shadowfire Posted September 29, 2003 Share Posted September 29, 2003 Can someone tell me why some of the most powerfull monsters in the game are almost frickin impossible to play. Take for instant GATE GUARDIAN , 11 stars 3750/3400. He can only be summon by Kazeji,Suijin,and Sanga as a tribute. Each of those cards are 7 stars. You have to be able to have all 3 on field, protect them and hopefully have G-G in hand. That would be impossible unless they were in grave and you revive one by one and with G-G in hand tribute. Or what about 5 Gods Dragon, 12 stars 5000/5000. He can only fusion summoned by fusion 5 dragon type monsters. His effect is the best of any monster. Can ONLY be delt damage by LIGHT type monsters. But imagine how hard that would be to summon. The hardest monster to play would no doubt be Master Dragon Knight with Blue Eyes Ultimate Dragon, 12 stars 5000/5000. He can only be fusion summoned by BEUD and Black Luster/Chaos Soldier. First you would need 3 Blue Eyes out, fuse them to BEUD then have BLS/CS in hand with the ritual card and have the reqired sacrifice monsters out and play those and finish with another polymerization all while protecting them throughout the duel. His attack his seriously good but effect is better, gains 500 atk points for every monster in controlers grave. He would be impossible to play. It would take both a genius and a master strategist not to mention an expert player to play those cards. So why are the best cards impossible to play. Link to comment Share on other sites More sharing options...
DeathBug Posted September 29, 2003 Share Posted September 29, 2003 Well, actually... BEUD counts as one component to the DMK, so if you had a Versago or Goddess with the Truthfuk Eye, you could substituee that in BEUD's place. But anyone, if monsters like GG & FGD were easy to get out, they would be far too powerful. Why do you think Gemeni Elf was such a big deal? Strongest non-tribute monster with no side-effect. Link to comment Share on other sites More sharing options...
Marik_Duelist Posted September 29, 2003 Share Posted September 29, 2003 what is a Jinzo 7? Do you need a Jinzo for it? Link to comment Share on other sites More sharing options...
Snodin Posted September 29, 2003 Share Posted September 29, 2003 No, Jinzo #7 is a monster that came out in Metal Raiders, long before we knew who the big Jinzo was. Jinzo #7 is a 500-ATK monster who can attack an opponent's lifepoints directly. Until Inaba White Rabbit came out, he was the biggest direct-attacker. Link to comment Share on other sites More sharing options...
HeroBear Posted September 29, 2003 Share Posted September 29, 2003 Here's a question that's been in my head for a while now: Can Nobleman of Extermination destroy a face down Imperial Order without activating it's effect? One friend says yes, as Imperial Order is not "quick enough" to stop NoE as it's face down. One friend says that it doesn't because you can just use Imperial's effect once NoE is played. Link to comment Share on other sites More sharing options...
Jeebs Posted September 29, 2003 Share Posted September 29, 2003 Traps have a higher spell speed than magic, so you can activate them in chain to magic cards. This means that you can activate Imperial Order in chain against Nobleman of Extermination the same way you can against other magic cards. Link to comment Share on other sites More sharing options...
Marik_Duelist Posted October 1, 2003 Share Posted October 1, 2003 Joey and Pegasus Starter Decks: why cant we use then in official tournies in Ireland/Britian/Europe yet? They have been sold here for what seems to be weeks now, I bought two Pegasus decks myself! EDIT: just learned they might be legal after all! EDIT 2: MY CARDS ARE AMERICAN AND 3 ARE MISPRINTED. HAH, OH WELL! Link to comment Share on other sites More sharing options...
Solo Tremaine Posted October 1, 2003 Share Posted October 1, 2003 [COLOR=#503F86]The cards aren't legal in UK tournaments because they aren't official UK releases. You have to look for cards which are (for example) SDP-[b]E[/b]001. They won't be tournament legal otherwise, just the same as the rest of the US sets on release in the UK weren't in the one earlier this year.[/COLOR] Link to comment Share on other sites More sharing options...
Yami Asura Posted October 4, 2003 Share Posted October 4, 2003 Is the Eye of Truth a Cummulative Trap Card (Can you play more than one. For example, you can play more than one Chain Energy or Toll.)? Link to comment Share on other sites More sharing options...
DeathBug Posted October 4, 2003 Share Posted October 4, 2003 Yes, it is, although I don't see the point to it, as you would be giving your opponent 1000x life points every other turn. Link to comment Share on other sites More sharing options...
