow the opponent to look at your hand, deck, or face-down cards on the field are automatically negated.

Against Tea and Kaiba:
[u]Name:[/u] Divide and Corrode
[u]Type:[/u] Normal Trap
[u]Effect:[/u] After a Fusion Monster attacks, it is returned to the Fusion Deck, and the monsters that were involved in the fusion are removed from play.

Against Yugi and Pegasus:
[u]Name:[/u] Fatal Ritual Error
[u]Type:[/u] Counter Trap
[u]Effect:[/u] When a Ritual Card is activated, it and the monsters used as offerings for the ritual are removed from play.

Against Weevil and Pegasus:
[u]Name:[/u] Ability Disabler
[u]Type:[/u] Continuous Quick-Play Magic
[u]Effect:[/u] The effects of all face-up Effect Monsters are automatically negated. You must pay 500 life points every turn this card is in play on your side of the field.

Against Mai:
[u]Name:[/u] Harpie's Abandoned Pet Dragon
[u]Atk/def:[/u] 2500/2000
[u]Level:[/u] 7
[u]Attribute:[/u] Dark
[u]Type:[/u] Dragon/Effect
[u]Effect:[/u] Gains 300 attack points for every Harpie Lady on the opponent's side of the field.

Against Pegasus:
[u]Name:[/u] Too Much Cartoons
[u]Type:[/u] Quick-Play Magic
[u]Effect:[/u] Destroys Toon World. Your opponent loses 1000 life points and also loses 500 life points for every Toon monster on his/her side of the field.

Against Weevil:
[u]Name:[/u] Bug Spray
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Destroys every Insect monster on the field, even if they're face-down.

Against Bandit Keith:
[u]Name:[/u] Factory Blowout
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Destroys every Machine monster on the field, even if they're face-down.

Against Rex Raptor:
[u]Name:[/u] Fossilizer
[u]Type:[/u] Normal Magic
[u]Effect:[/u] Destroys every Dinosaur monster on the field, even if they're face-down.

Against Odion:
[u]Name:[/u] No Traps Allowed
[u]Type:[/u] Normal Magic
[u]Effect:[/u] All Trap Cards on the field, in your opponent's hand, or drawn in the next five turns are automatically destroyed. If a trap card drawn is destroyed, your opponent can summon a monster from his/her deck. The deck is then shuffled.

Against Yugi, Weevil, and Strings:
[u]Name:[/u] Jammed Token Machine
[u]Type:[/u] Continuous Trap
[u]Effect:[/u] All tokens placed on the field are instantly destroyed.

Against Yugi and Arkana:
[u]Name:[/u] White Magician
[u]Atk/def:[/u] 1500/1100
[u]Level:[/u] 4
[u]Attribute:[/u] Light
[u]Type:[/u] Spellcaster/Effect
[u]Effect:[/u] Any Dark Magician that attacks this monster or is attacked by this monster is automatically destroyed. Damage calculations do not apply.

Against Joey:
[u]Name:[/u] End of Daylight Savings Time
[u]Type:[/u] Normal Trap
[u]Effect:[/u] When Time Wizard is activated, destroy all monsters on the opponent's side of the field. Your opponent loses the amount of life points equal to half the sum of the attack points of all monsters on his/her side of the field.

Against Tsunami:
[u]Name:[/u] Drought
[u]Type:[/u] Field Magic
[u]Effect:[/u] Lowers the Atk/Def points of all Water-type monsters by 500.

Against Joey:
[u]Name:[/u] Weapon Saver
[u]Type:[/u] Counter Trap
[u]Effect:[/u] When your opponent activates Shield/Sword, the attack and defense points of the monsters on your side of the field are not swapped.

Against Yugi, Kaiba, and Marik:
[u]Name:[/u] God Destruction
[u]Type:[/u] Normal Trap
[u]Effect:[/u] When your opponent summons an Egyptian God Card, it is destroyed, and your opponent loses half of his/her life points.

