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ADvance Wars 2:Black Hole Rising


Senor Ding Dong
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WHo here is looking forward to this title? Right now, this is my #1 most wanted title. SO, it's only natural that i get it. It has 7 new CO's, and the [spoiler]alien[/spoiler] known as Sturm. I am now an AW freak, and am beating the game which i got in march, and am playing now.
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[b]New CO Information:[/b] (All from the manual)

Colin: He deploys units at reduced costs. All of his units have a slightly reduced attack strength,
which may be a result of his lack of command experience.

Sensei: Foot soldiers have superior firepower, and the movement ranges for his transport units is
increased by one space. He's an expert with battle copters, and those under his command have increased attack
strength. (My new favorite - you'll see why)

Jess: All her vehicular units possess superior firepower. Her infantry, air, and naval units suffer from inferior firepower.

Flak: He possesses immense attack power, but his lack of finesse reduces the efectiveness of his attacks.

Lash: She utilizes terrain so effectively that her troops recieve attack bonuses equal to the defensive cover
of the terrrain they occupy.

Adder: He's a quick-thinking strategist whose CO Power builds up faster than those of other COs do.

Hawke: All of his units possess superior firepower, but his CO power takes longer to build up than those of
other COs do. His units are also expensive.

[b]CO Powers and Super CO Powers[/b]
There is a new system, now with a star gauge. 3 stars for normal power, 6 for super power.

NOTE: First power listed is normal, second is super.

Andy
Hyper Repair:Restores 2 HP to all units.
Hyper Upgrade: Restores 5 HP to all units. Firepower increases, and unit movement increases by 1 space.

Sami
Double Time: Infantry and mech units recieve a movement bonus of +1 space. Firepower increases slightly,
Victory March: Foot soldiers recisve a +2 movement bonus and a firepower boost, and they can capture a property
in one turn even if not at full HP.

Max
Max Force: Direct-combat units recieve a slight boost in firepower and +1 to their movement ranges.
Max Blast: Direct-combat units recieve a large firepower bonus and +2 to their movement ranges.

Olaf
Blizzard: Causes snow to fall, which adversely affects all units excpet Olaf's own.
WInter Fury: Calls down a fierce storm which affects enemy troop movement and does 2 HP damage to all enemy units.

Grit
Snipe Attack: Inreases the range of fire of indirect-combat units by 1 space, and increases their firepower slightly, too.
Super Snipe: Gives indirect-combat units a firepower bonus and increases their ranges of fire by 2 spaces.

Colin
Gold Rush: Increases available funds by 1.5.
Power of Money: Increases strength of weapons. The more funds available, the stronger your troops become.

Kanbei
Morale Boost: Give units a boost of energy and increases their firepower.
Samurai Spirit: Increases both offensive and defensive abilities of all troops. Damage inflicted while counterattacking
is multiplied by 1.5.

Sonja
Enhanced vision: Increases the vision range of all units and even allows then to spot units hidden in woods and reefs.
Power Break: All units recieve an increased vision range of 1 space. Additionally, the strength of their counterattacks
is increased.

Sensei
Copter Command: Copter firepower increases, and infantry units with 9 HP appear in all allied cities, ready to move.
Airborne Assault: Copter firepower increases, and mech units with 9 HP appear in all allied cities, ready to move.
(Now THAT'S what I'm talking about)

Eagle
Lightning Drive: Air unit offensive and defensive abilities increase.
Lightning Strike: Air unit offensive and defensive abilities increase, and all non-infantry units ordered to wait can
move again that turn.

Drake
Tsunami: Causes a giant wave to strike enemy units for 1 HP of damage and reduces their fuel by half.
Typhoon: A sea storm erupts and strikes enemy units, causing 2 HP of damage, reducing fuel by half, and hindering troop
movement.

Jess
Turbo Charge: Increases movement range of vehicular units by 1 space, replenishes fuel and ammo, and gives them a firepower
boost as well.
Overdrive: Vehicular units increase their movement ranges by 2 spaces, replenishe fuel and ammo, and increase their attack
strength.

Adder
Slideslip: All units recieve a movement bonus of +1 space.
Sidewinder: All units increase their movement ranges by 2 spaces.

Hawke
Black Wave: All units recover 1 HP and increase their firepower. All enemy units take 1 Hp of damage.
Black Storm: All units increase their firepower and recover 2 HP. All enemy units take 2 Hp of damage.

Flak
Brute Force: Increases dispersion of fire. There's a chance of getting a super strong blow, but
>firepower might suddenly drop.
Barbaric Blow: Attack power increases, but so does the dispersion rate, affecting, the ammount of damage targets take.

Lash
Terrain Tactics: Turns Terrain effectsinot firepower bonuses.
Prime Tactics: In addition to using Terrain effects to increase firepower, drops movement costs for all units to 1.

