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[COLOR=darkblue]It seems like this place needs a good RP so...
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"Sometimes I look into the mirror, and look within my very own eyes. At times I believe I can see the true me looking back from that world behind that crystal surface. What is beyond it though? I wish to go to the otherside, and see what is there. Though it seems that world I wish to see always evades my grasp." Fingers clasped around something that seemingly wasn't there, a snatching movement it seemed to be grapsing something that was unseeable.

Hand unfolding to show palm before those rich green eyes. Then that something was revealed. The single petal of a white flower of silken material rested within the center of the hand. That head tilting to the side as hand waved in opposing direction to send the petal floating to the ground so it settled amongst the grass on the ground.

"I dream of the day I will be free from my prison. The day I can be awoken, and to break free to the other side, but until that day I wait. One day I will be let loose from this empty prison, this realm without light. No one will stop me then."

Smirk fell on crimson colored lips as the smile cracked along that pale face. Eyes of green gaining a more devilish finesse to them.

"Which shouldn't be to far away."

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[b]Legacies: Plot Idea[/b]

A modern setting RP in the city of Jupi that is within an alternate universe very similar to our own though dark powers threaten it everyday, and the powers of prophecy guide the ones to the right course through the darkest forces that plague this modern world. Though the uprising of the realists with the technology reliant city has grown to constrict and upset the dark powers of Kiana; the Queen of Demons who had been long since sealed away.

Within a temple dedicated to the spirits of flowers up on a hill surrounded by the most ancient of cherry trees, there is kept a mirror within a room that is sealed off by the most powerful of ancient seals that keep the evil locked away. Though prophecized is it that the might of the Realists disbelief within the powers of the spirits of the elements shall give the demon queen enough power to break the seal.

Those who descend from the very warriors who sealed away Kiana, have been visited by the most hateful of nightmares. Each baring a weapon or item of power that will aid them in thier very own struggles against the might of the demon queen herself and her minions she lets pass through the veil of the real world and underworld.

Now the time is coming, there will be those who chose to follow willingly, and those who chose not to. Who knows who will live, and who will die within this final test of the might of the human will? and human heart?


[b]Elements:[/b]
Only One element per person, and only one person can have one element. There are only Eight Element types.

Water - Matrim Crystaline - Crystaline Dagger(Lrb)
Fire - Ryujin Takata - Masamune(Keiji)
Wind - Jim Mishima - Rose Whip(Mage15)
Earth - Netra Mishima - Father's Sword(Swordmaster13)
Electricity - Narhc Boyd - Oak Staff(K.K.C.)
Flowers/Nature - Sakura Nightengale - Nightengale Flute(Ohkami)
Dark - Angel "Rebel" Arachne - ???(Arika)
Light - Valo - Metal Poles(Takuya)

[b]Realists and Elementalists[/b]
There will only be 4 each.

Realists - They lack all ability to caste magick, and hold no mystical abilities. They believe in guns, explosives, and other fun toys of destruction rather then the blade and magick that accompanies its might. They have lost all faith in the Elemental Spirits of the world, and thier distaste for magick is what will bring Kiana herself back. [2/4 taken]

[b](Closed)[/b] Elementalists - They hold minor ability to caste magick, and can only use simple melee and archery weapons in combat. These ones have lost no faith within the Elemental Spirits, and still hold those powers close and dear. They act to hold no grudge against the realists that aided in bringing forth the might of Kiana. [4/4 taken] [b](Closed)[/b]


[b]Rules[/b]
1. No one is all power, and no one can be the most powerful of all characters. The eight are to work together.
2. Just because the members work together doesn't mean they like one another. Add some taste to the RP by making the characters hold grudges, and the like.
3. No one liners. Must be descriptive to a modest degree.
4. If I see it necessary to boot you from the RP I will.
5. All Characters are Human, and can die. Ressurection capabilities are beyond all might. If some char gets killed, they get killed.
6. No power players...
7. No slug fests, beating up of several demons, and the like. This is plot driven, not fist driven.

I think this is enough for now with the rules.

[b]Character Creation[/b]

Name:
Age:
Gender:
Item: [Can be a weapon, or simple item like an amulet]
Personality:
Physical Appearance:
History:
Partners:
Important Possessions: [besides the ancient item]
Element:
Placement: [Realist/Elementalist]

Your First Post is going to explain a lot about your character. Like how they came to possess the item and the events leading to them gaining it.

