Circ Posted December 20, 2003 Author Share Posted December 20, 2003 1. Lesser Fiend 2. Dark Ruler ha des 3. Yata Garasu 4. Helpoemer 5. Raigeki 6. Monster Reborn 7. Ominous Fortunetelling 8. Delinquent Duo 9. Painful Choice 10. Spear Cretin 11. Winged Minion 12. Archfiend Soldier 13. Dark Necrofear 14. Metamorphosis 15. Wall of Illusion 16. Waboku 17. Graceful Charity 18. Mirror Force 19. Spirit Reaper 20. Pot of Greed 21. Kuriboh 22. Change of Heart 23. Harpie's Feather Duster Alucard, I'm with Shadowfire on this one, the only time when multiple card can be added is if they are unrestricted and usually come in groups: [b] 24. Mystical Space Typhoon 25. Mystical Space Typhoon 26. Mystical Space Typhoon [/b] A classic M/T removal that is hard to leave off any deck. Link to comment Share on other sites More sharing options...
Kakashi Posted December 21, 2003 Share Posted December 21, 2003 27) Imperial Order The deck has removal, but no negatation; with IO, it can stop Raigeki from frying the Fiends or the opponent gaining card advantage with a Pot of Greed. Definitely of use here. Link to comment Share on other sites More sharing options...
Guest Alucardfire Posted December 21, 2003 Share Posted December 21, 2003 Monster Staple ADditions: Tribe-Infectious Virus, Mage Warrior Breaker Magic: Mirage of Nightmare Why? Monster removal, m/t removal, hand advantage BTW, Kuribou isn't a staple because it causes hand disadvantage at most points. A prime example of this is versus a control deck where they have a Yatagarasu option. Kuribou is a staple in aggro decks where monsters tend to be taken via Theft/CoH and you need more damage control. Link to comment Share on other sites More sharing options...
shadowfire Posted December 22, 2003 Share Posted December 22, 2003 Ok for the next card, it's an old skool fiend but a good one... Octiclops. With a level 4 1800 , not as strong as Archfiend Soldier but Octiclops provides a little more attack and every deck needs decent attackers. Plus if it gets destroyed it can become ok usage for Dark Nerofear. OK, Alucardfire I'm not gonna argue with you and so I'm ending this little arguement right now and here cause I do not want to be banned or anything like that and beside I intend on staying on topic cause this is actually a good topic. If you want to continue it PM me but then I'm probably not gonna argue with you cause I don't really feel like stooping to the level of a little immature snot nosed brat. Link to comment Share on other sites More sharing options...
Guest Alucardfire Posted December 22, 2003 Share Posted December 22, 2003 [QUOTE][i]Originally posted by shadowfire [/i] [B]Ocause I don't really feel like stooping to the level of a little immature snot nosed brat. [/B][/QUOTE] So you insult me after all I did was have a different opinion? Excuse me for making a point, I guess that makes me an "immature snot nosed brat" lmao. Anyway, if you've got any room for the monster section, Bubonic Vermin(Giant Germ) x3. This'll burn the oponent's LP and get demons into the grave. Link to comment Share on other sites More sharing options...
Circ Posted December 23, 2003 Author Share Posted December 23, 2003 1. Lesser Fiend 2. Dark Ruler ha des 3. Yata Garasu 4. Helpoemer 5. Raigeki 6. Monster Reborn 7. Ominous Fortunetelling 8. Delinquent Duo 9. Painful Choice 10. Spear Cretin 11. Winged Minion 12. Archfiend Soldier 13. Dark Necrofear 14. Metamorphosis 15. Wall of Illusion 16. Waboku 17. Graceful Charity 18. Mirror Force 19. Spirit Reaper 20. Pot of Greed 21. Kuriboh 22. Change of Heart 23. Harpie's Feather Duster 24. Mystical Space Typhoon 25. Mystical Space Typhoon 26. Mystical Space Typhoon 27. Imperial Order 28. Opticlops 29. Giant Germ 30. Giant Germ 31. Giant Germ well... It's... Shaping ;) What could we add? I must say I just don't like Mirage, so I'll go with [b]32. Magic Cylinder[/b] People tend to steer away from activated cards, but I firmly believe Magic Cylinder is still a card that has it's use. There are just too much monsters with effect activating upon dammage to refrain from scaring the opponent. Link to comment Share on other sites More sharing options...