Good luck creaming those duelists! :angry3:
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Millennia Mirror
4/1500/1450
Light/Spellcaster/Effect
Effect: You may chose to use one of these effects each turn this card is face up on the field. 1)Look at the top 5 cards in your opponent's deck and replace them in any order. Pay 500 LP. 2)Look through yours or your opponent's graveyard and take all the cards that are destroyed in yours or your opponent's last 3 turns and place them on top of your deck. Pay 2000 LP and discard two cards from the top of your own deck.
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[size=1][color=000066][b]Mine:

Horuji (Light/Angel/3800/3000)
Level: 9
Effect: For every monster your opponent brings into play, summon a monster from your graveyard.

Worship of the Sin
Magic
For every monster your opponent brings into play, add 200 life points to your life points.

Sin Spawn
Trap
If the monster summoned by your opponent is level 4 or more, subtract 1000 life points from their life points. The monster is destroyed.

-L/Z[/b][/color][/size]
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taken from Joey right before the Duelist Kingdom playoffs

Name: Gigantic Doughtnut
Type: Fiend
Level: 3
Attack: 1500
Defense: 1500
Effect: Sacrifice to add food to your breakfast platter.

Non-joey said card, but it makes an interesting combo

Name: Breakfast Platter
Type: Fiend
Level: 5
Attack: 2000
Defense: 2000
Effect: Add the attack and defense of each sacrificed gigantic doughnut to Breakfast Platters own attack and defense
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Please put more thought into your posts, harpiesbrother1. Your comment has no relevance to the thread and is spam.

Also, for the tags to work, you need to close them: [/QUOTE] will complete the quote and [/B] will complete the bold text effect.

Thunder Soldier
Attribute: Light
Type: Warrior/Effect
Level 5
1300/2600
Effect: This monster can only be Summoned to the field in face-up Attack Position. You may not change the battle position of this monster in the same turn in which it is Summoned. If this card is destroyed in face-up Defence Position as a result of battle, remove two cards on the field from play.
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Hehe...this is just a little fun card I made up one day in school. I even have it drawn and in a card sleeve now.

PURE EVIL *Picture is of a paper labeled "homework" with evil eyes*
Level 5
Attribute: Dark
3000/100 (Oh come on, it's a piece of paper, how much defence can it HAVE? But those papercuts HURT, ne?)
[Fiend/Effect]
This card cannot be special summoned. If this card is in face up attack position on the field, no monsters can attack, as they are now doing homework.

Now to make up for the fun one up there, a real one.

Elemental Librarian
Level 4
Attribute: Earth
1600/700
[Spellcaster/Effect]
When this card is face up on the field, you may sacrifice one face down magic/trap card on the field to search your deck for one field magic card to place into your hand. Shuffle deck afterwards. This effect may only be used once per game.
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Wolf God
6/2100/2500
Wind/Beast
Desc: This immortal beast reigns over the forests and punishes those who wish it ill.

Iron Lance
Equip magic
Effect: A warrior type monster equipped with this card can only do battle with Warrior type monsters.

Diamond Knight Dragon
Fusion: Hyozanryu, EvilKnightDragon
8/3200/3000
Light/Dragon/Effect
Effect: Any monster cards by the same name as those which are used to fuse this monster are Special Summoned to the field in face up attack mode. When this monster is destroyed, those cards are destroyed.
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Guest Altron Gundam
Poseidon - King of the Seven Seas(Water/Animal-Warrior/6/2500/1300)
Effect: Sacrifice one [Sea] field magic card. Destroy all the monsters on the field but this one.
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SHADOW NINJA
Attribute: Dark
Type: Fiend
Attack: 2900
Defense: 2900
Level: 10
Effect: When this Monster is summoned or is on the field, Neither you or your opponent can play Trap cards or magic cards. Trap cards and magicards that are in the field are destroyed. The effects of monsters
is also negated.
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