[b]Name:[/b] Sakura Nightengale
[b]Age:[/b] 17
[b]Gender:[/b] Female
[b]Item:[/b] Nightengale Flute - Passed down along the Nightengale family, it holds a magickal property that sooths those that listen to it or sends them into fleeting fits of rage. It can twist the spirit of a being and make them feel what emotion the player wishes. She can cast/do magic with it and it can also call forth spirits/summons.
[b]Personality:[/b] Quiet, friendly and kind.
[b]Physical Appearance:[/b] Standing at five foot five, and weighing a light hundred and fifteen pounds. She is a fragile girl, though trained by her family in the ways of using the flute to its finest potential. She wears robes of white, but outside the temple she could be wearing any sort of outfit she feels like wearing that day. Her eyes are a soft blue color, and her hair a gentle raven black. Skin is a soft pale color.
[b]History:[/b] See above.
[b]Partners:[/b] Mocca - Cinnamon Wolf Pup(See attachment)She doesn't know it yet, but Mocca is a magical Wolf pup and can talk, not revealed until the adventure starts to offer advice and help;
Eve - A bizzarre spirit mentor that is only six inches tall appearing as a small girl.
[b]Important Possessions:[/b] A locket containing the picture of her, and some other little girl. There is a bit of a sad story behind the locket, but that is to be revealed later.
[b]Element:[/b] Flowers/Nature
[b]Placement:[/b] Elementalist

Feel free to PM me about any enquiries or anything.

~Ohkami[/COLOR]
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[b]OOC:[/b] Thanks for reserving the spot, Ohkami. ^^'[color=royalblue]

[b]Name:[/b] Matrim Crystaline

[b]Age:[/b] 18

[b]Gender:[/b] Male

[b]Item:[/b] Crystaline Daggar - A small golden Daggar of which its blade glows when enemies are near. Reflectin on the blade is a blue arrow with points to Kiana.

[b]Personality:[/b] Happy and always the one to break the silence. He almost never takes credit for what good deeds he does and always blames it on other people. Usually the life of the party but can get very serious when needed.

[b]Physical Appearance:[/b] He stands at 5'7" and is trained by his grandfather in the way of martial arts and elements. When training, he would usually where white baggy pants and a white ceremonial top with a black belt. But outside training, he wears casual outfits. His eyes are bright blue and his hair is a glimmering golden blonde which is long and spikey. (Like Tidus' hair)

[b]History:[/b] As a young boy, Mat trained with his grandfather in the ways of Martial Arts. But just recently, his Grandfather passed away leaving Mat a golden daggar. His father told Mat that he must now go on a journey. A journey that he has been trained for all this time. Understanding, Mat set off to find his Elemental companions accompanied by Drako.

[b]Partners:[/b] Drako - a small blue lizard/water dragon. His body is as long as your foot and his tail is very thin and as long as your elbow to your wrist. He can talk slightly but is just a baby.

[b]Important Possessions:[/b] A necklace with a Blue crystal water droplet. This represents Mat's anscestors and may prove to be very useful.

[b]Element:[/b] Water

[b]Placement:[/b] Elementalist[/color]
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Sounds like fun!

Name: Jim Mishima
Age: 16
Gender: Male
Item: Rose Whip
Personality: Very energetic and caring
Physical Appearance:[url]http://www.angelfire.com/wizard/elfetawen/wallpapers/Kurama.jpg[/url]
History: Jim lived with his mother for quit some time after his father passed away, he learded to weild the rose whip by training with her. They lived up in the mountains for most of his childhood. After Jim's nother passed away, he took the family protector Wakka and the rose whip and set off for an adventure. He also took a mysterious glass rose that his mother left behind, it was her dying wish.
Partners: Wakka-a white tiger that is almost as tall as Jim (up to his shoulders
Important Possessions: A glass rose given to him by his mother before she died, it always shines for some reason
Element: Wind
Placement: Elementalist

