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What is your favorite video game developer?


Guest Musahi
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First off I would like to say that you must post a pretty good summary of why you pick the developer. Otherwise this topic will get closed, and I don't want that to happen.

[b]My favorite developer:[/b] Capcom

[b]Why?:[/b] Capcom is my favorite overall developer simply because of the sheer awesome and innovative games they continue to make over the years. They have had their ups and downs, but they still remain to be one of the best video game developers ever. Capcom have provided us with Megaman, Street Fighter, Resident Evil, and [i]countless[/i] other wonderful games.

[b]Megaman:[/b] Almost everyone knows what Megaman is, and it's one of the biggest franchises in gaming. My favorite game in the Megaman series so far would have to be Megaman 2 for the NES. It was the first Megaman game I ever played, and I never finished it. Probably because I was like 3 the last time I played it. Megaman has come to appear in so many games, and holds a spot in almost every gamers heart.

[b]Street Fighter:[/b] Street Fighter 2 for the SNES and Arcade revolutionized the world of 2d fighters and is still the reigning champ in [i]many[/i] people's eyes.

[b]Resident Evil:[/b] While many people think this was the first Survival/Horror game it wasn't. But it did bring the genre to it's current glory.

[b]Other Franchises:[/b] With the new games in development for the GCN, and a host of awesome Dreamcast/PS2 game, Capcom is the ruler of third party developers.
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[color=#507AAC]Interesting topic. ^_^

[b]My favorite developer:[/b] EAD (Entertainment Analysis & Development)

[b]Why?[/b] Where do I start? EAD has been responsible for most of my all-time favourite games. Everything from the Mario series to Zelda. And more recently, games like Animal Crossing and Mario Kart. EAD is simply the world's finest game developer; the internal Nintendo group has consistently been responsible for some of the most important innovations in the game industry. Whether you're talking about the revolution of three dimensional movement (360 degree analogue control in Mario 64) or the near-perfected 3D interaction model (The Legend of Zelda: Ocarina of Time) or more recently, a fully-realized virtual world (The Legend of Zelda: The Wind Waker)...EAD is undeniably an impressive group.

[b]Super Mario Series:[/b] I don't even need to go into detail. Super Mario Bros. revolutionized video games in ways that we are [i]still[/i] experiencing. Most games of that generation used a single screen space or a verticle movement system. Super Mario Bros. was the first game to create a truly large "world" that could be explored in a variety of ways. The game was also responsible for creating the platforming genre and its sequels have consistently become benchmarks for other games (even some of the latest titles are still borrowing ideas from Super Mario 64).

[b]The Legend of Zelda:[/b] Once again, this series needs no introduction. The Legend of Zelda was one of the most innovative games of its time -- it was also the first NES game to allow for a battery save function. The Legend of Zelda demonstrated that even with limited technology, a truly epic experience could be created. Zelda also fully utilzed the concept of exploration and interaction with characters and the surrounding environment. The Wind Waker is perhaps the most realistic game ever, in terms of environmental interaction and animation. The entire world truly comes alive. And with a vastly improved battle system, further refined controls and fresh, innovative gameplay, TWW demonstrates that Zelda as a franchise is still full of new ideas.

[b]Mario Kart:[/b] Mario Kart began its life on the SNES and has since become one of the most significant of Nintendo's franchises. Whilst I personally disliked Mario Kart 64, the recent GBA version exceeded my expectations and reminded me how wonderful this series really can be. And with the promise of Mario Kart on GameCube (the demo of which looked gorgeous), I'm already drooling. ~_^

[b]F-Zero:[/b] I never owned the original SNES edition (though it was the subject of much renting), but F-Zero has quickly become a unique and important game. The N64 edition was perhaps the fastest racer ever created and the new GCN version is looking quite spectacular. ~_^

I could go on...but I won't. I'm too sleepy. lol

You all know what EAD is by now. ~_^[/color]

[color=indigo]Ditto. - Desbreko[/color]
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[b][color=0033399][i]My Favourite Developer:[/i] Rare.

[i]Why?[/i] Rare really came into their own on the N64. They gave the videogames world a firm slap in the face and showed that the N64 and its games were a force to be reckoned with. They have stayed on track with an original approach with fresh ideas and new gameplay styles.

[i]Goldeneye:[/i] Goldeneye was an FPS that seemed the first to work well with a console. It played excellently and had a good story to boot. The multiplayer was a complete blast with friends, and was made better by the N64's four player capacity.
A game that used a movie license well, Goldeneye was truly revolutionary. It lead on to:

[i]Perfect Dark:[/i] A game that took Goldeneye and tweaked it silly. Not being confined to a story allowed for cool weapons and an interesting mission set. The graphics were exceptional for an FPS on a console, especially one as doubted as the N64. The multiplayer was ramped up, allowing players to add bots and play with 4 people at the same time, making for some great multiplayer experiences. Again, a revolutionary game by Rare in the form of an FPS.

[i]Banjo Kazooie:[/i] Rare's great platformer on the N64 absolutely blew me away. Under the seemingly cute exterior was a game with quite a bit of depth, and was one of the first platformers to actually make me think. The graphics were brilliant, altogether making for an excellent game.

[/b][/color]
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