It is unconfirmed, but likely that Sturm has no Super CO Power.
There are also [spoiler]secret CO's.[/spoiler]

[b]New Terrain![/b]
In addition to edited images and sprites, new terrain features have been added. The most impresive, are the ones that take up 3x4 tile spaces. Volcano randomly erupts and does damage, while the nuclear silo, after being secured by an army, can attack any desired target on the map.

[b]New Units![/b]
We only know one at the moment, and that is the NeoTank. The strange looking tank costs 2200 and is the only new ground unit. I'm expecting to see some naval and air units, but none have been confirmed.

[b]New Features and Modes![/b]
Color Edit can change the color of your CO's, and the Sound Room is what it is. Thes emust be baught from Hachi.
Also there is a new scoring system to balance the rankings. Instead of the old 500/200/300 speed/power/technique meter, a new system is applied. Rankings are determined by how well you do, in a balanced scale of 300 divided evenly among the three categories. (100 for power, 100 for speed, etc.)
Campaign Mode now has 33, mission, and 3 secret mission. And you can choose which level to do. Yuo can start with pretty much anything.

[b]Stuff That Stays the Same![/b]
-Hachi
-War Room
-Design Maps
-All the Old CO's
-Versus Battle
-Ranks and Stats
-Field Training

Much better than the original. :)
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Man, it's been a while since I last posted but I have seen screenshots of Advance Wars 2: Black Hole Rising, at Nintendo's website (English not Japanese) and in Nintendo Power. Also, Sturm has moved from, as I like to call it, Snifit to Booster (Super Mario RPG). They uped the anti on the Graphics, which are more clear than the old one, the map actually is a lot different from the old Advance Wars, and the CO Portraits look different, for an example, Olaf now looks a lot like Santa Claus, or maybe his brother, and Max looks like he's worked out a little too much, his biceps are twice the size of his head. This game looks like it is going to be on the top GBA game sellers.
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Here is an IMPROVED CO guide. It has BIOS!!!

Orange Star



Andy
Mechanics
Waking up early

No weakness or strengths

CO Power: Hyper Repair
Restores 2 HP to all Andy's units

Super CO Power: Hyper Upgrade
Restores 5 HP to all Andy's units
All Andy's units get an attack boost
All Andy's units get +1 movement range




Sami
Chocolate
Cowards

Infantry better all around, transport units have +1 movement range, vehicles are weakened

CO Power: Double Time
Sami's infantry units get +1 movement range and attack boost

Super CO Power: Victory March
Sami's infantry units get +2 movement range and attack boost
Sami's infantry can capture properties in one day, regardless of HP




Max
Weight Training
Studying

Non-infantry direct combat troops are top-notch, indirect combat units have lower range and firepower

CO Power: Max Force
Max's non-infantry direct combat units get attack boost and +1 movement range bonus

Super CO Power: Max Blast
Max's non-infantry direct combat units get attack boost and +2 movement range bonus




Nell
Willful students
Downtime

Sometimes attacks with more power

CO Power: Lucky Star
Nell's units have an improved chance for harder hits
Damages a few enemy units

Super CO Power: Lady Luck
Nell's units have an improved chance for harder hits
Damages more enemy units than Lucky Star




Hachi
Tea
Medicine

Lower deployment cost

CO Power: Barter
Deployment cost lowers even more

Super CO Power: Merchant Union
Deployment cost lowers even more (Not more than Barter)
Hachi can deploy ground units from any allied property



--------------------------------------------------------------------------------


Blue Moon



Olaf
Warm boots
Rain clouds

No penalty in snow, more penalties than others in rain

CO Power: Blizzard
Snow covers the map for 1 day

Super CO Power: Winter Fury
Snow covers the map for one day
All enemy units are dealt 2 damage




Grit
Cats
Rats

Indirect units have +1 range and attack boost, direct combat units are weak

CO Power: Snipe Attack
All Grit's indirect units get +1 attack range and an attack power boost

Super CO Power: Super Snipe
All Grit's indirect units get +2 attack range and a greater attack power boost




Colin
Olaf and Grit
Black Hole

Low deployment cost but units have less attack power

CO Power: Gold Rush
Colin's funds are multiplied by 1.5

Super CO Power: Power of Money
Colin's units get a power boost proportional to his current funds; more funds, bigger boost



--------------------------------------------------------------------------------


Green Earth



Eagle
Lucky goggles
Swimming

Air units use less fuel and have superior attack, weaky naval units

CO Power: Lightning Drive
Eagle's air units get an attack and defense boost

Super CO Power: Lightning Strike
Eagle's air units get an attack and defense boost
All of Eagle's non-Infantry units that have carried out orders this turn can move again




