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O Fortuna


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[FONT=Garamond][COLOR=Blue][SIZE=4]O Fortuna[/SIZE][/COLOR][/FONT][SIZE=3][FONT=Garamond]

[COLOR=DarkRed] They only could just make out the torn bodies strewn around the village below. A few plumes of smoke rose from above the village; but whether they rose from chimneys or otherwise? they couldn?t tell. Rounding up to the crest of the hill, the small company of knights approached the uppermost lip of the look-out.

?Why don?t we ride down there, sire?? muttered a stern man on an equally ill-tempered roan. His horse snorted its clear objection to the idea. The man to whom Galfrid posed the question pulled in just short of the edge of the hill. Fas surveyed the land. A large, green forested area enveloped the town? though, from what Fas could see, graveyard was a much more fitting description of the carnage below. Even so far away and up high, the air was thick with that miasma of death. With the sunlight soaring over the green landscapes below, the village looked more and more like a gaping sore on an otherwise healthy limb to Fas.

?Galfrid, Radulph, with me. We will go down into the village. Both of you bring two men each. The rest of you, scour the forest area for any survivors, they would have surely ran for cover as?? Fas trailed off as his eyes focused on the corpses down below. Galfrid quickly picked up on his friend?s tone, ?Move it, all of you! You heard the Lord. Find any breathing villagers and guard them with your life. We will find those responsible and bring them to justice!? The knights were already spreading out in small troops and fanning out towards the forest. ?And if you find the enemy out there, bring them back alive? but barely!? Galfrid shouted after them. Radulph?s hand struck out to the back of Galfrid?s helmet. ?You bloody fool, anybody out in that forest will have heard you coming from a hundred leagues away!?
?If there is any hostile force remaining out there, they will certainly have seen us by now,? Galfrid gritted through his teeth as he swung to glower at the knight. He barely resisted the urge to strike Radulph back. That would only escalate into another fight at an inappropriate moment. Fas quickly straightened; not in a long time had he felt such sudden despair about anything. An atrocity of this magnitude had not befallen in Emanilian lands for decades. ?Both of you... shut your mouths. Let?s go down. We will find out what has happened here.

The group of seven rode down into the village.[/COLOR][/FONT][/SIZE]
[FONT=Arial]

[CENTER]Welcome to my first RPG? WAIT ? don?t run away! [/CENTER]
That fact always seems to scare a lot of people ? but if you enjoyed reading the intro, I invite you to read on. Having participated in and reviewed a number of RPGs on the OtakuBoards website, I?m really excited by the amount of interest some people have for this amazing outlet of creativity.

I?m hoping this RPG will turn into something large ? I don?t want this to just be a flash in the pan RPG ? anything I devote my time and energy to, I intend on doing well. I am also hoping to get some really great contributors to this RPG, people who will take the time to make a quality posting. I have seen some great writers out there ? I?m hoping you will join! I would like this RPG to get a real fan base, people who will have a genuine interest in how the character?s act, react, and develop, and also where the plot goes. I am not, by any means, asking you to make this a career, but I would like to see contributors who would be devoted to seeing where this story could go.

This is where recruitment happens. I won?t set a limit on how many people can join but I will set a start date. People may still join after that; but it enhances the whole experience when you are there from the beginning. Bring a character to the story with some depth ? spend some time developing a real background for these people, and personalities. The more detailed you are, the easier it is to assume that role, and the easier it is for people to make use of them in a manner that will be true to your character. There?s nothing worse than reading someone?s post that involves your character, and you having to say to yourself, ?My character wouldn?t do that!?

From what you read above, I?ll bet you wouldn?t guess that this RPG takes place in Mechanicronicomiton ? a futuristic robot-operated city in 4079 A.D... which is good, because it doesn?t. While there is no actual timeline, the setting is typical to those found in the Robert Jordan series, or most notably, Tolkien.

Let me emphasize that your character can have any role in this story - not only will I emphasize... I will take one step further and Encourage. Also, for those of you wondering, Magik does exist in this world? but let me quickly add, it is an incredibly rare skill for anyone to master. Depending on enrollment, I will have only a maximum of one wizard for any kingdom. However, feel free to have weapons or items imbued with Magikal characteristics ? nothing too almighty or too much bad-guy smiting ? but little things that may aid in the unfolding of the story. I do NOT want a Giant Fairy-Blessed Axe that sets water on fire and turns birds into strawberries. I would prefer characteristics of the passive variety, or support, but not purely offensive. Battling is an essential element of this story, but not the end-all.

At the moment, there is no clear good guy/bad guy opposition happening. Emanil, the largest kingdom, out of four which exists in our world, has been under the peaceful rule of the Raynald Line for over 20 years. The three other kingdoms, all of comparable size, are ruled by their own families:

[COLOR=Red]Elys ? The Peryson Line (An equally peaceful rule as Emanil, with no major problems in their lands. However, within the Line itself: the current ruler is close to passing away and there is no heir apparent. Though it is Elysian custom for the King to name an heir in such an event, he has been uncharacteristically uncertain about making his decision. While no open declarations have been made, since the King is still breathing, there are some poised to take the throne assuming he passes before naming an heir.[/COLOR]

[COLOR=SeaGreen]Tyberay ? The Walgrave Line (Currently in the middle of a small uprising from a handful of Dukes in their lands. They are rioting against the large fees levied against those with lands not used for farming. There is muttering in the homes of viscounts and barons alike to join the petition? civil war could break out?)[/COLOR]

[COLOR=RoyalBlue]Gunvyle ? The Bourchier Line (Severe drought and uncommon sporadic weather patterns are wreaking havoc on Gunvyle land. While the people have always trusted the honourable Bourchier Line, their collective patience is wearing thin as they wait for assistance from the Bourchiers)[/COLOR]

These four lands inhabit a single large continent in our world. Though the kingdoms have had their differences in centuries past, as territories were being established and whatnot, they now coexist with little enmity between them.

(Queue [I][B]Generic Ominous Fore-boding Music[/B][/I])

The massacre at the village of Yumin in Emanil, however, may challenge all of that. We enter the story just as the Commander of the King?s Army is responding to unconfirmed reports of problems at Yumin. With a population of about 3,000, and almost all certainly dead, there are already too many questions to answer. The event has not been publicized much ? but a few rumours are starting to circulate through Emanil. It won?t be long before the news reaches the three other kingdoms.

[COLOR=Navy]Name: (Self-explanatory)
Age: (Simple)
Sex: (Yes, please. Sorry. Had to put it in)
Kingdom: (Equally simplistic)
Role in Kingdom: (As I mentioned, please take any role you wish. Be rest assured, your character will play a vital role in how the story will develop? regardless of how removed he/she may seem at first)
Description: (This may include any items or weapons that they may keep with them - PICTURES ARE MORE THAN WELCOME)
Personality: (This is important)
Background: (This is equally important)[/COLOR]

At the outset of the story your characters will essentially be living their lives as they always have. It will be an opportunity for people to get to know how other people?s characters react to things. I will PM information to people as it becomes necessary for some to know, and they may do what they want with it, in order to further the storyline.

