Corey Posted October 12, 2003 Share Posted October 12, 2003 For all of history, twins have been looked upon as alternates of the same. One good and one evil. It is the same with every single thing in the universe. Everything. Or so it has been since time began. The Crafters, a race of benevolent omnipotent beings, created a world in their image of perfection. Good. Pure and innocent beings and nothing but pure and innocent beings. It failed. With nothing to balance the planet, the scales tipped too far toward the 'good' side. Their creation tore itself apart. The fabric first crumbled, then disintegrated, leaving the blank canvas that they started with. The solution? Two canvases. Two dimensions of the same world. One innocent and beautiful, and one vile and damnable. For every single person in the world of light, deemed by The Crafters as Gensine, there was another in the world of darkness, called Jahnshen. The balancing of the worlds was maintained for millions of years. On both worlds, a man was born. Faultz. On both worlds he became a priest, though he practiced different things. On Gensine, he praised the lords of the Skye. On Jahnshen, he worshipped Maheleco, the God of Destruction. He became a fanatic about The Crafters, and dedicated his life to the pursuit of their knowledge and proving they existed. So many believed they did not, making the goings rough. On both worlds he was alienated from his practices, though continued to worship. He trudged across the almost identical landscapes of both worlds, gaining bits and pieces of their stories wherever he went. He became entranced with the possibility of another world completely opposite of his own, whether is be a world of peace and prosperity, or of death and disease. At the ripe age of 53, he began practicing an obscure branch of magic known as Temporal Rifting. The ability to tear a hole in space and enter another dimension. It took Faultz seventeen years of constant practicing to be able to open a single gateway by utilizing the very supports that held the worlds together across the dimensional rift.. He did, and both Faultzes met each other in the pathway between worlds. They talked of each others world for days on end, never leaving the small rift each had helped create. The Faultz from Jahnshen was overcome with greed at the prospect of a world so abundant in wealth and no defences to protect itself. He killed the Faultz from Gensine and traveled through his rift and entered Gensine. He was quickly overcome with a hatred for the place, so different from his own and yet so much better. He began destroying everything he could find. He would rape women and kill their husbands and children. He almost succeeded in destroying the entire world of Gensine, but The Crafters stepped in. They destroyed the Jahnshen Faultz and wiped all memory of him from Gensine. They thought that the problem had been solved. Unfortunately, there is no such thing as paradise. The seeds had been planted. Children were being born without an other-worldly counterpart. The fabric of the dimensional rift is beginning to break down. The Crafters have abandoned these worlds for lost. As an attempt to counteract the effects of the 'single entities', the rift created a third world out of complete accident. The appearance of another world, even if it is currently uninhabited, has started to degrade the already damaged fabrics that hold the dimensions (now numbering three) together. Gateways between Gensine and Jahnshen have been appearing more and more frequently. Somewhere on the third world lies the salvation of them all. --- I hope that entranced you. If you are indeed entranced, continue reading. --- [list]The Towns Cities and Villages of [b]Gensine:[/b][/list] Morrowsin- A city mainly of trade. It is also the home of the largest Skye Temple in all of Gensine. The largest Gensinian city. Jerrik- A middle sized town known mainly for its fine horses and livestock. A small Skye Temple is located here. Seremie- A simple farming town. Cabbage is it's main export. Knoll- A village completely dedicated to the Skye Gods. The Skye Monks grow what little food they eat. To them, starvation helps you get closer to Skye. [list]The Towns Cities and Villages of [b]Jahnshen:[/b][/list] Somadina- The largest city of Jahnshen, and the most terrible. Their main commerce is the hiring of bounty hunters. The largest Shrine of Malheleco stands in the center of this circular