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Ensign Call [Recruiting]


Dragon Warrior
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[center][IMG]http://www.freewebs.com/ensign/ECtitle.gif[/IMG]

Welcome! I am Dragon Warrior (or, as referred to in this RPG, Shargod). It was either this game or [b]Lord of Thieves: Key Master[/b], but obviously, I chose to make this. Basically, it's an intense 4-player strategic capture the flag brawl. Read on to learn more.[/center]


[IMG]http://www.freewebs.com/ensign/story.gif[/IMG]

Long ago, there was a world known as Shargok. In Shargok, there were four mighty leaders who had ruled prosperously for many a years. But soon, a dark shadow crossed over the land and the rulers? relationships grew cold. They wanted more land and more people to rule so they wished to conquer one another.

This could only lead to one great World War and cause great conflict, even leading to the destruction of Shargok itself. So the 4 Lords came to an agreement. There will be one ruler of Shargok, but that ruler must win the ultimate contest against one another. They will set up bases with their own symbol-baring flags and they must capture the other lords? flags before their own is. Weapons and such are allowed, but the thought of being the last remaining lord and becoming King of the World remains in their minds and keeps them from dying even the most deadliest of battles.

[IMG]http://www.freewebs.com/ensign/game.gif[/IMG]

In case, you did not understand all that, this story tells that the 4 rulers of Shagrok are going in battle against one another in an intense capture the flag came with multiple rounds and weapons. The idea of the game is to, throughout all the rounds, end up having collected the most flags. After all rounds are finished, the one with the most flags (or ensigns, which are what we call them in this game) wins. It?s not as easy as it sounds and the rounds and longer than thought to be.

During a round, one must use strategic tactics and weapons to win. A player will have skills, weapons, and an assortment of powerful items at their disposal to use at necessary times. To improve on a character?s skills, weapons, and other means of fighting, a player may purchase upgrades from the stores scattered around the arena. Though, getting money in this game is hard. Read the section on Money to learn more.

[IMG]http://www.freewebs.com/ensign/characters.gif[/IMG]

In this game, there are eight characters to choose from. They are all the same except for appearance, name, and their starting skill. Once a character is picked, no one else may have them. It?s no big whoopee to not get first pick of the characters, but first come, first serve. Since each character only supplies appearance, name, and starting skill, you may also choose an assortment of information to customize your character.

Your character can be customized in:

-HP (Health Points)
-AP (Ability Points)
-2 Other Starting Skills

Read on in ?Stats? section to learn more about customizing your character. Go to the end of the rules to see the character selection and signup sheet.

[IMG]http://www.freewebs.com/ensign/stats.gif[/IMG]

Since a character has certain things already done for you, we?ve gotta give you something to do, right? Well, there?s a number of things to make your character unique and it doesn?t all happen right at the start of the game. In fact, during the game, you can enhance your character. But that?s for later.

When you first start, you begin with 10 Stat Points. These Stat Points can be shared between your stats. You can put as many stat points on your stats as you want as long as it all equals up to 10 in the end. But there is the rule that you must have a minimum of 1 stat point on each stat. But the thing is, there?s only two stats. The stats are HP and AP. Split the 10 up between the two and get your starting character stats. Here are some examples:

EX1
HP- 2
AP- 8

EX2
HP- 5
AP- 5

EX3
HP- 9
AP- 1

Another customization of your character is their starting skills. In the game, a skill is what you use most of the time. They protect you, fight for you, heal you, and an assortment of other things. Depending on which of the eight characters you choose, you get one starting skill. Then, you get to choose 2 more starting skills from the starting skills list. Cool, eh?

But make sure to make your AP (Ability Points) high or your skills will flop. Skills take AP to use. A low AP like in example 3 won?t get you far. After choosing these 2 other skills, you?ll have a total of three. The best way of doing things to have a starting skill of all three types. In the game, there are three types of skills. Check the skills section to learn more.

Also, when you choose 2 starting skills, you must remember that these skills aren?t that great. When you choose your character, the skill that comes with the character are actually pretty good skills and they don?t cost a bundle of AP to use.

[IMG]http://www.freewebs.com/ensign/equipment.gif[/IMG]

When you start the game, we give you a good beginning. We load you up on items and such so you don?t go out there and die on the first try. You will begin with:

-10 Arrows
-2 Traps
-100 Gold (100G)
-1 Sword
-1 Vile
-1 Ether

To learn what those items are, check the ?weapons?, ?items?, and ?special items? sections.

