Domon Posted May 25, 2003 Share Posted May 25, 2003 [COLOR=darkblue][i]Its been three months since Battle Cruise came to an end and Kaiba has decided to hold an even bigger tournament. This one will take place on the main Island of Hawaii, Ohau.[/i] And since the final contestants that were in Battle Cruise all tied as winners they've been asked to come back and participate in this extravaganza. Now there are some new features to be mentioned about this tournament. Also, those who participated in Battle Cruise are welcome to join. But I will only allow 10 more people to join but people can sign up but I shall be deciding on who gets in. I will PM you if you are in. -------------------------------------------------------------------- Here are the features/rules. 1. After winning a duel the winner will be able to buy one of 2 booster packs. (Which I will post as well) 2. You will have your deck and a card Trunk as well. You may alternate some cards from your deck and trunk, but you must PM me, Solo, or Hyper. 3. There isn't a 30 Locator card number required, instead it will be only 7. 4. This one is old but. All duelists start off with 4000 LP in a duel and the rules follow that of the offical card game. Restrictions also apply. 5. And lastly, I'm sure your bored to death of these new things and are thinking " For the love of god Domon hurry up!" NO GOD CARDS! Only Yugi, Kaiba, and My char are allowed, if you want to fight about it then look at Battle Cruise. --------------------------------------------------------------------- Okay here is what I want. Name: Age: Country: Gender: Deck Theme: And I also want you to post your deck. I shall post mine later. Now I'm sure you want to know what the cards are in those booster sets. Well here's the first one. These were made by OB's very own Altron gundam. I send my biggest thanks to him for this. Oh and once recieveing a pack please post what 5 cards you recieve. Well post them in your winning post. Final Stronghold FS-01 Galardian Wyvern(Earth/Reptile/4/1700/600) Effect: Pay 500LP. Choose two level 4 or less monster cards from your deck. You put them on the field face down and your opponent chooses one of them. Your opponent puts the chosen monster into his hand and the other monster is put into your hand. FS-02 Deriphius Clawbeast(Earth/Animal/4/1300/1600) Effect: Discard one card from your hand and pay 1000LP. Put one card from your graveyard on top of your deck. [b]Restricted to 2 per deck.[/b] FS-03 Liezol, The Vengeful Angel(Light/Angel/4/1700/1100) Effect: When this monster does battle damage to your opponent, your opponent discards one magic or trap card in his hand. If he cannot, your opponent draws cards until he finds a magic or trap card and destroys it. All cards drawn in this way are sent to the graveyard. FS-04 Arsanian Flame Magician(Fire/Magic-User/4/1900/1700) Effect: Everytime a magic card is played by either player this monster gets a [flame counter]. You may pay 3 [flame counters] and sacrifice this monster to summon either an [Archmage of Flame] or [Archmage Lavamancer] onto the field. FS-05 Eagle Warrior Bombers(Air/Animal Warrior/4/1500/1200) Effect: Sacrifice a monster to [Eagle Warrior Bombers] when faced up, destroy one monster on the field. FS-06 Serpent Interrogator(Dark/Animal Warrior/3/800/700) Effect: Reverse: Pay 2000LP. Call the name of a card. If it is in your opponent's deck, your opponent searches for it and it goes to your hand. If it is not used by the end of the next turn, remove the chosen card from the game. Restricted to one. FS-07 Dune Sandworms(Earth/Animal/3/800/1200) Effect: Reverse: Search your deck for two magic cards and one monster card. Roll a die. If the die ends up rolling 6, special summon that monster onto the field. That monster cannot attack the first turn its controller controls it. If the die ends up rolling an even number other than 6, discard the monster and one of the chosen magic cards. Put the chosen magic card in your hand. If the die ends up rolling an odd number, discard all 3 cards and draw 1 card. FS-08 Genocide Cavalry(Earth/Warrior/4/1300/1500) Effect: Remove one monster card in your graveyard from the game. Special summon one level 4 or less monster with [Genocide] in its name to the field. FS-09 Genocide Guerilla Fighters(Earth/Warrior/4/800/1400) Effect: Whenever this monster switches modes, destroy one monster on the field. Pay 500LP every time this monster switches modes. FS-10 Genocide Warlock(Dark/Magic-User/4/1200/1000) Effect: Discard 1 monster card from your hand. Your opponent loses 400LP. FS-11 Archmage of Time(Light/Magic-User/3/1000/1300) Effect: Reverse: Remove all the monsters on the field from the game. Do 200 damage to your opponent for every monster destroyed in this way. Both players discard their hands and draw 5 cards. Note: Restricted to one. FS-12 Acidslinger Serpent(Earth/Reptile/4/1700/100) Effect: Put Acidslinger Serpent into defense mode, your opponent discards the top card of his deck. FS-13 Avenging Crossguard(Light/Warrior/3/1500/600) Effect: For every card you make your opponent discard from his hand, increase this monster's attack by 500 points. FS-14 Orchis Silencer(Dark/Animal Warrior/4/1200/1200) Effect: When your opponent plays a magic card you may choose to switch this monster's mode. Negate that magic card, destroying it. You may use this ability only once per turn and whenever you use this ability, reduce [Orchis Silencer]'s attack and defense by 300 points. FS-15 Bogarian Levitator(Light/Magic-User/3/500/700) Effect: Discard two cards from your hand and equip this monster onto one of your opponent's monsters. That monster must remain in attack mode and no longer can be the target of an attack. However, if it is the only monster on your opponent's side of the field, you can attack directly. FS-16 Enduring Salvagers(Earth/Warrior/4/900/1000) Effect: Revese: Discard 2 cards from your hand. Get two cards from your graveyard and put them into your hand. Note: Restricted to two. FS-17 Genocide Sentinel(Dark/Machine/4/1700/1500) Effect: Discard your hand. Raise [Genocide Sentinel]'s attack by 300 for the rest of the game. FS-18 Warp Goblin(Earth/Animal Warrior/4/900/1000) Effect: When this monster does battle damage to your opponent, your opponent discards the top card of his deck and skips his next draw phase. [b]Restricted to 1 per deck.[/b] FS-19 Lightning Eagle Warrior(Light/Animal-Warrior/4/1800/1000) Effect: Destroy all your monsters except for this monster in your monster zone. This monster can attack directly. FS-20 Genocide Winged Bombers(Air/Machine/4/1300/1300) Effect: Sacrifice a monster you control on the field. This monster can attack directly. FS-21 Sonic Blader(Light/Warrior/4/1500/1000) Effect: Discard 1 card from your hand. This card can attack twice during the battle damage. You can only discard one card per turn. FS-22 Earthshaking Pod(Earth/Rock/3/500/600) Effect: Reverse: Destroy all the cards on the field. Both players shuffle their hands into their decks. Draw the top 6 cards, and discard the top 5 cards of your deck. If you cannot discard, only draw as many cards until there are 5 cards in your deck, then discard. FS-23 Genocide Soldier -Apocalyptic Bringer-(Dark/Warrior/8/3000/2500) Effect: To special summon this mosnter, remove 2 Dark main type monsters either both in your hand or both in your graveyard. This monster has two effects: - Discard your hand. Destroy all the monsters on the field but this one. This monster may not attack this turn. - If there are 2 or more monsters on the field with the same sub-type, this monster gains the ability [if this monster destroys one monster it may attack again] until the end of turn. FS-24 Vault Within The Inferno Type: Normal Magic Effect: Pay 1000LP and sacrifice 1 monster on the field. Draw 4 cards. If you have 4 or more cards in your hand at the end of turn, discard your hand. FS-25 Advancing Fireslingers(Fire/Fire/4/1400/800) Effect: As long as this card is face up on the field, your opponent's monsters may not attack your other fire monsters on the field. When this card goes to the graveyard by battle your opponent takes 500 damage for every standby phase of its controller it was on the field. FS-26 Rock Worm(Earth/Animal/3/700/1000) Effect: Reverse: Your opponent skips his battle phase next turn. FS-27 Champion of Shadows - Nirogru(Dark/Warrior/4/2000/1500) Effect: During your standby phases, both players discard one card from their hands. Remove a card in your graveyard from the game to attack. FS-28 Foreign Assimilator(Dark/Machine/4/0/0) Effect: Sacrifice one monster on the field(it may be one of your opponent's monsters). This monster gains the attack and defense strengths of that monster. FS-29 Desparate Search Type: Permanent Magic Effect: Pay 300LP during the first standby phase this card is on the field. Discard your hand and draw 5 new cards during your standby phase. Every standby phase this card is on the field, that LP cost doubles. FS-30 Forged From Shadows - The Nightmare Blade Type: Equip Magic Effect: The equipped monster may choose to sacrifice this card to destroy one card on the field. As long as this is equipped on target monster, raise its attack 500 points every standby phase [Forged From Shadows - The Nightmare Blade] is on the field. FS-31 Abyssal Cannon Type: Permanent Magic Effect: Remove 2 monsters in your graveyard from the game. Then on the field, target one of your opponents monsters and remove it from the game. FS-32 Infinite Knowledge Type: Equip Magic Effect: Decrease target monster's attack by 1000. Every standby phase that this card is on the field on target monster, draw 1 card. FS-33 Temple of Genocide Type:Normal Magic Effect: Destroy all your monsters on the field and discard your hand. Special summon a monster with [Genocide] in its name from your deck. Monsters with [Genocide] in their name but with special summon requirements may only be special summoned if those requirements are met. FS-34 Infernal Fever Type: Normal Trap Effect: Sacrifice a fire main-type monster with 1000 attack or less. Destroy all your opponent's monsters on the field and in his hand with 1500 or more attack points. For the next three turns, your opponent cannot normal or special summon any monsters with 1500 or more attack points.