I sincerely apologize for my purposeful withholding of plot elements - how this story may unfold, as in real-life, is something that only loses its excitement if it's spelled out for you. Not knowing the course of things will make the RPG experience much more exciting and intriguing for everyone involved. What I will again say, though, is that there are no clear lines between good and evil in this RPG. Everyone has their own ends to achieve, through whatever means, and none of these are necessarily good or bad.

It would be good to have a couple of people in high-ranking positions in a couple of the families ? but by no means necessary: I would be happy to control them all in NPC form. Also, I would encourage you to introduce NPCs that have some sort of relationship to your characters. However, please note, I may use the NPCs you create to further my own ends ? that is, for the sake of the story.[/FONT]

ONE LAST THING - Before you decide this makes no sense and you won't be party to something that doesn't make any sense - PLEASE PM me. I would rather not lose a potential recruit just because of my diabolical need to withhold information about the RPG.

[FONT=Arial](Queue [B][I]Generic Heroic Battle Music[/I][/B])[/FONT]

The story will begin in 6 days from today ? Saturday, July 10th ? the introduction will be posted no later than 1:00 P.M.

Welcome to [B][I]O Fortuna[/I][/B]
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This looks like it should be a lot of fun to do. I hope that this submission is sufficient.


Name: Sascha Marchosias

Age: 19

Sex: Male

Kingdom: Gunvyle (presently)

Role in Kingdom: is a traveling performer in a band of Jauza, currently serving time in a Gunvyle jail with two other members of his band, supposedly for performing on private property.

Description: tall and lean, built like a young wolf, Sascha has built up a reputation as a talented fire-breather and sword dancer. Because of this, he ususally has these items or their components somewhere on his body at all times. The symbol for his band is a pair of griffin's wings and a dragon's tail, which is tattooed on his left shoulderblade. His hair is a silvery-brown, his eyes are grey, and his skin is a brown tan. He has a small mole on his face, underneath and slightly to the side of his right eye.

Personality: Sascha is normally fairly easy-going. He is able to stay calm in most high-pressure situations, but if members of his band are in danger, he tends to lose his composure more quickly. He is intensely loyal to them, as they are the only family he can remember ever having. He also tries very hard to tell the truth at all times, partially simply because he is terrible at lying, but mostly because honesty is extremely important to him. He would be greatly offended if he were lied to, and it would take a long time for him to forgive such an event. However, he does not usually hold grudges for very long, and prefers to look at the larger picture before judging anyone's actions either positively or negatively. All in all, he is a pleasant person to be around, but if his band is threatened, he will do anything in his powers to bring them to safety.

Background: was raised among the Jauza since he was born; his mother passed as he came into the world, and his father had died of disease months before. He has traveled to all of the kingdoms at some point or another, but has never stayed in one place for very long. His travels, interesting as they might have been, were never anything particularly special to him. It is what he is used to and he expects it, but it is only because it is all he has known. However, at the moment, he and two other Jauza, Pavel Halpas and Vassili Andromalius, are stuck in a cell that has more or less been forgotten to the citizens of Gunvyle. The details on exactly why they are being held are shaky, but they're not as concerned with that so much as just getting out. Seeing as how they have much more important things to deal with than a few minor criminals, the three are being rather neglected. They can see the odd weather from their tiny cell window, and are painfully aware of the drought. They know basically nothing of the political situations going on; they were not planning on staying as long as they already have . . . . Their biggest priority is getting themselves out of this mess, whatever it takes.
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[color=green][size=1]

[B]Name:[/B] Sir Mothias of Tyberay

[B]Age:[/B] 22

[B]Gender:[/B] Male

[B]Kingdom:[/B] Tyberay

[B]Role In Kingdom:[/B] High Knight to Duchess Guinivere, one of the most powerful Dukes within the Kingdom. He is the man Guinivere usually goes to for lone missions and reconnaissance.

[B]Description:[/B]

Usually seen wearing his chain mesh hood around his neck, almost like a mask as it lifts above his nose. He wears a green and white vest over this with the emblem of Duchess Guinivere, an Eagle carrying daggers in its talons, on its large back. He wears a pair of baggy white trouser with steel shin and knee guards and a pair of metal shoes. He wears matching green gloves on his hands. His face is angular and rough. His skin is like an unripe peach. His eyes are a cold blue, like an icey glacier. His hair is messy and long, dark brown. He has a dark five o' clock shadow on his face.

[B]Weapon:[/B]

A set of thin, and light sabers, shorter than most. The blades where created by the lands finest blacksmith and later enchanted by the court sorcerer. The blades are unbreakable, even though it is so light and thin, in which they are enchanted. They have a brown leather handle and a golden ingraved guards. The Castle Emblem is engraved on the lower ends of the blades. They are kept in a cross black holster.

[B]Personality:[/B]

Many would consider the sarcastic and cold knight to be ill-mannored. But its simply more of a case of usual boredom and arrogance which causes this well-known knight to be thought of as a crude man. His initial persona is a lethargic egotist. Lazy and insulting to the foolish. He is laid back even around the Duchess, who treats the Knight more as a brother than a consort, she also realizes that he is a valuable man, and so she does not condemn him on his minor and usual rudeness. The only thing that can really straighten out Mothias' cranky personality would be for him to know the heat of battle, war, and adventure. Things that he once thrived on, but has since lost.

[B]Biography:[/B]

Born into a noble family, from an early age Mothias was trained to become a warrior and enter the knighthood. Although a troubled and mischivious youth, Mothias took to combat excitedly and with ease. In short years, he picked up his families style of combat using the double saber. During his teen years, a fight for power ruptured the land of Tyberay between the dutchess' and dukes of the land. Mothias' father, Sir Jacob was on of the warriors Duke Guinivere, the father of the current Dutchess, sent to fight, and with great success. The wars lasted for years, up to when Mothias himself was able to enter battle. At first, Mothias was a timid warrior on the terrifieng and dangerous place, but accompanied by his father, he was able to raise to courage and eventually become a decent warrior himself.

Aswell, that war changed Mothias' life as his father was struck down from arrows fired by Duke Ghalihad's archers. As Mothias rused to his father, he muttered his dying words in the arms of his son "Be brave my son... be brave." From that day forth, Mothias changed from his freindly and well humored self into an arrogant and lethargic man. Mothias continued to fight to the end of the war, which would later be called "The Rival War", with greath fury and fueled by anger.

