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Guest Steiner
Iv been looking at screen shots of this cool looking game and i cant wait till it comes out but what i was wondering is do any of you know when it will be released in australia and also whats the main story line.
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Well here's the intel I know. It is the the first of 6 part series exculsive to the PS2. I do not know when the game comes out in the land down under but the US version is coming out this month on Feb. 26th or so. Story wise, no one knows how its gonna but basically humans sail the stars in search of new planets. Yea, but not being attacked by aliens that are immune to conventional weapons (bullets, missles, etc.) To fight them, an organization by the name of Vector builds a prototype android that can fight them. From there I don't know anything else. The game is made by the same people who created the hit game Xenogears when they used to work for Squaresoft. (now Namco). Despite the similarites, the game was officially announce to have no relation to Xenogears. Thats all I can tell.
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  • 3 weeks later...
I just rented last night and i was playing it for about an hour, man. You hardly play that much, of course i expected that because OPM did a review on Xenosaga, they said that for the first 6 hours of the game you only get to play about 90 minutes cause the game is crammed with Cutscen after Cutscene and you really have to be committed to playing it. Also the orchestral scores are performed by the London Philharmonic. And i must say that this game has beautiful graphics and the movements are very nice, even the battle system is awesome, well to me that is.
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[QUOTE][i]Originally posted by Domon [/i]
[B]You hardly play that much, of course i expected that because OPM did a review on Xenosaga, they said that for the first 6 hours of the game you only get to play about 90 minutes cause the game is crammed with Cutscen after Cutscene and you really have to be committed to playing it. [/B][/QUOTE]

Therein lies my problem with the game--and the reason I won't pick it up until I'm finished with Dark Cloud 2 and Wind Waker. Cinematic presentations in RPGs don't bother me if they're the icing on the cake. That is, cinematics are fine--if they are used to advance the plot in a meaningful way, or serve as rewards for completing a lengthy dungeon. They're always nice to break up the monotony.

Xenosaga sounds a lot like Metal Gear Solid 2; it reminds me of an interactive film. The plot is supposedly very adult, tackling politics and ethics effectively. And, I'll probably dig the storyline. But, wafting through hours and hours of superfluous cinematics is always frustrating to me. After a while I just want the characters to shut up and let me play.

I hear that the ending, or lack thereof, is lackluster as well. The interesting-sounding battle system might entice me into buying it, but not until I find it in the used bins.
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Awe, Charles come on. The game is awesome, the only reason the game is stuffed with Cut Scenes is because they reveal much of the storyline. I just think that the game is definetly on my to get list. And i'm guessing that the ending is lacking because there are 5 more games of the series. I think that the game so far is awesome.
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[QUOTE][i]Originally posted by Domon [/i]
[B]Awe, Charles come on. The game is awesome, the only reason the game is stuffed with Cut Scenes is because they reveal much of the storyline. I just think that the game is definetly on my to get list. And i'm guessing that the ending is lacking because there are 5 more games of the series. I think that the game so far is awesome. [/B][/QUOTE]

Hehe, I won't hold out on the game unfairly or bash it without playing. I might really like it. Who knows? As I said, the storyline sounds captivating. I'll want to pick it up to enjoy the deep plot and the battle system. But, I'm just not eager to sit through hours of cinematics right now. When school lets out in a couple months I'll have time to invest in games like that.

And--I can understand that there are more games in the series, but an abrupt ending isn't really forgivable. You have to admit that it's a little dissatisfying completing a long game only to be left hanging until the sequel. A weak ending literally killed the Soul Reaver series, for example. At least, in my book.
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Eh, doesn't bother me a bit. I just drool over the splendid graphics, the ways the characters actually seem human, Oh, and the way the cut scenes hardly seem like cut scences. Those are some really redeeming qualities but yes i will agree with you on the fact that the game is severly demanding. 50-80 hours! Thats just plain mad! Oh well, i guess once i get it i'll be a drooling zombie to my video games, oh wait. I already am. :) I'll just be worse once i get Xenosaga.
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Great game...though it's more like watching a movie. Most of the time you only have to walk a couple steps then a scene pops up. It does get annoying when you just want some action...:sleep:

Not to say it's a bad game. I devoted one whole weekend to it. :D Great game though.
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Well I spent some time with this game and here's my review of it.

[b]Graphics[/b] wise this game is nice but its not great. Its already a year old in Japan and you point out some dated GFX such as alaising. Character models are really good. They all have that anime look to them and the details on them are pretty nice. Shion, the main character, is perhaps the best one as she has detail all over her. Others however range from ok and down to needs some work. Some of the less important NPC's have lines in their clothes that fade in and it looks more like a drawing. Special effects are great. The particles effects in most battles goes fine with magic attacks and such and other little things like electricity flowing around robots. Some environments are decent as well whereas others suffer that fading problem like then NPC's. Finally the A.G.W.S. (the Gears, mechs, of the game. Pronounced eggs but like with an A) Let me say first that if you're expecting mechs like those seen in Xenogears, you're going to be disappointed. So far the A.G.W.S. I've come across aren't that great in design and abilities. Reason being is that they are much smaller in size and are more like suits intead of those 50 foot bipetals. I'll get to what they can do later.

