PiroMunkie Posted May 25, 2004 Share Posted May 25, 2004 [center] Well, it is Take 2 for this RPG. It died out once before, but that was mostly due to inactive members. I see it more as bad timing as opposed to it just not being good, because I know it is, heh. For those of you who signed up the first time, it is the exact same thing. You can go back and repost your sign-up if you want, or just make a whole new character. To begin with, those of you that wish to join do not have to have experience playing the actual game of which this RPG is based. This storyline does not have much to do with the plot of the game itself, and the part that does is explained somewhere amongst all this typing. Secondly, I shall be selectively choosing those who will play in this RPG based upon your sign-ups. Those who make it, make it; those who do not, do not. Period. If you are chosen, please, [b]stay committed[/b]. I have [i]a lot[/i] in store for this RPG, lol. Once the ball gets rolling ... trust me, it will roll like it has never rolled before. o_O This will be a rather visual RPG and well-involved, heh. I have worked on drawings for "Bosses" and everything. The tone is rather light-hearted, childlike, and tongue-in-cheek. So feel free to work with that to your best advantage. =) With that aside, let us begin. =|--------------------|= The Legend of Musashiden Over one hundred and fifty years ago, a giant monster suddenly appeared in the Thirstquencher Empire, neighboring country to the Allucaneet Kingdom. This monster was known as the Wizard of Darkness and was a huge creature made almost entirely of a powerful crystal known as Binchotite. After easily destroying the Thirstquencher empire, the monster made way for Allucaneet, seeking the bountiful supply of Binchotite believed to be buried there. The monster destroyed everything along the way. It is believed that many creatures were born of this destruction as the Wizard of Darkness had a strange effect on everything that crossed its path. [b]U[/b][size=1]pon hearing of the Wizard of Darkness? approach, King Allucaneet ordered the Hero Summon spell to be cast. The Hero Summon is a magical power that is handed down, generation to generation, amongst only the princesses of Allucaneet. A closely guarded state secret, this power is only used as a last resort when the kingdom is faced with great danger. It grants its user the ability to summon a hero through incantations made over a specially prepared crystal of Binchotite. The summoned hero called upon to defeat the Wizard of Darkness was a two-sworded fencer named Musashiden. Musashiden accepted the princess? task and set out on a journey to defeat the Wizard of Darkness.[/size] [b]M[/b][size=1]usashiden and the Wizard of Darkness battled fiercely for a long time. Even for a hero like Musashiden, The Wizard of Darkness proved a formidable foe. Finally, with the help of Lumina, the Sword of Luminescence, Musashiden was able to seal the monster within a magical ward.[/size] [b]I[/b][size=1]t is said that Musashiden then divided the power of the monster into the five elements of Earth, Water, Fire, Wind, and Sky, and then sealed them within five crests. These five crests became known as the Five Scrolls and in the years to follow passed into myth along with the legend of the brave fencer, Musashiden. =|--------------------|=[/size] [b]A[/b] [size=1]decade less than a century have passed since the Wizard of Darkness was defeated. The Allucaneet Kingdom has since prospered with great peace and overall wealth of the society. Their neighbors, the Thirstquencher Empire, have long since been rebuilding and repairing the horrid destruction caused by the Wizard of Darkness. Their wealth was depressed, and their morale was even lower. In the midst of this depression, an ominous force approached the throne of the Thirstquencher Empire. He offered Emperor R. Senic, the ruler of the Thirstquencher Empire at the time, great prosperity and power beyond his wildest dreams. All he asked for in return was the throne. With little reluctance, Emperor R. Senic agreed, and this frightening power took over the rule of the Thirstquencher Empire.[/size] [b]I[/b][size=1]ndeed, ten years later, the unknown force?s promise was well at hand. The Thirstquencher Empire had found itself in economic stability, gaining more power every day, and Emperor R. Senic was its right-hand man. He was put in charge of the empire?s entire army, which grew larger each day. Prideful citizens of Thirstquencher rallied together, supplied with only the newest and best defensive and offensive weaponry of the times with credit due to the greater economy. The ruling force of the Thirstquencher Empire was pleased with what it had done. It had the whole empire at it fingertips. With the overwhelming success that it had brought them, the force knew that Emperor R. Senic would do anything of which it told him. So, it turned its powerful eye towards a not-yet-conquered neighbor of the Thirstquencher Empire, of which it seem to have a grudge against, Allucaneet Kingdom. To control Allucaneet was its plan from the beginning, but he knew that the ruler of the kingdom would never step down. The Allucaneet Army was quite expansive, so it had been holding back the idea of invasion. Now, though? now the time was right. The force filled Emperor R. Senic?s mind with the idea that Allucaneet was the reason for his country?s depression. That if it were not for their abundance in Binchotite, the Wizard of Darkness never would have passed through their empire. Deceived, Emperor R. Senic built up a keen hatred for Allucaneet Kingdom.[/size] [b]I[/b][size=1]t was only a matter of months until Emperor R. Senic had readied his troops for invasion. On that fateful day, the Thirstquencher Army stormed the Allucaneet Kingdom. Their main area of attack was Grillin Village, which lie just outside of Allucaneet Palace. The entire village was pillaged and burned. A majority of the people escaped into Somnolent Forest, a handful of people were taken prisoner. The Allucaneet Army flooded out of the palace and clashed with the troops from the Thirstquencher Army, but the Thirstquencher Army was just too big. During the battle, Princess Poisson of the Allucaneet Kingdom ran down to the deepest floor of the palace accompanied by Butler Lobe, Scribe Slink, and Steward Femurson; three statesmen who aid King Allucaneet by looking after the princess. They push through large wooden doors into a vast room with a specially prepared crystal of Binchotite in the middle of it all. With all of her hopes she chanted the Hero Summon spell, and from the Binchotite crystal came the legendary Musashiden ready with his swords: Fusion and Lumina, the Sword of Luminescence. The princess informed him of an evil power that had came to rule over the Thirstquencher Empire, and he accepted the mission. Single-handedly, Musashiden leveled a majority of the Thirstquencher Army as the rest ran away towards Twinpeak Mountain, an area northwest of Grillin Village. Emperor R. Senic retreated back to the Thirstquencher Empire. Musashiden arrived not long after, confronting the mysterious force that seated the throne. The force had its own agenda and trapped Musashiden in a powerful Bincho Field, a diamond-shaped force field of Bincho power, but not before Musashiden launched his two swords through the ceiling of the castle and off into nowhere. For he knew that it was the swords the force wanted, not him. Angered, the force kept Musashiden prisoner along with the people from Grillin Village who were also trapped in Bincho Fields: Mayor, Reverend, all the miners in Binchotite Mine, and four Knights of the Allucaneet Army that happened to be patrolling the area at the time. Emperor R. Senic was sent back to Allucaneet Kingdom where he took over the throne of the palace. King Allucaneet, Princess Poisson, Butler Lobe, Scribe Slink, and Steward Femurson were all captured and sent back to the Thirstquencher Empire where they suffered the same fate as the rest of their people. The Knights of the Allucaneet army were driven off into Somnolent Forest. [center]=|--------------------|=[/center][/size] [b]A[/b][size=1]nother decade has passed. The Allucaneet Kingdom has since been perverted and darkened from Emperor R. Senic?s rule over it. Grillin Village was rebuilt and people were allowed back into it. The village remained fairly sovereign, but still under the close eye of Emperor R. Senic and his troops. Somnolent Forest has become plagued with monsters, while Twinpeak Mountain has some creatures, but mostly guards. The Force, as it became known, continued its godly rule from the Thirstquencher Empire. It would not take Allucaneet for its own until the two swords of the brave fencer Musashiden were in its possession. Especially Lumina, the Sword of Luminescence, and all of its power. To this day, neither have been found. Rumor has it that The Force and Emperor R. Senic have begun creating an "Ultimate Weapon" for world domination.[/size] [b]U[/b][size=1]pon Twinpeak Mountain, another hero awakens? [center]=|--------------------|=[/center] [b][u]Important Characters[/b][/u] [b]The Force -[/b] An unnamed power that rules over both Allucaneet and Thirstquencher. It resides in the Thirstquencher Empire where it keeps many prisoners in Bincho Fields. It seeks the sword Fusion, and the Sword of Luminescence in order to gain complete power and control, and will do anything in its power to obtain them. [b]Emperor R. Senic -[/b] The vice ruler of the Thirstquencher Empire. He oversees Allucaneet Kingdom and the Thirstquencher Army. He is an extremely powerful man in both military and sheer personal power given to him by The Force. Though, he is no where near as strong as The Force. [b]The Ultimate Weapon -[/b] A rumored secret plan in creation by both The Force and Emperor R. Senic. No one knows what it is, what it looks like, or what it does. [b]Musashiden -[/b] The legendary hero that once saved Allucaneet Kingdom from being destroyed by the Wizard of Darkness. He was the possessor of the swords Fusion and Lumina until The Force locked him in a Bincho Field just after he was able to dispose of them. He remains trapped within the tallest tower of Thirstquencher Castle. [ [url=http://members.cox.net/piromunkie/bfm/musashiden.jpg]image[/url] ] [b]Princess Poisson -[/b] The [former] princess of the Allucaneet Kingdom, and descendent of Princess Fillet, the princess who summoned Musashiden to defeat the Wizard of Darkness. She alone has the power to use the Hero Summon spell. [b]Wizard of Darkness -[/b] The giant monster defeated by Musashiden all those years ago. Also known as Dark Lumina, an infamous legend. [b]Minkus -[/b] Little nocturnal creatures who leave pink dung around the place. [i]Very rare[/i], and rather fast. They only come out at midnight and disappear at six in the morning. If caught, they possess a Longevity Berry