(They may be special summoned only from the graveyard.) FS-35 Dark Power Surge Type: Normal Magic Effect: Remove both graveyards from the game. Target a monster you control on the field. Double its attack power until end of turn. If this monster attacks, during your end phase, destroy the monster and do damage equal to half its base attack power to both players. FS-36 Genocide Unleash Type: Normal Trap Effect: Activate when your opponent summons a monster. Call out a sub-type. Destroy all monsters on the field. Then destroy all monsters in your opponent's hand with the chosen sub-type. FS-37 Will To Counter Type: Counter Trap Effect: Activate when one of your cards on the field is destroyed. Depending its type(monster, magic, or trap), search your deck for a card of the same type and place it on the field. If it is a monster, consider it an extra set or special summon, if it is a magic or trap, set it on the field. FS-38 Brightened Sanctification Type: Normal Trap Effect: Activate when a Dark main-type monster is summoned. Destroy all dark main-type monsters on the field and in your opponent's hand. FS-39 Genocide Wrath Type: Normal Magic Effect: Pay 1500LP. Destroy all monsters in your opponent's hand. Note: Restricted to one. FS-40 Genocide Silence Type: Normal Magic Effect: Pay 1500LP. Destroy all magic cards in your opponent's hand. Note: Restricted to two. FS-41 Regrouping of Chaos Type: Normal Magic Effect: Discard all but one card in your hand of your choosing. Place one level 4 dark main-type monster and one level 4 light main-type monster in your hand. They may not attack once summoned. If they are not summoned by the end of the second standby phase after this card has been played, send them to the graveyard. FS-42 Thorn Tornado Type: Counter Trap Effect: When a monster attacks, destroy the attacking monster, and do 500LP of damage for every magic or trap card on the field(set or not). FS-43 Blizzard Dragon(Light/Dragon/6/2000/1900) Effect: Sacrifice 1 magic or trap card under your control on the field. Raise this monster's attack by 500. FS-44 Flameraving Dragon(Fire/Dragon/6/2500/1400) Effect: For every monster this monster destroys, do 700 direct damage to your opponent. FS-45 Focused Terrain Assault Type: Permanent Magic Effect: Raise your monsters 200 for every other monster on your side of the field. FS-46 Imperial Sentencing Type: Permanent Trap Effect: Monsters on the field may only remain on the field for 2 turns. If they are on for more, send them to the graveyard. FS-47 Fusion Mutation Type: Normal Trap Effect: Activate when a fusion monster is summoned to the field. Destroy the targeted monster and special summon to its place under its owner's control a [Mutation Token](Dark/Animal/1/200/300). This token may not be sacrificed in any way. Every standby phase it is on your opponent's side of the field, your opponent loses 800LP. FS-48 Spirit Chains Type: Equip Magic Effect: Target monster cannot attack. Reduce its attack by half and every standby phase that monster is on the field, you gain LP equal to half its attack strength. FS-49 Genocidal End Type: Normal Magic Effect: Destroy all the monsters on the field. Do 300 damage to both players for each monster destroyed in this way. FS-50 Soul Caster Type: Permanent Magic Effect: Remove a monster in your graveyard from the game. Do damage to target monster equal to the removed monster's attack power. Damage done is handled like battle damage. FS-51 Stromguard Dragon(Earth/Dragon/4/100/2000) Effect: If this monster is attacked, during the next turn, you may choose to sacrifice a monster and raise this monster's attack points by in defense points until end of turn. FS-52 Aquatic Wyvern(Water/Reptile/4/1900/1300) Effect: When this card is destroyed by battle, search your deck for a field magic card that involves water main-type monsters directly. AND THE SECOND SET!!! The New Awakening NC-01 Violent Zealot(Earth/Warrior/3/500/1000) Effect: During your battle phase when you attack with this monster, raise its attack by half of the opposing monster's attack points until the end of the battle phase. NC-02 Seraphim Angel(Light/Angel/4/2000/500) Effect: If this monster is targeted by a magic or monster effect destroy this monster. However, if a trap card targets this card, negate and destroy the trap card's effect. NC-03 Ghostly Visage(Dark/Undead/4/1200/1550) Effect: If this card is attacked, negate all damage done to the controller for the rest of the turn. Destroy this monster at the end of the battle phase. NC-04 Archmage Lavamancer(Fire/Magic User/7/2800/1400) Effect: When this card comes into play put a [flame counter] on this card. For every magic card you and your opponent play, place a [flame counter] on this card. You may choose to remove three [flame counters] for [Archmage Lavamancer] to gain the ability: As long as [Archmage Lavamancer] is face up on the field, during your turns, negate and destroy any trap cards your opponent has. NC-05 Angelic Blader(Light/Angel/4/1600/1700) Effect: If this card is face-up on the field and your opponent plays a magic card, you may sacrifice Angelic Blader to negate it, destroying the card. NC-06 Persistent Gambler(Earth/Warrior/2/300/400) Effect: Every standby phase that this card is face up on the field, flip a coin. If it ends up heads, draw X cards. If tails, pay 800LP. X is equal to the number of standby phases this card has been faceup on the field. NC-07 Dimensional Magician(Earth/Magic User/4/1000/1400) Effect: You may choose to remove this card from the game for three turns. If you do so, remove one of your opponents creature's on the field from the game. NC-08 Nightmare Stalker(Dark/Demon/5/2200/2100) Effect: For every monster this monster destroys, your opponent searches his deck for a magic card and discards it. NC-09 Giant Crayfish(Water/Animal/4/1000/2100) NC-10 Flame-Claw Salamander(Fire/Reptile/4/1800/1400) Effect: If you have a fire monster in your graveyard, remove that monster to destroy a magic or trap card on the field. You may only remove up to one monster and this effect may only be used once per turn. NC-11 Tide-Shifting Merfolk(Water/Water/4/1600/1200) Effect: During your standby phase, you may pay 1000LP to take one card in your graveyard and put it on top of your deck. NC-12 Storm Winger(Air/Bird/4/1700/1200) Effect: Whenever a magic card is played, put one [Storm Counter] on this card. When this monster has 3 [Storm Counters] you may choose to remove them from [Storm Winger] and destroy all the monsters on the field. NC-13 Desert Lizard(Earth/Reptile/4/1450/1300) Effect: When your opponent plays a magic card, if this card is face up on the field, you may choose to sacrifice this monster to negate and destroy that magic card. NC-14 Tsunami Wielder(Water/Magic User/4/1200/1300) Effect: Once per turn, you may discard 1 magic card from your hand. Special summon a level 4 or less water main type from your deck to the field. NC-15 Shadow Scythe Demon(Dark/Demon/4/2000/300) Effect: Pay 800LP to summon this card. For every monster this card destroys by battle, remove one card in your opponent's graveyard from the game. If this monster is targeted by a magic, trap, or monster effect, destroy this card. NC-16 Corrupted Bladehorn Beast(Dark/Animal/4/600/1800) Effect: Whenever your opponent targets one of your monsters with an attack, reduce his life points by 500 and increase this monster's attack by 600. NC-17 Visaragre - The Skull Beast(Dark/Demon/6/2300/800) Effect: Sacrifice a monster to [Visaragre - The Skull Beast]. Special summon 1 [Skull Minion](Dark/Demon/2/300/500) token to the field. Sacrifice 3 [Skull Minions], special summon [Ebon Paladin - Might of the Demon Realm] in attack mode. NC-18 Everlasting Flame Type: Permanent Magic Effect: This card may not be destroyed by magic or trap effects. Every turn [Archmage Lavamancer] or [Archmage of Flame] are on the field, add one [flame counter] to [Archmage Lavamancer] or [Archmage of Flame] every standby phase(yours only, not opponent). If an [Archmage Lavamancer] or [Archmage of Flame] is destroyed while this card is on the field, destroy this card. NC-19 Guarantius(Earth/Dinosaur/4/1600/1450) Effect: When this monster is summoned, special summoned, or reverse summoned, discard 2 cards from your hand at your choosing. When this monster dies, draw 2 cards. NC-20 Assassin of the Dark Order(Dark/Warrior/4/1300/1300) Effect: During your opponent's standby phase you may remove 1 card in your hand from the game. Attach this monster as an equipment magic card to one of your opponent's monsters. That monster may not be sacrificed, change mode, or attack. Destroy that monster at the end of turn and return Assassin of the Dark Order to your monster zone in attack mode. NC-21 Barakoudos(Earth/Demon/4/1700/1300) Effect: Both players shuffle their cards in their hands into their decks. Each player draws 5 new cards. Do 500 damage to your opponent for every card he shuffled back into his deck. NC-22 Golden Dryphus(Light/Warrior/6/2350/2000) Effect: Destroy all your opponent's face-down monsters on the field. Their reverse effects are not activated if they have any. Your opponent draws 1 card. NC-23 Generic Shapeshifter(???/???/6/0/0) Effect: When this monster comes into play, choose a monster in either players' graveyards. This monster receives the main and sub types of that monster and its stats. NC-24 Arsanian Spectator(Fire/Warrior/2/600/700) Effect: Reverse: Discard your hand. Draw 2 cards and put two cards in your graveyard into your hand. Note: Restricted to one. NC-25 Arctic Dragon(Water/Dragon/4/1900/1600) Effect: When this monster is summoned, reverse summoned, or special summoned, target one monster on the field. That monster cannot attack, change modes, or be sacrificed. NC-26 Geranium Ogre(Earth/Animal/4/1500/2000) Effect: Reverse: Destroy the attacking monster, special summon one Geranium Bomb onto the field. NC-27 Malinos - The Absorber(Water/Plant/4/500/300) Effect: During your standby phase, remove one monster in your graveyard or destroy this monster. If this monster is in defense mode and is attacked, destroy the attacking monster without going to the damage phase and add one-third(rounded up) of its attack points to Malinos - The Absorber. NC-28 Coffin Raiser(Dark/Demon/4/1600/1000) Effect: Reverse: Choose 5 cards in your graveyard and lay them face-down on the field. Your opponent chooses one of them. If it is a monster card, special summon it onto the field. If it is a magic or trap, put it into your hand. Remove the rest of the cards from the game. Restricted to one. NC-29 Sealed Havoc - Summoner(Dark/Magic-User/4/650/1700) Effect: Either discard 2 monsters from your hand, or remove 2 monsters in your graveyard from the game to summon this monster. Take up to five cards from your opponent's cemetery and place them at the bottom of your opponent's deck. Do 300 damage to yourself for every card transfered in this way. If 4 or less cards were transfered, special summon a monster with [Sealed Havoc] in their name with level 4 or less from your deck. If 5 cards were transfered special summon a monster with [Sealed Havoc] in their name with level 5 or higher from your deck. NC-30 Sealed Havoc - Lightning Bison(Air/Animal/4/2000/900) Effect: Pay 500LP when this monster is summoned, and an additional 200LP when it attacks. When a monster is destroyed by [Sealed Havoc - Lightning Bison] during battle, place a [seal counter] on it. As long as that