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IMHO issue #1 Deck Darwinism


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Decks evolve, and I've always believed a once successfull deck type never completely disappear. When people says a specific deck type become obsolete because so and so, they more than often forget to consider new cards that have been released since that can modify these sayings.

Two exemples: Suicide beatdown and Gravity Bind based decks.

Suicide beatdown was quite popular back in december/january, however, the release of Legacy of Darkness and the infamous Magic Cylinder ended that, says you.

I don't think so.

First thing first, when you think of it, Magic Cylinder IS restricted, and basing the reject of a deck over a single and restricted card is the worst argument ever. Finding Dark Elves and Jirai Gumos is easy as hell, so you can now invest the monney you saved from Gemini Elves and Goblin Attack forces into Barrel Behind the Door and Trap of Board Eraser (though Spear Dragon does well in this archetype).

Now you're protected against Ring of Destruction (yours and your opponent's) [b]and[/b] Magic Cylinder! You can also throw a Life Absorbing machine in the mix to keep them elves and Solemn Judgement from wearing you down too much. Pile down some Fairy Meteor Crushes and Dice Pots and you've got yourself a quite mean deck.


Gravity Bind is usually considered a pain to maintain for 6 reasons: Jinzo, Harpie's feather Duster, Heavy Storm and 3 MSTs. The main problem is most GB players don't want to get in the trouble of actually [i]maintaining[/i] their Gravity Binds on the field!

However, no less than 5 of these threats can be controlled by a single card, and it still leaves you with [i]more[/i] m/t removal than your opponent! Curse of Royal is a simple rare continuous trap from Pharaonic Guardian that keep virtually all m/ts on the field to be destroyed! So it [b]also[/b] protects you against annoying Dust Tornadoes! However, it doesn't keep you from using your 3 Giant Trunades and 3 Spiritualisms (Which won't be stopped by Imperial Order)...

If you want to reach in the commoner cards, Timidity does the same job for 2 turns. Next to these are all these cards that makes your opponent think twice before playing a m/t removal: Dark Coffin, Blast with Chain, Black Pendant, Statue of the Wicked... And who could forget the oh-so-classic Magic Drain, Magic Jammer and Fake Trap?

If you don't want to play a [b]real[/b] Gravity Bind deck, switch to generic beatdown!



IMHO is based on my very own opinion and should probably not be considered the universal truth.
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Guest Altron Gundam
Gravity Bind shouldn't be used that way. Even with your reasoning, Bind should be used in conjunction with Lava Golem, Mask of the Accursed and that direct damage deck. OR even in a Lily Focus Deck.

Nobody uses Dust Tornado. Too slow. Nobody uses Giant Turnade anymore, unless they're running with major m/t removal. Imperial Order is the only magic negation you should have unless you're running Magical Scientist, Devil Franken or an Jinzo rush deck. You don't have space for specified cards such as Jammer, Drain(which is lame), and Curse of Royal. Curse of Royal is also too specified for certain situations.

With the base form of a deck, relying on forms of cards that require a specific card in the depths of your deck is crazy. That means you'll have to pile up 3 of the card you need, say G-Bind, and support it with 3 Curse of Royal to keep up consistency. You've already taken up 6 spots that could be used for support magic semi-staples, or other staples.

The Board Eraser trap, should be something run in a sideboard. Not everybody will come at you with direct damage. Destructing Ring and Cylinder are only 2/40 in a deck, due to Ring soon to be restricted. Unless you run a trample deck, a Meteor Strike(FMC) shouldn't be run in beatdown, because Spear Dragon should be taking that. Use the extra space to run a Scapegoat, Power of Union(United WE Stand), or whatever.

Dice Pot? lol. Funny when you take 6000 damage. 6k is way too much to gamble.
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[QUOTE][i]Originally posted by Altron Gundam [/i]
[B]Gravity Bind shouldn't be used that way. Even with your reasoning, Bind should be used in conjunction with Lava Golem, Mask of the Accursed and that direct damage deck. OR even in a Lily Focus Deck.[/B][/QUOTE]

Then, do you have a better idea to protect your little level 3 in Clown Control decks? Gravity Bind doesn't have just one possibility, and Lava Golem doesn't either.