that can dramatically increase one?s durability. Each character may find two of these. [ [url=http://members.cox.net/piromunkie/bfm/minku.jpg]image[/url] ] [b]Thirstquencher Guards -[/b] For those of you that have played the actual game, these guards are nowhere near as ignorant as the enemy soldiers found in the game. They are commonly armed with a sword and Bincho Gun (Thirstquencher only), which fires small but painful shots of Bincho Power. [ [url=http://members.cox.net/piromunkie/bfm/soldier.jpg]image[/url] ] [b][u]Legendary Swords[/b][/u] [b]Fusion -[/b] A light-weight, special sword with the ability to assimilate enemies' abilities. Fusion is shorter than Lumina and causes lesser damage. However, it allows quick, continuous swipes. [b]Lumina -[/b] A powerful, heavier sword than Fusion. Scrolls may be attached to the sword to gain new abilities. It is the only sword that can break a Bincho field. It causes nearly twice the damage of Fusion. However, the Lumina sword cannot perform quick swipes continuously like Fusion. [b][u]Important Items[/b][/u] [b]Dran Coin -[/b] Dran are golden coins used as currency in Allucaneet. Their values are marked in: 5, 10, 20, 50, 100, and 500. Dran [i]can[/i] be lost/stolen, but no friendly fire (do not steal other players? money). [b]Bincholon -[/b] A main source of energy for any character; it is made of Binchotite crystal. It can sometimes be found when an enemy is destroyed. It is absorbed into a person?s body and increases their Bincho Power, which is necessary to perform spells and stay conscious. The more Bincho Power you lose, the weaker you become. [b]Antidote -[/b] A special medicine that can cure nearly any poison. It comes in the form of a plant with a long stem and groups of three leaves found occasionally up the stem. One stem of Antidote may only be used once. Can be bought at the Grocery or found. [b]First Aid -[/b] Medicine that helps heal any wound that is not poison. Can be found at the Grocery. First Aid packs can be used three times before having to purchase a new one. [b]Mint -[/b] Refreshing tablets that reduces a person?s tiredness. Can be purchased at the Grocery. Come in packs of five. [b][u]Maps[/u][/b] [b]Grillin Village/Somnolent Forest[/b] [img]http://members.cox.net/piromunkie/bfm/grillin.gif[/img] [b]1. Inn[/b] [b]2. Bakery[/b] [b]3. Grocery[/b] [b]4. Restaurant[/b] [b]6. Toy Store[/b] [b]7. Bank[/b] [b]Twinpeak Mountain[/b] [img]http://members.cox.net/piromunkie/bfm/twinpeak.gif[/img] [b]1. Hell?s Valley[/b] [b]2. Aqualin[/b] [b][u]Character Classes[/u][/b] Class names are merely categorical. So if you are a Soldier, that does not mean you were part of the Allucaneet army. It simply is a one word summary of what your character is like. Also, all Classes may carry up to [I]four[/I] items unless stated otherwise in their description. Players can only carry their allotted number of items. If you find an item that you know you want, but your stock is already full, you must drop an item. That item will remain there if you decide to pick it up at a later time. Pouches, bags, or other means of storing things do not count as items. [b]Soldier -[/b] Although Soldiers are the most protected when it comes to armor, they may only carry one primary weapon (shield is included, but optional*), have low dexterity, and they move the slowest of the four. However, they are stronger, more tactical, and exceptional close-range fighters. May know one small spell. [b]Wizard -[/b] Wizards are the least armored of them all. However, they are the [i]only[/i] of the four that can harness Bincho Power into a more powerful state and use it to create and cast spells. They may have one primary spell, a small secondary weapon/item, may carry up to [i]six[/i] items, and know up to three secondary spells (these will not be as strong). They are faster than the soldier but slower than a "Hero", have a low dexterity, but are exceptional long-range fighters. [b]"Hero" -[/b] With the Legend of Musashiden in the hearts of the people over time, hopeful citizens tried to become heroes/heroines themselves, but, of course, are not real heroes like Musashiden. They are somewhat protected, may carry a primary weapon and a smaller secondary item/weapon, may know one small spell, and they move faster than both the Soldier and the Wizard. "Heroes" have a high dexterity. They can fight averagely close up as well as at a distance. [b]Thief -[/b] Thieves are the fastest, have a high dexterity, but are lightly guarded. They may carry a primary weapon, and up to two smaller weapons/items. However, if they choose to use two smaller weapons/items Thieves may only carry [I]three[/I] items, and four if they choose to have only one secondary weapon/item. May know one small spell. They can fight averagely close up as well as at a distance. (Thieves are good friends with the Pawn Shop owner, and are often getting things for him.) *[b]Soldiers Only:[/b] If you want, you can carry a large weapon as your primary weapon, you may have a medium-sized weapon as your secondary. Such as a broad sword as your main weapon, then having maybe a quarterstaff as your secondary. However, this means you will not be carrying a shield. You may also notice that each Class has its ups and downs. The ups are obviously a plus, and the downs are just how you start. You can develop whatever it is your lacking over time and experience. [center]=|--------------------|=[/center] [b][u]Sign-up Sheet[/b][/u] [b]Name:[/b] [b]Age:[/b] (Keep it relatively young. Pretty much anywhere between 13 and 20.) [b]Class:[/b] ( Soldier, Wizard, "Hero", Thief ) [b]Description:[/b] [b]Bio:[/b] (If you live within the village, be sure to mention any special role within the community such as a job or what-have-you.) [b]Starting Point:[/b] (anywhere where there is a ?special? item shown on the map, such as a Scroll, is off limits to start. No one even knows where those are. The small square area of Hell?s Valley is off limits, as is Aqualin.) [b]Primary Spell/Weapon:[/b] [b]Secondary Weapon/Item:[/b] (a secondary item does not count as one of your other items) [b]Items:[/b] [b]Spell(s):[/b] (Unless you are a Wizard, your spells cannot be Elemental [Earth, Water, Fire, Wind, Sky]. They must be something different. It can be anything such as telekinetic bullets or a temporary shield, and of course are utilized through Bincho Power as any other spell is.) [center]=|--------------------|=[/center] *sigh* Now, with that all out of the way, let us begin the sign-ups. There is another hoard of information just waiting for those of you whom I select as worthy to be in this RPG. It includes all of the maps and all of their information, as well as other things. ^__^ If you have any questions, feel free to PM me, catch me on AIM, or simply ask outright in your post. My screen name is Deific Evil. Good luck![/size] [center][b]NOTE: Dran and Bincholon do NOT count as items.[/b][/center] [/center] Link to comment Share on other sites More sharing options...
Guest jro13 Posted May 25, 2004 Share Posted May 25, 2004 Sign-up Sheet Name: Jiro Ortega Age: 15 Class: "Hero" Description:see pic] Bio: He use to work the inn, where he witness a kidnapping and had rescued the person. He then became a hero and the village reconized him for a while.But after a while they stop liking him and he continued to work in the inn. Until he heard of the news,and now he wants to be a hero again. Starting Point:Grillin Village Inn Primary Spell/Weapon: ninja blade Secondary Weapon/Item: two large knives Items: first aid(4) antidote(20 and dran Spell(s): temporary sheid, speed Link to comment Share on other sites More sharing options...
Bio Posted May 25, 2004 Share Posted May 25, 2004 [color=sienna][font=Tahoma][b]Name:[/b] Sen Mocha [b]Age: [/b]15 [b]Class: [/b]Thief [b]Description:[/b] [img]http://img42.photobucket.com/albums/v130/Archetype777/Rue2.jpg[/img] [b]Bio: [/b]Sen has lived most of his life relying on the Pawnbroker for pay. He won't hesitate to collect something for him, or to keep some of the profit for himself. Orphaned at an early age, he never knew his parents, and lives alone in a humble camp just outside Grilling Village. His parent's bodies were never found, leaving their fate purely to speculation. However, he isn't lonely, since he [i]is [/i]by himself most of the time. He usually hums to himself or whistles unconsciously, since he isn't used to having someone to annoy. For reasons unknown to him, he is periodically called to perform maintenance on Steamwood, to keep it functioning or to fix both the multiple malfunctions and miscalculations in the orginal design. He assumes that he's called since he has a passion for engineering, which is clear from the amount of books on physics and machinery located in a chest at his camp. Along with machinery, he is an avid scholar of mythology, and is especially interested in legends regarding Musashiden. He has been researching the subject to the best of his ability; the only reason he dislikes the Thirstquencher occupancy is restriction of available books and almost no access to the Palace Library. He has never been active in politics, and never bothered thinking about rebelling against the Thirstquencher empire due to his lack of sympathy for the "whiney fools" who want independence. He doesn't exactly support the Thirstquencher empire, but he's neutral on the matter. Regardless of his odd past, he's rather happy-go-lucky, but tends to make his own decision on what to do, ignoring the advice of others. [b]Starting Point: [/b]Inside Somnolent Forest, just outside Grillin Villiage. [b]Primary Spell/Weapon: [/b]Sword Cane (a thin but sturdy blade concealed inside what appears to be a normal wooden walking stick) [b]Secondary Weapon/Item: [/b] Butterfly Sword (at first appears to be one short blade but can split into two) [b]Items:[/b] [/font][/color][font=Tahoma][size=1][color=sienna]Antidote Mint Small Binchotite Crystal (stores three bincholon charges for himself and others) [/color][/size][/font] [color=sienna][font=Tahoma][b]Spell: [/b][u]Bincho Comet [/u]Dramatic increase in dexterity and mobility for a brief period of time. I.E. increases speed, jumping hight, can run up/across walls of reasonable height/length, less damage recieved from falling, etc. This assists his skills as a thief. He can only use this once every hour or two, and will be out of breath and extremely tired after each use until he either sleeps or takes a mint. [/font][/color] Link to comment Share on other sites More sharing options...
PiroMunkie Posted May 25, 2004 Author Share Posted May 25, 2004 [size=1]Grah, blast my typos. Thieves are allowed four items if they only have one secondary weapon/item. Sorry about that, heh. Sadly we have poor and average sign-ups thus far. =\ Average is okay, but you can do so much better! ^_^ Keep trying people.[/size] Link to comment Share on other sites More sharing options...