atrocity. Keeven- A farming town. They sell their odd crops to Potions Masters that, in turn, create deadly draughts and poisons. Kreevan- An extremely small village with the most dedication to the God of Destruction, Malheleco. Their singular shrine stands at three hundred feet high and fifty at the base. Selmar- The place to go to for weapons of any kind. Master blacksmiths work here and sell their deadly blades, for a price. --- 1)This RPG will play out in two threads, in an attempt to eliminate a lot of confusion. One thread will be entitled "The Crafters: Deastruction Of Dimensions -=Gensine=-" The other will be the same only with Jahnshen instead of Gensine. A third thread will be made when the gate to the third planet is revealed. You are expected to keep track of both threads, but focus mainly on your own. 2) There are a total of ten (10) singular beings, ones that don't have otherworldly counterparts. Each world (Gensine and Jahnshen) will have five. These are on a first come first serve basis. No exceptions will be made. 3) You cannot automatically switch between worlds. I will private message you when your character, or current group of characters, is to switch worlds. When you switch worlds, you switch threads. 4) I will decide, but not reveal the location of the gate to the third world a little while later in the game. 5) Do not sign up for this RPG if you plan to disappear for long periods of time without posting. This is gong to require a level of commitment. 6) Also you cannot kill your character. If you desperately want this to happen, contact me through the PM system and explain to me why. I will have someone else do it for you. :demon: 7) When you are PM with your order to change worlds, you will post a short post that states you switching between worlds. --- [list]Signups[/list] [b]Name:[/b] [b]Age:[/b] Older than 17 please. [b]Gender:[/b] [b]World:[/b] Either Gensine or Jahnshen. [b]Weapon/s:[/b] No more than three. Detailed descriptions as well as any enchantments. [b][i]For Jahnshen residents only.[/i][/b] [b]Magic-[/b] Detailed descriptions and creative names. No offensive magic. [b][i]For Gensinians only.[/i][/b] [b]Location:[/b] One of the cities/towns/villages in your world. [b]Bio:[/b] Tie in where you live in some way. i.e. If you live in Selmar, you will probably be a blacksmith or a weapons dealer. --- I await your replies. [list]PS- a spot is reserved for JesusChicken.[/list] --- [b]Gensine-[/b] 1. [b]terra[/b] 2. [b]KnightOfTheRose[/b] 3. [b]Dagger IX1[/b] 4. [b]JesusChicken[/b] 5. [b]Jahnshen-[/b] [b][i][size=1]]]FILLED[[[/size][/i][/b] 1. [b]BaronSamedi[/b] 2. [b]Arika[/b] 3. [b]Arcadia[/b] 4. [b]Metatron[/b] 5. [b]Gelgoog Pilot[/b] Link to comment Share on other sites More sharing options...
terra Posted October 12, 2003 Share Posted October 12, 2003 [b]Name:[/b] Lissa Oraisia [b]Age:[/b] 21 [b]Gender:[/b] F [b]World:[/b] Gensine [b]Weapon/s:[/b] N/A [b]Magic:[/b] [i]Ravima[/i] -- Causes the clouds to open and a white beam of light to fall from the heavens over its target. Its effects are various, including (but not limited to) increased concentration, physical healing, and rejuvenation. [i]Sendatu[/i] -- Lissa dedicates some of her own life force to the healing of the target. This gives her more specific powers than [i]Ravima[/i]; she can choose how much energy to expend, and what its effect will be. [i]Peatuma[/i] -- Freezes movement of target. The length of its effect depends again on how much energy Lissa puts into the spell; it can vary from thirty seconds to ten minutes. [b]Location:[/b] Jerrik [b]Bio:[/b] Lissa and her family breed various livestock, and at a young age, Lissa was given the responsibility of shepherdess. She is an extremely stereotypical resident of Gensine, as is the rest of her family; she and her older brother were brought up inculcated with ideas of morality, to always do what was right, to have an inherent love for others, and other ridiculously good-hearted things. Her older brother moved to Knoll to dedicate his life to religion as a Skye monk, and her parents heartily support him. Lissa has a heart of gold and a love for the light. She loves all animals, and has a particular talent with them, given her upbringing. At her brother's departure, she decided also to train at the local Skye Temple, which has allowed her to learn the magical abilities listed above. Link to comment Share on other sites More sharing options...