[b]Story[/b] its hard to say since I'm not too far into the game yet. I can tell you though its turning out to be something you need to pay attention to because there are so many holes in the story at first. ("He", "They" and crap that happened in the past). It also took a while for things to get going to. It took exactly 2 hours for something to happen in terms of plot. No I wasn't fooling around, I did everything straight forward. Cut scenes are long. Some are really long. And others are really really long. Its all for advancing in the story and you have to watch them to know whats going on. IN a good move by Namco though, they gave you the ability to pause a cut scene, skip it and at some points allow you to save in between. Personally, I don't mind them at all. Its really the same as other RPGs in that you have to keep pressing a button to read the next set of text only this time its read to you. It does sound alot like Metal Gear but this will have more gameplay than MGS did and the cut scenes have been said to be shorter and less frequent as the game moves on. Thankfully, from where I'm at now, things are getting pretty interesting so I look forward to see what happens next. Finally, addressing Charles' statement about the lackbuster ending. I have yet to see it but I already know it probably isn't going to be spectacular since its only part 1 of 6 games. Episode 2 is already in the works and its been rumored that the series will span 3 systems and may take a DECADE before its completed.

[b]Sound[/b] or should I say what sound? If there is one thing that caught me by surprise is that the game lacks field music (through towns, open areas, etc.) This was done on purpose and you pretty much hear ambient sounds such as footsteps, engine sounds from machines, etc. Music is mostly played during the cut scenes, battles and sometimes in the field. There wasn't much of different kinds too since some of tracks are played over and over again. An example is regular and boss battles have the same music playing. Luckly the ones they played so far aren't that bad either. Now the big one: Voice overs. Have no fear, the dubbing as done pretty well. Namco managed to get a prety good cast for the english verison of Xenosaga. The majority of them will even sound familar since they manged to hire those from other known anime series such as Trigun, Kenshin, Gundam, Robotech and many others. Also the script seems to done well too as since there haven't been any dumb lines said by the characters.

[b]Gameplay[/b] Yes there is gameplay in this interactive movie. Its gonna take me a while to explain how it works so I'm gonna leave this place blank until I get home. Trying to do this work isn't a very good idea.... *shifty*
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Blarghable! I've been stuck in this blasted "puzzle" for over an hour, if anyone could tell me where the hell to go it'd be veeeeeery helpful (and w/o telling me anything like the last boss or who I fight at the end of the place, damn spoilers!) Ok I'm in the Song of Nephilim right now, and I'm at that blased elevator where you have to destroy boxes in order to decide which floor it goes to (first place in the song of nephilim). I've managed to get to all the floors, 2-7, but can't move on. On floor 6 there are 2 pathways that have a giant gap in them and then another tower on the other side, so I ASSUME that I have to flip a switch/push a button somewhere in order to get the bridge to extend or something. Maybe I missed it on one of the other levels, it's probably extremely obvious. I seem to have little trouble with hard puzzles, but anything involving finding a switch or button, ha! I'm stumped for hours, that's why I never finished resident evil 1 I think ::scratches head::. Anyway I've been to all the floors again and again but I just can't freaking find anything ><. If anyone DOES know what floor this so-called switch appears on, heh maybe you can also tell me which order to destroy the boxes in to get there? I can get to random levels fine just fine, but when I WANT to go to a level there's sooooo much trial and error ::bangs head into desk::, any help would be appreciated, I'll just play the Xenocard game in the meantime tho. Oops on that subject (ack this is getting to be too long), has anyone ever won a Xenocard tournament? I can win most exhibitions fine w/ my deck, but in tournaments I always lose on the 4th or 5th guy, so I was wondering if I should bother, meaning are the prize(s) any good? The prize for winning an exhibition is just a crummy booster pack >=\.
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[color=003399]Xenosaga isn't square, though Xenogears is. You might get more responces in the Sony forum.

*move thread*[/color]
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  • 3 weeks later...
Meh just because the box says Namco doesn't mean it's not a Squaresoft game. Ok well TECHNICALLY it's not, but the team that made Xenogears left Squaresoft and formed Monolith Soft as a part of Namco, so it's still the same team >=(! Anyway I'm only 60 hours into it (with 15 being the card game) but I really like it. I don't get why Chaos's card is that...er...bunny tho (as opposed to human or realian), it's really messed me up a lot. Have any of you gotten all the drill keys in the drill minigame? I remember getting one and there was a good prize, wondering if I should bother w/ the other 4 doors. If it's just blechy armor and so-so items I'm not going to try, seems like they only let you access the messed up angles argh! ><
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