StrikeGundam Posted May 26, 2004 Share Posted May 26, 2004 [font=Book Antiqua][color=navy]Note: Everything in brackets=[ ] is a link, in case you couldn't tell.[/color][/font] [font=Book Antiqua][color=navy]- - - - - - - - - -[/color][/font] [font=Book Antiqua][color=navy][u]Name[/u]: Akira Yukimura [/color][/font][font=Book Antiqua][color=navy][u]Age[/u]: 18[/color][/font] [font=Book Antiqua][color=navy][u]Class[/u]: Wizard [u]Description[/u]: [[url="http://img.imagetown.net/91830349.jpg"][color=navy]Here[/color][/url][color=navy] , or else see attachments], 6'4" [/color][u]Bio[/u]: Akira was born in the village a few years after the defeat of Muashiden and the Allucaneat Royal Family. His father, Sanada, was the leader of the Royal Knights of Allucaneet and was the last knight to truly leave the village after they were driven off. Because of his strange eye color, he was thought to be a seer or a great hero, but neither really panned out. Akira was always very lazy, you see. He was always too busy sleeping to become the diligent hero, or too wishy-washy to commit himself to being a seer. Throughout his life, Akira was imfamous for not doing anything unless he had to, and for being brilliant at anything he did. To earn a living for himself and his mother, Akira went to the local inn to try his hand there. He was fired twice for sleeping in occupied rooms. Finally determined to succeed, fifteen year old Akira donned his father's travelling gear, and went to a nearby wealthy sage to seek a job as his apprentice. The sage was able to recognise the real strength in the youth before him. The two trained for three years straight before Akira was able to complete all of his seals without succumbing to his imfamous apathy. The old sage, known only as Moe, bestowed Tengukou, his most treasured possession, upon his apprentice and sent him on his way. Akira has returned to the village to beg for his old job back. [/color][/font][font=Book Antiqua][color=navy][u]Starting Point[/u]: Grillin Village Inn[/color][/font] [font=Book Antiqua][color=navy][u]Primary Spell/Weapon[/u]: [/color][/font] [color=navy][font=Book Antiqua][u]Ultimate Seal[/u][/font][font=Book Antiqua]([size=2][color=navy]最終的なシール[/color][/size]) This seal allows Akira to release nearly all of his stored Bincho power on one enemy, leaving him very exhausted. It takes a little while to fully recover from, but most recovery items will suffice.[/font][/color] [font=Book Antiqua][color=navy][u]Secondary Weapon/Item[/u]: [font=Book Antiqua][color=navy]Tengukou, a collapsible staff crafted by Akira's teacher out of a rare piece of jade. It's resonance to Bincholon allows the user to channel energy through it to speed up the completion of drawing various seals. [/color][/font] [u]Items[/u]:[/color][/font] [font=Book Antiqua][color=navy]2x Antidote[/color][/font] [font=Book Antiqua][color=navy]1x First Aid Kit[/color][/font] [font=Book Antiqua][color=navy]2x Mint [u]Spells[/u]:[/color][/font] [font=Book Antiqua][color=#000080][u]Kazekouten[/u](風のシール): Wind seal. By tapping into this element, Tengukou creates a searing gale that targets one enemy. It can also be used to freeze.[/color][/font] [font=Book Antiqua][color=#000080][u]Mizukouten[/u](水シール): Water seal. Akira conjures up a powerful jet of water that could move a large boulder, or merely water his plants. [/color][/font] [font=Book Antiqua][color=navy][u]Raikouten [/u](電光シール): Lightning seal. Sadly, tapping into the true power of the sky is a skill beyond Hajao and it's user, so Akira only taps into one aspect of it. This attack calls down a massive lightning bolt on one area, allowing it to hit multiple enimies. It takes quite a while to draw.[/color][/font] Link to comment Share on other sites More sharing options...
Arcadia Posted May 26, 2004 Share Posted May 26, 2004 [size=1]I'm merely reposting the sign-up I used for Ms. Melon from the first round. Maybe this time she won't get into so much trouble so quickly. ^_~ [b]Name:[/b] Melon Straubarri [b]Age:[/b] 16 [b]Class:[/b] Wizard [b]Description:[/b] Average height and build for her age, Melon?s most defining characteristic is her light green hair. She wears it long and in separate braids, and has a tendency to chew on it whenever she?s nervous. Decked in simple brown robes, she is able to hide an amazing number of things in them. [b]Bio:[/b] Melon?s family has always produced wizards, and as a baby, Melon herself had shown very good signs of having the family talent. She learned to speak quickly and often crawled around the house curiously, wanting to know about everything. When she sneezed, peculiar things happened ? lights went out, windows blew open, and glasses exploded. However the more she grew, the more her parents doubted their original predictions, for Melon was turning out to be a rather clumsy girl. She often turned up late for her daily lessons, and had quite a tendency to fidget and/or zone out during them, much to her instructor?s dismay. And you could be quite certain that her parents wouldn?t let her anywhere near the cooking and dishes for fear that something catastrophic might occur. At 16 now, Melon?s grown up a little bit more and has a greater control over her mind and body, though she?s still prone to slip up a bit. She?s very proud of her spells, especially when she actually gets them off right, and practices very hard so that it stays that way. Occasionally strange things will happen still when she sneezes, something she has grown to dread. [b]Starting Point:[/b] Grillin Village [b]Primary Spell/Weapon:[/b] [u]Dragon?s Kiss[/u] ? Elemental attack that focuses on fire. Melon blows her enemy a kiss, resulting in a bath of fire and one very hot enemy. More often than not a very dragon-like roar accompanies the fire; the loudness of the roar is directly connected to the strength of the attack. [b]Secondary Weapon/Item:[/b] A charmed watch, with a simple silver chain. When Melon swings the watch, it acts as a pendulum and slows her attacker down. [b]Items:[/b] One First Aid Pack, a canteen of water, fruit. *I didn?t want to max her out with items yet since I?m not quite sure what?s possible and I'd prefer her to have some left over storage room in case she picks up some fun things. [b]Spell(s):[/b] [u]Hold Still[/u] ? An earth spell. Vines shoot up from the ground and latch onto the enemy, holding him/her/it in place. It buys her time (in the form of an extra turn) and/or allows for any companions to get one attack in. [u]Early Frost[/u] ? Ice spell. Creates a box-like encasement of ice around the attacker that stops him/her from making any physical attacks. Magical attacks can get still get through, but their potency is decreased by one half. [u]Cats and Dogs[/u] ? A sky spell that halts an enemy?s magic ability for one turn. A cartoonish cloud appears above the attacker and pours rain on them, canceling any spells made. It doesn?t do much for physical attacks except makes the person very wet and most likely angry.[/size] Link to comment Share on other sites More sharing options...
Zen Posted May 26, 2004 Share Posted May 26, 2004 [color=green][size=1] This is my favorite game of all time. I will do it honor! [B]Name:[/B] Gasuke Mochi (rice ball) [B]Age:[/B] 16 [B]Class:[/B] Hero [B]Description:[/B] Gasuke wears a black split skirt kimono with a red, sleevless top. He wears black-iron sandals and white socks. On his fore head, he wears a pair of aviator goggles which he pulls down when using his fire spells. His eyes are ligh brown, which seem to burn red when looking into light. His hair is dark black an on the tips of his hair, he has dark red highlights. His skin is dark, tanned, and rough. His face is usually dirty, but is also wild and burning with vigor, just as his soul. He stands at an average 5'10", but looks taller than he really is. He weighs 143 lbs. Gasuke is particularly skinny in the arms and waist, but his muscles are well toned. [B]Bio:[/B] Gasuke is a native to the small village of Grillin. Son to a single mother, Gasuke never knew his father, and never knew to ask of who he really was. But his mother always told him he took after his fathe in everyway. Gasuke enjoyed hunting in the woods of Steamwood, were he honed his fighting skills to the fullest, fighting off monsters of different shapes and sizes. His mother watched proudly as he grew to become a strong young man. And the day came when she finally told him the story of his father. Gasuke learned in great dismay that his father was once a high officer in the Allucaneet Kingdom, a brave warrior who fought for the Kingdom with the power of his mystic 'fire blades' at his side, he was called the "Fire Dragon of Allucaneet". Gasuke listened to the story, filled with pride. Gasuke then learned that his father was killed in battle by the Thirstquencher Empire. Gasuke's mother told him all of how after the defeat of the Allucaneet Kingdom, the lands fell into poverty and perversion. Gasuke slowly became filled with hate for the Empire. And then his mother gave him the legendary tools of his father. The Burning Gauntlets and the Ho no Naginata which made his father famous on the battle feild, Gasuke was given the warrior inhereitence of his father. Ever since that day, Gasuke had trained with his fathers weapons, hoping to one day, finish his legacy, and revive the once prosperice Allucaneet Kingdom, who his father once so bravely fought to preserve. Then the time came when the rumor that the Kingdom's hero was on his way. Gasuke was filled with excitment as he awaited the arrival of the hero of the fallen Kingdom, and hoping that he would be able to aid this hero, and build a mighty reputation for himself in the process, just like his father... (sorry for the short bio, I havn't played the game in some while) [B]Starting Point:[/B] Grillin Village [U][B]Primary Weapon:[/B][/U] [B]Ho No Naginata:[/B] a magical curve-bladed spear that is said to contain the spirit of fire within the blades soul, it is a family eirloom and was passed down directly to Gasuke from his legendary father. [U][B]Secondary Weapon:[/B][/U] [B]The Burning Gauntlets:[/B] a pair of offensive/defensive steel gauntlets that is said to hold the spirit of fire within its steel plates. Once worn by Gasuke's father in the war agains the Thirstquencher, the legendary gauntlets were passed down to Gasuke. [B]Items:[/B] Antidote, First Aid, Gord of Gasoline (I hope I didn't get too much) [U][B]Spells:[/B][/U] [B]Dragon Breath:[/B] By making a diamond shape over the mouth with the hands, the attacker can 'breath' a large stream of fire threw the mouth. The fuel of this attack is the consumption of gasoline, and then blowing it threw the Burning Gauntlets, which ignites the fire into a stream of fire by snapping the fingers with a spark. This is a powerful attack when directed correctly, and can also be used as a tool for burning down shrubbery and such. (Hope I'm allowed that number of spells) (Tell me if my sign up needs some editing, please) EDIT: Hope thats a little better. The weapons aren't necessarily magic, they just have a legend to them, and I only retain the Dragon Breath spell, whihc actually is just a little trick sparking the gasoline into fire like a circus performer, and I have shortened my number of items to 3. His father was nicknamed the Fire Dragon because of his once great ability of magic, which didn't carry over with his weapons, but his ability to use magic, so that doesn't carry down to Gasuke, he just takes it to heart because of his father's legend. So I hope I cleared that problem up. Sorry for the trouble.[/color][/size] Link to comment Share on other sites More sharing options...
PiroMunkie Posted May 26, 2004 Author Share Posted May 26, 2004 [size=1]Heh, ReFlux, you might want to read up on the Classes again. I stated how many spells each one gets. Also, take notice of the caption next to the Spells area of the sign-up sheet. Elemental abilities are not attributed to your chosen class. ^_^; Which makes the whole "fire" thing very iffy -- weapon, gauntlets and all. It is a good concept, and I hate to spoil your work (as it makes up a good portion of your bio), but you should have read it more closely in the first place. It was right there in front of you. Your character can be notably skilled in the use of Bincho, but a Hero is still a fighting class. A Wizard could whoop you any day if it came down to magic use. =P So I ask that you please change your sign-up accordingly. It is pleasing to know that another fan of the game is making an effort to sign up. =) [b]NOTE TO EVERYONE:[/b] Each item counts as one separate. Meaning if you have 2 Antidotes, those are two separate items counting toward your tally. So ReFlux, you actually have about 9 items listed. Strike Gundam has about 5 ... and Dran do not count as items. A player will be given a certain amount once they get in. Arcadia, it is always a pleasure to see you. ^_~ I am glad to have you back.[/size] Link to comment Share on other sites More sharing options...