[IMG]http://www.freewebs.com/ensign/money.gif[/IMG]

Money is important in this game. It?s what keeps you alive. In Ensign Call, you?ll notice shops and such are laid out all across the arenas. Go to these places when you need to purchase something. But if you?re flat broke, forget about it. There?s numerous ways of getting money, though.

Firstly, you can sell your old weapon or items. You?ll get them for half the price you bought them for, but if you?re desperate, it may be the way to go.

You could also find money on a spot in the arena. During the game, you?ll hear the Shargod (Dragon Warrior) say that there?s something on one of the squares. You may go to the square, but beware! The item or whatever isn?t identified until you are on that scare. It could be a trap! But it could also be money. Cha-ching! The square part will be more thoroughly explained in the ?How to Play? section.

You also gain money from killing. If you kill one of the three other players in the game, you get the money they had. When they are revived, they gain the normal 100G they always start with, but you just received what they had when they were alive before. More cha-ching!

There are many other ways of getting money. Try finding some yourself.

[IMG]http://www.freewebs.com/ensign/buildings.gif[/IMG]

In Ensign Call, one may come across a building in the arena. There are a few types of buildings, each with their own specific help. Here?s the list of them.

Shops: Shops are a nice place to stop. Come here with some money and you may buy an item or special item. But be warned, a shop or any other building is not a place to hide from the combat. You either shop or you go bye-bye. There is usually more than one of these in an arena.

Weaponry: A Weaponry is where you buy weapons. Weapons help raise attacking power. If you come here, you may buy one or sell one. They are good to have. There is only one of these in an arena.

Shrine: If you died, come here and be revived. There will be multiple buildings of this.

[IMG]http://www.freewebs.com/ensign/weapons.gif[/IMG]

Weapons are very useful in the game. You may only have one weapon equipped at a time. They not only determine your attack power, but they also help with Attack-type skills. When beginning the game, you start with a sword. A sword has a +1 attack. Without a weapon, you have no attack at all. Check the ?Menu? section to learn more about attacking. For now, here?s the list of weapons, their attacking power, and their cost.

[center]Name-Attack-Cost

Sword-1-50G
Short Sword-2-100G
Long Sword-3-200G
Heavy Sword-4-280G
Broad Sword-5-350G
Bastard Sword-6-420G
Dark Sword-7-500G
Mass Sword-8-600G
Deadly Cutter-9-700G
Twin Blades-10-850G
Sheer Spear-11-950G
Gold Sword-12-1100G
Scimitar-13-1300G
NeverBlade-14-1450G
Gothia Falchion-15-1500G
Heavahell-20-4000G[/center]

[IMG]http://www.freewebs.com/ensign/items.gif[/IMG]

Items can be just as important as weapons. Actually, they may just be more important. You cannot survive without these. Items are what keep you going. Purchase an item at a Shop and use it any time on the Arena. See the Menu section for details on item use. For now, here is the list of items, their cost, and their effect.

[center]Name-Cost-Effect

Vile-50G-Heals 5 HP
Ether-60G-Heals 5 AP
Super Vile-100G-Heals 12 HP
Super Ether-120G-Heals 14 AP
Power Vile-200G-Heals 25 HP
Power Ether-220G-Heals 25 AP
Vile DX-300G-Heals all HP
Ether DX-300G-Heals all AP
Hbooster-100G-Raises Max HP by 1
Abooster-100G-Raises Max AP by 1
Antidote-60G-Heals Poison[/center]

[IMG]http://www.freewebs.com/ensign/specialitems.gif[/IMG]

Special items are used as weapons. If you need to use strategy to win, this is what you will eventually use. These things poise as the ultimate strategy-based icons. Use them wisely and if you lay a trap, don?t be stupid and forget where. See the Menu section to learn more about special item use. For now, here?s a list of the item names and how many you can buy at once, their cost, and effect.

[center]Name-Cost-Effect

Arrows (10)-100G-Fires in one direction, horizontal/vertical inflicting 1 damage on a target if hit.

Trap-100G-Appears as an item/money and if touched by an opponent or you, the toucher dies automatically.

Poison Trap (5)-200G- Appears as an item/money and if touched by an opponent or you, the toucher is poisoned.

