GhostofSalvtore Posted August 8, 2003 Share Posted August 8, 2003 The latest installment in the Smackdown series is coming, and its already looking to shape up into a great game. Hmm, why do I feel like I have said this before about all the other Smackdown games and then when it is released I have been slightly disappointed. Well THQ and Yukes looks to have thrown in some more features, and some more polished looking wrestler models. I think, that finally the SD series is headed in the right direction from a graphic standpoint. Also, the modes in SD5 also have been upped a bit, which didn't look possible with all the match types in Smackdown 4. New matches, such as the Elimination Chamber and even the.........Bra and Panties are now included in the already robusk match selections of SD4. How the matches work out has also changed. Gone are the days of button mashing, and now a new wave of gameplay has been intertwined with the SD series. An improved AI that will stay on the attack throughout the match, and use whatever tactics they can to win. Reversals have been greatly tweaked and require more timing and the less randomness of previous SD games. The L triggers now do all your reversing, with L1 reversing strikes(X) and L2 for the grapples(O). (This now leaves the square button to picking up weapons) No Mercy's location damage is also being used. So through a match you can pummel a particular part of your opponents body and this will increase the chances of that person submitting. In addition to location damage, a weight system is being used. So no more picking up the Big Show with ease. CAW(Create-A-Wrestler) also looks to the same, but this is not a bad thing. The SD series has been known for 2 things. Its number of modes is one of them, and the other is the options you have to create a wrestler. SD5's CAW will feel the same as SD4, just maybe a new interface and some better orginization. Career mode has some RPGness to it with the attribute system that THQ has put into. All your skills can grow over time, or wither away depending on your success. This can also affect your opponents as well. Example would be that if you defeat someone at one time, that person can grow and their stats may be better the next time around you face them, making the match different. The one feature that can set this game over as being the best........since No Mercy is the Create-A-Belt. Its not just the feature itself, but what I would like to be done with it. Since Career mode in WWE games have become more expanisve, defending a title in exhibition has become nonexistent. This is because that defending a title in exhibition mode would interfere with whats going on in your career mode. Well to work past this, the CAB mode can be added. This would mean that you can create a belt that you can't use in career, but you can use in exhibition. This would add tons of replayability to the game. These are the facts and promises by THQ for the 5th game in the SD series.(well cept the CAB, which is being thought over) So maybe after 4 other attempts at making WWF/E games, THQ has learned and applied this knowledge to what they can do for SD5. Link to comment Share on other sites More sharing options...
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