Queen Asuka Posted May 26, 2004 Share Posted May 26, 2004 [color=crimson][size=1][b]Name:[/b] Rosalynn [b]Age:[/b] 17 [b]Class:[/b] Thief [b]Description:[/b] Tall for a girl, at about 5'7." She has long rose-colored hair that she lets flow down her back. She is very beautiful with mischevious blue eyes. She wears a crimson colored dress with a white apron, trimmed in ruffles. Despite her innocent look, she's quite the bad girl. [b]Bio:[/b] Ever since she was a young girl, Rosalynn, called Rose for short, has worked at the village bakery with her mother. She is skilled in the culinary arts and loves to bake things for people. The secret to her stealing technique is more of bribing than anything else. She just lures people with her attractive pastries, and gets what she wants out of them. She's smart and sophisticated, knowing what she wants when she wants it. Although her family has been well off, she still finds is amusing to take from people now and then. She doesn't feel guilty because she always lets the victim know what she's taking and why, and always leaves them a tasty reward. [b]Starting Point:[/b] Grillin Village Bakery [b]Primary Weapon:[/b] Two small daggers that she keeps hidden in the folds on her skirt, strapped to each leg. [b]Secondary Item:[/b] An emerald ring on a silver chain. No one knows where she got this ring, but rumor says that there is something legendary and magical about it. [b]Items:[/b] Canteen of water, first aid kit, a package of neatly wrapped cupcakes. [b]Spell(s):[/b][u] Angelcake Hypnosis[/u]. Rose uses this spell when she wants something particularly bad. It uses the illusion of a bakery full of fresh-baked cakes to distract the person, which then she takes their items.[/color][/size] Link to comment Share on other sites More sharing options...
PiroMunkie Posted May 27, 2004 Author Share Posted May 27, 2004 [center][size=1][img]http://members.cox.net/piromunkie/bfm/kamikasai.jpg[/img] Those are the swords Fusion and Lumina, the Sword of Luminescence, in his hands. However, he does not actually have those, yet. [b]Name:[/b] Kamikasai [b]Age:[/b] 15 [b]Class:[/b] ?Hero? [b]Bio:[/b] He is a Hero among Heroes in his homeland, which is almost surprising considering his indirectly playful, quiet behavior. His popularity does not rise to the level that Musashiden?s has, but who else could say they defeated the Wizard of Darkness? Nobody. When the news of Musashiden?s capture was reported back to them through an anonymous, but powerful ally in the Allucaneet Kingdom, worry struck the land. Their most talented fighter had fallen. One named Kojiro almost rejoiced at this matter, being an arch rival of Musashiden, be seethed in the fact it was not him who put the brave fencer away. When, in the land of Allucaneet, the rumor had spread about the creation of the Ultimate Weapon, the last existing power of the Kingdom (the anonymous ally to the Heroes) was forced to call upon another Hero atop TwinPeak Mountain. Kamikasai was warped from his life, and given the task to save the Princess, to save Musashiden, and to save their world from its destruction at the hands of the Thirstquencher Empire. Kamikasai had already proved himself a Hero in his homeland, but it was now time for him to become a Legend. [b]Starting Point:[/b] Aqualin ( I start there, that is why it is off limits. ^_^; ) [b]Primary Spell/Weapon:[/b] Katana [b]Secondary Weapon/Item:[/b] [ none ] [b]Items:[/b] Canteen full of Aqualin, Pouch with one loaf of Bread, One pack of Mint [b]Spell(s):[/b] [u]Bincho Shield[/u] - A protective sphere of Bincho Power that surrounds Kamikasai, and dissipates once it is hit. Against a normal enemy it provides full protection against a physical attack, and only half against any magic attack. Against any ?bosses? it provides no protection.[/size][/center] [size=1]The sign-ups are still very open. I am hoping to see a rather equal distribution of the classes. It seems Soldiers are often left out, heh, which is a shame really. They are just as cool as any other class. If worse comes to worst, I shall simply have to make due, or maybe ask someone to change their character to that class. I am already seeing people who could fit into more than one category. I will say one thing, though, those that make it are going to have a lot to read, lol. The post where I pretty much drop all the necessary information is longer than the sign-up, and I am still adding things to it; improving upon what I already had. A majority of it is the same thing as I had last time, but I am changing a few times. I am typing it in MS Word, by the time I am done I imagine it will be definitely 6, maybe even 7, pages long with a size 8 font, single-spaced. >_> (and there is still more information that will come about later in the RPG at the appropriate time, lol). That is about double the length of the sign-up post. There will be a better Armor system, another map I left out last time (it is small, do not worry), and a more logical distribution of starting money. Let us hope I do not think of anything else. o_O[/size] Link to comment Share on other sites More sharing options...
Revelation Posted May 27, 2004 Share Posted May 27, 2004 [size=1][color=#999999][B]Name:[/B] Sapphira Diamante Age: (Keep it relatively young. Pretty much anywhere between 13 and 20.) Class: ( Soldier, Wizard, "Hero", Thief ) Description: Bio: (If you live within the village, be sure to mention any special role within the community such as a job or what-have-you.) Starting Point: (anywhere where there is a ?special? item shown on the map, such as a Scroll, is off limits to start. No one even knows where those are. The octagonal area of Hell?s Valley is off limits, as is Aqualin.) Primary Spell/Weapon: Secondary Weapon/Item: (a secondary item does not count as one of your other items) Items: Spell(s): (Unless you are a Wizard, your spells cannot be Elemental [Earth, Water, Fire, Wind, Sky]. They must be something different. It can be anything such as telekinetic bullets or a temporary shield, and of course are utilized through Bincho Power as any other spell is.) Sorry, I'll edit this later![/size][/color] Link to comment Share on other sites More sharing options...
inti Posted May 27, 2004 Share Posted May 27, 2004 [size=1]No soldiers as of yet? I'll do it. [b]Name:[/b] Taruto Misheimya [b]Age:[/b] 19 [b]Class:[/b] Soldier [b]Description:[/b] [IMG]http://fanart.theotaku.com/imgs/12395-20040102165148.jpg[/IMG] (If Bakuryu {member of myOtaku} hadn't drawn this I'd be lost!) [b]Bio:[/b] Taruto is a cold, rude, stuck up guy. He could almost be called a "Hero", but he always ends up taking orders from someone. Or dishing out the orders himself. He is, was, and may always be a tactical genious, preferring to think a plan through before resorting to the old 'charge-in-sword-drawn-banner-flying-kamikaze-type' attack. From the word 'Go', Taruto was training, learning and picking fights with kids older and tougher than himself. He was intent on fighting anyone he thought he might lose to, in the hopes that he could learn to fight better {lost for a more descriptive word there eheheh...^^"}. The Misheima family have long been soldiers, protecting Grillin Village for generations, and going of to fight battles when the Palace needed help. Taruto broke away from this cycle. He tends to go off on his own, to claim his own victories, but in the end decides to fight with a group, leading them in or advising the leader. He moves slowly, but the blows he deals from his sword are mighty. His parents recently bought the village Inn, so he works and basically lives there. [b]Starting Point:[/b] Grillin Village Inn [b]Primary Weapon:[/b] [u]Seiin-chin the Heavy Blade[/u] {pronounced, [i]say-in-chin[/i]}: Taruto's family blade, named after his great-great-grandfather (4 or 5 generations back up the family tree). Taruto could barely lift the sword when he recieved it, but he has learned to use it well, and the speed at which he swings the blade rises every month. He must hold Seiin-chin with both hands for it is so heavy. [b]Secondary Weapon:[/b] A medium-sized armguard (small shield strapped to his forearm). [b]Items:[/b] ~ First Aid Pack ~ Mint ~ Antidote [b]Spell:[/b] [u]Whisper of the Misheima[/u]: Taruto uses a few silent words to create a high-pitched white noise, which affects only those he wills it to. This noise can be so irritating that it can dirve men crazy, and so loud that they clasp their ears and drop their weapons. The Whisper of the Misheima wears off after two minutes, and requires a lot of Bincho Power, and leaves Taruto somewhat sleepy and light-headed after the fight it was used in. Hope this is okay. Please tell me how I could improve if the sign-up isn't to scratch (I know you'll do it anyway =P ).[/size] Link to comment Share on other sites More sharing options...
terra Posted May 27, 2004 Share Posted May 27, 2004 [size=1][color=gray][b]Name:[/b] Marya Marken [b]Age:[/b] 15 [b]Class:[/b] Soldier [b]Description:[/b] Marya is very tall for her age, standing at 5'10", but she usually doesn't stand up very straight, slouching instead so she can come off as maybe 5'8" or so. She's a bit large, though most of her weight is quite obviously muscle, and her size makes her intimidating to look at. She's very self-conscious, so she tries to stick to the shadows and blend into crowds, but most of the time she tends to fail at that because of her height and build. She has a pretty face and darkish blond hair that falls to a little below her shoulders. [b]Bio:[/b] Marya and her parents have lived in Grillin Village since Marya was born. She dimly remembers escaping into Somnolent Forest with several of the other villagers at the invasion of the Thirstquencher Army, but they have since moved back into Grillin Village. She does know, however, of a secret place in the Forest where her parents have told her to meet them in case of any danger. When Marya went into a growth spurt at nine years old, she started being rather unhappy with herself. She was always taller than the other children in her class, and though they didn't tease her most of the time, she felt like people were always looking at her strangely. When she turned 12, her parents, noticing how visibly unhappy Marya was with her body, told her that her great-grandmother had been a great soldier in her time, and that she probably had the same blood in her and she should be proud. Marya wasn't -- her mother, after all, had gorgeous long, blond, curly hair, stood at what she thought was a normal 5'6", and was thin and curvy, exactly what Marya wished she would grow to be. But already at 12, that looked pretty much impossible. To try to help her feel better about her body, her parents arranged one-on-one combat lessons with a well-known soldier from the area whom she's always called Brin. Marya's combat skills have grown greatly from these lessons, which have been occurring twice a week for the past three years. But she still remains very shy and self-conscious, always trying to hide herself and never telling any of her friends about her lessons. The other five days of the week, Marya works part-time at the grocery bagging people's purchases -- a job that she actually loves, though it's menial and mindless. The villagers who shop there know her and enjoy talking to her, and Marya's face can light up and make her look quite pretty when she's in conversation. Most of the time, though, her shyness and attempts at blending in merely make her look as awkward as she feels. [b]Starting Point:[/b] Grillin Village [b]Primary Weapon:[/b] Marya owns the sword that her grandmother used to use when she was a warrior. It doesn't really have a name, but she and Brin usually call it "The Sword of Marken" in a joke half-mocking the too-serious names of most other swords they've heard of. It is of medium weight for a sword; though it would be heavy for an average fifteen-year-old girl, Marya can swing it quite easily because of her strength. [b]Secondary Weapon:[/b] A medium-sized shield that's a bit on the thin side; Brin gave it to her last year for her birthday. [b]Items:[/b] A packet of mint, a First Aid kit, and an antidote (... like everyone else ...) [b]Spell:[/b] [i]Adumbration[/i]. This spell affects the eyes of everybody around Marya, greatly heightening her ability to go unnoticed for about three minutes. Nobody can quite explain how it feels to be under the spell, only that their eyes would much rather be looking somewhere else than at Marya and tend to slide past her; when they do look at her, she usually appears as if she is in shadow. With some deep concentration, though, people under the spell may still be able to spot her. [/size][/color] Link to comment Share on other sites More sharing options...