Darts (10)-200G-Fires in one direction, horizontal/vertical/diagonal inflicting 1 damage on a target if hit.

Super Arrows (10)-500G-Fires in one direction, horizontal/vertical inflicting 5 damage on a target if hit.

Super Darts (10)-600G-Fires in one direction, horizontal/vertical/diagonal inflicting 5 damage on a target if hit.

Spreader (10)-800G-Fires in all four directions, horizontal/vertical inflicting 1 damage on a target if hit (4 targets possible).

Steamed Spreader (10)-1000G-Fires in all eight directions, horizontal/vertical/diagonal inflicting 1 damage on a target if hit (8 targets possible).[/center]

[IMG]http://www.freewebs.com/ensign/howtoplay.gif[/IMG]

The game concept is quite simple, but if you?re like me, even that won?t help. First off, there is 8 rounds, which means 8 arenas. Arenas are the areas you compete with one another. I will have 8 maps made up, one map for each arena. These maps will have the whole arena made up of squares (you may remember me mentioning squares earlier). On the top of the map, there will be letters like A, B, and C. Along the left side of the map, there are numbers. These are so you know the coordinates of each square on the map. Each square has a letter and number. So that means, the top-lefthand corner square would be A1. Sounds like battleship, eh?

Well, don?t get all goofy. This is just the simple part. Here?s an example map that I?ll be using to explain the game concept. As you can see, what I just said is all here.

[center][IMG]http://www.freewebs.com/ensign/mapexample.jpg[/IMG] [/center]

Note at the bottom of the map, there are two squares missing. Oh my! Don?t freak! This is just apart of the challenge of some arenas. As you can see, there are letters A-F on top and numbers 1-6 on the side. Squares going horizontally are known as rows and squares going vertically as known as columns. So that means numbers are rows and letters are columns. Remember this. In row 5, the fifth box is missing. Same with the 6th row. That simply means you cannot move there (for more info on moving, check with the menu section).

There are also three special squares on this map: shop, shrine, and weaponry. These are all of the buildings you will find on maps. Just simply land on one of them to enter.

Before starting a round, you must choose a coordinate for your flag. Each round, you?ll have more flags to put places, but for now, let?s focus on just one. You cannot place a flag on the same coordinate as someone else?s flag. You also cannot put a flag where a starting item is or where a building is. It must be a blank square. The place you put your flag is also where you will begin your round. Using the map above, here is an example of a flag coordinate: B5.

Now that that is out of the way, you will now learn how to win. Simple. Just move cross the arena and land on the square where another person has a flag. You cannot capture your own flag. If all of your flags have been captured, you are out of the round and must sit out until the round is complete. You may play again when the next round comes.

Turns is an important thing. You take turns, in a way. Let me explain with an example. The players are Mike, Jake, Jill, and Gavin (hehe). Jill goes first because she won the last round. She chooses to move. Since it was a blank square, nobody waits for the Shargod to reply to her move (there?s a biggy. If you land on something special, like a building or item, you must wait for Dragon Warrior or ?Shargod? to reply before posting again. Same if you were attacked). Stupid Jill. Jake was right there and he has a clean shot at her. It?s Jake?s turn too. He chooses to attack downward on Jill?s square. Jill takes 1 damage. The players wait and Shargod replies with the clearance. Now it?s Mike?s turn. Mike chooses to move left and enter the shop. He does so. He may not reply again until the Shargod replies. Now it?s Gavin?s turn. Gavin kills all. THE END.

Though, one player killing all the others is not possible, it?d be funny anyways. But seriously, that turn-based crud only happens on the first part of the round. It?s so everyone gets a fair shot at starting. Once everyone has gone, you may go anytime you want, unless the Shargod must reply. If you have any more questions on that, ask me. When you do want to do something, you have choices. These choices are shown in your menu. Read on in the Menu section to learn more.

[IMG]http://www.freewebs.com/ensign/menu.gif[/IMG]

As said before, whenever you are about to do a turn, you have a choice from your menu. Your menu consists of the following commands:

-Move
-Attack
-Skill
-Item

?Move? is the most simplest one to understand. Maybe or maybe not. Actually, I?m not too sure if it is, but let me explain it anyways. To move, you simply have to look at the map and all the information posted about it (like where other players are, where their flags are, where items/money/traps are hidden, etc?), then decide on a coordinate to move to. Using the map above again, let?s say you?re on coordinate A5. You want to move right so you simply say you want to move to coordinate B5. Simple as that. You cannot move onto a square that isn?t there or where another player is. You may only move vertically or horizontally and only one square at a time unless said otherwise.