After the wars where over, Mothias returned to the victorius Duchess Guinivere's rule and service. He treated only her humanley, as of others, he was a cold man. Fighting to forget the death of his father and place it in the past, its still eats at his mind, and so he remebers the last words his father uttered to him, "Be brave...".

--------------------

Hope thats good. Tell me if anything should be changed.
[/color][/size]
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[FONT=Arial Black][SIZE=2][COLOR=Blue]One thing I've decided to mention: I will be utilizing something very similar to the Chapter System - credit to James - found in the Kill Adam project. For more information regarding that, check out the [URL=http://www.otakuboards.com/killadam/v2/thechaptersystem.php]Kill Adam website [/URL] - and while you're at it, go check out Kill Adam: Volume 2[/COLOR][/SIZE][/FONT]

Balmon
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Name: Tobi his close friends know his as Cap.
Age: 20
Gender: male

Kingdom: Gunvyle
Role-In-Kingdom: Tobi is rarley seen by day, to those that do now know him they think him as sort of a loner and a wanderer. With no real occupation except flirting with the Tavern owners daughter. But to those who know Tobi closley know he has been secretly leading a rebelion against the Bourchier family (Thus the nickname "Cap"), gathering people from distant lands he seeks to unite them under one banner to take the aid the bourchier family keeps from the citizens of Gunvyle.

Description: Tobi is a tall slender young man standing at a tall 6'4 but only weighing around 180lbs He has a shorter hair style with just enough to fall down into his blue eyes at times. He walks around during the day with a cloak covering his whole body as well as his head only showing his face. Under his cloak, he wears a suite of seemingly weightless armor. He wields a long (3ft bladed) sabre that is enchanted and shall never break, he also carries a small dirk (1 1/2 ft long blade). He carries his bow always unless he is heading into a large battle. He is not a great marksman but can match the skill of most.

Personality: Not much is known about Tobi the only people to know him for who he is are his fellow rebels. The Tavern owners daughter kauren seems to think he is huge flirt. But even she knows not much about him....those in the rebellion tell him of a laid back individual who even in battle seems as calm and collective as possible. Somewhat arrogant at swordplay none have ever seen him beaten...and many come just to challenge him. He cares for the innocent but has no regards for the guilty.

Background: Tobi has never known a family, orphaned at the age of 13 he recalls nothing of his former past. He survived in the forest for 2years with no aid from anyone, but one night changed his life forever. As he set up camp, he was ambushed by some bandits. At the time the only weapon Tobi carried was a makeshit spear he crafted from a tree branch he used to hunt. Seeing as Tobi had no valuables they decided to kill him....Tobi fought with great courage and slayed two bandits but finally, the remaining bandits cornerd and disarmed him...just when it seemd lost, a kindly ranger came from the trees, felling two of them as he decended with his bow. The remaining three bandits quickly lost interest in the boy and concentrated soley on their own lives as they fled. The Ranger "Melinko" Took the boy in, taught him to fight and live off the land. On Tobi's 18th birthday Melinko gave him a suit of white armor he found in a dragons cave several years ago, the armor was weightless but very very strong...he gave him his enchanted sabre, and his dirk whose magic would be revealed to him when it was needed most. On the day Tobi was to leave a strom rode in from the south. With it came the most formidable foe either of the two had ever faced....dressed completly in black the knight came riding into the forest waving an unusual banner that Tobi had never seen before. Melinko sensed something was amis and proceded to encounter the knight. Before Melinko could draw his own weapon the black knight drew his own and slayed Melinko....Driven with a blind rage Tobi jumped into action...Drawing his blades he charged on the knight...though he fought valliantly for a few minutes the black knight quckly overpowered Tobi and delivered a mighty blow from his mace that would have felled any man...and Tobi was lost into blackness....he awoke a few weeks later in a tavern in Gunvyle. Tobi learned that the tavern owners daughter had found him in the forest and brought him to the Tavern...and since then Tobi's trying everything in his power to find the black knight, and payback his debt to the tavern owner and his daughter by getting the aid the town so rightfully deserves.
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Drizzt - so glad you've decided to join! Welcome aboard. Anytime you have any questions, please feel free to PM me. Your character's got a great background!

Just one thing people, our world is quickly proving itself to be full of adolescent, hormonal men. While your characters are ALL turning out extremely well, if you decide to introduce some quasi-NPCs, make sure to vary things a bit.

I'm getting really excited about this thing - you all have created GREAT people to work with. Their varied roles and backgrounds are providing excellent material to use.

Oh yeah - I'm also still on an active recruiting frenzy. If you know anybody who might be interested in a project of this style, please let me know, or ask them yourselves.

Thanks people.

Phil
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[SIZE=1][B]Name:[/B] Elayne Kundre

[B]Age:[/B] 18

[B]Sex:[/B] Female

[B]Kingdom:[/B] (Temporarily in) Elys

[B]Role in Kingdom:[/B] Elayne is mainly a typical theif- stealing what she wants, when she wants. Along with her stealing streak, she travels to keep her usual round of whatever she can get- pocket money, food, jewelery, etc. Other than her partner by her side, she thinks nothing of any others' company.

[B]Description:[/B] Click [URL=http://img2.imagetown.net/85454911.jpg][COLOR=SandyBrown]here[/COLOR][/URL]

[B]Personality:[/B] Elayne is someone who likes to take things swift and agile, and as little confrontation as possible. Her likings are ironic to her lifestyle, considering some people attempt to catch her after she is caught taking something. She especially dislikes confusion and failure in plans. Elayne can speak in a cold and sarcastic manner, but has a warm attitude when known for a certain amount of time. Though all the same, she has a casual, laid-back expression to herself. In the views of other people, she sees no reason to help with any of their problems. And if flustered with anything, she can become rather insolent and hasty. All in all, Elayne tries to think things through before truly taking action. In a nutshell, she is spunky, thoughtful, and usually easy-going.

[B]Background:[/B] Unlike most children, Elayne ran away from home at the age of seven. She saw no reason to stay with her "boring" parents, thus she renamed herself as "Elayne Kundre." She had never revealed her real name to anyone, though only to her partner [URL=http://img4.imagetown.net/87765192.jpg][COLOR=Red]Aleyn Claudace[/COLOR][/URL] (First name pronnounced as 'Allen'). When Elayne was eight, it was upon that time that she had met Aleyn (who was nine), and had become close friends and allies. In the successful attempt, they had managed to steal two fairly large daggers as weapons. Ten years had passed in their friendship, and Elayne is 18 (as Aleyn is 19). They had become theives from the time they had become immensely close companions. As they see Elys in a new perspective, they now set out on traveling to the kingdom Gunvyle as what Elayne calls "a vacation."[/SIZE]

Hope this is alright. PM for any problems of any sort.
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Good good good - great posts people. Reflux - great bio, Eli - awesome character. We're getting a great mix of roles here.