I guess thats it
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Name: Netra Mishima(if you don't mind)
Age: 14
Gender: Female
Item: A srowd that her father trained her with.
Personality: Solitary,cold hearted,but oddly nice.
Physical Appearance: see attach
History: Netra grew up with her dad her mother died when she was young.Her father told her that element's where not real.One day she was looking around his office and found letters from her mother that her father said was dead it said that her brother that she never knew about was fine and that she wished he would let her she her daughter so that she could train her.Netra couldn't belive it her father had lied to her.She snuck out one night taking Shadowfang with her.She also found a staff that her mother sent her on her brithday but her father never gave to her.She belives in a little magic but because of her upbrings she can not cast spells.
Partners: A black wolf cub named Shadowfang.
Important Possessions: A staff that can break steel and open up the earth.
Element: Earth
Placement: Realist
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[size=1][color=orange]Finally! An RPG worth joining (to me at least)
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Name: Narhc Boyd (Narhc is pronounce like Shark but with an N and without an H)

Age: 17

Gender: Male

Item: A wooden Staff of oak *shown in pic* In the middle of the twist on the top of the staff is a Yellow jewel that glows brightly when an enemy approaches. [img]http://www.geocities.com/landofnirr/images/ewf/ewf2.jpg[/img]
The staff can be used to hit someone on the head with (like a bat) or he can cast few minor spells. (If you want me to list the 2-3 spells, just let me know.)

Personality: Narhc is a very carefree and laid back character who can be confussing, but make a ton of sense all at the same time. Trouble always seems to follow him because of his adventurous and curious personality. Narch is usually the guy who flirts with just about any girl (uh oh). Narhc can usually get along with anyone except for thoughs who can't get along with him. He hates people who boss and bully others about. He can role insults to him off his shoulder, but if a friend is insulted, you don't want to be around him.
Narhc also has odd mood swings now and then because of something that happened in his past. He will basicly start to cross the line of reality and fantasy. This mood of his could last from 2 minuets to a week.

Physical Appearance: Narhc stands at about 5'6 (Shortness) and has dark blue eyes along with his black spikey hair that has streeks of gold running through it (making it look like lighting strikes). He has a thin two inch scar next to his right eye and a orange ear ring on his left ear.
He wears a black tunic and a long sleeved orange shirt under neath it with forest green trimmings. He has dark green, knuckle-cut gloves and orange baggy bants held up by a black belt. On the belt he hold a small black puzzle box and a small pouch. He has black shoes and a drak green stone that hangs from his neck.

History: (I use this in alot of bios) Narhc doesn't remember anything from his past up until he was 11. He remembers waking up in a desert having no idea who he was or where he was. As the days passed, lack of food and water, plus, the unbearable heat started to drive Narhc crazy, or, he began to lose sanity. Luckily, he was found and taken to a near by village (in a very remote area) where he was nurced back to health, but he still has mood swings when his sanity starts to slip.
The only things Narhc had from his past where a mint green stone that he later put on a necklace, and a small puzzle box that had not yet been solved. Not knowing anything from his past, Narhc was taken care of by an older man (about 30) who named him Narhc which stands for "Needs A Real Hair Cut". The man taught Narhc everything he knew, from growing plants to fighting in hand to hand combat. When Narhc turned 15 he decided to leave the village and try to discover more about his past. Before leaving, the old man gave him the staff, he said that he believed it held some sort of ancient power. Narhc soon started to release some power from it and cast some magic.
While making his way to a near-by city about a year after leaving the village, Narhc came across an abandoned Fox cub. Not having the heart to leave it there to die, Narhc took the cub with him and they soon became the best of partners.
Narhc has recently heard of the realease of evil and hopes to help defeat it, no matter what the cost.

Partners: Kalik - A fairly young Fox (not cub though). He is very small and was probably the runt of his litter, but he is still strong and loyal and of course, playful. Unlike other foxs, he has a black spot of his forehead. He has orange rusty fur, black paws, and white belly, along with his large bushy tail (I think you all know what a fox looks like ^^')

Important Possessions: A dark green stone that hangs around Narhc's neck by black thread. He's worn it sense he was 3 years old and has never taken it off.
He also has a small black box with a puzzle on the top of it. Narhc has been trying to solve the puzzle so the box would open for about 8 years, but he has not yet been able to solve it.