Pagan Posted October 4, 2003 Share Posted October 4, 2003 If you have two Dark Necrofears in your deck and you summon one and have it destroyed to summon the Dark Sanctuary can you still summon the other without losing the effect of Dark Sanctuary. Link to comment Share on other sites More sharing options...
DeathBug Posted October 4, 2003 Share Posted October 4, 2003 The Dark Sanctuary card does not exist in real life. Sorry. Link to comment Share on other sites More sharing options...
Snodin Posted October 4, 2003 Share Posted October 4, 2003 [QUOTE][i]Originally posted by DeathBug [/i] [B]Yes, it is, although I don't see the point to it, as you would be giving your opponent 1000x life points every other turn. [/B][/QUOTE] Eye of Truth is actually useful in a Bad Reaction to Simochi deck. And as for the Dark Sanctuary question, Dark Sanctuary hasn't come out in English yet, so we don't yet know what the rulings for it will be. I'm guessing that it'll be very similar to how it was played on the show. Link to comment Share on other sites More sharing options...
HeroBear Posted October 4, 2003 Share Posted October 4, 2003 There is a Devil's Sanctuary in Japan, but has a totally different effect. I believe it special summons a spirit tokken, or something to that effect. Link to comment Share on other sites More sharing options...
DeathBug Posted October 4, 2003 Share Posted October 4, 2003 There is no Dark Sanctuary card, not even in Japan. Devil's sAnctuary is completely different, and is used by Kaiba against Yugi in Battle City. Link to comment Share on other sites More sharing options...
Burori Posted October 4, 2003 Share Posted October 4, 2003 Here's a good question for you. How can I protect my trap card, Gravity Bind? Link to comment Share on other sites More sharing options...
Kakashi Posted October 4, 2003 Share Posted October 4, 2003 With the new monster in Magician's Force, Spell Jammer (j. magic Canceller). It's like Jinzo, only it affects Magic as opposed to traps and only has 1800 attack (at level 5 as well...that'll really hurt it, but meh). Link to comment Share on other sites More sharing options...
DeathBug Posted October 4, 2003 Share Posted October 4, 2003 Try "Magic Reflector". Later on, when it's released, "Curse of Anubis" would also do the job. You could also play "Imperial Order", set "Magic Jammer"< or use "Prohibition" to prohibit "Heavy Storm", "Harpie's Feather Sweep", or MST. Link to comment Share on other sites More sharing options...
Burori Posted October 4, 2003 Share Posted October 4, 2003 Is there only aloud one prohibation or could I put like three in my deck? Link to comment Share on other sites More sharing options...
Kakashi Posted October 4, 2003 Share Posted October 4, 2003 You can't protect Gravity Bind with Magic Reflector... Magic Reflector Group: Magic Card Type: Magic Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. And Prohibition isn't restricted in the slightest. Link to comment Share on other sites More sharing options...
Snodin Posted October 4, 2003 Share Posted October 4, 2003 Here's something I wanna ask, but I dunno if I'm gonna get an answer cause it's kinda silly. This concerns Wall Shadow. Let's just say I wanna summon it, but the card Magical Labyrinth says that you can only Special Summon Wall Shadow from your Deck. It doesn't say anything about your hand. What would I do if I drew it, but couldn't summon it? Link to comment Share on other sites More sharing options...
DeathBug Posted October 4, 2003 Share Posted October 4, 2003 If you draw Wall Shadow, you're in a bind. The only card I know off the top of my head that returns cards in your hand to your deck is "Monster Recovery". Link to comment Share on other sites More sharing options...
Burori Posted October 4, 2003 Share Posted October 4, 2003 I believe then that the card Wall Shadow is then for usless. unless you have one in your hand and one in your deck and the one in your deck is summoned. Just like red eyes metal dragon. Link to comment Share on other sites More sharing options...
Snodin Posted October 4, 2003 Share Posted October 4, 2003 I see... Thanks, you guys. I would like to use Wall Shadow to see if my strategies with it work. I don't know if I'm gonna pull it off though, but it can't hurt to try. Link to comment Share on other sites More sharing options...
Zanarkand Abes Posted October 7, 2003 Share Posted October 7, 2003 Does anyone know the Infinite Starchip cheat for Forbidden Memories? Link to comment Share on other sites More sharing options...
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