We have a couple of more people slated for recruiting, Ruby and Ben.

Turnout is actually going pretty well now, and I'm having a blast writing a great opening for people to base their posts on.

Thanks for all of your effort everyone!

Phil
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[COLOR=Blue]I would love to join! :)

Name: Lady Cathryn of Elys (or Cath for short)

Age: 21

Gender: Female (Duh!)

Kingdom: Elys

Role In Ringdom: She is the medicine lady to the King of the land. She has taken care of him for around 9 years. Her teacher, Lady Ann, taught her in the herbs of healing.

Description: See attachment.

Personality: She is caring girl who thinks more about others than herself. She's always happy, but that happiness hids the sadness that she never shows. She is very witty around medical herbs. She can have a tempor, but rarly shows it. She is also short minded.

Background: When she was little, around 8-years-old, her home was pillaged by robers that killed her parents. They had burned the house while they were sleeping, but Cathryn was at a friends house. When she returned to her home, she saw nothing but ashs. The knights that were there survaying the area called apon their mistress, Lady Ann, to come see the little girl. Lady Ann saw a lot of potential in her, so she took her in as her student.

Cathryn, from that day, never showed one bit of sadness ever again. She just smiled and carried out her duties as lady Ann's medic in training. When 4 years had past, Lady Ann had finally made Cathryn a docter. She was only 12, but very gifted. So Lady Ann made Cathryn the Kings official docter. A few days after she was made a docter, Lady Ann was killed by some robers that were just stealling some supplies. But they killed her anyway for getting in the way. Cathryn promised herself never to cry again, but she broke her promise.

Then 9 years had past, she was now the top docter in all the land. But she could not stop the King from dieing. So, she lives her life every day knowing that she can't help him live.

Is that alright? :confused:

EDIT: I fixed it.[/COLOR] :)
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Big welcome to Lady Cathryn - our resident nurse.

Welcome to O Fortuna

Just one thing everyone, when everything starts, make sure to spell check you stuff before you post it. It makes it easier for people to follow, and easier for them to immerse themselves in the story.

That's it for now!

Phil

EDIT: I lied. That's not it for now. I was thinking - I'm doing a lot of work for each of the characters, providing each of you with a lot of material to work with. I believe after Ben and Ruby enter, I may close recruitment. I would rather give everyone involved a great experience than spread it too thinly among many. What do you all think? Please PM me your replies. By the way - anybody else reading this now, please do not let this prevent you from joining. Until I hear from everyone, I will not refuse anyone who wishes to join.
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[COLOR=RoyalBlue][B][SIZE=1][COLOR=Purple]Name[/COLOR]: Czarina Montague

[COLOR=Purple]Age[/COLOR]: 20

[COLOR=Purple]Sex[/COLOR]: Female

[COLOR=Purple]Kingdom[/COLOR]: Tyberay

[COLOR=Purple]Role in Kingdom[/COLOR]: Youngest Duchess of Tyberay. Mostly known as the "Voice of Tyberay" because she never fails to speak her mind of every debate between the nobles and the normal people of Tyberay.

[COLOR=Purple]Description[/COLOR]: With black cloak with red cross sign at the back and sword staff (see attachment).
[IMG]http://www.otakuboards.com/attachment.php?attachmentid=19687[/IMG]

[COLOR=Purple]Personality[/COLOR]: Mannered and sophisticated but stern of her beliefs. She fights for what is beneficial to all but always taking into consideration the rights of people. Her dark look doesn't keep children from liking her because of her angelic face and sweetness to them.

Czarina is a true symbol of elegance and humility that is why she gains the respect of all of Tyberay. A few nobles hate her silently though because of her beliefs and of the fact that she is young and inexperienced. Inexperienced? ...that's what they thought.

[COLOR=Purple]Background[/COLOR]: Czarina is the only daughter of the Montague?s. She didn't meet her father whom was said to have died of disease so her mother raised her and educated her at home. She taught her of simplicity, humility, and equal rights. When she was 5, her mother went missing while they are traveling to Tyberay from their annual vacation. The only family she have left is Callus who was her mother's knight and protector. Callus knew that he was old and eventually will age so he taught Czarina the skills she needed to protect herself, even standing as a guardian, adviser and a personal assistant to her.

She has been into a lot of traveling since she was 17 in hope to find her mother or any information about her. She is a totally different person outside of Tyberay though because she never revealed herself as a duchess to people. She would wear normal clothes because she somehow gets into fights trying to help people in need.

[COLOR=Purple]Aaahh.. I can't think anymore. Still have to make sign up for the assassin RPG and post in Payback Please. Please PM if this needs more information or anything.[/COLOR][/SIZE][/B][/COLOR]
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Name: Lucas Asheron

Age: 32

Sex: Male

Kingdom: Emanil

Role in Kingdom: Blacksmith

Description: Lucas is quite a large gentleman, as one would expect, broad and finely muscled through years of hard labour. His face is weathered and tanned due to his constant proximity to the heat from the many furnaces where he works. His hair is dark brown and is clipped neatly to just below his chin. A finely kept beard adorns his face, giving him the appearance of a common, hardworking man. Like most of the citizens of the city Lucas is dressed rather plainly. He wears a white shirt, usually stained with soot and scorch marks, underneath a short, tan tunic. He also wears hardwearing, dark leather pants, sturdy boots and a rough apron in the atmosphere of the smithy.

Personality: Lucas is a reserved man, choosing mainly to keep to himself for most of the time. In social situations he prefers mainly to listen though he can interject his opinions if he has something to say. He cherishes his work and the products of his labour like he would his own children, taking great pride in their production and in their subsequent uses. Loyal and forgiving, Lucas can be a true friend, feeling depth of human emotion in others to a great extent, feeling the hurt of others deeply. He is a truly compassionate man and ever-present background figure.

Background: Taken into the family smithy at the age of 14 Lucas has been working within the business all of his life. His mother having died giving birth to her fifth child, Lucas grew up as the third of five children, it was easy to pick up the trade, working alongside his two elder brothers and his father, making farming tools and kitchen utensils as well as finely crafted weaponry and artefacts or war. He has thrived within the glorious kingdom of Emanil and has even crafted weaponry for the Royal Guards, something of which he is very proud.

Now, however, Lucas is the only one left to man the smithy, his brothers having left after news of several raids reached the ears of the people. They saw it as their duty to protect this kingdom and so left to join the royal forces. Lucas? father died of old age and possibly heartbreak soon after their departure, leaving only Lucas and his youngest sibling Elanna. Lucas now works hard within the smithy, vowing to look after Elanna and continue the family business?even though there is little of his family left to appreciate it.
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People - these are FANTASTIC characters! Thanks so much for the thoughtful roles! I'm super excited about the prospects for this RPG... but man... is my work cut out for me!

