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Guilty Gear X2


Balmon
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OK - I saw a thread on here earlier about GGX2, and got very excited. But then I realized the guy who started it wasn't really intending on holding a particularly engrossing conversation about it, so I decided to start this.

I got into the game several months ago, and was immediately intrigued by the utter craziness of it. I've played it several times since, and while I consider myself relatively adept at it, I STILL don't understand many of the crazy animations and commands available to the characters.

What I would like to know RIGHT now, before anybody gives an input about the game, is how the HELL are you supposed to be beat the guitar chicky in that level close to the end?

She has this particular move which takes about 5 seconds to charge up, and then she unleashes a flurry of... stuff... which basically kills you even if you manage to block it. HOW DO YOU STOP IT??!?! I always enjoy the game up until that point... and then I throw my hands in disgust and walk away. Any tips?

F.Y.I., one of my favorite characters is Zappa - the guy who appears to be possessed by this mother of a ghost. The sheer (seemingly) randomness of his attacks provide enough mental stimulation for me to enjoy the game.

The animations in this game are extremely nice, if quite cartoony, and gameplay is fascinatingly bizarre.

Any thoughts on any of the above?
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I also like GGX2 it's because JAM KURADOBERI and BAIKEN is there and also don't forget DIZZY!!!!!! ^_^.

For that move of that chicky you said which is named I-no, the move your'e saying is really one of her most brutal moves eventhough whe you use her you cannot access that move. That move has a pattern like the orbs going upwards (crouch at the other end of the screen), the spiral (stay at the open space between the spiral and also the spiral moves so move with it also and you will notice that you are walking closer to I-no) and last is like the full screen (at first I thought this move is "unblockable because dodging this one is tricky. You will exactly jump over I-no the moment she will release those orbs or use your guard using your power bar, the one used for a super move. Just press both light punch and light kick or []&X in a ps controller and you will notice that you will be covered by a shield that will deplete your power bar instead of your life bar)

If you are playing it in a ps2 console, I suggest you complete all fo the characters by mission or story mode (I completed it by story mode!) and I promise you, you will not be sorry. Plus in story mode I suggest you get a walktrough because you must get 3 ending EACH character. I think it took me 5 days or a week to complete it but after that I got the ultimate price (hehehe it's for you to find out)

Hope I helped you in this GGX2 business. Just post anything you would like to ask okies.:)
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That is actually a lot of help - I've been freaking out everytime. I'll try that next time. Jam is the karate chicky right? If it is, I TOTALLY agree. Out of all the characters in that game, beside Zappa, I have THE most fun with the karate girl. She's the one that screams something everytime she does a move, right?

I actually HATE playing fighting games on consoles - I believe they begin, and should stay, at the Arcade.

Thanks so much for the help - I'll keep thinking about my questions..... good to know there's someone out there who KNOWS.

Phil
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Oh i see..... Well if you really like the arcade version have you seen GGX2 Reloaded. I mean is when i played that game thought it's the same, the cpu fighter trashed me out on the first stage (oh man!!!!!!!!!!!!!!). i think that game has already gone into your place (here in the philippines we Filipinos also love ARCADE!!). Also the difference in GGX2 and GGX2 Reloaded is that ggx2 has robo-ky as a secret character (i don't know how i can access him in arcade though) but in ggx2 reloaded he is one of the characters (that's why i'm working on the story mode of reloaded right now). And also I can do a 20 hit combo with Testament (the guy with scythe) hehehehe ^_^
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  • 4 years later...
Thought I'd revive this thread seeing how I just got this in the mail yesterday. (I'm also waiting on a regular PS2 controller.. This strange clear, big clunky controller just won't do when it comes to fighting games.)

In any case, I've tried out majority of the characters and the ones I seem to work best with so far are Sol Badguy and Milla Rage. Chipp, Slayer, and Ky Kisuke, I can do a little bit of this and that, but not as much as Sol and Milla.

Do I think it's better than the Street Fighter/Marvel vs series...? Not really, but I do think they're bout even. I suppose in due time, when I can actually link the higher number combos together (Max I've done was about a 10 hit) I'll probably have a different perspective about it. (Oh yeah, and get a 2nd controller lol)

The characters are, uh, interesting lol, especially Zappa and Faust. My favorite(s) out the bunch is Sol Badguy though. The "I don't care" attitude will always be the characteristic that strikes out at me the most, and will always be a favorite. I thought Baiken would be a favorite for me to play as, but I just can't play as her at all. Do she rely on counters or something? I-no is freakishly scary in arcade mode. She's a pain in story mode when she has the health recovery type crap.

Graphics.. Comparing this to Marvel vs Capcom (2D vs 2D), I definately have to give the edge to this one. I won't go as far to say that it looks like an anime like I've read in some reviews, but the 2D sprites do look good.

Music. I'm not a fan of Heavy Metal, and I'm not all that fond of the rock genre either. But once I found out that there are no singing, I was able to set that peeve aside, and just enjoy the game.

My only gripe with the game is the story and arcade modes... I was under the impression that there was movie-like or video clip endings instead of pictures with words... I guess I set myself up for that one. Going to Youtube and whatnot trying to find out what the fighting is like, and coming across the opening animation heh.

Now.. In the story mode, how the flip do they expect you to get some of these endings with some of these win-conditions that don't make any sense? More than 180 secs with no continues... :confused: How am I suppose to do that when 99 secs is the max time limit?
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[color=darkblue][size=1]Hurray, other GG players! :3

What they mean by less or more than 180 seconds is the total combined time in the fights that you've had up to that point (say, if you've had three matches before getting to that one, you'll have to have won them all in a combined total of 180 seconds or less/more).