monster has a seal counter, it cannot be revived. NC-31 Sealed Havoc - Ebon Slasher(Dark/Warrior/4/1500/1500) Effect: When [Sealed Havoc - Ebon Slasher] destroys a monster, choose one of the cards in your opponent's hand and place a [seal counter] on it. That card may not be played for three turns. NC-32 Sealed Havoc - Dragon Rider(Air/Warrior/4/700/1300) Effect: When [Sealed Havoc - Dragon Rider] is normal summoned, reverse summoned, or special summoned, put a [Sealed Havoc - Assault Dragon] into your hand. NC-33 Sealed Havoc - Caster of Oblivion(Dark/Magic-User/6/2350/1500) Effect: This monster cannot be normal summoned. Either discard 2 monsters from your hand, or remove two monsters in your graveyard from the game to special summon this monster. You may choose to discard your hand and remove all of your opponent's monsters on the field from the game. If you choose to do so, only one of your monsters may attack this turn. NC-34 Break Seal Type: Normal Magic Effect: Put one monsters with [Sealed Havoc] in their name into your hand. NC-35 Chaos General -Wielder of the Two Messengers-(Light/Warrior/9/3500/3000) Effect: Remove 1 Dark main-type monster, 1 Light main-type monster in your graveyard and one monster either in the field or in your hand from game to special summon this monster. During your draw phase, you may choose to skip drawing a card, and instead, search your deck for a card with the word [Chaos] in its name(no level requirements). Pay 500LP if you do this. Also, you may choose to discard a [Chaos Soldier - Messenger of the Beginning] or [Chaos Emperor Dragon - Messenger of the Final End] to attack directly with this monster. NC-36 Imperial Seal Type: Permanent Trap Effect: Negate and destroy any cards with the word [Imperial] in their name. NC-37 Rage Seal Type: Normal Trap Effect: Target one monster. That monster may not attack and if it has an effect, that effect is negated. If Rage Seal is destroyed, draw 1 card. NC-38 Nightmare Seal Type: Permanet Magic Effect: Whenever your opponent draws a card, do 300 damage to him. If your opponent plays a card that has to do with the graveyard, negate and destroy that card. NC-39 Seal of Despair Type: Permanent Trap Effect: When your opponent attacks this turn, your opponent must remove a card in his hand from the game. NC-40 Sunflare Phoenix(Fire/Fire/4/1400/1200) Effect: When this monster does battle damage to your opponent, gain 1000LP. [Sunflare Phoenix] may not be targeted by an attack unless it is the only monster on your side of the field. NC-41 Force Among The Mists(Water/Water/3/200/500) Effect: This monster may not be destroyed by battle. If targeted by a magic, trap, or monster effect remove this card from the game. If this card does damage to your opponent, during your opponent's next draw phase, if he draws a monster, it must be buried. NC-42 Spike Bomb(Earth/Rock/3/600/1800) Effect: Reverse: If this card is targeted by an attack, destroy all the monsters on the field and do damage to your opponent equal to half of their combined attack strengths. NC-43 Arsanian Sun Chariot(Fire/Machine/4/1700/1400) Effect: Any monster that targets this monster with an attack is destroyed(after normal damage is calculated). NC-44 Arsanian Flame Dragon(Fire/Dragon/4/1900/1600) Effect: When this card is normal summoned, place a [flame counter] on [Arsanian Flame Dragon]. You may choose to remove this counter to destroy a monster on the field at the cost of 500LP and the discarding of one card from your hand. NC-45 Flame Consumer(Water/Magic User/4/1200/1500) Effect: Reverse: Destroy all the fire main-type monsters on the field. NC-46 Devastating Reprisal Type: Normal Trap Effect: Activate when your opponent summons a monster. Remove both players hands from the game and destroy all the monsters on the field except for one of your own. Choose one of your opponent's monsters that was destroyed and do damage to you and your opponent equal to that monster's attack. Restricted to one. NC-47 Gravity Seal Type: Equipment Magic Effect: Target a level 4 monster or above. That monster is now under your control, however it cannot attack or change modes. NC-48 Diamond Griffin(Air/Bird/4/1400/1600) Effect: This monster may switch modes once during your opponent's turn. NC-49 Accomplished Mind Reader(Light/Magic User/4/1000/1200) Effect: Sacrifice [Accomplished Mind Reader] your opponent discards 2 cards from his hand at random. Pay 1000LP. Note: Restricted to one. NC-50 Final Act From the Graveyard Type: Normal Magic Effect: Remove up to 5 monsters in your graveyard from the game. Do 500 damage to your opponent for every monster removed in this way. NC-51 Sealed Havoc - Horseman, Sirrus(Dark/Warrior/4/1600/1300) Effect: Remove 1 monster card in your hand from the game. This monster may attack twice during the battle phase for this turn. You may only use this once per turn. NC-52 Unseal of Havoc Type: Normal Magic Effect: If you have 2 or more monsters on the field with [Sealed Havoc] in their names, you may sacrifice them to special summon [Sealed Havoc General -The Banished One-] onto the field. NC-53 Unsealed Dimension Type: Normal Magic Effect: Shuffle the first 10 cards of your deck. Then shuffle all the cards you have removed from the game. The top five of each pile are switched places. The top five removed cards are placed at the top of your deck, and the top five chosen cards are removed from the game. The rest are removed from the game. NC-54 Odds of Tomorrow Type: Permanent Magic Effect: The first standby phase after this magic card has been played, flip a coin. If it comes up heads, draw a card. If it comes up tails, destroy this card and pay 500LP. Each standby phase, thereafter, flip a coin. If it comes up heads, draw cards equal to the amount of standby phases this card has been on the field. However, if it comes up tails, do damage equal to 400 times the number of standby phases this card has been on the field. NC-55 One Last Stand Type: Normal Trap Effect: You may activate this trap if your opponent deals any damage that renders your life points to zero. Destroy all the cards on the field. Gain 50LP for every card destroyed in this way. Restricted to two. NC-56 Bearer of Nightmares(Dark/Animal/8/2800/2500) Effect: Everytime this monster destroys another monster, both players draw 1 card and lose 500LP. NC-57 Ebon Paladin - Might of the Demon Realm(Dark/Demon/9/3300/3000) Effect: If this card is destroyed by battle, destroy the monster that destroyed this card and any cards with the same name in your opponent's deck. This monster may only be special summoned by sacrificing three [Skull Minions].[/COLOR] Link to comment Share on other sites More sharing options...
Hyper Posted May 25, 2003 Share Posted May 25, 2003 [size=1]Heh, I'm back. Coolies. [b]Name:[/b] Ryo [b]Age:[/b] 15 [b]Country:[/b] U.S.A. [b]Gender:[/b] Male [b]Deck Theme:[/b] Viral Beatdown Monsters: 22 Dark Master Zork Dark Master Zork Blood Vorus Blood Vorus Demon Summon Demon Summon X-E-N-O X-E-N-O Cyber Jar Demon Soldier Demon Soldier Wall of Illsuion Wall of Illusion Exclusivity Virus Soul-Haunting Spirit Soul-Haunting Spirit Saint Magician Kuriboh Kuriboh Needle Worm Needle Worm Vampire Lord Magic Cards: 15 Pact With the Dark Master Pact With the Dark Master Multiply Axe of Despair Axe of Despair Megamorph Graceful Charity Graceful Charity Ebikiyo Drakmord Ebikiyo Drakmord Mystical Space Typhoon Mystical Space Typhoon Harpie Feather Sweep Monster Reborn Raigkei Trap Cards: 8 Mirror Force Negate Attack Magical Cylinders Imperial Decree Imperial Command Deck Destruction Virus of Death Deck Destruction Virus of Death Ring of Destruction Monsters: 22 Magic/Trap: 23 Total: 45 Cards[/size] Link to comment Share on other sites More sharing options...
Solo Tremaine Posted May 25, 2003 Share Posted May 25, 2003 Name: Aidian (formerly Kyriss) Age: 17 Country: England Gender: Male Deck Theme: Earth/Warrior DECK: Tribute Monsters: 2 Buster Blader 2 Labyrinth Wall 2 Magnet Valkyrion Sword Hunter Low-Level Monsters: 1 Wall of Illusion 3 Nimble Momonga 2 Man-Eater Bug 3 Giant Soldier of Stone 1 Kuriboh 2 Gearfried the Iron Knight 2 Magnet Warrior Alpha 2 Magnet Warrior Beta 2 Magnet Warrior Gamma 2 Retrained Elven Swordsman 2 Amazon Archer Magics: 1 De-Spell 2 Lightning Blade 1 Nobleman of Extermination 1 Nobleman of Crossout 1 Fissure 1 Soul Exchange 1 Card Destruction 2 Gaia Power 1 Dark Hole 1 Swords of Revealing Light 1 Monster Reborn 1 Change of Heart 1 Raigeki 1 Pot of Greed 2 Horn of the Unicorn Traps: 1 Seven Tools of the Bandit 1 Horn of Heaven 2 Enchanted Javelin 1 Trap Hole 1 Ultimate Offering 1 Magic Jammer 1 Imperial Order There we go. Link to comment Share on other sites More sharing options...
Digital Monster Posted May 26, 2003 Share Posted May 26, 2003 Name: Lostris Takenouchi Age: 18 Country: Japanese/Egyptian Gender: Female Deck Theme: Dark/Earth [size=1][b][u]Monsters[/b][/u] [b][i]Under 5 stars (17)[/i][/b] Man-Eater Bug Mystical Elf Amazon Archer Mystic Clown Witty Phantom Feral Imp Battle Ox Wall of Illusion Magical Ghost Baron of the Fiend Sword Neo the Magic Swordsman Tainted Wisdom Ancient Brain Dragon Zombie Ancient Elf La Jinn the Mystical Genie of the Lamp Reaper of the Cards [b][i]Tribute Monsters (5)[/i][/b] Dark Magician x2 Jinzo Summoned Skull x2 [b][i]Fusion Monsters (1)[/i][/b] Skull Knight [b][u]Magic/Traps[/b][/u] Dian Keto the Cure Master Axe of Despair Change of Heart Trap Hole Waboku De-Spell Fissure Soul Exchange Monster Reborn Polymerization Card Destruction 7 Completed Monster Recovery Lightning Blade Remove Trap Enchanted Javelin Spiritualism Book of Secret Arts Dark Hole Mystic Plasma Zone[/size] Link to comment Share on other sites More sharing options...
Posthumous Posted May 26, 2003 Share Posted May 26, 2003 [spoiler][size=1][color=white]Name:Shinji Age:18 Country:S.Korea Gender:Male Deck Theme: Demon/Spellcaster Tribute Monsters 1.Black Magician 2.Summon Demon 3.Summon Demon 4.Béstard Blader Effect Tribute Monsters 5.Android Psyco Shocker 6.Death Demon Gazzeto 7.Chaos Magician Level 4- 8.Vorse Raider 9.Vorse Raider 10.Gemini Elf 11.Gemini Elf 12.La Jinn 13.La Jinn Effect Level 4- 14.Amazon Paladin 15.Death Koala 16.Amazon Swordswoman 17.Mahar Vailo 18.Mahar Vailo Fusion Monsters 19.Black Paladin Magic 20.Raigeki 21.Change of Heart 22.Polymerization 23.Double Magic 24.Demotions 25.Angels Gift Equip Magic 26.Axe of Despair 27.Axe of Despair 28.Axe of Despair 29.Horn of the Unicorn 30.Horn of the Unicorn Trap 31.Miraculos Revival 32.Miraculos Revival 33.Skill Drain 34.Skill Drain 35.Trap Hole 36.Trap Hole 37.Trap Hole 38.Ante Battle 39.Minor Goblin Official 40.Skull Invitation Sorry for not posting for awhile in teh Battle Cruise...my poor grades got my mom mad and I can't use the PC as long as I want...damn...[/color][/size][/spoiler] Link to comment Share on other sites More sharing options...