Revelation Posted October 12, 2003 Share Posted October 12, 2003 [size=1][color=ff66cc][B]Name:[/B] Kilani Tarot Shi'iandra [B]Age:[/B] 18 [B]Gender:[/B] Female [B]World:[/B] Jahnsen [B]Weapon/s:[/B] [B][U]Dragon's Fang[/B][/U]- A double edged broad sword with the blade made from obsidian as well as the hilt. The hilt is to resemble her family emblem. It is the Dragon of Darkness and Blood, Tramun. Its eyes are blood red and all is black. No one is able to wield the sword and use it properly. The hilt is the head of Tramun. It's mouth opened to hold the blade in place. It's eyes made from the darkest ruby to resemble his blood red eyes. [B][U]Talons of Elliday[/B][/U]- Twin, silver fighting fans that retract into daggers. The edges are sharp enough to cut through the strongest metal. These fans were created from Elliday, the large winged, metallic leviathan's blood and wings. After defeating Elliday, Kilani took her sword and cut a part of the wing of Elliday and cut off two of its talons and took part of his metallic blood and created her fans. [B][U]Melee:[/B][/U] Kilani fights as well, hand to hand. When she doesn't use her weapons she uses herself as a weapon. She is one of the well knowns that can fight and destroy with their bare hands. [B]Location:[/B] Somadina [B]Bio:[/B] A woman who is more than what her mother is and nothing like her father. A woman who is not afraid to speak what she feels, a woman who knows where she stands, an independant woman. Kilani was born from a woman who was raped by one of the men in Somadina. She had no father, no male figure within her life. All she had was her mother. But, when her mother died of disease and poison. She went around trying to find a job. The only jobs she could get at the age she was at were becoming a waitress, a prostitute, or an apprentice for whatever the person did. She chose the apprenticeship. Soon after her apprenticeship was over, she had become one of the only females in Somadina that learned to fight. She received the Dragon Fang, the fightings fans, and the sais from her Master. Later after, she had no job and she needed one yet again. No job would take her except for prostitution, so she went into that. She soon learned that she was seductive and manipulative. She also learned that she was good at lock-picking, combat, and a lot of other things. She also learned that she was stealthy, good at acrobatics, and a lethal weapon herself. She had met a man who had open spots for his mafia gang. She took the one as his closest confidant, but in a lower rank- 4 highest, he also took her because she came from a prostitution house. While she was with him, she had learned to call for her objects without getting them. She learned she had some magical powers for the reason that her mother was a Mage from Gensine who was kidnapped to tell of her defensive powers. Since Kilani was born in Jahnsen with a woman who had powers, she had some Gensine blood that was overpowered by the shadowed mind of Kilani's Jahnsen ways. After her being with the man, she left after people found out about his schemes. She was on her own once again, but had her connections. She wanted to find a new life as well. A better life than the one she had now. [B]Description:[/B] See attached[/size][/color] Link to comment Share on other sites More sharing options...