Drake
Open sea
High places

Naval units get +1 movement range and defense bonus, movement isn't affected by rain, air units weakened

CO Power: Tsunami
All enemy units lose half of their fuel and 1 HP

Super CO Power: Typhoon
All enemy units lose half of their fuel and 2 HP
Hinders enemy units' movement for one turn




Jess
Dandelions
Unfit COs

Vehicles have improved attack power, all other units weakened

CO Power: Turbo Charge
Jess's vehicles get +1 movement range and an attack boost
Fuel and ammo is replenished for Jess's units

Super CO Power: Overdrive
Jess's vehicles get +2 movement range and an attack boost
Fuel and ammo is replenished for Jess's units



--------------------------------------------------------------------------------


Yellow Comet



Kanbei
Sonja
Computers

High offense and defense, expensive deployment

CO Power: Morale Boost
Kanbei's units get an attack boost

Super CO Power: Samurai Spirit
Kanbei's units get an attack and defense boost
Kanbei's units' counterattack damage is multiplied by 1.5




Sonja
Computers
Bugs

+1 vision for all units, HP hidden from foes, counterattacks are stronger

CO Power: Enhanced Vision
Sonja's units get +1 vision and can see into non-adjacent woods and reefs

Super CO Power: Counter Break
Sonja's units get +1 vision and can see into non-adjacent woods and reefs
Counterattack damage from Sonja's units is stronger




Sensei
Lazy, rainy days
Busy malls

Power boost for infantry and copters, increased transport range, weak vehicles and naval units

CO Power: Copter Command
Sensei's B-Copters get an attack boost
9 HP Infantry units spawn on all of Sensei's cities that can be moved that turn

Super CO Power: Airborne Assault
Sensei's B-Copters get an attack boost
9 HP Mech units spawn on all of Sensei's cities that can be moved that turn



--------------------------------------------------------------------------------


Black Hole



Flak
Meat
Veggies

High firepower but lower accuracy means less damage on occasion

CO Power: Brute Force
Increase in dispersion rate means that Flak's units can now do super strong blows or almost no damage at all

Super CO Power: Barbaric Blow
An even higher increase in dispersion rate for even more damage or even less




Lash
Getting her way
Not getting it

Takes advantage of terrain more than others, turns terrain bonus into firepower bonus

CO Power: Terrain Tactics
Drops movement cost over all terrains to 1 for Lash's units

Super CO Power: Prime Tactics
Doubles terrain bonuses for Lash's units
Drops movement cost over all terrains to 1 for Lash's units




Adder
His own face
Dirty Things

CO Power meter charges fastest of all COs

CO Power: Sideslip
Adder's get +1 movement range

Super CO Power: Sidewinder
Adder's units get +2 movement range




Hawke
Black coffee
Incompetence

Superior firepower for all units, slow building CO Power meter

CO Power: Black Wave
Hawke's units regain 1 HP
Enemy units lose 1 HP

Super CO Power: Black Storm
Hawke's units regain 2 HP
Enemy units lose 2 HP




Sturm
Invasions
Peace

All units have superior firepower, 1 movement over all terrains, weak in snow

CO Power: NONE!!!
Sturm's Super CO Power is THAT good

Super CO Power: Meteor Strike
Giant meteor lands on the battlefield and cause any units it hits to lose 8 HP
Sturm's units get an attack and defense boost
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[COLOR=green]I can?t wait to get the new Advance Wars game. Being an avid player of the old one, and having bought everything Hachi has to offer, I eagerly await this games release.

Another thing. :shifty: Grit always will be the best. [/COLOR]
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  • 2 weeks later...
[COLOR=green]I got the game, and it rules.
[SPOILER]
My only complaint is that rocket silos can fire only once, and that Factory pipelines are really hard to destroy.

The overall game play isn't much different, with the exception of a new unit and new terrain.
[/SPOILER]
I give it an 8/10.[/COLOR]
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  • 3 weeks later...
WOW! I just got it! Its great! I've never played the first one...sadly...but I am NOT disapointed with this game! I've never been this hyped about a GBA games since Castlevania: Aria of Sorrow..I wouldn't like to drag Castlevania into this BUT! I have to to stop further conversation about it! No i did not get it just to get it..I got it to complete my collection! I'm only missing a fe games..NO MORE CASTLEVANIA ON THIS THREAD! back to Advance Wars 2

I turned the game on and was astonished by the beginning! THE BEGINNING! I started playin and I thought it was easy! Psh! Wrong its a pretty hard little game! I've yet to obtain all items Hachi has to sell...but I have all COs! Eagle is my favorite, cause I like Air Units. Him and....Andy, cause Andy is pretty well balanced out..Adder is okay, and my next favorite is Flak.
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