Domon Posted May 26, 2003 Author Share Posted May 26, 2003 [COLOR=darkblue]Okay here it is my deck for the rpg. Now I'm not sure about some of these cards being in here, so I'll let you know if I replace or remove any. And here is my character Name: Ryan Braxton Age: 17 Country: U.S.A Gender: Male Deck Theme: Dragon/Divine [b]Tributes[/b] BEWD x3 Luster Dragon Tri-Horned Dragon [b]Low Level Monsters[/b] Spear Dragon x3 Gemini Elf x3 Vorse Raider x3 Island Turtle Giant Soldier of Stone x2 LaJinn x3 Sapphire Dragon x3 Cyber Jar Man Eater Bug x3 Penguin Soldier Witch Of The Black Forest Lord of D. x2 [b]Magics and Traps[/b] Monster Reborn Polymerization Imperial Order Magic Cylinder Mirror Force Magic Jammer x3 Seven Tools of the Bandit United We Stand Mage Power Axe of Despair Flute of Summoning Dragon x2 Swords of Revealing Light Tribute to Apophis Raigeki Dark Hole [b]Special Monster[/b] Apophis [b]Fusion monster[/b] Blue Eyes Ultimate Dragon[/COLOR] Link to comment Share on other sites More sharing options...
Guest Altron Gundam Posted May 26, 2003 Share Posted May 26, 2003 Name: Alucard Raisakei Age: 18 Country: USA Gender: Male Deck Theme: Hand Manipulation "Discard Fever" v1.0 Monsters(17) 01. Vampire Lord 02. Android Psycho Shocker 03. Mage Knight Breaker 04. Don Zaruug 05. Don Zaruug 06. Goblin Strike Team 07. Goblin Strike Team 08. White Thief 09. White Thief 10. Initiate Troops 11. Dimensional Warrior Girl 12. Yatagarasu 13. Needle Worm 14. Needle Worm 15. Black Forest Witch 16. Critter 17. Cyber Pod Magic(16) 18. Jar of Greed 19. Angel's Gift 20. Raise Dead 21. Thunder Bolt 22. Black Hole 23. Harpy's Feather Sweep 24. Cyclone 25. Cyclone 26. Cyclone 27. Tempest 28. Early Burial 29. Theft 30. Confiscate 31. Steadfast Guard 32. Mischievious Demon Twins 33. Gravekeeper Familiar 34. Gravekeeper Familiar Trap(6) 35. Holy Barrier - Mirror Force 36. Cry of the Living Dead 37. Thieving Goblin 38. Thieving Golbin 39. Tidal Wave 40. Imperial Decree Card Trunk: AF-04 Ruby-Eyes Tyrant Dragon x2 SC-34 Tyrant Dragon x2 AF-44 Volcanic Dragon x3 AF-06 Magma Soldier x3 AF-05 Magma Ruby x3 AF-02 Warrior of the Flame - Aragon x1 AF-01 Bloodfire Drake x2 AF-03 Dispelling Flame Barrier x2 AF-08 Dragon Burst Fireball x3 AF-09 Flame Incarnation x1 AF-11 Dragon Inferno Raze x1 Link to comment Share on other sites More sharing options...
Domon Posted May 26, 2003 Author Share Posted May 26, 2003 Here are two more sets from Altron. I hope these eye candies appeal to you. Brink of Torment BT-01 Sanctified Warrior(Light/Warrior/4/1850/1000) Effect: Any dark main-type monsters that battle [Sanctified Warrior] are automatically removed from the game, ignoring the damage step. BT-02 Coral Dragon(Water/Dragon/4/2100/300) Effect: Whenever this monster attacks, either sacrifice a water main-type monster on the field, or discard a water main-type monster from your hand. BT-03 Granite Titan(Earth/Rock/4/1400/2100) Effect: Whenever this monster is called as the target of an attack, special summon one level 4 or less monster from your hand. Note: Restricted to two. BT-04 Bloodfire Charge Type: Normal Magic Effect: All your monsters get a 200 point increase in attack and defense and may attack twice during the battle phase until end of turn. BT-05 Speedy Demon Thief(Dark/Demon/4/1500/950) Effect: Everytime this monster destroys another monster, choose one card in your opponent's cemetery, and switch it to yours. BT-06 Graveyard Seal Type: Permanent Magic Effect: Magic and trap cards referring to the graveyard that are played are negated and destroyed. Cards that are discarded, destroyed, or sent to the cemetery by any means are removed from the game instead. Cards inside the graveyard may not be removed from the game or recovered in the field of play. Note: Restricted to one. BT-07 Armored Eagle Archer(Air/Animal Warrior/4/1700/1150) Effect: If this monster attacks a monster in defense mode, and has a higher attack strength, do damage to your opponent equal the difference. During the end phase of a turn in which this monster destroyed a monster, Armored Eagle Archer may be removed from the game for one turn. When this turn is over, he is brought back into the field of play.(Its monster zone slot is considered filled, this effect is optional.) BT-08 Ebon Boar(Dark/Animal/4/1250/1900) Effect: When this monster is summoned, reverse summoned, or special summoned choose one of the following two effects: - Sacrifice a monster on the field that you control, do damage to your opponent equal to half of the sacrified monster's attack strength. - Sacrifice a monster on the field that you control, increase [Ebon Boar]'s attack by 500. Note: Restricted to two. BT-09 Kladian Mercenaries(Earth/Warrior/3/900/950) Effect: Sacrifice this monster. Take control of one of your opponent's monsters. Pay 500 LP for every turn that monster is under your control. BT-10 Blazing Firecat(Fire/Animal/4/2050/100) Effect: When this monster comes into play pay 1000LP. This monster goes to defense mode every time it attacks. You may choose to discard 1 card from your hand to change its mode next turn. Otherwise, this monster cannot change modes the turn after it attacks. BT-11 Diamond-Winged Beast(Air/Demon/6/2600/0) Effect: Every one of your standby phases, sacrifice a monster in your hand or on the field. If you cannot, revert [Diamond-Winged Beast] to defense mode. It may not change modes for two turns. BT-12 Titanic Golem(Earth/Rock/4/1550/2050) Effect: Any monster that targets this monster in attack is reduced by 500 attack points during battle. If this monster is destroyed by battle, search your deck for a rock sub-type monster with under 1500 attack points and put it in your hand. Shuffle your deck afterwards. BT-13 Angel Soldier(Light/Angel/4/1700/1200) Effect: For every card with [Angel] in its name, raise this monster's attack and defense by 300. BT-14 Flamehorned Firebeast(Fire/Animal/6/2500/2000) Effect: At any time during your turn, you may choose to sacrifice [Flamehorned Firebeast], and special summon 2 [Flame Horn Tokens](Fire/Animal/4/1000/0). These tokens may attack your opponent directly at the cost of 300 LP. BT-15 Swamp Wurm(Dark/Animal/3/200/1000) Effect: As long as [Swamp Wurm] is on the field, your opponent may only have 3 open monster zone slots instead of 5. BT-16 Holy Knight(Light/Warrior/5/2000/1900) Effect: If this card attacks a monster in defense mode with a lower defense strength, do damage to your opponent equal the difference. BT-17 Crazed Summoner(Dark/Magic-User/3/600/900) Effect: Pay 2000 LP and special summon up to 2 level 4 or less monsters on the field. If any of these monsters are under 900 attack points, they may attack your opponent directly. BT-18 Possessive Grip Type: Equipment Magic Effect: Take control of a target monster. Destroy that monster at the end of turn. Note: Restricted to one. BT-19 Desolate Werewolf(Dark/Animal Warrior/4/1600/1200) Effect: If [Desolate Werewolf] is destroyed by a magic/trap/monster effect, special summon as many [Desolate Werewolves] from your deck as you want. BT-20 Grave Ghoul(Dark/Demon/4/1200/1400) Effect: When [Grave Ghoul] is summoned, reverse summoned, or special summoned, you may choose to do 400 direct damage to your opponent for every monster in your graveyard. Note: Restricted to two. BT-21 Fiendish Zombie(Dark/Undead/4/1300/1350) Effect: Reverse: Choose one of the following two effects: - Remove 3 monsters from your opponent's graveyard. - This monster card becomes an equipment magic card that can target one monster on the field. Lower its attack power 1000 each turn. When target monster's attack reaches zero, destroy the targeted monster and do damage equal to its base attack power to its controller. BT-22 Spectral Knight(Light/Warrior/4/1900/1600) Effect: During your standby phase, you may choose for [Spectral Knight] to remove the field of play for one turn. Consider the monster slot filled. BT-23 Risky Gamble Type: Normal Trap Effect: Flip a coin, if you guess right, double the attack power of one of your monsters. If you guess wrong, halven the attack power of one of your monsters, and pay 1000LP. BT-24 Archmage of Flame(Fire/Magic-User/8/3000/2400) Effect: For every magic or trap activated or played by you and your opponent, [Archmage of Flame] gains a [flame counter]. When [Archmage of Flame] gains four [flame counters], you may pay 4 [flame counters], destroy all your opponent's monsters on the field, and negate any trap cards your opponent activates this turn. BT-25 Cackling Chimera(Dark/Animal/4/2100/1300) Effect: Discard the top card from your deck to keep this monster on the field. The discard total doubles every turn. If you choose not to, destroy Cackling Chimera. When Cackling Chimera targets a monster for an attack, it automatically reverts to defense mode. BT-26 Corignal Staff Type: Equipment Magic Effect: Target a monster. The monster is now the Magic-User sub-type, and gets +0X00/+0X00 with X being the number of cards in your hand. BT-27 Digrun Rhino(Earth/Animal/4/500/2000) Effect: During your standby phase, you may choose to pay 2000LP to search your deck for a [Beserk Rhino] magic card. You must play this card during your main phase of the next turn or after. BT-28 Overflowing Forest Type: Normal Magic Effect: Only one of your opponent's monsters may attack this turn. BT-29 Shrouded In Darkness Type: Normal Magic Effect: Reduce all light main-types 500 this turn and special summon a dark main-type monster level 4 or less. BT-30 Final Gladiator(Earth/Warrior/6/2350/2000) Effect: If you have 2 or less cards in your hand, special summon this card onto the field. This card may attack each of your opponent's monsters on the field. BT-31 Gatekeeper to the Abyss(Dark/Warrior/7/2700/3500) Effect: If your opponent attacks you, and you activate a [Gate of Torment] trap card, special summon this monster onto the field in face-up defense mode. BT-32 Gate of Torment Type: Normal Trap Effect: Remove the attacking monster from the game, and do 1500 damage to your opponent. If you have a [Gatekeeper to the Abyss] in your hand, special summon it to the field in face-up defense mode. BT-33 Blade Reaver(Earth/Machine/4/1700/1000) Effect: This card may not be affected my magic or trap effects. For every monster it destroys, raise [Blade Reaver's] attack/defense by 100. BT-34 Enfeeblement Type: Equipment Magic Effect: Decrease one monster's attack power on the field by half. The targeted monster cannot be sacrificed, and stays in attack mode until it is destroyed. It may not attack. BT-35 Rasimus - Sea Serpent of the Deep(Water/Sea Dragon/7/2600/2100) Effect: When this monster is summoned, special summoned, or reverse summoned, no other monsters may be summoned or special summoned that turn. If this monster attacks, it must be the only monster attacking that turn. Discard two magic cards to destroy one set card your opponent has on the field. BT-36 Archangel(Light/Angel/8/2800/2500) Effect: If an [Angel Soldier] is sent to the graveyard by battle, special summon [Archangel] onto the field. If [Archangel] is summoned on its controller's turn, it may not attack upon summon. For every [Angel Soldier] in the graveyard, increase this monster's attack by 300. BT-37 The Price of Vengeance Type: Normal Trap Effect: Pay 1500LP. Look at your opponent's hand and choose a card to take under your control. However, as long as that card stays under your