Kevin Posted June 25, 2003 Share Posted June 25, 2003 [color=green]Okay, I didn't know where to post this and this looked like the best place to put it. So if I put it in the wrong place, I am sorry. Anyway, has anyone seen the commercial for Soul Caliber for GC? It has Link, our hero of time, fighting someone. It really looks cool and the way they crafted Link's 3D model is really spectacular. So has anyone seen it?[/color] Link to comment Share on other sites More sharing options...
Desbreko Posted June 25, 2003 Share Posted June 25, 2003 [color=indigo]I haven't seen any commercials, but I did see the movie from E3. I have to agree, the game does look fantastic, and I think they modeled Link really well. I'm going to have to at least rent it when it comes out, if only just to play as Link, heh. ^_^[/color] Link to comment Share on other sites More sharing options...
Semjaza Posted June 25, 2003 Share Posted June 25, 2003 I've seen the commercial. Nintendo is even advertising Rogue Squadron III and F-Zero GX soon... well before they come out. Good idea, I'd say. They actually have the demo at stores right now, so you can play it in the GCN kiosks (along with Mario Golf: Toadstool Tour, PN03 and Ultimate Muscle). Otherwise, you can buy the Preview Disc and try it out... which is worth it for just Viewtiful Joe anyway. The Preview Disc (not sure about the demo) will show Link doing moves and such if you leave it on for awhile. The animation and model are quite nice. Link to comment Share on other sites More sharing options...
Ninjah Posted June 25, 2003 Share Posted June 25, 2003 I've played the demo but I only got to play with two charaters....I wanted to play with Kilik...I read the reveiws for it but I have never seen a commercial for it,or maybe I have,Does the opening count? Link to comment Share on other sites More sharing options...
AzureWolf Posted June 25, 2003 Share Posted June 25, 2003 Alright, I have mixed feelings about SC2 on GC... First, I must say Link is easily the best extra character out of all three systems. And yes, Link's attacks are amazing, and you can see him do his emblem (that's what everyone here calls it) in exhibition mode, just like in the original. However, as cool as they look, don't expect yourself to be using the arrows or bombs too much (well, the bombs are ok). The really cool nostalgic move they have that works really well is Link's downward thrust from part 2 (you know, down+A in the air in SSB), as you can actually chain three in a row if the first connects! It's a treat to watch, and the best crowd pleaser of SC2. With that said, I have to complain about the controller. The shoulder buttons are just too unresponsive for a fighting game. This is twitch gaming, and the amount of time it takes you to press a direction and press a shoulder button is too distinct. According to my roommate, however, the C-stick works fine (you can use the C-stick for four different presets: c-up, c-down, c-right, and c-left). I still don't believe it, but I really haven't played SC2 enough to get used to using it. It's a change, but I'm not familiar with the GC controller for fighting to say whether it's for better or worse. Link to comment Share on other sites More sharing options...
Semjaza Posted June 25, 2003 Share Posted June 25, 2003 You said in the other thread that you were getting the Xbox version... I don't quite understand, because its triggers are on hinges like the DC version, which was just as unresponsive for digital button presses from my experience. It was always annoying on DC. Maybe it's just me heh. In any case, I don't get why it matters either way personally, and both L and R are simply block... you can use the B button instead. The controller has 3 block buttons lol. The only real problem this causes is that if you hold the GC controller normally, it's hard to do B+X throws... Which are much easier to do along with the triggers. Otherwise, I think the layout lends itself to the GC face. I don't think the DC controller was remotely good for thos games anyway, so it's layout doesn't matter to me. I use a Saturn controller to play most fighters on it. Most people I know that are any good at any type of fighter use their index and middle fingers to press all the face buttons anyway... so the triggers wouldn't even be used for them, and B+X throws are eas in this position. So you can get used to it a few different ways. Link to comment Share on other sites More sharing options...
AzureWolf Posted June 25, 2003 Share Posted June 25, 2003 [quote]You said in the other thread that you were getting the Xbox version... I don't quite understand, because its triggers are on hinges like the DC version, which was just as unresponsive for digital button presses from my experience. It was always annoying on DC. Maybe it's just me heh.[/quote] Yeah, I am getting the XBox version. My roommate's the one with the GC and the imported SC2 game. I just played his. Hmm, analog... I never thought of that, and that might explain the unresponsive shoulder buttons, but I didn't know that the GC had digital for the triggers. Anyway, the analog worked fine, and was fresh and responsive. Since the XBox controller is the same, there should be no problem with the controls, just like there were none with DC. However, with the GC controller, try synchronizing a direction and a shoulder button: immediately, you will realize that the shoulder button will take a longer time to finally respond (or just that it takes too long to press the should button down to its response point). Sure, you can keep trying to remember to push down the shoulder buttons 2 seconds before the directional, but, in the heat of battle, that's not something you have time to think about. [quote]In any case, I don't get why it matters either way personally, and both L and R are simply block... you can use the B button instead. The controller has 3 block buttons lol.[/quote] Haha, I always configure them for button combinations. [quote]The only real problem this causes is that if you hold the GC controller normally, it's hard to do B+X throws... Which are much easier to do along with the triggers.[/quote] No, see, that's just the problem. If you are going to counter your opponent's throw, you usually snap, in succession, A and then B to cancel. However, believe it or not, the amount of time it takes for the shoulder button to respond on the GC isn't fast enough to counter your opponent's throw should it be the B+G kind. Then again, you could be a mind reader and know which kind he is doing and only need to press A or B. :rolleyes: [quote]Otherwise, I think the layout lends itself to the GC face. I don't think the DC controller was remotely good for thos games anyway, so it's layout doesn't matter to me. I use a Saturn controller to play most fighters on it.[/quote] I don't know what beef you have with the DC controller: it is the PS controller, with two less shoulder buttons. If you don't like the PS controller, well, that's a whole different problem. I think the DC controller blended more with SC than the Saturn, and obviously, GameCube. Four button fighting game, and you want six buttons? That's just plain weird. [quote]Most people I know that are any good at any type of fighter use their index and middle fingers to press all the face buttons anyway... so the triggers wouldn't even be used for them, and B+X throws are eas in this position. So you can get used to it a few different ways.[/quote] Ewww... Well, I guess you are luckier than I: every person who plays like that here (they have obviously been at the arcades too much! :) ), either sucks or uses a joystick. Both of those are the worst. I never understood the joystick for fighting games... Anyway, people who play like that on a console usually have some kind of flaw, and you can usually see them switching their hand position to the norm and back in battle, which is bad if you know your opponent isn't going to wait until you are finished switching... Link to comment Share on other sites More sharing options...
