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Badly designed characters. What were they thinking of?


BigCajones
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[COLOR=indigo]Some game developers create a decent game, but the main character for instance ruins it. I think two of the best scored games around have two of the worst characters. Master Chief off Halo just does/says nothing and is a pretty basic character I reckon the developers should of included him more in the plot. Talking and making him seem like he has a purpose. Tommy Vercetti looks alright, but GTA the free roaming game doesn't suit him really. He needed to talk more at enemies or ignorant civilians/gang members. He doesn't look too much like a thug either, he should of been more like Mark Hammond from The Getaway.
I also think Ryo of Shenmue has no personality, but at least he speaks lol. Other things like SSB:M characters moves being copied but for the use of different characters is a bit cheap they should of changed the moves or the characters, but these are still quality games. Anyone else got opinions? I think a decent character is Snake; detailed, with effort and simply a true warrior of destruction. Not much else to say on that just comment on your ideas. ^^ [/COLOR]
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[QUOTE][i]Originally posted by BigCajones [/i]
[B][COLOR=indigo]Some game developers create a decent game, but the main character for instance ruins it. I think two of the best scored games around have two of the worst characters. Master Chief off Halo just does/says nothing and is a pretty basic character I reckon the developers should of included him more in the plot. Talking and making him seem like he has a purpose.[/b][/color][/quote]

Master Chief is meant to be a representation of the player. He's purposely shrouded in obscurity and not meant to have a concrete identity. While he's certainly not one of my favorite character choices--or even memorable for that matter, he's cool to a modest extent for aesthetic purposes. His outfit, which could have easily fallen to generic limbo, is modeled fairly well. The actual construction of it isn't elaborate, but the bump mapping and lighting make it passable. On the personality side of things he isn't very complex. He's the typical badass action hero.

In a game like Halo, we don't care about Master Chief anyway. You know, he's not the focal point of the game. He's just the device used to act it out. I sincerely believe that he's the least of the game's problems as I've never understood the fascination behind Halo's storyline anyway. It's barely there--and what is there is very forgettable. Go figure.

[quote][B][COLOR=indigo]Tommy Vercetti looks alright, but GTA the free roaming game doesn't suit him really. He needed to talk more at enemies or ignorant civilians/gang members. He doesn't look too much like a thug either, he should of been more like Mark Hammond from The Getaway.[/quote][/b][/color]

Eh, Tommy Vercetti was fun. He had his fair share of one-liners for the situations you've mentioned and I think he's a strong improvement over GTA III's central character (who was as generic as you can get). I'm a big fan of Ray Liotta's acting, and I feel that it added a lot to the game. He was perfect for the part. His presence gave the mission narratives a cinematic flair that was previously crippled by a silent protagonist (if you can call him that).

The fact that Vercetti doesn't look like a "typical thug" is a positive in my book. It's obvious he was designed with the setting in mind and it works wonderfully

[quote][B][COLOR=indigo]I also think Ryo of Shenmue has no personality, but at least he speaks lol. Other things like SSB:M characters moves being copied but for the use of different characters is a bit cheap they should of changed the moves or the characters, but these are still quality games. Anyone else got opinions? I think a decent character is Snake; detailed, with effort and simply a true warrior of destruction. Not much else to say on that just comment on your ideas. ^^ [/COLOR] [/B][/QUOTE]

I don't quite understand your point concerning SSBM (as it's a game built on established characters) but I agree wholeheartedly about your opinion of Ryo. It could have been the dubbing--I don't know, but his character genuinely turned me off to the series. Especially the way he treated Nozomi. There was no emotion whatsoever. Not even Fuku-san could make up for the atrocity that is Ryo.

The most poorly designed character I can think of in recent memory would have to be Ty the Tasmanian Tiger. I shudder at the thought of that horrible concept for a mascot. Bleh.
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It's not that Ryo had no emotion... it's just that he was a complete idiot.

I still think he likes male sailors more than any girl in the series so far. He's had his chance with a few of them and he does nothing with it. "Did you see that black car!?" and "I need to feed that cat!" were more important. Moron.
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