Ben Posted May 28, 2004 Share Posted May 28, 2004 [B]Name:[/B] Dose Entmiss [B]Age:[/B] 18 [B]Class:[/B] Thief [B]Description:[/B] See Attachment [B]Bio:[/B] Dose lives in a very small cottage in the Somnolent Forest. He is a hunter by profession, and he supplies the Grillin Village restaurant with a good portion of its meat. He does not like to go into town often, as he is a reluctant thief. He does not particularly like stealing, but the occasion often demands that action be taken. Dose grew up in the same small cottage that he currently resides in. He had been raised by his father, and had never known his mother. Presumably, she died. His father had also been a hunter, and an excellent marksman. He taught Dose how to use a bow, and crafted one for him at an early age. Because poor shots don't keep food on the table, Dose's father was excruciatingly careful in training his son. When Dose was fifteen, his father was eaten by a Man Eater. Dose cried over it, as is natural, and then he slew the tiny creature at 300 yards away. It was his single greatest shot, but it did not bring his father back. Dose desires someone to be with, to fill in the gap of his deceased father, but his secluded upbringing makes him nervous around groups of people. [B]Starting Point:[/B] Somnolent Forest [B]Primary Spell/Weapon:[/B] Longbow [B]Secondary Weapon/Item:[/B] Tonfa-Kama [IMG]http://www.bushidocanada.com/images/weapons/tonfa-kama/2204.jpg[/IMG] [B]Items:[/B] Antidote, First Aid, Mint. [B]Spell(s):[/B] [I][B]Arrow Storm:[/B][/I] Dose can fire up to five arrows in one motion. Combined with the speed he has gained with experience, he can have up to ten arrows in the air at a single time. The spell lasts until he either runs out of arrows, or he has let fly four sets of five arrows. Link to comment Share on other sites More sharing options...
Zidargh Posted May 28, 2004 Share Posted May 28, 2004 [size=1][b]Name:[/b] Flik Threepwood [b]Age:[/b] 20 [b]Class:[/b] "Hero" [b]Description:[/b] [img]http://www.rpgdreamer.com/pics/suik2/flik.jpg[/img] This is Flik Threepwood when he is 'kitted up'. However, when at work he just wears a white T-Shirt, his black trousers, his work apron, boots and blue bandanna. Mr. Threepwood stands at 5' 11". *Copy and Paste the URL if image doesn't work* [b]Bio:[/b] Flik was born and bred in Grillin Village whilst his parents moved in just before he was born. However, their settlement did not last long due to the Thirstquencher Empire's invasion. Upon fleeing into the Forest, Flik became more accustomed with nature rather than spending countless hours playing with his toys in his bedroom. Once again, Mr. Threepwood was on the move again as the villagers were allowed back into the Village. Having grown up with his father's tales of legends, warriors and heroes, Flik's imagination and desire to explore began to expand every day. After much pleading with his parents to be trained in some form of combat, Flik's father, being a carpenter, crafted and gave Flik a Boken (Wooden Sword) on his thirteenth birthday. Along with his gift, he was allowed access to the minature library in his little home that contained books of many forms of combat. The villagers began to notice just how charismatic Flik was beginning to turn out, so charismatic that he caused a lot of trouble. After one incident which involved him spilling everything on the floor in the restaurant, Flik has been labelled a 'mischievous and devilish being'. At the age of seventeen (which was the age that his parents expected him to move out), Flik was confronted by his family bearing a rather large sum of money for him to buy himself his own place. However, dependent on people caring for him due to his clumsiness and lack of economical skill, Flik answered his parents with a rather hearty laugh, and a smash of his bedroom window as he jumped out of it, this being the second time that week. But, Flik did agree with his parents that he would find a job and pay his own keep. Now at the age of 20, Flik Threepwood has become a rather attractive man it seems, yet he stays away from the 'ladies' as he refers to them, due to how they are going to hinder his 'hero trials'. Mr. Threepwood works at the Inn as an assistant of the Inn Keeper, a clerk in some way. Yet, even though he is now a working man, he is still thought upon as brash... [b]Starting Point:[/b] Grillin Village [b]Primary Spell/Weapon:[/b] Steel Longsword [b]Secondary Weapon:[/b] Throwing Star [b]Items:[/b] 2X Mint, First Aid and Loaf of Bread [b]Spell:[/b] [u]Look Over There!:[/u] Flik opens up his palm containing three blue crystal shards that slowly blow over to his enemies distracting them. This spell doesn't induce any status affects or damage, however it does buy him some time when in trouble. [/size] Link to comment Share on other sites More sharing options...
PiroMunkie Posted May 29, 2004 Author Share Posted May 29, 2004 [center][center][img]http://members.cox.net/piromunkie/bfm/logo.gif[/img][/center] [size=1]*drum roll* And the [b]Chosen Ones[/b] are:[list=1] [*] [b]Kamikasai[/b] [I]Hero[/I] (PiroMunkie) [*] [b]Melon Straubarri[/b] [I]Wizard[/I] (Arcadia) [*] [b]Rosalynn[/b] [I]Thief[/I] (Queen Asuka) [*] [b]Gasuke Mochi[/b] [i]Hero[/i] (ReFlux) [*] [b]Sen Mocha[/b] [i]Theif[/i] (Bio) [*] [b]Akira Yukimura[/b] [i]Wizard[/i] (StrikeGundam) [*] [b]Dose Entmiss[/b] [i]Thief[/i] (Ben) [*] [b]Taruto Misheimya[/b] [i]Soldier[/i] (inti) [*] [b]Flik Threepwood[/b] [i]Hero[/i] (Zidargh) [*] [b]Marya Marken[/b] [i]Soldier[/i] (terra) [/list]Now that we have that out of the way, Most of you have probably read the old version of this post, and, as I said, this one is revised a bit. Be sure to read the Information about Steamwood, the new Armor system, I explained Assimilation a bit better, and also the Dran system at the bottom. If you have any questions, please post them. =) The RPG should be up within a day or two. here are the maps of certain areas of this RPG along with some descriptions and what enemies are commonly found in them and what their assimilated ability is. [b]The abilities marked with an * are active once they are absorbed and wear off after a while.[/b] Keep in mind that, on the Grillin Village/Somnolent Forest and Twinpeak Mountain maps, the thin paths are just the walk-able area. Along the side there may be heavy brush, water, or whatever else.[/size] [size=4]Grillin Village/Somnolent Forest[/size] [size=1][center][img]http://members.cox.net/piromunkie/bfm/grillin.gif[/img][/center] The deeper the shade of green is, the area is higher in elevation. Unless there is an arrow joining the two colors together, then you cannot reach the other level without climbing. The Legendary Brace armor is needed in order to climb. [b]1. Inn -[/b] The best place to get some decent sleep. Sleeping here allows your health and Bincho Power to recover fully, as opposed to sleeping outside. It cost 80 Dran to sleep here per time, and 5 hours pass every time you sleep here. [ Always Open ] [b]2. Bakery -[/b] Recover lost Bincho Power by eating bread and drinking milk. Bread costs 120 Dran and milk costs 70 Dran. Both can prove useful but these products will spoil if not used within a week. Water can also be bought here for 25 Dran. It does not spoil, but does not help you as much as Bread or Milk. [ Opens - 10:00 ; Closes - 19:00 ; Closed - Tuesday, Thursday ] [b]3. Grocery -[/b] Sells various items to increase your health such as medicines, Antidote, and Mint. Antidote is 250 Dran, any First Aid packs are 175 Dran, and Mint is 100 Dran. [ Opens - 9:00 ; Closes - 19:00 ; Closed - Wednesday ] [b]4. Restaurant -[/b] A place for villagers to get together and socialize. Useful information may be obtained here, but it does not help your health or Bincho Power, so do not waste money buying things. [ Opens - 19:00 ; Closes - 7:00 ; Closed - Sunday ] [b]5. Pawn Shop -[/b] Any items gathered may be brought here for appraisal. Certain items may prove to be useful, while others can be sold. Prices vary depending on the item. It is also a place to gamble for more Dran, but be careful. [ Opens - 11:00 ; Closes - 20:00 ; Closed - Skyday ] [b]6. Toy Store -[/b] A variety of action figures may be purchased here - check back often for new arrivals. The older toys are, the more expensive they become. Starting prices are 500 Dran. [ Opens - 7:00 ; Closes - 17:00 ; Closed - Monday ] [b]7. Bank -[/b] Store your Dran here if you believe you are carrying around too much. It costs 200 Dran to activate an account, and at least 20 Dran must be put in each time. You may also store non-perishable (do not spoil) items here for a cost of 10 Dran per item. However, only five may be kept in stock at a time. [ Opens - 9:00 ; Closes - 19:00 ; Closed - Saturday ] [u][b]Enemies[/b][/u] [I]Grillin Village[/I] [b]Thirstquencher Guards -[/b] They will only be armed with a sword and shield here. However, it would not be wise to attack them being that you will be arrested on the spot. Unless you intentionally piss them off, chances are they will not try to attack you. [Assimilated Ability: [u]Stun[/u]: Temporarily paralyze some of your opponents.] [I]Somnolent/Wandering Forest[/I] [b]Thirstquencher Guards -[/b] Armed with a shield and lance. Very quick and very powerful. They will hide in the brush and charge out from there. [Assimilated Ability: [u]Lance[/u]: Tosses a telekinetic lance at opponent.] [b]Man Eaters -[/b] Little white blobs with eyes and a mouth. They can stretch their mouths open enough to swallow an entire person. Sneaky little creatures. [Assimilated Ability: [u]Satiate[/u]: Bincho Power slowly increases for a short amount of time.]* [b]Hop Flowers -[/b] Large, pink flowers that lay closed on the ground. When one comes too close it opens up and chases after the person bouncing on its roots. [Assimilated Ability: [u]Hop[/u]: Able to jump longer distances, but wears off once the targeted obstacle is cleared.]* [b]Magicians -[/b] Floating figures in purple, hooded cloaks. They can disappear and reappear to avoid things as well as temporarily shrink any opposition. [Assimilated Ability: [u]Shrink[/u]: Temporarily shrink your enemies (about a foot tall). Squish ?em!] [b]Sleepies -[/b] Man-sized mushrooms. They stand upright asleep until woken by the presence of another. They wobble after their prey and shake a white dust at them which makes them tired. To many hits of this and you temporarily fall asleep where they can just start hitting you. Often found on narrow walkways where it is hard to pass them. [Assimilated Ability: [u]Sleep[/u]: Temporarily makes you very tired. All actions are reduced to a slow speed.]* [b]Poison Plants -[/b] Scattered about the forest. They cannot move because they are stuck in their pot, but they can shoot a series of three poison blobs and stab you with their needle-nose if you get too close. While the poison blobs will not actually poison you if hit by them, they do burn the skin. [Assimilated Ability: [u]Mint[/u]: During the period that it is active, you cannot become tired.]