[QUOTE][B]
Nobody uses Dust Tornado. Too slow. Nobody uses Giant Turnade anymore, unless they're running with major m/t removal. Imperial Order is the only magic negation you should have unless you're running Magical Scientist, Devil Franken or an Jinzo rush deck. You don't have space for specified cards such as Jammer, Drain(which is lame), and Curse of Royal. Curse of Royal is also too specified for certain situations. .[/B][/QUOTE]

Dust Tornado tend to be used by kids becasue a) it's on the show, b) It DOES it's work. And did you [b]read[/b] my article? (Sorry for the rudeness, but, for god's sake, don't put arguments at the wrong places!) I'm talking about the specific case of a Clown Control deck that runs Curse of Royal, which IS a fantastic anti-m/t removal card. Giant Trunade may not be able to destroy the cards, but it WILL remove them from the field. If you're annoyed at the fact they were not discarded, play Card Destruction.

[QUOTE][B]With the base form of a deck, relying on forms of cards that require a specific card in the depths of your deck is crazy. That means you'll have to pile up 3 of the card you need, say G-Bind, and support it with 3 Curse of Royal to keep up consistency. You've already taken up 6 spots that could be used for support magic semi-staples, or other staples.[/B][/QUOTE]

I actually use 3 GB, 2 Dark Coffins and 2 Curse of Royal in the current form of the deck I made to test this theory, and it actually worked superbly so far. There's always a certain amount of tech you can do on a deck. Mind you, deck that focus around a specific card are certainly not rare, and decks focussing around GB are just the most common. [classic burners, weenie decks, vampire burners, drug burners, Exodia(a deck that usually relies a lot on GB for defense)...]

[QUOTE][B]The Board Eraser trap, should be something run in a sideboard. Not everybody will come at you with direct damage. Destructing Ring and Cylinder are only 2/40 in a deck, due to Ring soon to be restricted.[/B][/QUOTE]

The idea for the deck is to use cards that will deal you some dammages, so you can send it back screaming at your opponent! When I try out this deck, I'm planning for some tremendous fire along the lines too.

[QUOTE][B] Unless you run a trample deck, a Meteor Strike(FMC) shouldn't be run in beatdown, because Spear Dragon should be taking that. Use the extra space to run a Scapegoat, Power of Union(United WE Stand), or whatever..[/B][/QUOTE]

The Idea is to make 4000+ attack monster REALLY worth it, by keeping an opponent from defending himself with Meteor Crush. Power of Union is not necessary whan you can already have a 4400 ATK monster without the trouble of summoning 2 others.

[QUOTE][B]Dice Pot? lol. Funny when you take 6000 damage. 6k is way too much to gamble. [/B][/QUOTE]

Well, that's just the idea to use it: it makes barrel and board eraser worth it. 6k [i]with a protection[/i] is way too good to pass.
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Guest Altron Gundam
If that level 3 Clown is under 1500 attack points, Messenger of Peace. Its quicker than G-Bind and works with only a 100LP upkeep. You can even shelter a Lily deck this way.

Specified-cards are cards that should be sideboarded. Putting them in a base deck is suicide as you usually don't know what deck is coming your way. Wasting your trap spaces on non-staples or a trap that doesn't direct support your theme is crazy.

Curse of Royal sucks...Ooo I stopped one m/t removal, what's to stop him from coming with his 4-5 other m/t removal cards. -_-;; Imperial Order is the only magic negation you should have.

If the idea in the article was to run stuff that did damage to you and send that to your opponent then SPECIFY that rather than telling everyone and implying like its a generic issue.

Hellish Trap Door Gun, or rather, Barrel, doesn't negate the damage, and running across both traps, meaning Barrel and Curse Erasure(Eraser) are slim too none and very slow. Taking up 6 spaces for out of staple traps, is also a bad way to form your deck.

As for the beatdown issue...equip magic other than Power of Union and Power of Magicians are slow and not worth it until Big Bang Shoot comes out in the next set. Always stay with monsters with inherent trample rather than choosing and thinking for that time to use a monster and waiting for his trample equip.
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