shadowfire Posted December 27, 2003 Share Posted December 27, 2003 OK here's another one... 33). Newdoria. A level 4 Fiend with 1200 atk/800 def. When he's sent to the graveyard as a result of battle you select 1 monster on the field and destroy it. He's perfect in a Fiend type deck and a few other types as well. just put him in attack or defense (preferably defense) and when he's sent to the graveyard you can destroy the monster that destroyed him or another one of your opponents monsters or even a graveyard effect monster of your own. In this deck he could be used for getting opponents monster off the field for Yata or fodder for Dark Necrofear. Nice card for this unique Fiend/Dark Necrofear/ Hand Disruption deck. Link to comment Share on other sites More sharing options...
DeathBug Posted December 27, 2003 Share Posted December 27, 2003 Two more: 34) Dark Jeroid: One of Yami Marik's beasties, this guy is witchable, sanganable and tomatable. He can lower the attack of any monster upon his summoning, and is good Necrofear fodder. Makes a good tag-team partner with Newdoria. 35) Giant Orc: Rusher, attack power, Necrofear chow. ^__^ Link to comment Share on other sites More sharing options...
Kakashi Posted December 27, 2003 Share Posted December 27, 2003 36) Heavy Storm Mass M/T removal. Is to Duster what Dark Hole (which, incidentally, is missing) is to Raigeki. Reason enough for it to be included, I'd say. Link to comment Share on other sites More sharing options...
Circ Posted December 27, 2003 Author Share Posted December 27, 2003 1. Lesser Fiend 2. Dark Ruler ha des 3. Yata Garasu 4. Helpoemer 5. Raigeki 6. Monster Reborn 7. Ominous Fortunetelling 8. Delinquent Duo 9. Painful Choice 10. Spear Cretin 11. Winged Minion 12. Archfiend Soldier 13. Dark Necrofear 14. Metamorphosis 15. Wall of Illusion 16. Waboku 17. Graceful Charity 18. Mirror Force 19. Spirit Reaper 20. Pot of Greed 21. Kuriboh 22. Change of Heart 23. Harpie's Feather Duster 24. Mystical Space Typhoon 25. Mystical Space Typhoon 26. Mystical Space Typhoon 27. Imperial Order 28. Opticlops 29. Giant Germ 30. Giant Germ 31. Giant Germ 32. Magic Cylinder 33. Newdoria 34. Dark Jeroid 36. Heavy Storm We've still got 9 cards (to a total of 45) to add, And I'll start with [B]37. Dark Hole[/B] The classy mass monster removal, and another very needed magic card. The favorite for combo with Yata Garasu or Don Zaloog. Remember people, only one card, unless you're adding 2/3 identical ones ;) Link to comment Share on other sites More sharing options...
Ben Posted December 27, 2003 Share Posted December 27, 2003 Two Giant Orcs to bost our low-level force; also makes good Necrofear fodder as Deathbug pointed out. Link to comment Share on other sites More sharing options...
Guest Alucardfire Posted December 27, 2003 Share Posted December 27, 2003 Well some apparent weaknesses that I can already point out in the deck are that if you go to a 45-card deck, it'll be extremely slow to get what's needed. Despite the central-theme being supported well, it is being over supported as you have little to no monster removal outside TBolt/Black Hole. The deck is still under standard m/t removal going into 36 cards, as for some reason you left out Breaker. Subtract out some unecessary cards like Lesser Fiend, Ominous Fortunetelling, and Hell Poemer, which is unbelievebly slow and put in some staples. The first of which should be: Tribal Infecting Virus. Demon deck or not, mass monster removal right here. Gives you ability to dump fodder for Necrophia while taking out opposing monsters. Link to comment Share on other sites More sharing options...
