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Guest Crimson Spider
Mightyena is one of the hardest pokes for me to make a set for. For some strange reason, I just can't puft moves together for him.

Mightyena: bright powder/quick claw/leftovers/focus band
Shadowball
Poison fang
Swagger
Doubleteam
EVs: 252 in HP. 126 in Atk, and speed/any defense

Quite resiliant with only HP actually. But this sets strat is to confuse your opponent (his ability should make it so swaggers attack boost isn't too much of a problem, assuming they have physical attacks), badly poison them, and continue to be a problem with D-team and shadowball. Just beware of steel with him, which he could never really defeat.
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Time for a new Pokemon, and I choose Mudkip.

Mudkip is the best starter in terms of Gym battles. he's good against the first gym, and had no avantages or dissadvantages over the second. And by the time you reach Wattson's Gym in Mauville, it'll probably have evolved into Marshtomp, making him immune to electric attacks. Plus, he's good for Ruby players, who will fight fire-using Team Magma. I chose Mudkip my first time through, and I'm glad I did. It was harder when I used the other two.
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Guest Crimson Spider
Mudkip is modeled after a type of fish called a "Mud skipper", with the exception that it has legs.

It's evolved form, Swampert, is the best overall water/ground type.

Swampert: quick claw
Earthquake
Rest
Curse
Rock tomb
EVs: 252 in HP and Sp def.
Perso: Careful, Impish, Adamant, Jolly

Something you don't commonly expect is a physical water type. But this set focuses more on it's ground trait. You EV train in HP and Sp def because that's the ONLY thing to EV train in. Attack and Def and raised up quite a bit, while speed is dropped quite a bit, and special attack isn't even used.

But if you want it's water trait...

Swampert: Quick claw/leftovers
Surf/muddy water
Icebeam
rocktomb*
Roar
EVs: 124 in HP, Def, Sp def, And Sp atk
Perso: Modest, Bold, Calm

This is what most people would expect. I put rock tomb to not only slow down opponents, but to offer offense against shedninja.

Swampert:leftovers
Water pulse
Attract
whirlpool
toxic
EVs: 252 in HP. 124 in def, 128 in Sp def.
Perso: Calm, Bold.

I believe I got the inspiration for this set from Serena. Attract, Trap, Confuse, poison. Built for defense. I haven't tested this one on the field yet, so don't expect it to be an uber annoyer.
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  • 4 weeks later...
We need a new Pokemon of the Week.

[size=4][color=red]Starmie[/size][/color]

Ah yes, one of Misty's first Pokemon; it's a shame she had to get rid of it later on. (in the episode "The Misty Mermaid")

Starmie's a pretty cool Pokemon because it's a Water-type that has high Sp. Atk and can learn Thunderbolt. I used a Starmie like that in Gold, and I plan to have one in Ruby when I get it.

Moveset:
Surf
Psychic
Thunderbolt
Recover

*Hydro pump is too inaccurate. Recover is a good move though :)

*sounds like a TV advertiser* So catch your Starmie today; it's good for a Water/Psychic-type that can heal itself! If you don't like Alakazam's defense, get a Starmie instead! (Just be sure your Staryu knows Recover before it evolves.)
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Guest Crimson Spider
Starmie has many sets, including the sweeper listed above.

Starmie: leftovers
Thunderwave
C-ray
Psychic/surf/icebeam
Recover

Starmie:
Thunderwave
Thunderbolt
Surf recover.


(ru/sa)Starmie: leftovers
Cosmic power
Rest
Psychic/surf/icebeam/thunderbolt/toxic
Surf/icebeam/thunderbolt/psychic/toxic
Perso: Modest
Ability: Natural heal.
EVs: 252 in HP, 128 in speed, 124 in sp atk.

Makes quite the tank/offensive. Natural heal (not sure if actual english name is that), means that when you switch out, you are healed of all status effects, including sleep.
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