Zen Posted October 12, 2003 Share Posted October 12, 2003 [SIZE=1][COLOR=darkred] [B]Name:[/B] Kaiyden Ragura [B]Age:[/B] 19 [B]Gender:[/B] Male [B]World:[/B] Gensine [B]Weapons:[/B] [I]Bolt Gauntlets:[/I] Gauntlets of Iron with three steel prongs on the knuckles. The gauntlets conduct electricity, which amilpfies his magic. (gets these later on) [I]Tekken:[/I] Iron Fist Art. A martial art with deadly potential. He can amplify his art with his thunder magic. The Bolt Gauntlets are hte arts only weapons. [B]Magic:[/B] [I]Yami no Rai:[/I] Dark Lightning, this magic causes electric current to formulize into the palms of the hand as balls to be thrown. The balls are small, but they pack in the electricity, causing them to explode on impact. Originally used for chopping down trees and clearing land for farming, Kaiyden soon imployed it for combat. [I]Rai no Ken:[/I] Lightning Fist, this magic causes elctric current to flow threw the users body. If the user is touched, the user is shocked violently. This magic is amlified by the Bolt Gauntlets. This comes to Kaiyden after mastering the Rai Kai technique. HE creates it on is own. [I]Rai Kai:[/I] Lightning God, this magic temporarily gives the user amazing speed, reflexes, and mental awarness due to the hightened electrical current moving threw-out the nervous system and brain. This is origianlly used to make quick trips from one place too the next, for delevieris. But Kaiyden decided he could use it to kill and amplify ythe Tekken art. [B]Location:[/B] Morrowsin [B]Bio:[/B] Since he lived in Morrowsin, which is the literal melting pot of cultures in Gensine, Kaiyden was able to pick up the art of Tekken and magic from an old man who lived as a trading post manager. Kaiyden worked there for the Old man and considered him like a second father. He practiced Tekken for health, body development, and use of cutting wood and such. Much like Tai chi, the movements were slow. Kaiyden worked for him and his body was frail. Feeling he should become stronger and healthier, he asked the old man to teach him the art so that he may become healtheir. Although Kaiyden was small in frame, his sure sill power over came this and threw the training of Tekken, he became a well toned young man. After mastering the techniques of Tekken, the old man decided to teach Kaiyden the true secret of the art, the Rai Techniques. Kaiyden was honored of this opportunity and spent all of his time learning this and practicing. Kaiyden countiued to work for this Old man at his trading post. But one day, a strange man named from Jahnshen came and killed the old man. Kaiyden was not there to help him as he was away, delivering a special package to a near-by fisherman. When Kaiyden came back, he found the old man dead. Kaiyden paid for the old man's funeral, and concentrated the rest of his life, to close the gate between the two lands and to find the responsible murderer. Kaiyden thought hard about how he could possibly fight the villains that are resonsible for the destruction of his perfect world. It then came to him. Tekken, itself was a fighting art. The slow motions speeded up could create a very deadly attack. Kaiyden's eyes had opened, and found that his seamingly harmless art had lethal ability. He countiued a path, searching for clues on the murder, but to no avail. Along his path, he found that there were other murderes like him, and Kaiyden knew he needed something other than his bare hands to fight, or he would be hacked up with there blades and such. So one day while searching threw a small town, he asked an Ironsmith to fit him a pair of Iron Gloves. These eventually became the Bolt Gauntlets. He is a corrupted soul now, who is driven by hatred and vengeance...... [/COLOR][/SIZE] Link to comment Share on other sites More sharing options...
Corey Posted October 12, 2003 Author Share Posted October 12, 2003 Much better Mr. Daigo. But you still haven't resolved the issue of having weapons and being from Gensine. Incluude the whole gauntlets and Tekken thing in your Bio please. I would prefer not to have too many of the participants in this RPG not know of the gates, however. EDIT: Much better. I'll wave the small issue at hand for the much better bio you've writen. You're in. Link to comment Share on other sites More sharing options...
