StrikeGundam Posted December 31, 2003 Share Posted December 31, 2003 [QUOTE][i]Originally posted by Circéus [/i] [B]Actually, that's because you suggested 3 cards in that posts. You'll notice that I have steadily ignored posts who suggested more than a card (Unles I myself chose the card in a later post). I was free to choose a card I wanted in my post. [/B][/QUOTE] My mistake. My official suggesstion is one Summoned Skull for the sidedeck. Link to comment Share on other sites More sharing options...
Circ Posted January 3, 2004 Author Share Posted January 3, 2004 [QUOTE][i]Originally posted by Alucardfire [/i] [B]Since Scientist demands a fusion deck to be its source of power. [/B][/QUOTE] Yup, and let's not forget there's a metamorphosis in there, too. 1. Sinister Serpent 2. Ring of Destruction 3. Snatch Steal 4. Book of the Moon 5. Book of the Moon 6. Magical Scientist 7. Summoned Skull On the pursuit of helping to balance the deck out, I'm proposing [b]8. Magician of Faith[/b] People might argue a lot about it, but I can't believe there won't be any useable magic card by the time this baby comes out. I won't dwell on the "counters" there are to it, every smeared card ([sarcasm]Yes, that [i]includes[/i] such things as Vampire Lord and Jinzo[/sarcasm]) has one, get over it :rolleyes: Link to comment Share on other sites More sharing options...
Tom222666 Posted January 10, 2004 Share Posted January 10, 2004 9. Fiber Jar- The big reason for this is to recycle if needed. And if it's okay with Circeus. To go with saving our fiends from being lost in the fiber re-shuffle Miracle Dig- So we can bring back fiends for necrofear and put them back in the deck if Fiber is used. Link to comment Share on other sites More sharing options...
sophic Posted January 11, 2004 Share Posted January 11, 2004 10. time wizard it helps me when im in a bind effect toss a coin and call heads or tails. if you call it right, your opponent's monsters on the field are destroyed. if you call it wrong, your own monsters on the field are destroyed and you lose life points equal to half the total atk of the destroyed monsters this can be used only during your own turn, once per turn. its like a dark hole if you like to take the chance Link to comment Share on other sites More sharing options...
Snodin Posted January 11, 2004 Share Posted January 11, 2004 I'm going ahead and say... 11. Monster Reborn There's no telling when you're going to pull off your main strategy, and your opponent may send all of your scientists to the grave before you can pull off his killer combos. Monster Reborn will get him right back (as well as Summoned Skull and any of the Fusion monsters you wanna use later). Link to comment Share on other sites More sharing options...
Circ Posted January 11, 2004 Author Share Posted January 11, 2004 1. Sinister Serpent 2. Ring of Destruction 3. Snatch Steal 4. Book of the Moon 5. Book of the Moon 6. Magical Scientist 7. Summoned Skull 8. Magician of Faith 9. Fiber Jar 10. Time Wizard Snodin, I think you should have a look at the deck, Monster Reborn is card #6. I'm pursuing on the trend and adding [B]11. Premature Burial[/B] One of the members of the applaused Monster Recovery trio (Or quatuor, depending on your position about Autonomous Action Unit), it bears small inconvenients to getting a Witch, Jinzo, or Goblin Attack Force back from the graveyard. Link to comment Share on other sites More sharing options...
Snodin Posted January 11, 2004 Share Posted January 11, 2004 What are you talking about? Number 6 is Magical Scientist... Link to comment Share on other sites More sharing options...
Masterdramon Posted January 11, 2004 Share Posted January 11, 2004 Circeus means the main deck. It violates the rules to have more than one in the side deck and main deck together. Link to comment Share on other sites More sharing options...
Snodin Posted January 11, 2004 Share Posted January 11, 2004 Oh, I'm sorry. I didn't realize that this was the side deck. Link to comment Share on other sites More sharing options...
Guest victor00722 Posted January 12, 2004 Share Posted January 12, 2004 12. How can we do with book of moon without a nobleman of crossanaut??SO i suggest adding in the nobleman as it is a combo with the book of moon. Link to comment Share on other sites More sharing options...
Circ Posted January 18, 2004 Author Share Posted January 18, 2004 1. Sinister Serpent 2. Ring of Destruction 3. Snatch Steal 4. Book of the Moon 5. Book of the Moon 6. Magical Scientist 7. Summoned Skull 8. Magician of Faith 9. Fiber Jar 10. Time Wizard 11. Premature Burial 12. Nobleman of Crossout As I said, My favorite of dealing with this sidedeck is adding staples of various level, so let's keep it up with [B]13. Sangan[/B] A definite staple, considering the rather high number of low ATK monsters that were somehow added to this deck. Link to comment Share on other sites More sharing options...
Sportsguy76 Posted January 23, 2004 Share Posted January 23, 2004 Torrential Tribute since this deck doesn't have many trap cards facing Jinzo won't matter much and adding one more can't hurt to much... but if our mirror force has already been used and we can't seem to get a monster out to change the tide then why not just let them summon just one more monster so they can all be blown up? or my ideal way of blowing things up for this deck, suppose we only have 2 fiends in the graveyard and we need our necrofear out well how about we summon one of our weenie fiends and blast all the monsters down with it and then special summon our necrofear and slap them for 2200 damage... if that wouldn't teach some one to take our deck seriously well then i give them a cookie... Link to comment Share on other sites More sharing options...
Circ Posted January 25, 2004 Author Share Posted January 25, 2004 1. Sinister Serpent 2. Ring of Destruction 3. Snatch Steal 4. Book of the Moon 5. Book of the Moon 6. Magical Scientist 7. Summoned Skull 8. Magician of Faith 9. Fiber Jar 10. Time Wizard 11. Premature Burial 12. Nobleman of Crossout 13. Sangan 14. Torrential Tribute Let's round up the deck with [b]15. Call of the Haunted[/b] The last one of the monster recovery, considered a staple by many, even though I tend to find it troublesome. getting back a monster from your cemetery is sometimes the only thing that can save you, and doing it on the opponent's turn sometimes have interesting effects. This public deck is now completed. Analysises are welcome, but newcomers should look at the [URL=http://otakuboards.com/showthread.php?s=&threadid=36318]Public deck #2[/URL] Link to comment Share on other sites More sharing options...
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