Masterdramon Posted December 30, 2003 Share Posted December 30, 2003 I don't feel comfortable adding to the deck, but might I suggest Sangan, WotBF, Mystic Tomato, and/or (unrelated) Big Eye? Link to comment Share on other sites More sharing options...
Guest victor00722 Posted December 30, 2003 Share Posted December 30, 2003 15)mirror force . A mirror force is a must for most decks.so i would add one into it. 37) bottomless trap hole. it is a great card that can destory ritual monsters, etc. [COLOR=#503F86][SIZE=1][b]Don't double post, please. Use the 'Edit' button underneath your first post if there's anything you want to add. As a note- try and improve your post quality as well, please. Just adding a bit more detail (along with capital letters) makes it more interesting to read. -Solo[/COLOR][/SIZE][/b] Link to comment Share on other sites More sharing options...
Circ Posted December 30, 2003 Author Share Posted December 30, 2003 1. Lesser Fiend 2. Dark Ruler ha des 3. Yata Garasu 4. Helpoemer 5. Raigeki 6. Monster Reborn 7. Ominous Fortunetelling 8. Delinquent Duo 9. Painful Choice 10. Spear Cretin 11. Winged Minion 12. Archfiend Soldier 13. Dark Necrofear 14. Metamorphosis 15. Wall of Illusion 16. Waboku 17. Graceful Charity 18. Mirror Force 19. Spirit Reaper 20. Pot of Greed 21. Kuriboh 22. Change of Heart 23. Harpie's Feather Duster 24. Mystical Space Typhoon 25. Mystical Space Typhoon 26. Mystical Space Typhoon 27. Imperial Order 28. Opticlops 29. Giant Germ 30. Giant Germ 31. Giant Germ 32. Magic Cylinder 33. Newdoria 34. Dark Jeroid 36. Heavy Storm 37. Dark Hole 38. Giant Orc 39. Giant Orc 40. Tribe-infecting Virus 41. Mirror Force 42. Bottomless Trap Hole hum... Now this just gets plain fun. I'm pursuing on with [b]43. Witch of the Black[/b] This has been unoticed the whole time? Come on, people! It's the ione monster staple! (well, to me at least) It allows to get just about all the monsters in the deck... Oh well. It's corrected now. Master dramon: I'm sorry, but you have to choose a single card. Alucard: I am NOT going to edit the deck to be more to my liking. That's the whole point of the concept, let people add the card they feel like adding freely, even if it doesn't make sense. So far, I think the deck is not that bad. It would certainly fair badly in Tournament, but it's not so bad if it's a casual deck, except maybe a bit too much tribute monsters... (Which is not even that bad considering the possibilities it give Metamorphosis) If you want, you'll criticize the thing once we've done, but right now, If you still want to correct the "flaws" of the deck, get on quick, we've only got 2 posts before we start working up the sidedeck... (Fusion deck is left to the player's discretion, But I'll make a suggestion) Link to comment Share on other sites More sharing options...
Kakashi Posted December 30, 2003 Share Posted December 30, 2003 44. Breaker the Magical Warrior Rusher with built-in M/T removal. Very useful, and without a Cyber Jar, it probably won't be special summoned...it was mentioned earlier, but not added. Link to comment Share on other sites More sharing options...
Masterdramon Posted December 30, 2003 Share Posted December 30, 2003 I hope noone criticizes me for this: 45. Big Eye This guy is a fiend, and has a great effect: to look at the top 5 cards in your deck and rearrange them as you wish. Link to comment Share on other sites More sharing options...