Arcadia Posted October 12, 2003 Share Posted October 12, 2003 [size=1][color=sienna][b]Name:[/b] Nimue Velha [b]Age:[/b] 23 [b]Gender:[/b] Female [b]World:[/b] Jahnshen [b]Weapon/s:[/b] [i]Eredita[/i] - Nimue keeps a vile of her father's blood around her neck, but also laced in it is one of the more deadly poisons her late father managed to create. She thought it only fitting that they should somehow stay together. Occasionally she put a drop of this onto one of her blades. The poison causes a chemical reaction within the blood that usually results in a horrible burning sensation and extreme pain. Victims either die from the shock or kill themselves. Only she knows of the antidote. [i]Fiducia[/i] - Her beloved dagger, Nimue keeps this with her at all times. The hilt is made of both steel and black onyx, and a prayer to Malheleco is engraved into the end of it. The blade itself is about ten inches long and at the base, is an inch and a half thick. It curves off at the tip, and is followed by a number of jagged edges to add to the fun. Stab, twist, and pull; repeat for best results. [i]Strega Corrotta[/i] - The [i]Strega[/i] for short; this long (about 2'6", roughly), thin blade is covered in ancient runes engraved into the sword. The steel itself is stained black, and the hilt is a dark, blackish-red hue. From the butt of the hilt, two thin pieces of braided leather hang, with black and red beads intertwined. She doesn't use it quite as much as her [i]Fiducia[/i], but her speed and agility with the [i]Strega[/i] can be just as lethal. [b]Location:[/b] Keeven [b]Bio:[/b] Nimue lives alone in Keeven, and that's how she prefers it. She learned early on not to trust anyone, not even her own father. Years ago her mother died unexpectedly; dear daddy had said that she had grown violently sick, but Nimue could smell a lie when it was told. However the knowledge didn't bother her - she believed that if you couldn't look after yourself, there was no point in living. Survival of the fittest. Her mom just learned that one the hard way. It has to be said then that Nimue learned to mix potions at an early age; her father was well versed in the matter, and especially well practised. All that he knew he taught his only daughter, and that eventually was his downfall. Though how or why she killed her father is unknown, what [i]is[/i] known is that she wears a small vile of his blood around her neck and often talks to it. Personality wise, Nimue's grown up to be quite deceptive. She leads people on and uses them to get what she wants, without any second thoughts. If they aren't useful to her, she kills them. Slowly. [/color][/size] Link to comment Share on other sites More sharing options...
Zen Posted October 12, 2003 Share Posted October 12, 2003 Alright, all Fixed up. Please tell me if I need any more adjustments. Link to comment Share on other sites More sharing options...
Corey Posted October 12, 2003 Author Share Posted October 12, 2003 I've been trying to solve these problems through PM's but it doesn't seem to be working very well. The people who come from Gensine, with the exception of DBD (he can't quite get it through his head so I just gave in), do NOT fight. Their magics are NOT used to hurt. From this point on, anyone that signs up excluding those two guidlines will automatically be rejected. Understood? Link to comment Share on other sites More sharing options...
Baron Samedi Posted October 12, 2003 Share Posted October 12, 2003 I think I'm online again KnightOfTheRose: Yay. Name: Gareth Dragonus Age: 26 Gender: Male World: Jahnshen. Weapon/s: Sword of Mimi: An ordinary looking bastard sword, blessed with the hatred of Maheleco by Faultz, given to a young man to protect him, in return for an ancient Chaos charm. The Mimi sword will draw itself out of its scabbard if it senses any danger to Gareth, and will let loose a frenzied bloodbath on his enemies. However, it has it's downside- it uses his brainpower to fuel itself in battle, so he is in a very dangerous position when he uses it. He must somehow control the carnage, and wrest control from the sword to himself to keep himself covered- the sword cares no more for him than any one of his enemies- it is just magicked and blessed to do his bidding. Having a blacksmith father introduced Gareth to many interesting blade styles. His favourite to date: Sickle and Scythe. But he has another favourite- Battleaxe: A double headed axe, made of ironoak shaft, carbonised, acid-etched steel heads, with inlaid steel/carbon cutting tip. Something that a pitiful shield can not stop. Also useful for firewood. A close up skirmish weapon- Sickle:From the base of the handle to the height of the curved blade, the sickle is about 40 cms long. An ironoak handle, and steel blade makes this a good skirmish weapon, to rip out someones innards before they realise. Also good for choppping herbs for mealtimes. Just wash the gore off it first. Location: Childhood- Selmar. Currently in- Somadina Bio: Bastard son to a Blacksmith and a barmaid, Gareth was turfed out of his mother's residence at age three by her landlord, deeming him to be a waste of space and resources. His mother didn't care. She did however inform his father, who, lacking any heir apparent to his business, found him, and raised him as a blacksmith. He learnt the blacksmith arts, how to make a high quality weapon, but also how to skimp in areas with customers that could be bought off with a less than good quality product. After many somewhat enjoyable years, a raging mob came through the city, destroying many businesses His father died defending his business. Enraged, Gareth drew Mimi, and the screams of agony from the mob did not leave his memory for many a year. Now, after training in the arts of the [i]Radet[/i], a form of assasins crossed with ninja. trained in their favourite weapon, and also the arts of stealth and physical prowess, Gareth is looking for a post with any one of the numerous Bounty Hunters that come through the district. He is particularly on the lookout for a certain Mr. Traillen: The best bounty hunter in the business *hint to new recruiters for this RPG*. Eh, that should do it. If you want anything else, don't hesitate to Pm me. Link to comment Share on other sites More sharing options...