* [b]Bee Plants -[/b] Found in the Wandering Forest. Similar to the Poison Plants, except that they cannot shoot poison. They merely stab at anything that comes near them. [Assimilated Ability: [u]Perfume[/u]: Temporarily surrounded by a cloud of fragrance. You cannot be harmed by any normal enemy while this lasts.]* [u]Hazards[/u] [b]Thorns -[/b] Thick vines covered with giant thorns that lay across the path. Cannot be cleared by a normal jump. (must assimilate the Hop ability from a Hop Flower) [b]Steam Leaks -[/b] If Steamwood begins to break down, some of the various pipes that run through certain areas of the forest will begin to leak a scalding steam. (must fix Steamwood)[/size] [size=4]Twinpeak Mountain[/size] [size=1][center][img]http://members.cox.net/piromunkie/bfm/twinpeak.gif[/img][/center] Pretty much just assume that any empty space is water with a current. The three light blue areas above the two mountains signify calm water, except for the middle area which is a waterfall. [b]1. Hell?s Valley -[/b] It was once a high security prison. It takes four switches pressed simultaneously to open the gates. [b]2. Aqualin -[/b] The source of all water that flows through Twinpeak Mountain. The water at this summit can help restore some health and cure any poison. Also, when it is mixed with a bloomed bud of Mysteria, a special flower found in the center of the Underground Lake (Binchotite Mine), it creates Remedy which can prevent certain things from happening ? [u][b]Enemies[/b][/u] [b]Thirstquencher Guards -[/b] [b]1.[/b] Armed with a shield and lance. Very quick and very powerful. They will hide in the brush and charge out from there. [Assimilated Ability: (See Above)] [b]2.[/b] They will be armed with a sword and shield. [Assimilated Ability: (See Above)] [b]3.[/b] Armed with Bincho Guns. [Assimilated Ability: [u]Gunshot[/u]: Shoot telekinetic bullets at your enemy. Rapid fire is possible.] [b]Man Eaters -[/b] Little white blobs with eyes and a mouth. They can stretch their mouths open enough to swallow an entire person. Sneaky little creatures. Found on the base areas of Twinpeak. [Assimilated Ability: (See Above)] [b]Magicians -[/b] Floating figures in purple, hooded cloaks. They can disappear and reappear to avoid things as well as temporarily shrink any opposition. [Assimilated Ability: (See Above)] [b]Sleepies -[/b] Man-sized mushrooms. They stand upright asleep until woken by the presence of another. They wobble after their prey and shake a white dust at them which makes them tired. To hits of this and you temporarily fall asleep where they can just start hitting you. Often found on narrow walkways where it is hard to pass them. [Assimilated Ability: (See Above)] [b]Poison Plants -[/b] They cannot move because they are stuck in their pot, but they can shoot a series of three poison blobs and stab you with their needle-nose if you get too close. While the poison blobs will not actually poison you if hit by them, they do burn the skin. [Assimilated Ability: (See Above)] [b]Mosquitos -[/b] While they are not all that dangerous, they are quite annoying and can make you itchy. If it gets bad, the bites can be healed with Antidote. [Cannot Assimilate] [u]Hazards[/u] [b]Water -[/b] It may sound silly, but no one has the ability to swim. So falling in the water would be a bad thing. (use Water Scroll to form temporary bubble around you, or build a raft.) [b]Long Falls -[/b] You are on a mountain path, meaning the higher you are up, the farther you can fall. Obviously if you slip off an edge and fall down a ways you are going to get hurt. (just do not fall off, lol) [b]Water Pour -[/b] In each mountain, there is an area where you pass through a hollow area. In the hollow area is a series of landing with a gap between them. Periodically, a stream of water will pour from above which will push you down into the pool below if you get caught in it. (time your jump right between the end of one stream and the beginning of another.) [b]Shakey Bridge -[/b] Mid-way up the mountains is a bridge connecting the two of them. However, it is very damaged with several missing wooden planks missing out of the bottom. (be careful with your footing.)[/size] [size=4]Steamwood[/size] [size=1][center][img]http://members.cox.net/piromunkie/bfm/steamwood.gif[/img][/center] Steamwood is the source of power for the entire Allucaneet Kingdom. It is built inside a giant tree, but you would not be able to tell once inside. Within the walls is a giant cylinder structure in the middle stretching from the very bottom to the very top, and it contains an array of eight steam valves. When a steam leak bursts, the eight valves must be used to put the pressure back where it is supposed to be. They must be shut off in sequential order and the pressure is more difficult to release each time. The valves are spread out through the four levels of Steamwood and one small platform elevator is constantly running between them all, only briefly stopping at each level before it moves on. [b]I shall control when Steamwood breaks down.[/b] [b][u]Hazards[/u][/b] [b]Steam Leaks-[/b] When Steamwood breaks down, steam leaks erupt throughout the Allucaneet Kingdom, mainly throughout the Somnolent Forest. Grillin Village becomes fogged with the steam. Shooting out at high pressures, the steam is scalding, and can block the paths to many places. There are steam leaks within Steamwood as well which either must be jumped over, or the proper valve must be fixed to shut it off. [b]Falling-[/b] There is only a narrow catwalk making up each level of Steamwood. Falling off would be bad, especially on the higher levels.[/size] [size=4]Binchotite Mine[/size] [size=1][center][b][url]http://members.cox.net/piromunkie/bfm/mine.gif[/url][/b] (it is too wide for OtakuBoards, lol)[/center] Pretty much any area except for the paths at the main entrance all have paths that stand above a vast cavern. So falling would not be a good thing. [u][b]Enemies[/b][/u] [b]Poison Sleepies -[/b] Similar to the regular Sleepies, except that their dust poisons you. [Assimilated Ability: [u]Toxin[/u]: Feel temporarily poisoned.]* [b]Bincho Eaters -[/b] Similar to Man Eater except that they do not try to eat people, rather their bites will absorb Bincho Power from their prey. They are not seen at first, until they drop from above. [Assimilated Ability: [u]Rip-off[/u]: For a short amount of time, every hit you take slightly boosts your Bincho Power.]* [b]Flyers -[/b] Pesky flying rodents. Found in the empty, cavernous areas of the mine. They will line themselves up with their prey and fly in quickly for a quick bite and fly away. [Assimilated Ability: [u]Firefly[/u]: Temporarily surrounded by light so you can guide your way through dark areas.]* [b]Snakes -[/b] Often found in groups rolling down the sides of the walls of the mine. They are not poisonous, but their bites can pack quite a wallop. [Assimilated Ability: [u]Antidote[/u]: Cures any poison you might have acquired.] [b]Fire Fish -[/b] Found in the Underground Lake and the area where the Well feeds from, the fish leap from the water and shoot balls of fire at unsuspecting victims. [Cannot Assimilate] [u]Hazards[/u] [b]Boulders -[/b] Continuously fall down the walls in some areas of the mine. (time yourself right, and you can get through) [b]Binchotite Deposits -[/b] Binchotite exists in its natural state as a liquid and is very poisonous if touched. Some rooms have large pools of this with only narrow walkways to get oneself through. (do not fall in and you will be fine) [b]Air Vent -[/b] On the map, it is the octagonal shapes between the Scrap Depository and the Underground Lake. The top shape with where the actual fan it. The blades go on and off. Do not go through it while it is going. If you are above it while it is going, you will be lifted up into the air, and left for a free fall once it stops. It is best to climb down the wall below it once it stops. (wait until the blade stops, and climb up or down the wall)[/size] [size=4]Ice Palace/Thieve's Hideout[/size] [size=1][center][b][url]http://members.cox.net/piromunkie/bfm/palace.gif[/url][/b] (Also, too big for OB, heh.)[/center] I am going to take the time to point out that this place?s title as the "Thieves? Hideout" does not apply to characters whose class is Thief. The Ice Palace was once a fortress for a certain sanction of the Thirstquencher Empire. Obviously this place is frozen over completely. The medium blue is the main level, the light blue means it is above the main level, and that dark blue area is a Pitfall. Also, the red area straight from the main entrance as well as the spiral staircase are all ramped. Being that they are covered in ice, you cannot walk up them without the armor of the Legendary Shoes. Arrows that can be seen through an area simply means there is path under the above object. [u][b]Enemies[/b][/u] [b]Poison Flowers -[/b] Similar to Hop Flowers, except the their hit rubs off a poison which makes a person ill. [Assimilated Ability: [u]X-Ray[/u]: See through walls. Can be used once per assimilation.] [b]Waddles -[/b] Penguin-like creatures with very sharp beaks. They will slide on the icy floors in attempt to ram their victim. After a few hits from an opponent, their head will pop off revealing a Bincho Gun that fires at random while it moves around at random. [Cannot Assimilate] [b]Ice Plants -[/b] Similar to the Bee and Poison plants, except that these fire a series of three shots of ice spikes. Upon a hit, the person will be temporarily frozen in a cube of ice. Physical damage is taken by this. [Assimilated Ability: [u]Crystal[/u]: Surrounded by a protective sphere of ice. Protects you from one hit, then it shatters.]* [b]Kung Fu Wolves -[/b] Crazy wolf-like creatures often found in packs of at least three. They hop around in the "crane" stance like that of the Karate Kid and leap at an opponent with a mighty kick. [Assimilated Ability: [u]Boot[/u]: An unnecessarily powerful kick.] [b]Hurls -[/b] Giant, bipedal, gorilla-like beasts. While they do not actually bring any damage to you, they can toss you about uncontrollably into possible hazards. [Assimilated Ability: [u]Hurl[/u]: Toss most enemies hard against the wall or any possible hazards.] [b]Stomps -[/b] Humungous, steel monsters that look like a very small mountain. They will float in the air until something passes under them, in which they drop themselves to the ground. [Assimilated Ability: [u]Steel[/u]: Temporarily become steel and break through certain things as well as be invulnerable.]