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make or break of a system


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console releases are things that may avid gamers line up for, but aside from all of that, what do you think makes or breaks a console?
raw graphical and hardware capabilties, or a very good game library?hope this thred can be debated, if not, the otaku boards have my apologies.D
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well, I would say good library of games. Don't get me wrong, but if a system didn't have any good games, why even buy it? Sure, graphical and hardware is good, but games make the system. I mean, look at XBox(I'm not a fanboy, just laying down my opinion here)XBox doesn't have that many great games. Aside from Halo, microsoft doesn't have any good 1st party games. The only company that's making any games that would make me wanna buy an XBox. I'm satisfyed with my PS2, Game Cube and GBA, though. So, yeah, power is important, but games are the main factor
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[size=1][color=darkblue]Hmm...people ar eimpressed by powerful consoles, such as the Xbox. Though, the PS2 appeals to people, because of it's extensive game library, and titles such as GTA under it's belt. I think what really makes or breaks a console, is the publicity it gets. Lots of advert on T.V, radio and magazines attract more hype to the console, helping sales. The price is another factor. When the Xbox was £350, I never thought I would get one.[/color][/size]
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yeah, advertising helps too. Just look at the Dreamcast. I remember those stupid commercials a couple months before the system came out: It just shows some dude that looks like he's on crack, and at the very end for like 2 seconds, it shows the Dreamcast logo. Sega really missed the ball there
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[COLOR=darkblue]I think it's more of a balance of all the factors, putting overall gameplay/storyline as a priority that would make me purchase a game.

Of course, you don't want to have a game that doesn't appear with the times. Having excellent state-of-the art specs, graphics and sound really makes for a good first impression. Online play is starting to become a plus too.

As mentioned before, making it affordable is a large factor. A lot of people won't be able to afford a popular console and a whole lot of games until it gets cheap so what's their choice? Probably the GBA.

Another factor that I'd like to include is the reputation and hype of each of the systems. A lot of people bought the PS2 because the original Playstation was such a success and I remember that commercial of the PS9 :bluesweat: I dunno about that happening...X-box pushes a lot of commercials and promotions so it does appeal to people, in the U.S. anyway. GCN plays a lot of commercials on it's exclusive games and all of those are really just to raise hype. You're the judge on what you like and don't like by trying the games out first.[/COLOR]
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yeah, but you can't forget price drops. The next price drop is probably gonna bring the GC to $100, the price of a PS1. And XBox and PS2 should both go down to $150. Price does matter, but you can't wait forever, because (and I hate to keep having to use the Dreamcast as an example) the Dreamcast may be $50 now, but there's no new games coming out any more. I can understand not buying a system right away, but if you really want the experiance to get the most fun and with a steady flow of new games,you should get it at the latest a year and a half to 2 years after the system comes out
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Poor Poor Dreamcast, doomed from the start.

I think what makes a console, is, like thers have said, a variety of games. Nobodys going to buy a console that has only a few games formatted for it.

As for what breaks a console, I think that, if they overhype it, then people might get sick of it. I think there is a fine line between Over advertising, and Perfect advertising.

Wierd ad's like the Ps2's are cool, and get you thinking as well as being entertaining.
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you also can't forget the people that are gonna buy it. Last year, my science teacher bought XBox and Game Cube the days they came out, and he already had a PS2. He got some games for each one, but eventually decided to sell his Game Cube. Why? Because he said that all they had were kid games. Now, we all know that has changed a bit, but still, Nintendo should've had some more T and M games out earlier.
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[QUOTE][i]Originally posted by Sniglefager [/i]
[B]you also can't forget the people that are gonna buy it. Last year, my science teacher bought XBox and Game Cube the days they came out, and he already had a PS2. He got some games for each one, but eventually decided to sell his Game Cube. Why? Because he said that all they had were kid games. Now, we all know that has changed a bit, but still, Nintendo should've had some more T and M games out earlier. [/B][/QUOTE] Well I guess he didn't know the whole freakin RE series was going to be on GCN plus two new RE's Zero and 4.And don't forget Eternal Darkness and Metroid Prime.Boy he must feel stupid.
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no, he knew about all of them. He said he didn't like the RE games, but he never said anything about Metroid Prime and Eternal Darkness. Back then, he knew more about video games than I did. He even let us come in at recess to play N64. Yeah, he was the best teacher I ever had.
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[color=indigo]For me, I think the biggest factor in deciding what system to buy is exclusive games. Really, that's the main reason why I got a GameCube and not a PlayStation 2. PS2 doesn't have Zelda, Mario, Metroid, and all those other Nintendo games that I've grown up with and love. GCN does, so I went with the GCN.

Second, for me, was price. When I asked for a GCN for Christmas, right after it came out, I got the system, SSBM, and a Memory Card 59. If I had asked for a PS2, I would have gotten...the system, and nothing else, since it was $100 more than the GCN. Sure, I would have been able to afford a game in a couple weeks, but a couple weeks after I got the GCN, I had the system, a game, a memory card, and four controllers.

Third would be how powerful the system is. I mean, I can be perfectly happy with a game that has N64 quality graphics, as long as it's fun to play. I really don't care how good the graphics are, as long as they're not so bad that they limit how fun the game is. (As in, it's hard to tell when you're going to get hit, you can't tell what things are, that sort of thing). In other words, as long as they're not incredibly horrible.

A very distant fourth would be advertising. Sure, I like watching the TV commercials, and reading the ads, but when it comes to deciding what I'm going to spend my money on, I actually look around for info on the system. I look at gaming websites, magazines, that sort of thing, and actually look at what games are out/coming out for the system, what it's like, and all that.[/color]
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[color=crimson]Personally, I went with the PS2 because the fact that the original PSX had such a library of Role-Playing Games- Not just the Final Fantasy series, I mean stuff like LoTD, Suikoden [S3 rules.], Chrono Cross, Vagrant Story, Etc. And, personally speaking, those are the kinds of games I go for- RPGs. The 64 was horrible RPG wise, and it looks like the only grace the GCN will get is from Squaresoft.

The make or break of a system boils down to the main thing people will use it for- the Games. The visuals are a plus, yes, but it all depends on the devolpers you can get to make games for your system. PSX was driven by the Final Fantasy series- FF7 is still popular now. I mean, I'd prefer a GBA over an XBox because it has a nice line-up of good games [I dont have to list them here, Golden Sun gets the job done].

I think it really boils down to the luck you have on getting good games on your system.[/color]
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yeah, you have a point there, but don't forget: A lot of people bought a PS2 not only for the games, but for the DVD player function(such as my dad). If the PS2 didn't have that, I'm sure he would've bought the Game Cube, just because of what Desbreko said, the exclusives. I mean, the Zelda and Mario games alone are better than 95% of the competitors games anyways. What I'm trying to say is: Multi-functional systems are nice, but the games are what really matter
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