Kwai Posted October 13, 2003 Share Posted October 13, 2003 I frankly believe that no fighting in any RPG is rather pointless... sooo... I'll go for Jahnshen... Gensine seems too peaceful for me. [i] Name: Endoku Akato (En = Flame, Doku = Poison, Aka = Crimson, to = disciple) Age: 29 Gender: Male World: Jahnshen Weapon/s: Endoku no Houtou (Hou = Treasure/d, Tou = Blade/sword) - A rusty-looking blade hammered out in Selmar, laced with Akato's own poison. Though the smith who forged it is unknown, it has extremely high durability despite its appearance. The rust is due to Akato's poison, which covered the entire blade in corroding acid, but one should not be fooled by its looks; the acid-etched the blade takes little effort to wield, and is capable of slicing apart any creature apart like butter. The acid serves another purpose; it leaves the corroding venom upon the wound, leaving excruciating pain and a wound that is nearly impossible to heal. Even with all its deadly attributes, the true purpose of this blade is to destroy the opponent's weapons with its powerful acid, thus disarming the opponent for an easy kill. Disease - Akato's entire attire is soaked in a variety of different drugs and poisons, and emits a vile, invisible gas, which has a varied effect depending upon each victim. The usual effect is hallucination coupled with the sensation of one's flesh being burned, but depending on the immunity/resistance of each being, could also result in paralysis or poisoning. It is extremely rare for any human to be completely immune to this gas, and Akato is one of the few. Green Vial - Temporarily increases the regeneration rate, reflexes, and the maximum strength out-put of Akato, but cannot be used repeatedly The drug is made from the droppings of a rare Felhound found in the wilderness of Jahnshen, and even Akato will die if he is overdosed with this drug. For this reason, he only carries one vial, and will not make more than one for each occasion. Location: Keeven Bio: A loner by nature, Akato repeatedly found himself picked on and abused by the violent denizens of Jahnshen. Despite his originally calm and tranquil nature, this abuse nurtured a growing amount of hate within him, which slowly slipped through his self-control. However, even with his rage, he could not win in a fight against most of his tormentors, since he was a thin, scrawny young man with barely any muscle. To claim vengeance on his enemies, Akato left his home town of Somadina and travelled to Keeven. For a few years after he arrived at Keeven, he took odd jobs around the farms and the potion-masters, gradually seeping in their skill and wisdom. After four years time, he learned enough. He returned to Somadina. Back in Somadina, little changed. His old "friends" gladly took to picking on him again, but failed to notice Akato's sudden submissiveness. Too arrogant and confident to care, they continued to harass the poor man. But... roughly a month after Akato's return, the famed mercenary squad of Somadina, the feared "Hellfire Serpents" were found dead one morning, their entire body tattered and burned throughout by an unknown, corrosive acid. An ironic end. At the same time, Akato also left Somadina, his vengeance complete. With his hunger for revenge satisfied, Akato returned to Keeven, still continuing his odd-jobs around the potion-masters, still learning, still assimilating their knowledge. [/i] Link to comment Share on other sites More sharing options...