* [b]Clones -[/b] Geometric, humanoid creatures with no special detail to them. Upon coming within the same room as a person they immediately copy every move of that person. You move forward, it moves forward. You go left, it goes left. You jump, it jumps. It may not seem all that dangerous, but they are electrically charged and acquire a mock version of whatever weapon the person they are following may have. [Assimilated Ability: [u]Clone[/u]: Create an unmoving copy of yourself and it works as a time bomb.] [u]Hazards[/u] [b]Pitfall -[/b] That dark blue area on the map. (do not fall in, or you die. Simple as that.) [b]Ice Spikes -[/b] Impenetrable spikes of ice that stick up from the ground. Often found in large groups. (walk around them, or melt them with the Fire Scroll) [b]Steel Spikes -[/b] Steel spikes set up in blocking a path. (must assimilate the Steel ability and charge through them.)[/size] [size=4]Thirstquencher Empire[/size] [size=1][center][img]http://members.cox.net/piromunkie/bfm/thirstquencher.jpg[/img][/center][/size] [size=4]Allucaneet Kingdom[/size] [size=1][center][img]http://members.cox.net/piromunkie/bfm/allucaneet.jpg[/img][/center][/size] [size=4]Armor[/size] [size=1]As I said before, this is one area that has changed since the last time. I had always thought that having one [i]real[/i] set of Legendary Armor, and then just a bunch of replica sets was a little cheap to both the Legendary Armor and the other characters whose armor would "not be legendary." Instead, I have come up with the idea of "class-appropriate" armor. Each class (Soldier, "Hero," Thief, and Wizard) will have their own unique items in treasured armor. There will be the same number able to be found for each class, only he armor abilities will be specialized for a certain class. Sound cool? I thought so, too. ^_^ Also, [b]armors do not count as items[/b]. No Class Armor is really better than the next, it is just more fitting to a certain class. You will notice that each piece holds relatively the same functions, some which are the exact same but are just in a different piece of armor. Wizards are probably the most unique class of armor, but that is simply because they are a Class heavy on magic use. I shall explain the basic fuctions of each armor. These are listed in respect to how you will see them listed. [b]1.[/b] Allows the wearer the ability to climb, or ascend to greater out-of-reach heights. [b]2.[/b] Allows the wearer a greater jump, or a different way to get to the other side of something by a normal jump. [b]3.[/b] Increases attack speed, defense power, or defensive agility. [b]4.[/b] Allows wearer to appraise items on the spot instead of having to go back to the Pawn Shop owner. [b]5.[/b] Greater balance on slick surfaces, and sometimes increases landspeed (only if mentioned). [b]6.[/b] A piece of cloth needed to make another kind of armor. A Knitter in Grillin Village must be consulted to make it. [b]7.[/b] Allows wearer to sleep better outside the Inn. Also reduces fatigue, which means your Bincho Power decreases slower. [b]8.[/b] Increases chances at a critical hit, and sometimes grip on a weapon (only if mentioned). Also, all armors appear as normal mundane items until they are appraised. Most of the time, we will all find some kind of armor at the same time. If for some reason you want to randomly find a piece of yours, ask me first. We do not want one person getting too far ahead of the next.[/size] [size=3]Legendary Armor[/size] [size=1]Legendary Armor is most similar to Hero's Armor aside from a few differences. What makes the armor Legendary is that there is only one set of it, and only one kind of person can wear it: one destined to become Legendary. It is no more powerful than any other Class Armor, but it is more revered. [b]Legendary Brace -[/b] Allows the wearer to climb with greater ease up or down steep walls, and make ranged attacks from them if necessary. [b]Legendary Belt -[/b] Allows wearer to jump higher and with greater agility due to a double-jumping ability. [b]Legendary Vest -[/b] Increases attack speed as well as defense power. [b]Legendary Goggles -[/b] Appraise items by yourself on the spot. [b]Legendary Shoes -[/b] Reduces slipping on frozen and surfaces, also increases landspeed on non-slick surfaces. [b]Legendary Cloth -[/b] Used to make Legendary Quilt. [b]Legendary Quilt -[/b] Reduces tiredness faster than if you just fell asleep (outside the Inn). Reduces fatigue as well. [b]Legendary Gloves -[/b] Increases critical attack and dexterity, allowing two-hand combat with both Primary and Secondary Weapon.[/size] [size=3]Soldier's Armor[/size] [size=1]The Class of a Soldier is meant to be durable and powerful. They are the "tanks" of the Class system, so to speak. They are not the most aggressive fighters, but can deal a pretty strong hit, and take a hit even better. Their unique armor was created to amplify these attributes. [b]Scaling Armlets -[/b] Increases the physical strength of a Soldier. They can lift heavier objects than most, and allow the wearer to climb. [b]Pogo Chain -[/b] A decorative chain worn around the neck of a Soldier, allowing it to jump massive, forceful bounds. [b]Petrified Chainmail -[/b] Permanently raises a Soldier's defense. [b]Glasses of Worth -[/b] Stylish glasses that help identify the value of items on the spot, and, through their own magic power, never fall off the Soldier's head. [b]Cleated Boots -[/b] Increase a soldier's balance on nearly any surface. [b]Soldier's Cloth -[/b] Used to make Cape of Comfort. [b]Cape of Comfort -[/b] Reduces the rate at which a Soldier becomes fatigued, and allows them to sleep better. [b]Clasping Gauntlets -[/b] Gauntlets that, through the use of their own magic power, reduce the risk of a Soldier's weapon/item falling out of their hands in battle. This also makes for a steadier hand, slightly increasing one's attack power.[/size] [size=3]Hero's Armor[/size] [size=1]Hero's Armor is the most similar to Legendary Armor, being that the Legends are often the real Heroes who come from other lands."Heroes" are meant to be the head-on attacker. They are the most aggressive fighters. [b]Braces of Ascension -[/b] Allows a Hero Class fighter to climb up and down vertical surfaces with ease. [b]Jouncing Buckle -[/b] A Hero can jump once, and then jump once again in mid air. This extends their vertical jump by twice as high, and their horizontal jump by twice as long. [b]Vest of Quickening -[/b] Permenantly raises a Hero's speed of attack. [b]Appraisal Goggles -[/b] Identify the value of items on the spot. [b]Unwavering Shoes -[/b] A Hero can walk and act on any slick surface with ease. Also increases their landspeed on non-slick surfaces. [b]Hero's Cloth -[/b] Used to make Resting Jacket. [b]Resting Jacket -[/b] Allows a Hero to stay awake and functional longer, as well as get a decent amount of sleep quicker. [b]Gloves of Bane -[/b] Increases a Hero's weapon efficiency. Increases critical attack with primary weapon, and allows a Hero to use both Primary and Secondary Weapon at the same time.[/size] [size=3]Thief's Armor[/size] [size=1]Thieves have a tendency to "fight dirty," as some might say. They would rather sneak up and blindside their opponent than take them head-on. This is a bit understandable being that they have the second-weakest defense abilities of any class. They rely heavily on critical hits, if possible. [b]Ring of Spiders -[/b] A simple ring worn on any finger. Thieve's are able to climb or crawl up, down, or across almost any surface, even ceilings! As long as the angle of the incline is 90 degress or greater, a Thief can also maneuver a ranged attack (with an actual ranged weapon, or simply throwing something). They cannot do this from ceilings. [b]Leaping Brace -[/b] Worn around the shins of a Thief, a person of this class gets their jump distance doubled. Unlike Heroes who must do a double-jump, a Thief can do this in one solid leap. [b]Battle Suit -[/b] A small piece of armor fitting over a Thief's shoulder and chest. This raises their defensive agility, decreasing the probability of them getting hit. However, if they are hit, they take the same amount of damage as they normally would. [b]Lenses of Merit -[/b] Glasses that clip onto the bridge of the nose and stay permanently. These will help a Thief identify the worth of various items. [b]Whispering Boots -[/b] On top of being able to cross slick areas, a Thief makes next to no noise when they move when wearing these boots. [b]Thief's Cloth -[/b] Used to make Cloak of Tranquility. [b]Cloak of Tranquility -[/b] Reduces a Thieves fatigue rate, as well as giving them a better nights rest. [b]Gages of Vitality -[/b] A special kind of glove worn by Thieves, which guide their attacks to the closest, most critical area on an enemy.[/size] [size=3]Wizard's Armor[/size] [size=1]Wizards have the lowest defense and physical strength of all classes, but make up for it in the advantage of being able to harness Bincho Power into the Elements (Fire, Wind, Water, Earth, Sky). They are masters of Bincholon, in general. Their armor displays this unique aspect and amplifies their abilities. [b]Bracelet of Levitation -[/b] Wizards can lift themselves into the air to ascend to greater height instead of wasting strength by physically climbing. [b]Amulet of Teleportation -[/b] Being that Wizards are not avid jumpers, this Amulet gives them the ability to teleport only themselves across short distances. [b]Withstanding Tunic -[/b] A tunic permanently charged with defensive magic power. The damage they take from normal enemies decreases. Magic attacks hurt the least and physical inflicts a bit more. However, against a boss, this help some, but very little. [b]Monocle of Profit -[/b] A single eyeglass that stays in the eye unless removed by the Wizard. Appraises items on the spot. [b]Hovering Boots -[/b] When crossing slick areas, a Wizard hovers a short distance off the ground to stop from slipping. [b]Wizard's Cloth -[/b] Used to make Robe of Alertness. [b]Robe of Altertness -[/b] A hooded robe that reduces the fatigue rate, as well as giving them a better nights rest. [b]Ring of Amplitude -[/b] Increases the amount of power behind a spell without any excess Bincho Power put in by the Wizard.