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Tsukasa/Squall
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This is interesting concept Tsukasa/Squall, but I'm afraid that it's only a portion of what could be a creative (and acceptable) RPG.

I developed a similar interactive item shop for an RPG I created entitled "Project Gamer," so I'm a little excited to see others taking similar steps in creativity. I'm afraid, however, that creating an item shop with no discernible plot, characters, or [i]purpose[/i], is pointless.

I suggest putting more thought into this idea and developing it into a legitimate RPG. For now, the only item that will be purchased is a lock.
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