Circ Posted December 30, 2003 Author Share Posted December 30, 2003 1. Lesser Fiend 2. Dark Ruler ha des 3. Yata Garasu 4. Helpoemer 5. Raigeki 6. Monster Reborn 7. Ominous Fortunetelling 8. Delinquent Duo 9. Painful Choice 10. Spear Cretin 11. Winged Minion 12. Archfiend Soldier 13. Dark Necrofear 14. Metamorphosis 15. Wall of Illusion 16. Waboku 17. Graceful Charity 18. Mirror Force 19. Spirit Reaper 20. Pot of Greed 21. Kuriboh 22. Change of Heart 23. Harpie's Feather Duster 24. Mystical Space Typhoon 25. Mystical Space Typhoon 26. Mystical Space Typhoon 27. Imperial Order 28. Opticlops 29. Giant Germ 30. Giant Germ 31. Giant Germ 32. Magic Cylinder 33. Newdoria 34. Dark Jeroid 36. Heavy Storm 37. Dark Hole 38. Giant Orc 39. Giant Orc 40. Tribe-infecting Virus 41. Mirror Force 42. Bottomless Trap Hole 43. Witch of the Black 44. Breaker the Magical Warrior 45. Big Eye ATTENTION! From now on, we are working on Side-deck [b]only[/b]. [b]1. Sinister Serpent[/b] A needed protection against hand disruption, and a semi-staple that was completely forgotten along the way. Link to comment Share on other sites More sharing options...
shadowfire Posted December 31, 2003 Share Posted December 31, 2003 ok , I'd say side deck 2). Ring of Destruction A good card for clearing opponents field or even if you need the Fiend you have on the field for Necrofear, or a monster of yours with the graveyard effects...just R.O.D it. Only bad part is it's a trap so a little slow but good any way you look at it. Link to comment Share on other sites More sharing options...
StrikeGundam Posted December 31, 2003 Share Posted December 31, 2003 I don't know how it didn't make it into the main deck, but the side deck should have at least 2 Summoned Skulls, since they ar the best card ever and they can be used for Dark Necrofear. A Skull Archfiend of Lightning could also be used as a sub for Ha Des. Link to comment Share on other sites More sharing options...
Kakashi Posted December 31, 2003 Share Posted December 31, 2003 3) (or 4? not sure where the count is, given the last post) Snatch Steal Like Change of Heart, only different. Since it only works on face-up monsters, chances are, you'll probably be grabbing something useful with it...which you can then do what you want with. Lots of fun. Link to comment Share on other sites More sharing options...
Circ Posted December 31, 2003 Author Share Posted December 31, 2003 [COLOR=firebrick][b]Sidedeck[/b][/COLOR] 1. Sinister Serpent 2. Ring of Destruction 3. Snatch Steal Let's recidive: [b]4. Book of the Moon 5. Book of the Moon[/b] An old favorite, and extremely versatile card, I'm sure we'll be able to use it quite regularly. It's certainly not a staple, but most definitely not a card that should be frowned upon. Link to comment Share on other sites More sharing options...
Guest Alucardfire Posted December 31, 2003 Share Posted December 31, 2003 [QUOTE][i]Originally posted by Circéus [/i] [B] Alucard: I am NOT going to edit the deck to be more to my liking. [/B][/QUOTE] Yet fo some reason you didn't add Mirage of Nightmare when I suggested it, your reason being, "I Don't like Mirage of Nightmare", so basically, you're a hypocrite. [quote][i]Originally posted by Circeus:[/i] [b]well... It's... Shaping What could we add? I must say I just don't like Mirage, so I'll go with[/b][/quote] For the sideboard, Magical Scientist. Ultimate control card. Link to comment Share on other sites More sharing options...
Circ Posted December 31, 2003 Author Share Posted December 31, 2003 Actually, that's because you suggested 3 cards in that posts. You'll notice that I have steadily ignored posts who suggested more than a card (Unles I myself chose the card in a later post). I was free to choose a card I wanted in my post. And I did express what was a personnal opinion. Sue me. Just for the update: 1. Sinister Serpent 2. Ring of Destruction 3. Snatch Steal 4. Book of the Moon 5. Book of the Moon 6. Magical Scientist Link to comment Share on other sites More sharing options...
Guest Alucardfire Posted December 31, 2003 Share Posted December 31, 2003 Since Scientist demands a fusion deck to be its source of power. Fusion - 9 ------------ Thousand Eyes Sacrifice Thousand Eyes Sacrifice Thousand Eyes Sacrifice Dragon Warrior Dragon Warrior Dragon Warrior Dark Demon Baltar Dark Demon Baltar Dark Demon Baltar Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now