[/size] [size=4]The Five Scrolls[/size] [size=1]Each scroll possesses its own unique powers and can only be freed through Lumina. (do not count as items) I shall make it so that everyone has at least some kind of access to the abilities the Scrolls have to offer. [b]Earth Scroll -[/b] Originally found at the top of one of the peaks of Twinpeak Mountain. The Earth Scroll allows its users to create earthquakes, stun enemies, make boulders fall, among other things. [b]Water Scroll -[/b] Originally found down a well. The Water Scroll allows its user to walk on water and shoot water bubbles (rapid fire possible), among other things. [b]Fire Scroll -[/b] Originally found on Dragon Island. The Fire Scroll allows its user to attack, melt ice, and light some objects on fire, among other things. [b]Wind Scroll -[/b] Originally found in a cave somewhere in the well. The Wind Scroll allows its user to create cyclones, go against strong wind, may dig holes in some places, among other things. [b]Sky Scroll -[/b] Originally found beyond the Wind Crest in the area next to Steamwood. The Sky Scroll allows its user to fly in the air, create thunder clasps, among other things. [center][img]http://members.cox.net/piromunkie/bfm/earth.gif[/img] Earth[img]http://members.cox.net/piromunkie/bfm/water.gif[/img] Water[img]http://members.cox.net/piromunkie/bfm/fire.gif[/img] Fire[img]http://members.cox.net/piromunkie/bfm/wind.gif[/img] Wind[img]http://members.cox.net/piromunkie/bfm/sky.gif[/img] Sky[/size][/center] [size=4]The Concept of Time[/size] [size=1]A day consists of 24 hours, and a week has seven days (nothing unusual, I hope). The day of the week are Monday, Tuesday, Wednesday, Thursday, Skyday, Saturday, and Sunday. Some shops in Grillin Village will be closed during certain hours or on certain days. [b]Tiredness -[/b] Increases as time passes. It can be reduced by sleeping or eating Mint. Sleeping outside the Inn only reduces your tiredness to 20% unless you have the proper Classed Armor. [b]Health -[/b] Slowly increases as time passes if you have lost health as long as you are not hit by anything. [b]Bincho Power -[/b] Decreases as time passes. It can be regained by sleeping in the Inn or your home, or partially assimilating an enemy so you get some of their Bincho Power instead of their ability.[/size] [size=4]The Concept of Assimilation[/size] [size=1]No one has this ability at first. This will be attained near the beginning of the RPG, though. Until then, you cannot use this ability. [b][u]Rules of Assimilation[/b][/u] Assimilation is done by touching an enemy with your weapon or hand (you could stab them if you want, heh, as long as your weapon is touch, it does not matter) and Bincho Power is concentrated through the hand or weapon to absorb the enemy. Most enemies have some ability that can be attained, other do not. [b]Full Assimilation[/b] - A full assimilation is obviously when you assimilate your entire foe. They disappear after this and you acquire an ability of their until it runs out (if it is temporary) or until you assimilate another ability. Use of the ability decreases Bincho Power each time it is used. [b]Partial Assimilation[/b] - If you are running low on Bincho Power, and cannot come upon any Bincholon, a partial assimilation can be used to increase your Bincho Power. You do not get the opponents ability, and they still exist after you have taken the Bincho.[/size] [size=4]Finding Other Spells/Items[/size] [size=1]You can learn new spells throughout the duration of the RPG. Spells can be found on anything from written a scroll (not like the Five Scrolls; actual paper) to chiseled in a slab of stone. However, the language of which the spell in written in is unreadable; not even recognizable as a spell, just scribbles. It must be brought to the Pawn Shop to be deciphered and appraised (with the exception that you have the Classed Armor which allows you to appraise it on site). Of course, if you already have you maximum number of spells you have to choose whether or not you want to substitute one spell for another. Items work the same way. They can be found throughout the adventure. Products such as Antidote can sometimes be found growing on plants. Items such as this do not need appraisal. However, if the item is an actual object, then appraisal is needed before one can tell what it is.[/size] [size=4]Dran Distribution[/size] [size=1]I have decided to do this a little differently than the first time. Instead of giving everyone the same amount, I am going to give each character a different amount based on Class, age, and business. It is just more logical that way, heh. [b]Kamikasai -[/b] 0 Dran [b]Melon Stauberri -[/b] 1800 Dran [b]Rosalynn -[/b] 2300 Dran [b]Gasuki Mochi -[/b] 1800 Dran [b]San Mocha -[/b] 2900 Dran [b]Akira Yukimura -[/b] 2000 Dran [b]Dose Entmiss -[/b] 2100 Dran [b]Taruto Misheimya -[/b] 2000 Dran [b]Flik Threepwood -[/b] 2600 Dran [b]Marya Marken -[/b] 1700 Dran[/size][/center] Link to comment Share on other sites More sharing options...
Zen Posted May 30, 2004 Share Posted May 30, 2004 [color=green][size=1] I do have a question. How are you going to go about distributing the Armor, Legendary Armor, Element Scrolls, and such? Will we be joining up in groups or what?Could you clear up things like that?[/color][/size] Link to comment Share on other sites More sharing options...
PiroMunkie Posted June 1, 2004 Author Share Posted June 1, 2004 [size=1]Sure thing, heh. [b]Armor -[/b] Except the Legendary Armor, each other Armor class has more than one of each piece, so everyone has the chance to get them all. Sometimes, maybe after fighting a boss, their remains will leave behind pieces of each armor for each of the characters (just for the sake of convenience). Or perhaps I will have us find a treasure chest, some mysterious traveling merchant, ... heck, I could make them drop out of thin air if I wanted, heh. However, if a player wants to find a piece on their own (if they really want a certain piece for whatever reason) they can contact me first and ask, explaining the circumstance in which they would find it, and I would give them the go or not. I simply want to make sure one person does not have an extreme advantage over the next. [i]Legendary Armor[/i] is a class on its own, and that would go to the legend, a.k.a. main character of the story, heh. As I said, no armor class, even Legendary, is really better than any other, it just suits a certain class better. [b]Scrolls -[/b] While the fact that there are only the Five Scrolls will remain, I shall make it so that their properties can "magically" be used by each character without the loss of Bincho Power. There is a certain character that I will bring up in the very first post of the RPG who will have the capabilities of bestowing that power (and others) among the different members. The actual scrolls themselves are meant to be attached and used through Lumina, the Sword of Luminesence. So, if you think about it, the other players will have an advantage over Kamikasai. While he will have to physically switch the scrolls on the sword, you all can just go ahead and use the ability. o_O If you look on the picture I drew of him, Lumina is the large sword. That purple-ish circle piece in the center of it is where the scrolls would be attached. We [i]will[/i] all be coming together eventually, and then set out on the quest to save the Allucaneet Kingdom from the Thirstquencher Empire and their threat of the Ultimate Weapon. You can read a bit of the old RPG to get an idea of how things will generally start and then begin coming together, here: [url]http://www.otakuboards.com/showthread.php?t=34857[/url] The characters of Raso, Melon, and Pooka I believe were particularly outstanding. Their development with some of the other characters was something I was very pleased with. The first post has changed pretty drastically, so do not pay much attention to it, heh. You can read it, but keep in mind that it will not be the exact same in this one. There is actually a plot hole in that post that I fixed in the new one (just when I thought the plot was light tight! lol). The other character, Seer, will be returning. He is the character I mentioned above who has "special powers." He is kind of my way of bending the rules, heh. Since there is not much of any way a person would be able to use the scrolls without Lumina, I use him as a bit of a way to cheat my way with the concepts. He exists to make things easier for all of us. He even says so in my new post, lol. I hope that answers your questions. If you have any more, please feel free to ask. Expect the RPG tomorrow, or Monday at the very latest. I might be a bit busy tomorrow with my step-brother's birthday.[/size] [size=4][b]This just in![/b][/size] [size=1]Randomly scouring the internet for Brave Fencer Musashiden information, I happened to have come upon some GIF animations someone put together from the game! I was very excited to find these, especially the ones that show how assimilation happens. They are fairly large in file size compared to your typical animation. I shall link to them so this page does not get slowed down while they run for those with slower connections. See below![/size] [center][size=3][u][b]Combat[/b][/u][/size] [url]http://members.cox.net/piromunkie/bfm/whackani.gif[/url] (1.24 MB) In this animation we see Musashiden attacking a Thirstquencher guard somewhere along Twinpeak Mountain. It is kind of slow motion, but you get the idea. ^_^; This would be along the lines of how a Hero or Thief might fight in terms of agility (notice his little flip thing at the end of the combo). Musashiden is fighting with the sword Fusion, you can see Lumina strapped on his back. [size=3][u][b]To Twinpeak Mountain[/b][/u][/size] [url]http://members.cox.net/piromunkie/bfm/twinpeakani.gif[/url] (1.81 MB) Here you can get the idea of what the area is like just by Twinpeak Mountain. In fact, the ground you see at the top of the animation is part of the base of one of the peaks. As you can see there is a river flowing. It is a strong current that anyone could get swept away in (yet magically those lilypads stay there, lol). There are places people will have to jump, climb poles to higher levels of the mountain, etc. [size=3][u][b]Process of Assimilation[/b][/u][/size] [url]http://members.cox.net/piromunkie/bfm/assim_1ani.gif[/url] (2.31 MB) This is actually a very cool clip, in my opinion. At the very beginning you see the Thirstquencher guard fire his Bincho Gun, so you have an idea of what that is like. You also see Musashiden assimilate that guard's ability. First, he charges the sword, Fusion (notice the gauge flashing on the left). He then throws it into the guard (the green beam that flies across the screen) and it begins assimilating. When it is finished, if comes back to Musashiden and he has now has the ability, which in this case is Shot, the power to shoot telekinetic bullets from his hand (as is signified by the giant emblem that flashes on the screen). [size=3][u][b]Using "Shot"[/b][/u][/size] [url]http://members.cox.net/piromunkie/bfm/assim_2ani.gif[/url] (2.16 MB) Again, this is kind of a cool clip (but not as much as the previous one). Here we see Musashiden use the ability he assimilated in the previous clip, Shot. He is on one side of a river, and on the other side are a bunch of logs propped upright. You can see him put his hand out and have a couple shots fire from his hand, which then hit the logs and knock them down so he can cross the river safely. =)[/center] [size=1]Bear in mind of course no one has Assimilation yet. It will come, though, as soon as we all get together. I just thought I would share these excellent clips with you.[/size] Link to comment Share on other sites More sharing options...
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