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Turok: Evolution


Zephyr
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Okay, I normally like Turok games. They have great levels, cool enemies and kick-***** weapons. That is why I am surprised that I hated Turok: Evolution. The effects, weapons and enemies were amazing, but all of that was ruined by the lousy gameplay. I especially hated the flying missions, since there was little space to move and every time a clip scene came on it was always at the worst time (like when I need to fly up to avoid hitting something).

At the very least the great weapons helped shadow those problems. The best of them was the Gravity Distruptor. Nothing was more fun then picking up and enemy and dropping them into the abyss in the suspended city. :demon:
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I was looking forward to getting this game. Early impressions were fairly good, and I was hearing impressive things, like how Acclaim promised to take the game back to its roots. The Turok games always had serious potential. Usually, a few problems marred an otherwise awesome experience.

But, I'm glad I read some reviews before making my decision. I can almost overlook the poor plot because story and character development were never strengths of the series. There is, however, no excuse for the crappy level design (some levels are too long, with unclear objectives), pop up, [b]atrocious[/b] character models, and annoying slowdown. As you mentioned, the flying levels are also a drag.

It's a little disappointing that the PS2 version only features two player multiplayer, as opposed to the Xbox version's four player split screen too. With games like Medal of Honor: Frontline out there, I can't see a reason to give Turok the time of day.
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[color=#808080]I received the GameCube version a while ago from Acclaim. And generally, I can concur with the poor impressions of it.

Turok was never as good as many claimed, in my opinion. Turok II in particular suffered from utterly horrible and unfocused level design as well as vague and pointless objectives.

Turok: Evolution tries to fix some of those issues, by changing the game significantly. And in some ways, it does do that. The level designs in Turok: Evolution aren't actually that bad; some of them are downright beautiful. But generally speaking, the levels are the [i]only[/i] good thing about this game. And about 70% of the game's levels are simply very poor. It's just that there are some impressive moments.

Multiplayer levels are all horrible, too. The GameCube version supports four player, but there is a major problem; in multiplayer, you can't adjust the sensitivity of the control stick. This is a HUGE issue, because the default setting is ridiculously sluggish. It's horrible.

Even on the highest settings, the responsiveness is really poor. The thing is, they focused it wrong. For instance, if you move the stick just a little...you'll feel a slight delay, and then your character will turn around very sharply. It's ...hideous. lol

Weapons are all [i]okay[/i]. Some are pretty good, but don't have much of a point.

AI is also incredibly bad. Initially, enemies will run from you and hide if you fire on them. But if you damage them significantly, guess what they do? They run right up to you at point blank range and stand still...and shoot. How stupid.

Really, Turok: Evolution is a pretty bad game. I never thought the Turok games were [i]great[/i]...they always suffered from some major design problems. I don't think that any of them were worthy of a score of over 75%.

[/color]
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[QUOTE][i]Originally posted by James [/i]
[B][color=#808080]
Really, Turok: Evolution is a pretty bad game. I never thought the Turok games were [i]great[/i]...they always suffered from some major design problems. I don't think that any of them were worthy of a score of over 75%.

[/color] [/B][/QUOTE]


I like the line of Turok games. Unfortunately I have only played four types. Turok: Battle of the Bionosaures (GB), Turok: Rage Wars (N64), Turok 3 (N64) and Turok: Evolution (PS2). Out of those four Turok 3 was the best. Rage Wars was downright awful, because of the AI. It spent most of its time running around and would always manage to get behind you and hit you with the strongest weapon. Turok three was interesting because it seemed to step away from the traditional Lost Land theme and took you into cities with a the robotic law enforcement, and even had some original enemies (like the city boss spawned from the vortex) and a background story that looked like it was ready for the next game (but never made it to another on IIRC).
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[QUOTE][i]Originally posted by Black_Phoenix [/i]
[B]I like the line of Turok games.[/B][/QUOTE]

I know what you mean. I've only played Turok 1 and Turok 2. I still believe that the second Turok showed a lot of potential. It was really fun up until the level with sprawling underground caverns. At that point the game became too confusing and annoying to endure. I wasn't having fun anymore. I remember someone else telling me that same level ruined it for them too.

If save points had been interspersed throughout those huge levels more generously (or had the levels been divided into sub sections), Turok 2 could have been a solid title. It had a lot of things going for it.
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