control, you must remove one card from your graveyard from the game. If you cannot, that card goes back to your opponent's hand. The payment ends if the card goes back to its owner's hand or goes to the graveyard. BF-38 Centaur Swordsman(Earth/Animal Warrior/4/1300/1200) Effect: Any monster that engages in battle with this monster reduces their attack 600 points during battle. BF-39 Hidden Arachnids(Earth/Animal/3/200/1700) Effect: Reverse: Both players discard 2 cards from their hands and draw 2. Note: Restricted to two. BF-40 Diamond Telescope Type: Normal Magic Effect: You may look at your opponent's hand for one turn. Reveal the top card of your deck to your opponent. BF-41 Defiant Spies Type: Permanent Magic Effect: Put a [Spy Token](Earth/Warrior/1/0/0) into your opponent's monster zone. This token may not be sacrificed. View all your opponent's set cards in his monster and magic/trap zone. Your opponent can set cards normally, but they all have to be viewed by the opponent. Every standby phase pay 1500LP or [Spy Token] becomes a [Traitorous Mercenary Token](Earth/Warrior/4/1750/1650) under the control of your opponent that can be sacrificed. If [Spy Token] goes to the graveyard or turns into a [Traitorous Mercenary Token], you may no longer look at your opponent's set cards. Note: Restricted to two. BF-42 Burden of Secrecy Type: Normal Trap Effect: Take your opponent's top 5 cards of his deck. Show them to your opponent and choose one of the five cards and set it face down, removing it from the game. The non-chosen cards go to your opponent's deck. Your opponent must shuffle them back in. The set card is removed from the game for two standby phases after this card was played. Every standby phase the chosen card is out of play, your opponent must guess the chosen card. If the opponent guesses right, pay 1000LP and your opponent puts the chosen card into his hand. If the opponent cannot guess correctly out of the 5 cards, during the second standby phase after the chosen card was removed, put the card in your hand. BF-43 Wall of Icicles Type: Counter Trap Effect: When an opponent attacks, this card may be activated. Reduce that monster's attack and defense by 800. That monster can no longer attack. If the targeted monster engages in battle with any monster, destroy targeted monster. BF-44 Bloodfire Warlord(Fire/Warrior/4/1900/1500) BF-45 Impact Sphere(Dark/Rock/3/500/500) Effect: Attach this monster to a monster this turn. When the next monster summon is made, destroy the targeted monster, the Impact Sphere, and the summoned monster. The opponent is dealed half damage equal to half the attack strength of the destroyed monsters. BT-46 Soul Reaver(Dark/Demon/4/1500/1300) Effect: When this monster attacks a face-down monster, remove the face down monster from the game without going to the damage phase or activating its reverse effect and do 500 damage to your opponent. BT-47 Darkwater Ghoul(Dark/Demon/4/1200/1900) Effect: Remove 3 cards in your graveyard from the game. Take one monster card in your opponent's monster zone and you may make a special summon, with sacrifice requirements this turn. BT-48 Mage of Gaia(Earth/Magic User/4/2000/100) Effect: For this card to attack, you must discard a magic card from your hand, or destroy a magic card in your magic/trap zone. BT-49 Beholder of Light Type: Counter Trap Effect: When your opponent deals damage to you in a way other than battle damage, do the damage to your opponent as well and draw one card. BT-50 Struggle of War Type: Counter Trap Effect: When your opponent does damage to you(battle or effect), special summon a level 4 or less monster from your hand. BT-51 Dragonic Summoning Type: Normal Magic Effect: Choose a dragon monster on the field, summon two Dragon Clone Tokens(???/???) with the attack and defense strengths being half of those of the chosen monster. The tokens count exactly as the target monster, and if the target monster is destroyed, destroy the tokens as well. The main type and sub-type of the tokens depend on the monster. BT-52 Age of Prosperity Type: Permanent Magic Effect: Destroy all the cards on the field and discard 2 cards from your hand at random. You and your opponent draw 5 cards each. You cannot attack this turn. Note: Restricted to one. BT-53 Warnings To The End of An Age Type: Normal Magic Effect: Your opponent gains 1000LP and place a [death counter] to your opponent. Search your deck for a [Signs To The End of An Age] magic card. [Warnings To The End of An Age] may not be searched for in any way. [Signs To The End of An Age] cannot be used the turn it was searched for. Note: Restricted to one. BT-54 Signs To The End of An Age Type: Normal Magic Effect: Unless this card has been searched for by a [Warnings To The End of an Age] effect, shuffle this card back into your deck. If a [Warnings To The End of an Age] has been played, play this card and your opponent gains 2000LP and place a [death counter] to your opponent. Search your deck for a [Turning To The End of An Age] magic card. [Turning To The End of An Age] may not be used the turn it was searched for. Note: Restricted to one. BT-55 Turning To The End of An Age Type: Normal Magic Effect: Unless this card has been searched for by a [Signs To The End of an Age] effect, shuffle this card back into your deck. If a [Signs To The End of an Age] has been played, play this card andyour opponent gains 3000LP and place a [death counter] to your opponent. Search your deck for a [Eve of the End] magic card. [Eve of the End] may not be used the turn it was searched for. Note: Restricted to one. BT-56 Eve of the End Effect: Unless this card has been searched for by a [Turning To The End of an Age] effect, shuffle this card back into your deck. If a [Turning To The End of an Age] has been played, play this card andyour opponent gains 4000LP and place a [death counter] to your opponent. Search your deck for a [Doomsday Unleashed] magic card. [Doomday Unleashed] may not be used the turn it was searched for. Note: Restricted to one. BT-57 Doomsday Unleashed Effect: Unless this card has been searched for by a [Eve of the End] effect, shuffle this card back into your deck. If a [Eve of the End] has been played, play this card and place a [death counter] on your opponent. If your opponent has 5 [death counters] your opponent loses the game. Note: Restricted to one. BT-58 Declaration of War Type: Normal Magic Effect: Both players special summon all level 4 or less monsters onto the field in his hand. If both players have monsters remaining in their hand over level 5, they may then special summon them onto the field with sacrifice requirements.(If the monster zone is filled, you may not summon anymore) BT-59 Desomated Battlefield Type: Normal Magic Effect: Both players must pay 2000LP. Destroy all monsters on the field, and both players choose five cards from your deck. Place the rest of your deck in the graveyard. The 5 chosen cards are now your deck. BT-60 Imperial Taxation Type: Normal Trap Effect: Every time a monster is summoned, you must discard a card from your hand, or remove a card from your graveyard to play it.(This counts for both players.) BT-61 Graveyard Archer(Dark/Warrior/4/1200/450) Effect: For every standby phase this monster is in the graveyard, do 300 damage to your opponent. Do an additional 100 damage for every one of your opponent's monsters in your graveyard. Note: Restricted to one. BT-62 Resonating Light Type: Normal Magic Effect: Discard your hand. Both players remove whatever is in their graveyards from the game. BT-63 Traitorous Graveyard Dragon(Dark/Dragon/8/3300/0) Effect: Remove two of your opponent's monsters in your graveyard from the game to summon this monster(This summon counts as a normal summon). Every standby phase you may choose to remove another one of your opponent's monsters in your graveyard to destroy one face down card on the field. BT-64 Dark Transfer Type: Normal Magic Effect: To play this, you must have at least 5 monsters in your graveyard. You and your opponent choose 5 monsters in each of your graveyards and they switch places.(Your chosen monsters go to his, his chosen go to you.) BT-65 Underground Burrower(Dark/Warrior/4/1600/1000) Effect: If this monster is in your graveyard, it may still attack a monster on the field at the cost of 1000LP. If [Underground Burrower] attacks, your opponent must remove one of his monsters in his graveyard from the game. BT-66 Warp to Desolation Type: Switch a monster on the field and one of your monsters in your graveyard. If your opponent has a monster with the effect [If this monster is in your graveyard, it may still attack a monster on the field] or [For every standby phase this monster is in the graveyard, do X damage to your opponent](X stands for a certain amount), the switched monster may attack it and remove it from the game. Deal damage as normal if it were a normal battle. BT-67 Phasing Wizard(Earth/Magic User/4/800/1200) Effect: When this monster goes to the graveyard by any effect or by battle, take one monster from your opponent's graveyard and switch it with [Phasing Wizard]. BT-68 Teleporting Tutor(Dark/Magic User/3/200/700) Effect: Reverse: Look at your opponent's hand and choose a card there to be sent to your graveyard. BT-69 Beserk Cyborg(Dark/Machine/6/2200/2000) Effect: If you have 6 or more monsters in your graveyard that previously were in your opponent's graveyard, special summon this monster from your hand. For every one of your opponent's monsters in the graveyard, increase this monster 100 attack and defense points. BT-70 Sharpshooting Zombie(Dark/Undead/4/1000/1200) Effect: Sacrifice an opponent's card in your graveyard. Do 500 damage to your opponent. This effect may be used on the field or in your graveyard. It may not be used when [Sharpshooting Zombie] is removed from the game. BT-71 Zealous Peon(Earth/Warrior/1/100/150) Effect: Reverse: Search your deck for one [Kamikaze Warrior] and place it in your hand. BT-72 Kamikaze Warrior(Dark/Warrior/2/300/500) Effect: If this monster goes to the graveyard by battle, destroy the monster that attacked and destroyed [Kamikaze Warrior] and destroy any monsters your opponent has in his graveyard that were under your control. BT-73 Treachary From Beyond Type: Permanent Magic Effect: For every monster in your graveyard that your opponent owns, do 300 damage to him every one of your standby phases. BT-74 Undying Phantom(Dark/Demon/4/1600/1400) Effect: Whenever this monster goes to the graveyard by battle, remove a monster from your graveyard that an opponent owns. Then special summon this card onto the field in either face up defense mode, or attack mode. If this cannot be done, remove [Undying Phantom] from the game and deal 800 damage to yourself. BT-75 Beserk Rhino Type: Normal Magic Effect: Raise the attack of a [Digrun Rhino] by 3000 for the damage step. BT-76 Reaper of the Graveyard(Dark/Demon/4/1700/1500) Effect: If this monster does battle damage to your opponent, remove a monster in your opponent's graveyard from the game and deal 500 damage to your opponent. BT-77 Painful Uprising Type: Normal Trap Effect: If you have 12 or more monsters in your graveyard that are owned by your opponent, remove all of them from the game and deal 3500 damage to your opponent. BT-78 Slay the Giant Type: Normal Magic Effect: Target a monster with 1000 or less attack points. You may remove a monster from your