For anyone else who is wondering... I won't be taking on the role of any particular character. I will be telling much of the story in Emanil from Fas' point of view, the High Knight for the Raynald Line, but I will essentially be directing things from the point of view from many NPCs.

I prefer to do it this way in order to provide a much more fulfilling experience for all of you writers, as I would rather not use my time and energy towards one specific character for myself.

Any questions? PM, please.

I am closing this recruitment thread tonight - so anybody interested - get in soon.

Phil
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[SIZE=1][B]Name:[/B] Jerrico Maximillion

[B]Age:[/B] 29

[B]Sex:[/B] Male

[B]Kingdom:[/B] Elys

[B]Role in Kingdom:[/B] Former Guard for the King, and many other roles, but currenlty a free man, or wanderer if you want, though Jerrico has not left the Kingdom since his return (see bio).

[B]Description:[/B]
[URL=http://img2.imagetown.net/34714833.jpg]Here[/URL]

[B]Personality:[/B] Though sometimes Jerrico expression may seem a little unfriendly or mean, Jerrico is a nice person most of the time. He helps some people a lot, but isn't a person for rules. Jerrico won't take orders from people, and is not keen on giving them himself. He normally likes to blend in with everyone else and normally suggests things. He's not an outcast, and doesn't want to be one. Jerrico can be serious in some situations, or be light and carefree sometimes. Most of the time, he is carefree, but serious. Jerrico takes pride in fighting a fair fight, and doesn't believe in cheating your way to victory. Jerrico is protective towards everyone, even people he doesn't know. He plays the hero most of the time, trying to save people because that's the way he wants to be. He doesn't steal spotlight, he just tries to do the right thing, maybe even if it seems wrong.

Though Jerrico has been said to have pride enough never to betray someone, he will betray an enemy. Joining the enemy then betraying them is a known tactic for Jerrico. He does the wrong thing for the right reasons, but will never do the wrong thing for the wrong reasons, put it that way. Jerrico is brave enough to give his own life for another person's, which is a vast knowledge to everyone who was part of his "group" (see bio).

[B]Background:[/B] Jerrico was a young boy when his father died, only 4. His father was a traveller, and was known to have no family (his wife, Jerrico's mother was dead). Jerrico was passed on to the only good friend of his father, a man called Aranel. Aranel had taken Jerrico to Elys, and Jerrico was raised there for most of the time. Aranel left Jerrico with the King to be a guard (or Knight if you want) at the age of 16, and Jerrico was willing to do it. Though at his young age, Jerrico was very horrible, well... he didn't obey the rules and was a little rude. Though having no family at all, he was given no choice. He had to shape up or get out, so Jerrico promised to stop being rude and horrible to people. He was one of the few guards for the King, so he made friends with a few others who guarded the King. Jerrico had put aside the traveller, and had became a great guard, but he didn't want to live like a royal man anymore, Jerrico wanted to be like his father: A traveller who sailed across the seas. So when Jerrico became 19, he and three other guards took off from the King's side, and went to travel the world. The rumor was Jerrico had done a terrible thing, but in fact, Jerrico was granted the right to be a freeman by the King.

So Jerrico and his three friends started travelling around. They didn't steal, they made money and earned things instead. Jerrico and his friends bought a large ship, and gathered up a few men and travelled across the seas. Jerrico's father had did this so Jerrico wanted to follow in the footsteps of a man who was said to die saving another, said to die brave, said to die a hero. He became the captain of the ship and sailed around for many years, and when Jerrico was 22 the ship was attacked. Jerrico had been able to back the ship off, but another ship had surrounded them and took Jerrico's crew in. Jerrico and his three first friends had managed to avoid capture, but Jerrico was not going to let the men he had sailed the seas with die. Jerrico and his friends managed to follow the enemy ship to an island, and with a an awful lot of timing and planning, Jerrico and his three friends were able to release their former crew. After that, Jerrico and his three friends set off on their own adventure with Jerrico.

The four friends travelled around on foot for sometime. They soon became part of a group of freelancers, people who were not part of a kingdom anymore. After the leader of this group passed away, Jerrico and his friends became the leaders, and had convinced the group to do good instead of bad. They travelled around the Kingdoms more and more, but Jerrico and his friends had left the group after finding out they were really just a group of thieves. So it was four men on their own once more, who had became adults together. They kept travelling and getting into many adventures, until they came back to their old Kingdom.

They stayed at the Kingdom of their childhood, Elys. When arriving back there, Jerrico and his friends wondered the Kingdom, normally trying to help people and watch over the Kingdom. These four had been friends for sometime, they had survived their adventures together, and they were willing for more adventures, though Jerrico knew that someday one of them would go solo, and maybe it would be himself.[/SIZE]

Hope this is okay.
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Aight. I think I'll try this out!

Name: Ammon Nirafil

Age: 26

Sex: Male

Kingdom: Exiled from Elys (reasons unknown)

Role in Kingdom: Nobody but him really knew.

Description:[URL=http://www.avalancheonline.com/images/RoLW/record_of_lodoss_war_013.jpg]The guy in this picture[/URL] with green armor, a red cape, and blue underclothes (the clothy part of the armor). Uses a spear and a sword, and also knows some (emphasis on some. As in a very small amount.) magic and is an excellent marksman (after all, you must know these things to survive on your own...)

Personality: It's all said in the cold, dark look in his eyes. He talks very little, but has a desire to help those in need. He knows about his past, but doesn't talk about it much. He's laid back, but also brooding. He's easygoing, but disciplined.

Background: There is much speculation on Ammon's background. The only definite part of him is the fact that he was exiled at the age of ten. Nobody knows who did it or why they did it, but sure enough, they did it. He has wandered the world for fifteen years, and it is said that he has a magical map that has the entire world mapped out on it, and can track people down almost exactly. It is also said he has the "King Sword". Whether it is stolen or not is unclear. He has become somewhat of a myth, considering there isn't much existing record to validate his existence. He has no relations, no companions, and it is said that he is thinking of ending his wandering days.

The Truth: There is no "Magical Map", he just cartographed the entire world onto a large piece of paper. He does have the "King Sword" and the only reason he has it is because he was sent into exile with it. He is currently in the kingdom of Tyberay. He does wish to settle down and have a family, and he has grown quite attracted to a certain duchess... he doesn't know her name as of yet. He is currently seeking her out. He met a knight who told him to back off... rather rudely, as if he thought it was his lady. Ammon had a few drinks with the knight, and realised that it was not, in fact, his lady. He kept searching. She has a prominent voice in the public, so it shouldn't be THAT hard...

Right?