?Attack? is the command used when an opponent is close range. When you are right next to another player whether it be one square down from them or one square left, you may attack them, dealing a number of damage (depending on your weapon). It?s not easy getting close to an opponent neither. A person isn?t going to be stupid enough to move right next to you. But some skills may help you with that. See the Skills list to learn more.

?Skill? is where you select a skill and put it to use. It?s a good thing to have, but it costs AP to use. Some skills allow you to use the skill, then use another command from the menu all on the same turn. That is best when used with the ?Attack? command.

And lastly, the ?Item? command allows you to use items and special items that you have. The good part about items is, you may use one, then be able to choose another command in the same turn. This happens every time you do it. The down part is you cannot use another item during that turn. But hey! This means you can use a vile, then use a skill which makes you just a few squares and allows you to choose another command which you can choose the ?attack? command and destroy an opponent. A perfect scheme! That is where strategy shows it?s face.

[IMG]http://www.freewebs.com/ensign/mapterrains.gif[/IMG]

Each arena will have not only buildings, flags, players, and special spots, but they?ll also have natural booby traps. You may land on a swamp pit and be poisoned. You may fall in water and drown. These are hazards that can be dodged, but if an opponent somehow pushes you into one or it?s hidden and you land on it, you are in trouble. Such traps include:

[center]Swamps- Poisonous
Water- You drown and die!
Thief Hole- Lose Money
Nasty Merchant- Lose one Item
Thunderstorm- Lose One Gained Flag
Firestorm- Lose one of your flags[/center]

[IMG]http://www.freewebs.com/ensign/poison.gif[/IMG]

Sometimes, you may be poisoned whether it be from an opponent?s skill, a swamp, or an item. Poison is not a good thing and for every post you make, it subtracts 1 HP from you. If you reach 0 HP, you die. Poison can easily be cured by an antidote. Make sure to have some in stock!

[IMG]http://www.freewebs.com/ensign/combatinfo.gif[/IMG]

Here are some tips and such for when fighting another opponent and stuff.

-When your HP reaches 0, you die and become a ghost. Visit a shrine right away and be reborn into the world before your opponents snatch your flag!
-Traps are great because no one knows that they are traps! To lay a trap, just PM me and tell me the coordinate to place it. You must have the trap to use it and that coordinate must be a blank square. Also, after PMing me about the trap, just put in your post for your turn that you used a special item. You don?t need to mention anything else. I?ll know what you mean.
-To use the ?Attack? command correctly, an opponent must be directly above you, to the left or right of you, or below one. The attack command only works on one square away from your square. Certain skills will enhance that, though.

[IMG]http://www.freewebs.com/ensign/skills.gif[/IMG]

Skills are a large part of being cunning in this game. Like I said before, you get one skill with your character you choose and you choose 2 starter skills. I will first list the starter skills, then just the plain ole skills list. It will have the skill name, AP cost, cost to buy it from a shop (that?s right. You buy skills from shops), and the effect. It also shows it?s type. There are three types: Attack, Power, Trap. Also, skills with a * before their name means they can be used, then the caster can use another command in battle.

[center]-Starter Skills-

*Leap-1-50G-Power-The next time you move, you move 2 squares instead in one direction.

*L Leap-2-70G-Power-The next time you move, you may move 1 square in one direction and another square in any other direction.

*X Attack-2-100G-Attack-Your regular attack extends by another square.

*Cross Slash-2-70G-Attack-Your attack can be used on a square diagonal of you.

Heal-3-50G-Power-Heals you 5 HP.

Antidote-4-100G-Power-Cures Poison

*Pitfall-3-100G-Power-Once you leave the coordinate you use this skill on, it?ll disappear for five turns. If one falls, they will be teleported to a random square.


-Skills List-

Name-AP-Cost-Type-Effect

*Leap-1-50G-Power-The next time you move, you move 2 squares instead in one direction.

*Daring Leap-2-70G-Power-The next time you move, you move 3 squares instead in one direction.

*Major Leap-3-100G-Power-The next time you move, you move 5 squares instead in one direction.

*Master Leap-6-200G-Power-Move as many squares as you want in one direction (one turn).