graveyard and add its attack points to the targeted monster until end of turn. BT-79 Oblivion - The Bringer of Destruction(Dark/Warrior/8/3000/2500) Effect: Remove 2 dark main-type monsters from your graveyard to special summon this monster. During your standby phase, you may choose to remove two monsters in your graveyard that is owned by your opponent from the game to destroy all your opponent's monsters on the game. If this monster is face up on the field, and a magic card affects the field, you may discard 1 card from your hand to negate that magic card's effect on this monster. BT-80 Zeraphus - The Bringer of Hope(Light/Warrior/8/3000/2500) Effect: Remove 2 Light main-type monsters from your graveyard to special summon this monster. During your standby phase, you may choose to remove two monsters in your graveyard that is owned by your opponent from the game to destroy all of your opponent's magic and trap cards on the field. If this monster is face up on the field, and a magic card affects the field, you may discard 1 card from your hand to negate that magic card's effect on this monster. AND THE FOURTH SET Flames of Anarchy AF-01 Bloodfire Drake(Fire/Dragon/4/1900/1400) Effect: If this card is destroyed by battle or an effect(magic, trap, or monster) do 1000 direct damage to your opponent. AF-02 Warrior of the Flame - Aragon(Fire/Warrior/4/1900/1200) Effect: When this monster is summoned, you may choose to reduce its defense power to 0, and attach a magic counter to [Warrior of the Flame - Aragon]. You may then remove a magic counter to destroy one magic or trap card on the field. When this monster attacks, his mode must change to defense mode. Note: Restricted to one per deck. AF-03 Dispelling Flame Barrier Type: Counter Trap Effect: If you have a fire main-type monster in your hand, field, or graveyard, negate the activation of a magic card, destroying it. AF-04 Ruby-Eyes Tyrant Dragon(Fire/Dragon/12/4400/4000) Effect: This monster may only be special summoned to the field by the sacrafice of a [Tyrant Dragon]+[Magma Ruby](after a Tyrant Dragon has been effected by a Magma Ruby). After it has entered play and dies by battle, it may be special summoned from the graveyard. This monster may attack twice during the battle phase if it attacks a monster during its first attack. Negate and destroy any trap cards that are activated by your opponent while this card is face up on the field during[Ruby-Eyes Tyrant Dragon's] owner's turns [b]Restricted to Altron's deck only to prevent abuse. (but he will only gain it through packs.[/b] AF-05 Magma Ruby Type: Insnant Magic Effect: Raise the targeted monster's attack by 1200 points, and this monster may only be a fire main-type monster. If engaged in a battle with a monster of a water main-type attribute, decrease the targeted monster's attack by half. AF-06 Magma Soldier(Fire/Fire/4/1900/400) Effect: When this monster is summoned, reverse summoned, or special summoned, search your deck for a [Magma Ruby]. If sacrificed to summon a fire main type monster, this may be the only monster sacrificed to summon that monster regardless of level. AF-07* Tyrant Dragon(Fire/Dragon/8/2900/2500) Effect: If your opponent has any monsters on the Field, this monster can attack twice during your Battle Phase. Also, negate the effects of Trap cards targeting this monster, and destroy them. If you Special Summon this monster from your Cemetery, you must sacrifice 1 of your Dragon Sub-Type monsters on the Field. AF-08 Dragon Burst Fireball Type: Instant Magic Effect: Choose one of the following two effects: - Destroy one magic or trap card on the field. - Do 800 damage directly to your opponent's life points. AF-09 Flame Incarnation Type: Normal Magic Effect: You may special summon a monster from either graveyard. That monster now is a fire-main type monster and is removed from the game when destroyed through battle or an effect. Note: Restricted to one. AF-10 Dragon Revival Ritual - Infernal Rave Type: Normal Trap Effect: Sacrifice 1000LP and destroy all the monsters on the field in attack mode. Special summon two level 4 or less dragon sub-type monsters or summon one level 5 or more dragon sub-type monster. Note: Restricted to one. AF-11 Dragon Inferno Raze Type: Normal Magic Effect: Destroy all the magic and trap cards on the field for both players. However, if you have a dragon sub-type on the field, only destroy your opponent's magic and trap cards. Note: Restricted to one. AF-12 Aerial Fire Dragon Assault Type: Equipment Magic Effect: The equipped monster must be a dragon sub-type and gains 400 attack. If the equipped monster attacks a monster in defense mode with a lower defense strength do damage to your opponent equal to the difference. The equipped monster may not attack during the next turn. AF-13 Recoverer of the Flame(Fire/Animal/2/450/600) Effect: Reverse: You have the choice between these two effects, choose one: - Special summon a fire main-type monster level 4 or less from your graveyard. - Return a magic/trap from your graveyard to your hand. Note: Restricted to two. AF-14 Emblem of Fire Type: Normal Magic Effect: One of your fire main type monsters may attack twice during the battle phase. AF-15 Star-Light Nova Phoenix(Fire/Fire/6/2400/1400) Effect: Remove any monster destroyed by [Star-Light Nova Phoenix] from the game. Reduce any monster on the field with the same attack stregnth by 500. AF-16 Molten Rock(Fire/Rock/3/1000/1000) Effect: Reverse: Destroy all the monsters on the field. You and your opponent draw five cards from the top of your deck and special summon any fire main-type monsters that are level 4 or less in any desired mode. If your opponent cannot summon any monsters, your opponent may special summon X level 4 or less monsters from his hand. X is equal to how many monsters you have in your monster zone. Note: Restricted to one. AF-17 Fire Chasm Type: Normal Magic Effect: Remove 1 card from your graveyard and destroy one monster on the field. Note: Restricted to two. AF-18 Wall of Fire Type: Counter Trap Effect: You may activate this when an opponent's monster attacks. Negate the attack, destroy the attacking monster, and reduce all attacks for monsters on the field that are not fire-main type monsters by 700. Note: Restricted to one. AF-19 Erupting Volcano Type: Field Magic Effect: Raise all fire monsters on the field by 500 attack points and 200 defense points. Note: Restricted to two. AF-20 Beserking Vigor Type: Permanent Trap Effect: All monsters on the field are raised 300 attack points and switched to attack mode. All monsters must now be placed in attack mode. If monsters are flipped, all reverse effects are negated. AF-21 Shadow Beserker(Dark/Warrior/8/2750/2100) Effect: Raise this monster's attack by 100 for every Dark main type this monster destroys. AF-22 Sand Raiders(Earth/Warrior/4/500/1200) Effect: When this monster does direct battle damage to your opponent, you may take the top card of his deck under your control. Note: Restricted to one. AF-23 Serpent Spearmen(Earth/Animal-Warrior/4/1300/500) Effect: For every monster destroyed by [Serpent Spearmen] do 200 damage to their controller. AF-24 Tutored Angel(Light/Angel/2/500/600) Effect: When this card goes to the cemetery, special summon 3 [Tutored Angel Tokens](Light/Angel/1/200/200) to the field and draw 1 card. AF-25 Skull Navy Scout(Dark/Warrior/3/900/500) Effect: Any [Skull Navy Ships] in your deck may be special summoned once this monster dies from battle. You may sacrifice this monster and any one other monster to special summon a [Skull Navy Assault Fortress] onto the field. AF-26 Death Knight(Dark/Warrior/4/1850/900) AF-27 Skull Navy Ship(Dark/Animal/4/1500/1400) Effect: Raise this monster's attack 300 for every other monster with [Skull Navy] in its name. AF-28 Grinding Axeman(Earth/Animal Warrior/4/1800/1000) Effect: When this card is destroyed from battle, you may pay 1000LP to revive this monster and place 2 [Axe Tokens](Earth/Animal/2/500/600) on the field. This effect may only be used once during the duel. Note: Restricted to two. AF-30 Vortex to the Past Type: Normal Trap Effect: You may only activate this card on an opponent's turn. Make 1 legal normal summon onto the field(Normal Sacrifice requirements apply). AF-31 Devious Turn Type: Normal Trap Effect: When your opponent attacks one of your monsters, sacrifice one of your monsters on the field and the attacking monster to special summon a level 7 or higher monster from your hand. Note: Restricted to two. AF-32 Earthquake Type: Normal Trap Effect: When a monster attacks, you may activate this card. Destroy the attacking monster, and special summon a monster level 4 or lower monster from your graveyard. Do to your opponent damage equal to half to destroyed monster's attack points. AF-33 Skull Navy Assault Fortress(Dark/Animal/9/3200/3500) Effect: This card may only be special summoned by the sacrifice of a [Skull Navy Scout] and one other monster. During the turn that this monster is summoned revert all other monsters on the field to defense mode(they may change their mode next turn), and no other monsters may be summoned that turn. Any monster summoned while [Skull Navy Assault Fortress] is face up on the field has its attack power decreased by 500. AF-34 Bloodlust Type: Equipment Magic Effect: Every standby phase after the targeted monster is equipped with [Bloodlust] raise its attack by 300. If the targeted monster attacks a face-down monster, destroy the face-down monster ignoring the damage phase and reverse effect if there is any. AF-35 Serene Rains Type: Field Magic Effect: Decrease all fire main-type monsters attack points by 500. Raise all water monster's attack and defense by 300. During the third standby phase after this card was played, search your deck for a [Great Flood] magic card, play it, and bury [Serene Rains]. AF-36 Great Flood Type: Field Magic Effect: Decrease all fire main-type monsters attack points by 1000. Raise all water main-type monsters by 600. Negate any magic/trap effects that target your water main-type monsters. AF-37 Collasal Leviathan(Water/Animal/8/2800/2500) Effect: This monster may only be summoned into play if a [Great Flood] is on the field. If this monster is face-up on the field, and [Great Flood] is destroyed, the field turns to [Sea]. AF-38 King of the Seven Seas: Poseidon(Water/Warrior/7/2700/1300) Effect: Must be special summoned by ritual magic, [Legendary Currents]. Sacrifice monsters on the field or in your hand with level equal to 7 or more. If a [Great Flood] card is played while Poseidon is face-up on the field, special summon 1 monster with [Atlantian] in their name with level 4 or less from your deck instead of drawing. AF-39 Flowing Cleansing Type: Instant Magic Effect: Negate any magic, trap, or monster effect that targets a water main-type monster. AF-40 Atlantian Diver(Water/Animal-Warrior/4/1500/1800) Effect: If [Great Flood] is the field, this monster may not be targeted by magic or trap effects. AF-41 Anarchial Incineration Type: Normal Trap Effect: Activate after one of your fire main-type monsters is destroyed by battle. Destroy the monster that last attacked. AF-42 Luminating Flame Torch Type: Normal Magic Effect: Discard one card from your hand. Draw 2 cards. Note: Restricted to one. AF-43 Firebreathing Type: Equip Magic Effect: Target one of your dragon sub-type monsters. Increase the targeted monster by 300 attack