OOC: I figured I'd make a connection to a few characters right off the bat, so I don't waste anyone's time. ^_^ References, references... I hope no one has any problem with it... especially ReFlux and 'hEvN.
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Couple of things - Welcome aboard Vicky and Oberon! (it seems like once I threatened to close the thread... people swarmed here :)

Oberon - Reflux's character is the Guard Knight for another Duchess... not the same Duchess as hev'ns character. So - revamp your thoughts about your character.. and change the post if you want. I just wanted to make sure you were well aware that you are currently actually vying for Reflux's NPC, Duchess Guinivere. Alright? Change if you want. I just didn't want you to be confused.

Vicky - Your post is great - no more backgroud is required at this time - your posts can contain anymore information you would like to add.

Note: I am going to have a nervous breakdown sometime soon with the sheer amount of writing I'm doing for each of your characters... when things begin... I hope you all spend the necessary time to make use of the ample information I will provide for each of you. Do not worry about making your posts too long... there is no such thing as too long for this RPG - just make it an exciting, quality post for people to read.

I will re-iterate at this time - this recruitment thread will close at 11:59 P.M. on Tuesday, July 06.

ALL TIMES EASTERN STANDARD TIME!!!

Thanks all - looking forward to the beginning!

Phil
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[COLOR=SlateGray][SIZE=1]Am I too late? (Time differences)

Also my apologies for taking so long.

-------------------------------


[b][u][i]Sign Up[/i][/u][/b]



[b]Name:[/b] Siaga Z. McAmoray

[b]Age:[/b] 25

[b]Sex:[/b] Female

[b]Kingdom:[/b] Gunvyle

[b]Role in Kingdom:[/b] Alchemist Scholar
[i]- Alchemist, better known as "Those who invade God's territory." Siaga is one of the kingdoms higher Alchemist. Working along with the other alchemist studying in the fields of biotechnology. To further advance the world's technology in general and to find what's wrong with the lands irregular climate patterns. Looking upon and studying the past failures of science for better results.[/i]


[b]Description:[/b] Standing at 5'2' and weighing 108 lbs. Siaga's hair is bright blond, however this arises conflict on her age since her hair generally looks white. It falls limp and loosely, with long bangs that curl around her pale face. It short, very short and is cut like a man's. Accenting her vivid green eyes that have a mixed shade of brown creeping in from the out rings.

Wearing a black long sleeved shirt. The sleeves break off into wide flatted, white, cufflinks, along with the high neck collar. The shirt is slated into four parts that sector off the body's side like panels. These outer lined rims are embroiled in white. Because of the panel sides front, it gives off no distinct gender. On her hands she wears white gloves. On her lower half she wears long black pants. It's silted three inches the way up from the bottom. Again, laced in a white thread. Within the pocket, there is a chain that dangles and loops around her waist. It comes from the watch she has in her pocket. Wearing brown boots with black heels. She does not carry any weapons other then to very small dissecting knives stringed together that always acts as her book marks. Cares around a fairly large and heavy red book, full of notes and failed experiments.


[b]Personality:[/b] Very well mannered, studying and being alone for years has not left her like some of the other Alchemist. But rather then generally mannered, she draws away from most. Very smart, Siaga tries not to let her intelligence allow her to look down upon others. Since this is not always possible she has random out burst of being aloof. Having a high tolerance she can stand hers and other failure without any problems. '

Trying to be kind to others, she may seem a push over to a few. Reason being she keeps her mouth shut when; talked about, praised, insulted, etc. Because she knows she isn't any better then anyone else.


[b]Background:[/b] Hailing from a long line of both History and Math Scholars and Alchemist, it is where she has learned the most about her fields of study. Growing up she was usually alone since most of her family would be called away to other kingdoms. Some to other continents even unknown to her. Considering most of this she has been left alone with books and bio factors. As a child she'd spend all of her time readying and studying. On the rare occasion, she'd find some older failed experiments from family members. And then would retry them over and over again, finding their flaws.

At age 16 her father and mother were called off to the kingdom. To study under Gunvyle's name, and solely them alone. Her parents, taking into consideration that most of the family never would return and that they were getting older, they took the job and moved into the lower levels of the castle. Being left alone more and more Siaga began talking to some of the captives that were a few halls down. Learning that two of them use to be great Scholars, thrown down to the dungeons for heresy. After sometime they became friends, the two taught her more then she could hope to learn from books. Teaching her histories of other lands, sadly, after two years...One was killed and the other one died of a disease. She continued to study and learn about the other lands.

Once her parents passed away, Siaga managed to quickly make her way to the top of the Scholars and Alchemist. Eventually commended into the top three of the kingdom. She's part of the group working on the problems with the weather system.[/SIZE][/COLOR]
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Welcome - you are not too late - it is only 3:09 P.M. EST - 8 hours and 50 minutes for anyone left.

I amend my past post - I'm sorry for being so jumpy, I'm just afraid of getting more recruits than I should handle:

1) I am currently only guaranteeing Ben + (another) spots in this RPG. That would bring the total to 12 writers + myself... ... does anyone else see a famous medieval parallel? :) Sorry...
2) I will still welcome any more posts from other people but I cannot guarantee you a spot
3) In the event that Ben does NOT post by 11:59 P.M. (EST) tonight...
4) I will take the two posts most suitable for this RPG - in the event I don't get another more posts - doubtful, but nonetheless possible - I will begin the story anyway... we have more than enough people to make this a riveting, if not voluminous, story.

Thanks to everyone for all of your work so far - I say this again because I mean it - and I look forward to introducing you all to the world of Fortuna.

Phil
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[FONT=Arial]Ack! My bad. Sorry about the late sign-up. :p

[B]Name:[/B] Skythar Triforus

[B]Age:[/B] 46

[B]Sex:[/B] Male

[B]Kingdom:[/B] Elys

[B]Role in Kingdom:[/B] Head Military Strategist

[B]Description:[/B] [URL=http://www.nd.edu/~tchapman/Sheriff+of+Nottingham.jpg]A dark fellow.[/URL]

[B]Personality:[/B] Triforus is one of the best military minds of the kingdom of Elys. He likes to think that he plans his actions ahead of time, but is apt to make quick decisions on the spot. This description refers to his actions on the field and at court. Prone to scheming and deceit, Triforus knows many assassins and underworld leaders. His trust extends no further than them. Most others he holds in contempt.

[B]Background:[/B] Skythar Triforus grew up in a soldier's household. His father made sure to teach him how to use a sword and bow, and bade him to take good care of them. Skythar neglected the instruments, and they soon became useless. His father's wrath, though great in measure, was stemmed by the boy's progress in school. Skythar had a brilliant mind, and his father was very proud of him.

His father was stubborn, though, and insisted that his son take a military calling. And so he introduced the boy to the king's military advisors, who identified him as a child prodigy. His tutelage was swift, and carried out at the cost of hundreds of men. Skythar wept at the end of each battle, as he was forced to watch the decisions he had made taken into effect. The sooner you learn to make better decisions, the military men said, the quicker the victories, and the fewer the casualties.