Semjaza Posted June 25, 2003 Share Posted June 25, 2003 I don't really think the DC controller is suited for any types of fighters. It may have a standard diamond layout, but the controller shape and the triggers don't exactly help matters. I'd much rather use something else personally. Not saying that the GC controller is like [i]amazing[/i] for this kind of game, because really it isn't at all lol... Especially if you want to use the d-pad for this game heh. Personally, I use the stick for most 3D fighters, unless I'm on a PS2... because it's analog sticks are awful, in my opinion. As for the six button thing... Soul Calibur is far from the only fighting game on DC, and is one of only a couple that uses only 4 buttons for most things. I do not use those quick button combination programs in the option menus, so I don't need the triggers on GC or DC really. So, yes, I mostly do use the Saturn controller with SC (among many others that are better suited for it), mostly out of habit... because 1.) it feels better, 2.) I cannot stand the DC triggers and 3.) it has a far better d-pad. I figure that when the US version hits the GC, I'll just make A block. Then I can easily reach the other three buttons for combinations if i want to hold the controller normally. That's what I figured they'd do anyway... but guess not heh. Link to comment Share on other sites More sharing options...
James Posted June 25, 2003 Share Posted June 25, 2003 [color=#884667]The only thing worth adding here is that Soul Calibur 2 was primarily designed for the GameCube. Do you think that makes a difference at all? (I haven't played this game yet). I don't find the small D-Pad problematic at all; I've used it in Mortal Kombat quite comfortably. And it's preferable to the PS2 pad in nearly every respect (the D-Pad might be small, but it doesn't shred your fingers lol). But yeah, it's funny how the Saturn controller worked really well with these sorts of games. The second generation pad (the chubby one) is still the most comfortable pad I have [i]ever[/i] used.[/color] Link to comment Share on other sites More sharing options...
Semjaza Posted June 25, 2003 Share Posted June 25, 2003 A difference in terms of controls? No, not really. I believe the arcade version of SC2 was on a PS2 based arcade board... meaning, theoretically, it should have been the easiest to work with and therefore basically designed with the PS2 in mind. However, the GC version was shown first that one year at Spaceworld (I think), and I think it got everyone confused heh. Edit - In terms of the port, it always has seemed like the GC and Xbox were the leading versions though, probably with GC on top. Everything I've read points to the Xbox and GC versions certainly looking far better than the PS2 one. Both run 480p --progressive scan -- and the Xbox one goes to 1080i if your TV can handle it. Last I heard the PS2 one doesn't do progressive. Apparently the differences are notable either way, but I don't have any personal experience. So, I guess it all depends on your controller preferences in the end (and what extra character you want). I can't see how the GC version would be any more suited than the others... although I would like to try it out with my own button configuration, like I said before. I had no real problem with the way it was set up on the demo, but oh well. I know a lot of people who are going for the Xbox one because the controller is very simliar to the the DC one. This isn't the first I've heard it, and it makes sense to me. Then there are people who are so used to the PS2 one, they won't get it for anything else heh. I guess I don't care lol. I'd rather have the better looking version, because they all play the same otherwise. I don't care about Spawn or Haihachi (or honestly Link even though I'd prefer him to those two; I always play as Voldo and Xianghua anyway). I'm just getting the GC one because I use that system the most currently heh. Plus, I have a PS2 controller adapter for GC anyway... so anyone that complains at my house can use that heh. Link to comment Share on other sites More sharing options...
James Posted June 25, 2003 Share Posted June 25, 2003 [color=#884667]Well, the GameCube seems to have been the "target platform" for SC2. There was even talk of it being exclusive for a period of time. Though I haven't followed the release dates. The game came out on all consoles on the same day, didn't it? It seems like Namco backed away from its original commitment a little in that regard. Anyway, I see your point. It really does come down to the controller and the character. I'm not yet sure if I'll get the game...but if I do, I'll probably buy the GCN version. I really dislike playing certain games on the PS2 (fighters being one); basically any game that uses the D-Pad extensively. Plus, I prefer the GCN control stick. But I'm not sure if I'll even get it. There are so many "must have" games on my list right now. I still don't have Dark Cloud 2...and I really wanted to get that.[/color] Link to comment Share on other sites More sharing options...
Semjaza Posted June 25, 2003 Share Posted June 25, 2003 I don't really know what commitment there was. I think a lot of it was just assumed because of the dealings between Nintendo and Namco to show it first... as well as getting Link in there. I can't argue that GC never seemed like the target console, because it did. I have no idea what became of all that heh. They all did come out on the same day in Japan, and will here as well, once they're released anyway. [QUOTE][i]Originally posted by James [/i] [B][color=#884667]I still don't have Dark Cloud 2...and I really wanted to get that.[/color] [/B][/QUOTE] If nothing else, buy that! It's one of the best games on the system. Probably [i]the[/i] best, if you ask me :) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now