Element: Electricity

Placement: Elementalist [/color][/size]
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Name: Jerith Arkum

Age: 29

Gender: Male

Item: iron wrist band that he procured on a job
Personality: Extremely self confident and charming. Likes to flirt tremendously and has a totally sarcastic sense of humour. Seems to be a nice person on the outside, but, like the moon, holds a darker secret within. Stubborn and strong willed, he likes to go against whatever people tell him to do, though he does possess a certain sense of loyalty to those he deems worthy.

Physical Appearance: Long, dark blonde hair almost always tied back, Dark brown leather pants and black leather boots, a white shirt with a white vest underneith. He wears several leather bracelets on his right wrist, silver rings on the fingers, most notably the large thumb ring with a black onyx center. The iron wrist band adorns his left wrist. A silver cross adorns his neck along with a brown leather choker. All this is topped off with a supple, brown leather jacket he wears over the top.

History: What is there to tell. He was born, he grew up and much like the rest of the population took up a profession that has keep him from starving in the festering dung hole he called home. To do this he went under the teutilage of the notoreous Kyle Loddovico, trainer of assassins and theives, leader of the city's mercenaries guild. Thus Jerith has spent most of his life on the wrong side of the law, stealing, killing, kidnapping...you name it. He holds a extreme dislike for magic, he fears it and will automatically dislike anyone who weilds it.


Partners: He has no partners, he works alone.

Important Possessions: The 9mm hand gun he keeps by his side and the steel long sword that he carries slung across his back.

Element: N/A

Placement: Realist
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[COLOR=darkblue]Wow, so many people have signed up.

[b]Ayokano:[/b] Sorry but Earth's taken and there's only spots left as realists. If you still want to be part then just edit your sign up.

[b]doukeshi03:[/b] You still have an element if you're a realist.

[b]K.K.C.:[/b] Just finish up your Bio/History.

[b]Swordmaster13:[/b] It says in the First post that Realists don't have magic at all so you can't have that magic staff of yours.

[b]Mage15 & Lrb:[/b] You're both fine at the moment. I don't really see anything to fix.

One you people edit and stuff then you're accepted but please Edit soon so we can start this ASAP.

Thanks!
~Ohkami[/COLOR]
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Name: Ryujin Takata

Age: 16

Gender: Male

Item: Masamune ? Ryujin?s father, Ryojin, found the Masamune within ruins beneath his Weapon Shop; ?Takata Blades.? A man, named Kai, wanted a sword from the shop, and spotted the Masamune, which Ryojin was keeping for himself, and he requested it. However, Ryojin declined his request, but Kai was set upon possessing the Masamune, continuing to raise his price offer, yet Ryojin still refused his request and asked Kai to leave. When Ryojin was closing up a bomb went off in his causing a Near-Fatal Explosion. Only he and the Masamune survived, but Ryojin?just barely. In his death bed, Ryojin said in his last words, ?Ryujin take the Masamune?.Avenge?me?not?my son?.?

Personality: Enthusiastic, always training and trying to make allies as well as friends.

Physical Appearance: Ryujin is 5? 11?, and weighing 165 pounds. He has tall blonde hair and blue eyes and is very light skinned. He also has a scar over his left eye and left bicep. [url]http://www.myimgs.com/data/THova/RyujinTakata.jpg[/url]

History: He is a strong boy who was trained by his father Ryojin in the ways of using any sword to its full potential. His mother, Yura, had to raise both him and his sister, Zakura, since he was nine years old. He had been training to become as strong as and then stronger than his late father, Ryojin, since the first time he trained with his father at the age of four (see rest of history under Item and Partners).

Partners: Kyo ? Gray Peregrine Falcon ? raised by Ryujin from age: 10 when he was found as a mere hatchling. He trains with Ryujin for Aerial attack training, and he assists in time of battle. Kyo is also the reason for Ryujin?s scars from training. Kyo?s talons have become as sharp as blades from the training with Ryujin.

Important Possessions: He wears his father?s headband to remind him of Ryojin and to become stronger.

Element: Fire

Placement: Realist
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[size=1][color=999999][B]Name:[/B] Angel "Rebel" Arachne

[B]Age:[/B] 17

[B]Gender:[/B] female

[B]Item:[/B] A blade spade shuriken that has a white A embedded into it with sharp, razored wings that retract from the sides called the "Arachne Shuriken". It is said that it can take shape of any item a member of the Arachne generation wants it to take. It is attached to her silver chain.