Corey Posted October 13, 2003 Author Share Posted October 13, 2003 7) When you are PM with your order to change worlds, you will post a short post that states you switching between worlds. --- Name: Aikal Olstrom Age: 31 Gender: Male World: Gensine Magic- [i]Fartuné-[/i] Creates a type of energy field around Aikal's body, making his skin harder than granite. [i]Árdoné-[/i] An inherit ability in his specific lineage that allows Aikal to disperse any room or area of darkness. [i]Vienni-[/i] Freezes an enemy, so one can run. Location: Morrowsin Bio: From an extremely early age, Aikal was included in his fathers small buisiness. HE was the one that helped count the money at the end of the day. It was something that he always looked forward to. Him and his father sitting in a room while his father slowly smoke a pipe, filling his nostrils with a sweet smell that would bring fond memories for years to come. The buisiness eventually closed down. They had made enough money to sell the storefront and move closer to the Skye temple, and therefore a more beautiful area. His parents were deeply imbedded into the Skye religon, he was more of a passive worshipper. He has lived a good life. His father died a year ago and cremated in the proper Skye fashion. His mother now lives alone in Knoll. He still resides in Morrowsin, selling and trading random wares. Link to comment Share on other sites More sharing options...
Dagger Posted October 13, 2003 Share Posted October 13, 2003 Name: Lady Salome Gray Age: 27 Gender: Female World: Gensine Magic: [i]Aquilo[/i]: Summons the north wind to form a defensive torrent around herself and other targets. She can control the strength of this spell; in other words, it may range from a simple cold breeze to a hurricane-strength gale, one which both blinds and drives back the enemy. This spell is extremely useful and in some cases even impenetrable, but Salome cannot sustain it for long periods of time, and is incapable of taking any other action while she is casting it. [i]Mirada[/i]: Allows Salome to watch something happening elsewhere at the same time. It can be performed from any distance. However, if she has never seen the person or location in question before, its power is limited, and will only afford her the briefest of glimpses. The greater her familiarity with what she is attempting to see, the greater her chances of success. [i]Gedanke[/i]: Permits her to scan the thoughts of either whoever is nearby, or a particular target. In the latter instance, the target must be within seeing distance, and his or her thoughts will become more clear with proximity. Salome can delve into a person's innermost thoughts and emotions, but it takes tremendous effort and precision, particularly if the target is mentally strong. Location: Jerrik Bio: Salome, the daughter of a deceased nobleman, lives alone on the outskirts of town. She is something of a mysterious figure, as she rarely ventures into Jerrik proper, and is known to be a powerful enchantress. Above all else, Salome loves to learn and to hunt. She has no need to work, having received a sizeable inheritance from her late father, and so spends most of her time poring over obscure scholarly treatises, riding her horse through the countryside, or training young falcons in the art of pursuing prey. Though strong-willed, she is very calm and intelligent, and it takes a great deal to make her lose her temper. Since she was very young, she has been granted visions of the past and possible futures. These waking dreams can be disturbing and deeply unsettling, but Salome is accustomed to them. Despite the fact that her true talents lie in her role as a seer, she also has knowledge of some basic healing magic. She is a graceful and elegant woman, classically beautiful, but there is something slightly cold about her demeanor. Her element is wind/air. Appearance: 5' 5" and slender, with long black hair and icy blue eyes. ~Dagger~ Link to comment Share on other sites More sharing options...