points and raise the targeted monster's attack 100 for every monster it destroys. AF-44 Volcanic Dragon(Fire/Dragon/4/1900/400) Effect: If this monster dies from battle, you may search your deck for a Tyrant Dragon and special summon it onto the field. The Tyrant Dragon may not attack on the turn it was summoned or if summoned during an opponent's turn, may not attack on its controller's first turn of controlling the [Tyrant Dragon] on the field. If [Volcanic Dragon] is special summoned from the graveyard, increase its attack by 500 points. AF-45 Atlantian Harpoonist(Water/Animal-Warrior/4/1200/1300) Effect: This monster may attack twice during the battle phase if [Great Flood] is on the field. AF-46 Atlantian Whale Knight(Water/Animal-Warrior/4/1900/500) Effect: If [Great Flood] is on the field, when Atlantian Whale Knight goes to the cemetery by Battle, search your deck for [Atlantian Order] and put it into your hand. AE-47 Atlantian Champion(Water/Animal-Warrior/6/2300/1850) Effect:Can only be special summoned by [Atlantian Order] magic card. For every monster with [Atlantian] in its name, and [King of the Seven Seas: Poseidon] on the field, when this monster is normal summoned, give a [death counter] to [Atlantian Champion]. Whenever [Atlantian Champion] is sent to the graveyard from the field, special summon [Atlantian Champion] and remove a death counter from this monster. If [Atlantian Champion] is sent to the grave with no [death counters] remove [Atlantian Champion] from the game. AF-48 Terrain of Gaia Type: Normal Magic Effect: Search for one Mountain Raider in your deck and put it into your hand. AF-49 Mountain Raider(Earth/Warrior/4/1500/1000) Effect: Discard one card in your hand for this monster to attack. Whenever this monster does battle damage to your opponent, your opponent must discard the top 2 cards of his deck. AF-50 Gamble From Above Type: Instant Magic Effect: You may take a look at any face-down card on the field. No flip-effects are activated at this point. AF-51 Bloodfire Dragon(Fire/Dragon/4/2200/400) Effect: When this monster attacks, revert it to defense mode. It may not change modes the next turn. You may choose to sacrifice [Bloodfire Dragon] in the turn it is summoned, do 1500 damage to your opponent. AF-52 Raider of the Brimming Sands - Rakusa(Dark/Animal Warrior/6/2300/1950) AF-53 Ultimate Black Magic Ritual: Shadow Gate Type: Normal Magic Effect: If you have a Black Magician, Black Magician Girl, and Magician of Black Chaos in your hand or field, you may play this card. Special summon from your deck [Black Magic Lord: Rasiridou]. Bury the [Black Magician], [Black Magician Girl], and [Magician of Black Chaos] that count in the using of this card. AF-54 Apostle of Fire: Colossus of the Inferno(Fire/Fire/10/3750/3500) Effect: Remove 5 fire-main type monsters in your graveyard and sacrifice 1000LP to special summon this monster. No other monsters may be summoned this turn. When this monster is face up on the field, you may discard 2 cards from your hand to destroy one of the monsters on the field. You may only use this effect once per turn. AF-55 Black Magic Lord: Rasiridou(Dark/Magic-User/10/3500/3100) Effect: Only can be special summoned by [Ultimate Black Magic Ritual: Shadow Gate]. For every magic card you and your opponent activate, add a magic counter to this monster. You may remove 5 magic counters from this monster to special summon a [Black Magician] and [Black Magician Girl] or [Magician of Black Chaos] onto the field from your deck. Reduce this monster's attack and defense by 500 for every [Black Magician], [Black Magician Girl], or [Magician of Black Chaos] on the field. AF-56 Atlantian Order Type: Normal Magic Effect: Special summon an [Atlantian Champion] from your deck onto the field at the sacrifice of one water main-type monster on the field. AF-57 Legendary Currents Type: Ritual Magic Effect: Must be used to summon [King of the Seven Seas: Poseidon]. Sacrifice monsters in your hand or field with total levels equal or more to seven. AF-58 Submission to the Mighty Type: Counter Trap Effect: When your opponent attacks you, you may make one sacrifice during the opponent's turn before the damage step takes place. AF-59 Enflamed Vision Type: Normal Trap Effect: Your opponent chooses one card at random from his hand and sets it on the field. Choose whether it is monster, magic, or trap. If you guess wrong, your opponent may draw 2 cards. If you guess right, take control of the card, and draw 2 cards. AF-60 Elemental Conflict Type: Normal Trap Effect: If you have more than one main-type of monster on the field, both players draw until they have a monster of the same main-type as their respected monster on the field. All cards drawn in the process are returned to the decks, and shuffled in. The two chosen monsters battle, and the loser has all their monsters on the field destroyed, and damage done to them equal to their chosen monster's attack power. AF-61 Tornado of Flames Type: Normal Trap Effect: Destroy one magic or trap on the field and do 500 damage to your opponent. Draw 1 card. AF-62 Bloodfire Covenant Type: Permanent Magic Effect: Raise the attack of all your monsters on the field by 1000. Discard one card every standby phase(including your opponent's standby) to keep this card on the field. If you choose not to, destroy this card, and deal yourself 1500 damage and halven the attack powers of all your monsters on the field. AF-63 Bloodfire Mage(Fire/Magic User/4/1400/1000) Effect: If you have any fire monsters on the field, do 400 damage to your opponent for each one of them. You may sacrifice two fire monsters to [Bloodfire Mage] to destroy all your opponent's monsters on the field and do 300 damage to your opponent for every monster destroyed in this way. AF-64 Torrent of Fire Type: Normal Magic Effect: Neither one of the players may attack for three turns. Do 500 damage to your opponent each of these turns. Restricted to two. AF-65 Gravitational Removal Type: Normal Trap Effect: If your opponent summons a monster equal or more than level 7, negate the summon and remove the monster from the game. Any sacrifice requirements are negated. AF-66 Earthly Balance Type: Normal Magic Effect: If your opponent has more set magic or traps on the field than you do, your opponent destroys his set cards until his magic/trap zone equals yours.(Example: If you have 2 m/t set, and he has 5, he chooses and destroys 3.) AF-67 Pillaging Hordes Type: Normal Magic Effect: Look at your opponent's hand and choose a card there to be discarded and sent to your hand. You may use it. However, if it is in your hand at the end of this turn, destroy it. AF-68 Revered Shogun(Earth/Warrior/4/1500/1200) Effect: When this monster goes to the graveyard by battle, special summon up to two [Elite Samurai] from your deck or hand to the field. AF-69 Elite Samurai(Earth/Warrior/4/1750/1600) Effect: If this monster attacks a monster in defense mode, destroy the monster ignoring the damage step and any reverse effect it might have. Gain 300LP for every defense monster destroyed in this manner. AF-70 Blistering Firecat(Fire/Animal/4/2050/0) Effect: When this monster comes into play, discard 1 card from your hand and remove a card from your graveyard. Whenever this monster attacks a monster in defense mode with a lower defense strength, do damage to your opponent equal the difference. This monster reverts to defense mode after it attacks and cannot change mode the next turn unless you pay 500LP. AF-71 Gleam of Hope Type: Normal Magic Effect: If you're behind 2000LP or more behind your opponent, special summon a level 4 or less monster from the top 10 cards of your deck. Discard 1 cards from your hand. Note: Restricted to two. AF-72 Whirlpool Serpent(Water/Sea Dragon/4/1900/1300) Effect: When this monster comes into play, return one of your opponent's monsters and one of your monster's to the hands of their owners. If you cannot return a monster, discard 1 card from your hand and shuffle it back into your deck. If no target is available for your opponent's monster, then cancel this effect. AF-73 Knight of Black-Steel(Dark/Warrior/4/1800/1200) Effect: When this monster comes into play, search your deck for a [Red Eyes Black Dragon] and put it into your hand. Pay 1000LP. AF-74 Red-Eyes Bloodfire Dragon(Fire/Dragon/8/3500/1400) Effect: (Fusion)[Red Eyes Black Dragon] + [Bloodfire Dragon] AF-75 Infused Power Type: Normal Magic Effect: Until the end of turn, target one of your [Red Eyes Black Dragon] on the field and turn it into any fusion monster involving [Red Eyes Black Dragon](inheriting stats/attributes). This fusion monster may attack all your opponent's monsters. At the end of turn,remove [Red Eyes Black Dragon] from the game. AF-76 Bloodfire Dagger Type: Equipment Magic Effect: Equip to a fire main-type monster. Everytime the targeted monster attacks and destroys a monster, do 500 damage to your opponent. If the equipped monster is destroyed, remove the monster from the game. AF-77 Whirlwind Griffin(Air/Animal/5/2100/1850) Effect: When this card is summoned, reverse summoned, or special summoned return all your opponent's cards in his magic/trap zone to his hand. You may activate trap cards on the turn they are set as long as Whirlwind Griffin is on the field. Note: Restricted to two. AF-78 Griffin Skirmishers(Air/Animal-Warrior/3/1200/900) Effect: When this card is summoned, reverse summoned, or special summoned, destroy one magic or trap on the field. Draw 1 card for every monster [Griffin Skirmishers] destroys. AF-79 Gaia Shield(Earth/Rock/4/200/2500) Effect: When this monster is attacked, reduce its defense by 500. AF-80 Last Soldier Standing Type: Normal Trap Effect: Pay 1000LP. If you have under 1500LP at this point, target a monster being attacked and raise his attack by 2000. Destroy the monster at the end of turn. Link to comment Share on other sites More sharing options...
Barra Maral Posted May 26, 2003 Share Posted May 26, 2003 Name: Barra Maral Country: USA Age: 15 Gender: Male Deck Theme: None Deck Name: Appocalypse Here are my deck contents.... [u][b]Monsters[/b][/u] Fusion: Punished Eagle Musician King The Last Warrior From Another Planet Humanoid Wormdrake Skull Knight Giltia The D. Knight Metal Dragon Ritual Creatures: Crab Turtle Tributes: Steel Ogre Grotto #1 Blue Eyes White Dragon Soul of Purity and Light Marie the Fallen One Summoned Skull No Tributes: 4-Starred Ladybug of Doom Sonic Bird Harpie's Brother Tornado Bird Lord of D. Kiseitai La Jinn the Mystical Genie of the Lamp Summoner of Illusions Senju of The Thousand Hands Supply Worm Drake Trap Master Giant Rat Hane-Hane Mysterious Pupeteer Battle Ox Humanoid Slime Cure Mermaid Lesser Dragon [b][u]Magic/Traps[/b][/u] Magic: Malevolent Nuzzler Fairy Meteor Crush Bait Doll Sword of Deep-Seated De-Spell Dark Hole Final Destiny Fusion Gate Polymerization Fissure Ekibyo Drakmord Change of Heart The Dark Door The Flute of Summoning Dragon Offerings To the Doomed Dian Keto The Cure Master Remove Trap Monster Reborn Card Destruction Giant Trunade Shield and Sword Red Medicine Share the Pain Turtle Oath Miracle Dig Traps: Reinforcements Attack and Recieve(x3) Deal of Phantom Collected Power Enchanted Javelin Trap Hole The Emporer's Holiday Numinous Healer Mirror Wall Lightforce Sword Graverobber's Retribution Reverse Trap Skull Lair Link to comment Share on other sites More sharing options...