Skythar eventually was forced to order his father into battle. The outcome, predictably, was the worst. Skythar was too worried about losing his father, and he made a poor choice. His father paid the price of the choice, as did many other good men. Skythar was devastated.

In haste and anger, he rallied the men, who by this time were loyal to "The Boy" more than to their commanders. He pulled off the greatest military coup of all time, overthrowing the king's generals and having them shipped to cannibal tribes of a tropical island. The men were his, and the king gladly accepted him into his service.

[I]Year later...[/I]

The king has aged, and Skythar has been in his service for some thirty years. Skythar watches the king grow more and more senile with the passing days, and watches him make careless mistakes in the kingdom. His patriotism roused, Skythar can see that the king is killing the kingdom, and that something must be done. With no heir named, and no one in the court (by Skythar's standards) tactful or intelligent enough to be king, he sees himself as the only candidate suitable for the position.

Skythar has been in close contact with the thieves and cutthroats of Elys, and at the price Skythar offers, they too are willing to do whatever it takes to see the king taken off of his throne.[/FONT]
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Ok, after some deliberation, here I am.

[color=brown][i]Far below the strangely overcast sky, many go about their lives, some will notice the clouds and expect rain, and people make strange assumptions about the nature of the rain, that the gods may give it to those who seek its need, or to others, who deserve its wrath. To others still, it is merely a scientific or mystic cycle, that the rain can come and go of its own accord. However, only few people know the true nature of this rain.

It will follow those who spill blood.[/i]

On one of the kingdom highways, a few men travelling with their cargo of strong alcohol, decide to stop for a few minutes and rest on the road, where, rather unwittingly, they decided to tap into their stores of powerful spirits and loosen their nerves for the rest of the trip. Even more unwittingly, what was once just a short round of drinks as a minor indulgence has now become more of a test of the men's livers, as they continue to chug down their precious cargo at a very fast pace, laughing and being slightly off-couloured and toned in their speech, and becoming more and more inebriated all the while. One man, who seemed to be in the strongest drunken stupor of them all, noticed a large man and a small child walking down the highway just behind them, and, mistaking the child for someone older, immidiately looked over and jumped in the way of the travelling duo.

"Oi! woud you like sh-omething to drink th-en? Or maybe a dan-sh?" The man asked to the small child, who turned out to be a girl. The taller man looked down at the drunk. The girl tried to retreat, behind the man's large hide cloak, but the drunk grabbed her and held her up for the wagon caravan to see.
"Ei! Would anyone want a dan-sh with the littl' lady ere? She..." The man could not finish his sentence, as, not a moment later, his horrified caravan group watched as the tall cloaked man unsheathed a strange weapon, and removed the drunk's head with a lighting-quick stroke. The cloaked man caughed the young girl in his arms as the now headless corpse released its grip, and the man began to get started on the rest of the group.

Cry after horrified cry filled the air, as the young girl watched her cohort slice each of the other men's heads off, and they could only scream so long as their heads were still attached to their bodies. Mercilessly, the cloaked man decapitated the last one, who was then on his knees, begging for his life. The stream of blood caught the young girl in the face, and she made no move to remove the blood from her cheek. The taller cloaked man knelt down and looked at her, wiping the blood of with his sleeve. He sheathed the weapon, clean as though it had never been used, and returned to his feet, leading her down the highway as though nothing had happened.

Within moments, the rain began to fall, clearing the blood from the highway...[/color]

Name: Cross Auren

Age: 21

Sex: Male

Kingdom: Ecapee from Elys

Role in Kingdom: Underworld Assasin

Description: A rather tall man, standing at 6'1" and wearing a massive bearhide cloak with large sleeves that cover his hands, the only unusual mark being that the cloak has been cut open at the right leg, this is to allow Cross' legs to move more easily, and to unsheath the weapon attached to his boot. Cross has dark brown hair tied back into a ponytail that reaches down to about stomach level, and has bright green eyes, one of which remains permanently closed due to a huge cut in an X shape over it. He also wears heavy boots which are unusually silent, but extremely durable for walking, and wears no armor whatsoever under the cloak, only a light shirt and pants woven with cotton and fine threads of ductile iron for durability.

Weapon: A strangely shaped blade known to those who have heard of it as "Rainmaker", it is in fact not a conventional sword, but two long double-edged blades in a 135 degree joint with a 2 inch ring joining the two blades together. Essentially an iron boomerang that can only be held by the ring in the center, as the rest is sharp. The weapon is attached to Cross' boot, and although it looks thin and fragile, it can be swung and spun with only two fingers very easily, and is designed to strike unaware targets very quickly. A fine cut can remove a person's head before he even notices its sting, and the weapon has been dubbed "Rainmaker" due to an odd superstition that it always rains after it has been used to kill.

Background: Cross grew up into a very poor family, who could barely find the money to feed him, and he was forced into tough labour in construction and engineering. However, whis practice gave Cross some surprising agility, and he could outrun anyone his age, and then even others much older than him. Furthermore, he had a very tough but flexible frame that allowed him to perform feats of speed with a phenomenal performance, and it was soon after that some people in the upper classes caught wind of Cross' uncanny quickness. He was offered a chance to enlist in the army at a young age, as the people suspected that cross would become slower in his older age, and he gladly accepted in his adolescent years. Earning himself a name, he was able to finally prove to his family that they would be able to have someone honourable in the family. Surprisingly, Cross was very poor at some of the arts of the soldier's trade, and had difficulty handling a blade, as well as combatting in full armour. When asked what was happening, Cross explained that he found it difficult to move in all that armour, and using a blade of such width and size was a greater chore to him than it would have appeared. The captain of the guard found this strange, but thought that there must have been some way to harness all that speed that he was capable of while still making hin an effective combatant.

Indeed there was.

Cross was taken to see the royal blacksmith, who measured the boy up for a rather different set of armour, simply a cotton shirt, with extremely fine iron woven in with the normal threads. Although this "armour" did not provide much protection, Cross could now move far, far more easily and effectively defeat each of his challenges with phenomenal results. Even so, he still complained of the difficulty of using such a heavy sword, to which the clever blacksmith replied:

"Ah, but I have developed something new for our young recruit."

Cross was given his prize, a strange single blade with no hilt, but a large iron ring to hold it by. Cross was surprised at the weapon's lightness, and the man who delivered it warned Cross:
"He said that it probably wouldn't survive contact with a stronger steel, so be careful."

Taking the blacksmith's words to heart, Cross eventually trained himself differently, and learned to use the blade differently, striking for unarmoured or thinly armoured points on the body, namely the neck, wrists, and other joints as well. Some of the other soldiers eventually learned of Cross' secret programme, and the captain of the guard informed Cross that his new training regime was miking him far too dangerous for the rest of the army, as it was hazardrous and could result in far too much bloodshed, and Cross was therefore stripped of his status as a soldier, and expelled from the military.