Gelgoog Pilot Posted October 13, 2003 Share Posted October 13, 2003 I suppose I'll join Jahnshen........ Name: Zeddrick Kieler Age: 19 Gender: Male World: Jahnshen Magic: Dark Blast: A shot of dark energy which comes from the soul of the user, a relativley easy spell to learn but very effective. Wrath of Malheleco: A spell taught early on to the Priests guards, the Templar, It puts the user into a pyschotic state enabling them to take heavey wounds without feeling and to fight with vicious ferocity. Weapons: A large but surprisingly light scythe, A long sword strapped to his side, and a metal clawed gauntlet on his left hand. Location: Somadina Bio: Zeddrick was raised in a wealthy Bounty Hunter family and it was presummed he would also take that path. However, Zeddrick became facinated with the fanatic guards of the priests known as the Templar. He registered at the Main temple and was readily accepted. His family shunned him, and left their home city to forget the disgrace Zeddrick had given them. He did well as a Templar for several years, But when one bounty hunter appeared to kill his client preist , he failed. The bounty hunter, his brother, had been beaten easily in the combat but Zeddrick could not kill him. As a result Zeddrick was bannihed from the Templars guild. Link to comment Share on other sites More sharing options...
Corey Posted October 13, 2003 Author Share Posted October 13, 2003 The Jahnsen spots are now filled. I have two remaining Gensine spots. It is now open to anyone since JC has failed to respond. Sorry man. Link to comment Share on other sites More sharing options...
Jesus Chicken Posted October 15, 2003 Share Posted October 15, 2003 [color=blue]It's ok, I haven't been back for very long. I'm interested either way. Name: Indrid Kent Age: 24 Gender: Male World: Gensine Weapon/s: Magic- Drigondria...A basic shielding spell. A large globe of light shrouds around Indrid. This spell prtotects him from both ranged and close-proximity attacks, but not magic. Trisen...This spell grants Indrid great speed. A spell used for retreating mostly. Lichad...This magic grants Indrid a slight use of telekenisis. More practice with this spell and Indrid would be able to move larger objects, but small trees are currently the limit for this spell. Location: Jerrik Bio: Indrid is well known in his village. At the age of three his mother lead him deep into the forest and from that day, his only home as been among the underbrush of those woods. Indrid is most often among the huge trees in the forest, on the edge of the village. He trains both day and night in his ways of magic and has toned his body through excersise abd following a strict diet. He hopes one day to join the clergy, but tradition forbids he join until his father is no longer a member. Indrid has become the protecter of the forest, and anyone who passes through the woods, will be watched by Indrid. He is enchanted by the woods and feels at home there. But of late things have slowly become unbalenced. The animals are migrating or dying in the woods and the trees are falling into ruin and decay. These events have caused great deal of stress to Mr Kent, and it is anyones guess how long before he follows suit of his beloved forest, and falls to ruin. Appearance: See photo...Go Dave...If want something that gives you a better idea, I can put it up, but I think this is quite fitting. [/color] Hope this is good enough. I'm sorry about taking so long. Link to comment Share on other sites More sharing options...
Stick Fairy Posted October 15, 2003 Share Posted October 15, 2003 [color=indigo] Name: Veciye Noor Age: 18 Gender: Female World: Gensine Magic: [i]Silueme[/i]- Illuminates an area, which both helps people see and paralyzes any creature of darkness in the area. [i]Kundusu[/i]- A spell which allows the user to float for a short period of time. Essentially levitation, it was invented by Skye monks as a way to become closer to the gods. [i]Ieremia[/i]- Masks the person, as well as their life force, making them undetectable. This works even if someone touches the user; it's as if they've disappeared. Location: Knoll Bio: Veciye was born in Seremie, where her family had a cabbage farm. One day, her parents took her on a trip to Morrowsin to sell some of their cabbage. Veciye was entranced by the sights of a large city at first, but her focus was drawn mostly to the Skye temple that was there. She was amazed by the devotion of the monks, and wanted to share in that, so she vowed to become one someday. She journeyed to Knoll to do just that when she was 16, and has been in training there ever since. She adores the life she has there, and has given her life to the gods completely, because she believes that they protect her and her family. She is also devoted to her parents and younger brother, Atekini, and will do almost anything they ask of her. I hope this is okay! [/color] Link to comment Share on other sites More sharing options...
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