JJ Posted May 26, 2003 Share Posted May 26, 2003 Name: Jesus Armand (pronounsed Hesus) Age: 16 Country: Mexico Gender: Male Deck Theme: none [B]4 Stars and Below[/B] 17 Vorse Raider x2 Gemini Elf x2 Axe Raider x2 Island turtle x2 Harpies brother x2 Spirit of the Harp Big Eye x3 Mystical Elf x3 [B]More Than 4 Stars[/B] 7 Summon Skull x2 Red Eyes Black Dragon x2 Jinzo Wingweaver Dark Magician [B]Fusions and Other[/B] 2 Black Skull Dragon Red Eyes Black Metal Dragon [B]Magic Cards[/B] 9 Polymerzation Dian Keto x2 Change of Heart MetalMorph Shield and Sword Mystical Space Vortex x3 [B]Traps[/B] 7 Seven Tools of the Bandit x2 Magic Jammer Mirror Force Spellbinding Circle Magical Hats Mirror Wall 42 cards in total Link to comment Share on other sites More sharing options...
Revelation Posted May 27, 2003 Share Posted May 27, 2003 Name: Kiara Age: 14 Country: USA Gender: Female Deck Theme: none [B]Monsters[/B] [B][I]Under 5 Stars[/I][/B] Time Wizard-Spellcaster/Effect-ATK/500 DEF/400 ** Baby Dragon-Dragon-ATK/1200 DEF/700 *** Silver Wolf-Beast-ATK/1200 DEF/ 800 *** 2x Winged Dragon, Guardian of the Fortress #2-Winged Beast-ATK/1200 DEF/1000- **** Dark Elf-Spellcaster/Effect-ATK/2000 DEF/800 **** 2x Cyber Falcon-Machine-ATK/1400 DEF/1200 **** Harpie Lady-winged beast-ATK/1300 DEF/1400 **** 2x Harpie's Brother-winged beast-ATK/1800 DEF/600 **** 2x Opticlops-Fiend-ATK/1800 DEF/170 **** Mystical Elf-SpellCaster-ATK/ 800 DEF/2000 **** Witty Phantom-Fiend-ATK/1400 DEF/1300 **** [B][I]Exactly or Over 5 Stars[/I][/B] Curse of Dragon-Dragon-ATK/2000 DEF/1500 ***** Dark Ruler of Hades-Fiend/Effect-ATK/2450 DEF-1900 ****** Dark Magician-Fiend?-******* Dark Magician Girl-Dark-ATK/2000 DEF/1700 ****** Harpie's Pet Dragon-Dragon/Effect-ATK/2000 DEF/2500 ******* Gaia the Fierce Knight-Warrior-ATK/2300 DEF/2100 ******* Harpie Lady Sisters-Winged Beast/Effect-ATK/1950 DEF/2100 ****** [B]Traps[/B] Fatal Abacus World Suppresion Change of Heart Dragon Capture Jar [B]Ritual[/B] The Masked Beast-Fiend/Ritual-ATK/3200 DEF/1800 [B]Magic[/B] Brain Control Monster Reborn Stop Defense Elegant Egotist Polymerization Swords of Revealing Light Malevolent Nuzzler Pot of Greed Heavy Storm Electric Whip [B]Tribute[/B] Catapult Turtle-Aqua/Effect-ATK/1000 DEF/2000 ***** Summoned Skull-Fiend-ATK/2500 DEF/1200 ****** Gate Guardian-Warrior/Effect-ATK/3750 DEF/3400 *********** Link to comment Share on other sites More sharing options...
Domon Posted May 27, 2003 Author Share Posted May 27, 2003 The mininum amount of cards in your deck is 40. The maximum is 79. I hope that cleared things up for you. ~_^ Also, if I didn't mention this then here it is. If I did then fwap me over the head with a rolled up newspaper, lol. If you want to challenge another character choose over AIM, Apprentice, or YVD. If by YVD I will be watching as well, same with AIM chat duels. If by Apprentice I want the winner to either PM me or IM me on AIM. My screenname on AIM is chibidomon. The winner will then recieve a pack. On a side note about the duels, they will be one duel only. Unless you come to a tie then there will be a second round. Link to comment Share on other sites More sharing options...
Masterdramon Posted May 28, 2003 Share Posted May 28, 2003 Can I participate but not duel? I think I could be sort of a guide since I really do live on Oahu. Link to comment Share on other sites More sharing options...
Domon Posted May 28, 2003 Author Share Posted May 28, 2003 Okay the rpg has started and those of you who have posted your decks you are in. But there is still plenty of room left so keep on coming people. Link to comment Share on other sites More sharing options...
Masterdramon Posted May 30, 2003 Share Posted May 30, 2003 You didn't answer my question. Link to comment Share on other sites More sharing options...
Domon Posted May 30, 2003 Author Share Posted May 30, 2003 We really don't need guides. Sorry. Link to comment Share on other sites More sharing options...
Solo Tremaine Posted June 2, 2003 Share Posted June 2, 2003 Aidian's New Deck: TRIBUTE MONSTERS: 1 Jinzo 1 Tri-Horned Dragon [strike]1 Dark Necrofear[/strike] 1 Fiend Megacyber 1 Genocide Soldier 1 Shadow Ghoul 1 Summoned Skull 1 Nightmare Stalker 1 Labyrinth Wall Low-Level Monsters: 1 Wall of Illusion 3 Nimble Momonga 2 Man-Eater Bug 3 Giant Soldier of Stone 1 Kuriboh [strike]1 Mystical Elf[/strike] 1 Dark Elf 2 Gearfried the Iron Knight [strike]2 Neo the Magic Swordsman[/strike] 2 Whiptail Crow 2 Kycoo the Ghost Destroyer 2 Retrained Elven Swordsman [strike]2 Amazon Archer[/strike] 2 Ryu-Kishin Powered Magics: 1 De-Spell 1 Forged from Shadows- The Nightmare Blade [strike]1 Nobleman of Extermination[/strike] 1 Mystical Space Typhoon 1 Nobleman of Crossout 2 Fissure 1 Soul Exchange 1 Card Destruction 2 Mystic Plasma Zone 1 Dark Hole 1 Swords of Revealing Light 1 Monster Reborn 1 Change of Heart 1 Raigeki 1 Pot of Greed 2 Horn of the Unicorn 1 Foreign Assimilator Traps: 1 Seven Tools of the Bandit 1 Horn of Heaven 1 Magic Cylinder 1 Dark Spirit of the Silent 1 Mirror Force 2 Enchanted Javelin 1 Trap Hole 1 Ultimate Offering 1 Magic Jammer 1 Imperial Order Link to comment Share on other sites More sharing options...
Exodus Posted June 4, 2003 Share Posted June 4, 2003 Hey, can I join? Name: Rio Age: 15 Country: USA Gender: Male Deck Theme: Warrior/Stop Dragon [b][U]Monsters:[/U][/b]27 [b]High level:[/b]8 Buster Blader Dragon Seeker Wingweaver The Fiend Megacyber Summoned Skull Jugde Man Sword Hunter Patrician of Darkness [b]Level 4 and below:[/b]19 Robotic Knight Gearfried the Iron Knight Battle Ox Harpie's Brother Mysterious Guard Kiseitai 7 Colored Fish Island Turtle Whiptail Crow Spirit of the Harp Crimson Sentry Giant Soldier of Stone La Jinn Opticlops Penguin Soldier Forgiving Maiden Marduring Captain Celtic Guardian Unfriendly Amazon [u][b]Magic Cards:[/b][/u]16 Soul Exchange Fissure Malevolent Nuzzler Monster Reborn The Shallow Grave Dark Hole Reliable Guardian Shield & Sword Ookazi Sogen Scapegoat Sword of Dark Destruction Dian Keto the Cure Master De-Spell Change of Heart Swords of Revealing Light [u][b]Traps:[/b][/u]11 Dragon Capture Jar Dragon Capture Jar Dragon Capture Jar Deal of Phantom Castle Walls Trap Hole Waboku Mask of Weakness Enchanted Javelin Type Zero Magic Chrusher Reinforcements [b][SIZE=3]Total:54[/SIZE][/b] Link to comment Share on other sites More sharing options...
Domon Posted June 10, 2003 Author Share Posted June 10, 2003 Sure you can join. Just be sure to keep up with the rpg! ~_^ Link to comment Share on other sites More sharing options...
Guest demongirlamaya Posted May 17, 2005 Share Posted May 17, 2005 :animedepr Um can I join? Name: Amaya Age: 17 Country: USA Gender: Female Deck Theme: Warrior/Amazon Monsters:21 High level:4 Buster Blader Penumbral Soldier Lady Airknight Parshath Dark Magician Fusion: 1 Dark Paladin Level 4 and below:16 Amazoness Paladin (2) Amazoness Blowpiper (2) Amazoness Fighter Amazoness Swordswoman Amazoness Tiger Amazoness Chain master Amazon Archer Unfriendly Amazon Marduring Captain Command Knight Cyber Jar Getsu Fuhma Beautiful headhuntress Magician of Faith Magic Cards:11 Monster Reborn Change of Heart Swords of Revealing Light Warrior returning alive United we stand Reinforcement of the army Mystical space typhoon Nobleman of crossout Emblem of dragon destroyer Polimerization Pot of greed Traps:10 Waboku Ceasefire Dramatic rescue (2) Amazoness archers (2) Trap jammer Magic jammer Dust tornado Mirror force Total:42 Link to comment Share on other sites More sharing options...
Guest Serenade Posted May 17, 2005 Share Posted May 17, 2005 Name: Gemni age: 17 gender: Female Country: Armenia Deck Theme: Guardian Monsters: Guardian Key'est (2) Guardian Tryce (2) Guardian Elma (1) Mahavailo (1) Magician of Faith (1) Cyber Jar(1) Arsenal Summoner(2) Luster Dragon (1) Iron blacksmith Kotetsu (2) Gearfried the Iron knight(1) Magical Marionette(1) Exiled Force(1) Slate Warrior(1) Magic: Butterfly Dagger-Elma Mystical Space Typhoon Creature Swap Swords of Revealing Light Spell Absorption Soul Reversal Fairy of the Spring Rod of Silence-Key'Est (2) Twin swords of Flashing Light-Tryce (2) Axe of Despair Nobleman Crossout Heavy Storm Snatch Steal Pot of Greed Mage Power Trap: Call of the Haunted Wboku(2) Sakuretsu Armor ring of Destruction Trap Jammer Negate Attack Link to comment Share on other sites More sharing options...
Ozymandius Jones Posted May 17, 2005 Share Posted May 17, 2005 [COLOR=DarkOrange]Please check the dates on threads in the Inn. This RP started recruiting almost 2 years ago. If it's not on the first page and a half, chances are it's no longer active or recruiting. Feel free to join one of the other RPs that are recruiting. ^__^ -Ozy[/COLOR] Link to comment Share on other sites More sharing options...
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