[B]Personality:[/B] Distant, cold, and aggressive, she has an attitude towards all. She is not a people person and does not intend to make friends. No one knows how she really acts and no one intends to find out.

[B]Physical Appearance:[/B] see attachment for now

[B]History:[/B] Not much is known about Angel, but all that is known is that she is not who she was before. Her past is clouded and a mystery to her. All she knows is that she has power of the Dark and that she had become a human with heightened senses and extending nails. She wants to find out about her past, but the only thing that she knows about her past is that there was a young girl that knew her before.

She does not even know how she had met Diablo and Aries, or even how she became a realist. All she knows is that she was designed to kill, but she disobeyed that and now, she intends to find her past.

[B]Partners:[/B] Aries- a black wolf pup that was a brother to Mocca, but follows Angel

Diablo- black shape shifting dragon that is as tall as Mushu from Mulan.

[B]Important Possessions:[/B] Her [URL=http://www.cbswords.com/images/samurai3000ninja.jpg]ninja blades[/URL] and silver dual fans.

[B]Element:[/B] Dark

[B]Placement:[/B] Realist[/size][/color]
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Name: Valo

Age: 17

Gender: Male

Item: Small, bright yello sphere attached a chain. He wears it around his neck. He believes that there is more to it than he knows. He calls it the Solas.

Personality: He's very adaptable. No matter what the situation, he seems to fit perfectly. He can be an extremly caring person, he can be totally obsessed with something to the exclusion of all else, he can be just about anything. It all depends on the situation. The only thing that never changes is his desire to know more about himself.

Physical Appearance: A bit over 6ft tall, with short, brown hair and brown eyes. Average build, but well-muscled due to the fact that he works out a lot.

History: Valo doesn't know where he was born, or who is parents are. He was found in the middle of nowhere by a Realist merchant, who took him in. The only thing founds with him were the Solas, which he never removes from around his neck, and a piece of papar with "Valo" written on it, which the merchant took for the boy's name.
The merchant, Lighuen, raised Valo in the Realist system of beliefs, but Valo was never very accepting of them. He never saw any real good come of anything technological. He believes that science will eventually ruin the world.
Valo was given a home-school education by Lighuen, who is very educated. He didn't see any real use for what he was being taught, but learned it all anyways. It wasn't until his fifteenth birthday that he learned Lighuen's true job.
Lighuen's official job is a traveling merchant, one of the very few who ever visit Elementalist communities. But that's just a cover for his true job. Lighuen is part of secret group of Realists who rejected the system privatly while still following it in their actions. He travels to Elementalist communities as a merchant, but in reality goes there to inform them of everything he knows about Realist activities, especially ones he believe are vulnerable to attack. In effect he is an informat. Valo, who shared Lighuen's beliefs even before he knew Lighuen believed them, has joined in the fight.
Despite knowing that Lighuen is against the Realist beliefs, Valo hasn't told him something that he has discovered in secret. He knows that telling anyone would be to risk discovery, and for him, a fate much, much worse than death. Only he knows what the Solas does. It gives him limited powers of the Light element. He is able to see perfectly well in any level of light, he can create bursts of light to temporarily blind people, he can illuminate his surroundings to a certain extent, and he can use light energy as a weapon. When in the light, he is able to reflect light off of himself for short periods of time, effectively becoming invisible(think Predator or the car in James Bond: Die Another Day). He rarely uses his powers, knowing that every time he does he risks discovery, and a fate worse than death.

Partners: None

Important Possessions: He carries two metal poles with him whereever he goes. He is an expert at fighting with them.

Element: Light

Placement: Realist

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OOC: For those of you wondering, yes, I cleared that with Ohkami.
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[COLOR=darkblue]Lol, Don't I know it. Me and Arika go quite far back, back to the days she was Kiarra Star.

But anyways, I checked and she's successfully finished so I shall be starting.

[B]doukeshi03:[/B] I'm naming you as the Elementless One k?

Everyone should check the Adventure Arena.

BTW, A usual rule from me. At the Adventure Thread use the colour that I used for your element when you post.

~Ohkami[/COLOR]
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