*L Leap-2-70G-Power-The next time you move, you may move 1 square in one direction and another square in any other direction.

*L Leap 2-4-120G-Power-The next time you move, you may move 1 square in one direction and 2 squares in any other directions.

*L Leap 3-6-150G-Power-The next time you move, you may move 1 square in one direction and 3 squares in any other directions.

*X Attack-2-100G-Attack-Your regular attack extends by another square.

*Y Attack-4-150G-Attack-Your regular attack extends by 2 squares.

*Z Attack-6-200G-Attack-Your regular attack extends by 3 square.

*Spin Attack-3-150G-Attack-Your attack effects the top, left, right, and bottom squares around you.

*Mega Spin Attack-5-200G-Attack-Your attack effects all the squares around you (vertical/horizontal, and diagonal).

*Cross Slash-2-70G-Attack-Your attack can be used on a square diagonal of you.

Poison-5-200G-Attack-Poisons one opponent one square above, below, left, or right of you.

Deadly Dart-8-300G-Attack-Fires a dart at one opponent from as many squares away as you want from either above, below, right, or left of you.

Poison 2-7-250G-Attack-Poisons one opponent one square from any direction.

Deadly Dart 2-10-350G-Attack-Fires a dart at one opponent from as many squares away as you want from any direction.

Poisonous Swamp-5-200G-Trap-You lay a swamp on the coordinate you are standing on.

Heal-3-50G-Power-Heals you 5 HP.

Heal 2-6-100G-Power-Heals you 10 HP.

Heal 3-10-150G-Power-Heals all HP.

Antidote-4-100G-Power-Cures Poison

Barrier-5-200G-Blocks the next harmful effect on you.

Sticky Shield-10-350G-Power-Blocks the next TWO harmful effects on you.

*Scarred Armor-15-500G-Power-Protects you from any Trap or Map Effect.

*Feather Pouch-3-100G-Power-Stops any attempt to poison you until your next post.

Teleport: Shop-10-300G-Power-Teleports you to the nearest Shop.

Teleport: Weaponry-10-300G-Power-Teleports you to the nearest Weaponry.

*Teleport: Ensign-20-600G-Power-Teleports you to a flag of your choice.

*Pitfall-3-100G-Power-Once you leave the coordinate you use this skill on, it?ll disappear for five turns. If one falls, they will be teleported to a random square.

*Super Pitfall-5-150G-Power-Once you leave the coordinate you use this skill on, it?ll disappear for the remainder of the game. If one falls, they will be teleported to a random square.

*Trap Fall-6-200G-Trap-Put this trap anywhere you want in the arena (following the rules still). When an opponent lands on it, they will fall and be teleported to a random square.[/center]

[IMG]http://www.freewebs.com/ensign/signup.gif[/IMG]

Now to signup! If you got all that and want to play, feel free to sign up here. If you?re confused as heck and don?t wanna play, then leave. If you are confused and do wanna play, then ask me questions through PMs and such. If you--OH forget it! Just sign up!

First off, here?s the eight characters. Choose one and start filling out the application.

[IMG]http://www.freewebs.com/ensign/Larrio.gif[/IMG]

[IMG]http://www.freewebs.com/ensign/Mira.gif[/IMG]

[IMG]http://www.freewebs.com/ensign/Lugaya.gif[/IMG]

[IMG]http://www.freewebs.com/ensign/slitheri.gif[/IMG]

[IMG]http://www.freewebs.com/ensign/cattail.gif[/IMG]

[IMG]http://www.freewebs.com/ensign/nimbleninja.gif[/IMG]

[IMG]http://www.freewebs.com/ensign/kujin.gif[/IMG]

[IMG]http://www.freewebs.com/ensign/oelokoelo.gif[/IMG]


Now that you have figured out your character, time to fill out the sheet:

[b]Character:[/b] The Character you chose.
[b]HP:[/b] The amount of Health to start with. 1-9
[b]AP:[/b] The amount of ability points you start with. Determines how much HP you have.
[b]Starting Skills:[/b] Include your character?s skill, then the two starting skills you chose.


AND THAT?S IT! You have now signed up! Or if you haven?t yet, YOU BETTER! There can only be four players so if you wanna join, join now! The game will start once we have 4 players and I have all the stuff for round 1 set up. Booyah and thanks for wasting your time reading all this!
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