A week later, the blacksmith who made his weapons and armour was executed for supposedly plotting a revolution.

Cross left the kingdom, dressed in a special cloak that once belonged to an ancestor of his, apparently a hunter during a more primitive time when hunting for food was a very different affair. Cross was about to leave the city's gates under the cover of darkness when he felt a small tugging at his cloak. Right below him was a small girl dressed unusually similar to Cross himself.

"My daddy said that if anything happened to him, to go with you."

In a flash, Cross understood who the girl was, the daughter of the deceased blacksmith, and took the girl with him. As he helped her climb over the gates, he imagined that he wound never let anyone touch this child, lest the memory of a man who was once his friend be corroded forever. Upon their leaving, the girl returned the armor to cross, and the weapon, which had been fitted with another blade, supposedly for another recruit.

Today, Cross wanders the world with the blacksmith's daughter, never asking her name, and never speaking a word otherwise. In his fervor to protect the child, he has slaughtered anyone whom he thought to be a threat to the girl, and continues to do so in his deceased friend's name. The girl seems strangely unperturbed by this, and has now felt the killing has become a way of life for her. Cross, in order to fund their journey, sells himself as an assassin, and uses the money only for food and possibly some form of shelter for a night. The rest of the time, Cross seems lost in the world, and looks all around the world for some answer, some form of peace, within this world that was so cruel to him.

And still, the rain follows the trail of blood he leaves behind.
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Wondershot - thank you for the timely post... what a fantastic character. I like how the last two are dark, dark, dark, dark, souls. I'm very excited to see how they develop.

JULY 7th: Writers, I respectfully ask that you refrain from doing any additional editing to your characters. I am currently in the midst of writing starting-points for each of your characters, and I may be referring to things you've mentioned in any of the fields, especially description and background. Thank you for your complete and utter compliance with regards to my every diabolical whim. Also, within the next couple of days (BEFORE SATURDAY ;) ) please PM or email me your availibility in the little while following Saturday. Most of you have already informed me ahead of time of your absences and whatnot, which is great, but I would like a confirmation on those dates. That way, I can plan ahead for the amount of material I will give people to work on.

Later that same day (July 7th): Writers, I am going to propose something that may be both crazy and insane. First, I respectfully request that you PM me answers to these two quesitons:
1) Do you have access to either MSN Messenger or AIM - if so, which one.
2) This question may be a little confusing... what are the general times that you would be available online?

The reason that second question would be confusing is because you have absolutely no idea why I'm asking, though I'm sure you're curious as newborn kittens. Essentially, what I will tell you is that I'm toying with the idea of some form of live interaction between characters; which could then be incorporated into the story. I'm still in the midst of figuring out the logistics and whatnot, which is why I need that information from you. How I envision it working:

IDEALLY
Writer A, somewhere along the story, wants Writer A's character to have a prolonged conversation with Writer B's character. Writer A would contact Writer B online and the two could RP a conversation. Writer A would thank Writer B profusely for their time, then manipulate the conversation into beautiful, thoughtful prose, and then add it into their post for the O Fortuna thread. Millions of readers would then view the thread, and finally, gasp in shock, awe, and excitement at how the story if unfolding.

PROBABLY HOW IT WILL WORK:
The story's director, myself, will contact Writer A. Director will RP conversation with Writer A's character. Director will either manipulate the conversation into a moderately amusing post, or have Writer A use said conversation.

The reason I see the latter as being the eventual product, is because it is simply too much work for everyone to be trying to contact one another. It would probably be best for me, the one who should be devoting the most time and energy into this for you guys, to be the one going to any such lengths for such things. So, in other words, I may just end up using this idea for creating conversations with RPers and NPCs. How does this all sound to you? Mind you, this wouldn't be a constant thing. I, for example, would only use it sparingly for essential communication between RPers and NPCs.

Here's what I see:
Benefits - Much more realistic dialogue between characters, especially for those interactions between each of you. Also, it allows me to interact, through NPCs, with RPers in a way that will be truthful to the NPCs, and at the same time, better guide and manipulate the storyline. Actually, that's almost the number one reason I would do this - because then I can give each of you specific information and such, in a way that's interesting to read and follow.
Un...bene..fits - We begin a downward spiral into the pitfall of TRULY spending too much time and energy in an RPG. Hard to find times where two people will both be free to communicate (though hardly beyond the scope of possibility).

Please PM me your thoughts along with your reponses. Much thanks.

ORIGINAL POST:
Alright everybody, this recruitment thread is [B][COLOR=DarkRed]CLOSED[/COLOR][/B]... well... recruiting is done anyway. I'll be editing this last post over the next little while to add IMPORTANT (see EXTREMELY IMPORTANT) information.

I invite anyone who was interested in joining, but was unable to meet the deadline, to follow our story starting this Saturday. I also extend a very similar invitation to anyone who's been following sign-up, or even if you're viewing all of this for the first time.

The world of O Fortuna has fleshed out with well thought-out, complex characters with a variety of backgrounds. I feel extremely fortunate to have such a fantastic group of writers from the great collection of writers here on OtakuBoards.

One of the main goals of O Fortuna, besides providing countless hours of enjoyment to the writers and readers, is to bring light to the many different journeys of men and women; and what lengths they will go to achieve those ends. Life is not merely a case of the righteous good battling the dastardly forces of evil, but individual lives intertwined and conflicted with one another in many shades of gray (or grey, for some of you). Who is right and who is wrong is very much up for each person to decide.

Again, I invite you all to view the first installment of O Fortuna on Saturday, July 10th at 1:00 P.M. (EST)

A story awaits.



[COLOR=DarkRed][FONT=Garamond][SIZE=4][B]O Fortuna...[/B][/SIZE][/FONT][/COLOR]

[FONT=Impact][COLOR=DarkRed][SIZE=2]"Save us all."[/SIZE][/COLOR][/FONT]
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*a-bump*

I just wanted to make sure we all realize that Bally's edited his last post somewhat extensively. If I weren't an obsessive freak checking this thread even though it outwardly shows no activity, I wouldn't have known.

And I think it sounds like a good idea. Complicated, but good. We'll all get to practice being in character! Won't that be fun for our families and friends? :)
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3:00 P.M. (EST) - It's UP NOW.

[URL=http://otakuboards.com/showthread.php?t=41036]Adventure Arena - O Fortuna[/URL]

Phil

Writers - I'll be sending all of you any more information you need to know before you post. Please take your sweet, sweet time posting. Also, I would like EVERYONE to post once - except for those who are away - before anyone posts again. After everyone here has posted, I will begin the chapter system. Thank you for your cooperation.
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