As far as gameplay itself goes, Guilty Gear is one of the seemingly underplayed games in the circuit. As far as I've seen in the arcades I've been to, there are no GG machines or anything. Just your standard Tekken, MvC or Soul Calibur. Sad day.

Anyway, in terms of characters, Sol and Millia are good, Sol especially. He's somewhat easy to pick up if you're a beginnner, but real mastery pays off when you can pull of monster damage combos that just leave whoever you're fighting sitting there gap-mouthed. I've seen Sol players take people out in less than 15 seconds after initiating a Dragon Install. Good times.

Millia is a bit more moderately-leveled, as she has some intricaies that require a lot of finesse. She's one of the faster characters in the game (Gold Millia's speed is legendary among fighting gamers), but she's a combo demon once you get used to it. Lust Shaker is great crowd-control (especially in Izuka). She's one of the better rushdown characters in the game (along with Jam and Zappa).

With Baiken, she and Anji are similar in that they have a lot of techniques that revolve around Guard Points (i.e. attacking while guarding against an opponents attack). She does have a few moves that rely on GP, but her real bread-and-butter moves revolve around Tatami Gaeshi (QCF+K) and her Kabari+Tetsuzansen combo (HCF+HS -> S). Kabari is also a good setup for her Kasane Sanzu Watashi Overdrive (QCF+QCF+S). Unfortunately, in Accent Core, they made the seals part of her actual standard moveset, thereby nerfing her to no end. Then again, she was originally a sub-boss turned playable charcter, so it's to be expected.

(Fun fact: Baiken was supposed to be a man originally, as she was based off Kenshin from Rurouni Kenshin, but the graphic artists screwed up on her sprite when she first appeared, so Ishiwatari changed her into a woman. lol)

In any case, as far as myself, I'm a Jam/Anji/Chipp player who dabbles in a bit of Slayer. I only pull out EX May when you've managed to make me mad, haha. It took me a minute to get used to it, but my old college buddies put me in a trial by fire every weekend and got me up to speed. It helps a lot training with people who know what they're doing to fully understand character strengths and weaknesses and get on that learning curve to glory.

Good luck with it. ^^

(Oh, by the way, some of the endings are a bit animated. You just have to find them. :3)[/color][/size]
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[quote name='Kei']What they mean by less or more than 180 seconds is the total combined time in the fights that you've had up to that point (say, if you've had three matches before getting to that one, you'll have to have won them all in a combined total of 180 seconds or less/more).[/quote]
I see. I figured it out a little while ago, but managing to do it is a lot harder than it seems for some reason. I keep trying to go for something like 90+90, but some freakishly type accident keep on happening. (they keep spamming some annoying move or block continuously) Maybe I should try 90+45+45ish...

[quote name='Kei']I've seen Sol players take people out in less than 15 seconds after initiating a Dragon Install. Good times.[/quote]
Sounds intriguing. I've read a couple of faqs that were trying to explain how combos would work, but some of the terms that they mention is too complicated to even understand. And then some of the stuff like Roman Cancel/False Roman Cancel takes a bit to sink into my brain to actually remember I can do those.. (Even though I don't know how to pull of a FRC)

[quote name='Kei']She's one of the faster characters in the game (Gold Millia's speed is legendary among fighting gamers), but she's a combo demon once you get used to it.[/quote]
Tell me about it. (My left thumb is tired.) She's pissing me off in survival mode. Gold version I mean. (The shadowy look is gold, right?) She blocks like crazy and kills my defense with constant speed making me forget to block and trying to pull off an instant kill against her is a task in itself. Gold May (and Testament) can get stupid, too, but I've beaten her a couple of times.

[quote name='Kei'](Oh, by the way, some of the endings are a bit animated. You just have to find them. :3)[/quote]
Does that mean I have to play as characters I don't want to play as? lol. I have all 3 of Ky, Slayer, Milla, and Chipp's endings. Getting Dizzy's 2nd ending is just plain stupid. I may have a better idea on how to beat I-no now that I've sort of gotten used to how the blocking is done. (Kept getting hit while I was crouching and guarding, as well as getting hit in air while blocking) One thing I haven't did yet was an instant block?
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[FONT="Franklin Gothic Medium"]I play mostly Baiken and a lot of her gameplay isn't so much defense as it is zoning your opponent out and trying to land a Tatomi Gaeshi (mat) to pitch em up in the air, from there you can him em with a one two three into aerial dust for a good little combo that does a good amount of damage. If you're really sneaky, you can try sweep to mat to aerial combo into aerial dust (FRC- false roman cancel) air dash back and one two aerial dust for huge damage. That is really hard to pull off if you're not too down into precise button motions like that, especially on the FRC (1 frame cancel, wtf?)[/FONT]
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Well I have the latest installment, Accent Core. In that game I play I-NO and Johnny.

My Johnny game is straight up pressure. Next to Potemkin he's the slowest person in the game (because he has that lame dash-hop) but his range is excellent. Mist Cancelling (chaining into mistfiner stance after a poke and cancelling) more than halves his recovery time. What I really like about him is his streamlined strategy. Most people complain that he doesn't have many options but everything he does leads into the same devastating combos and you can set it up if you mix up properly.

I-NO is hard to play with on a serious level. To perfect her you need to give up the traditional playstation controller and buy a dedicated arcade stick. Then again unless you have a really quick thumb. I've considered switching the attack buttons to the shoulder buttons, but since that's not legal in tournament play I don't.

My cousin and his friend are southeast regional champs and they go to the tournaments whenever they can. He plays Chipp and his friend plays Jam.
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[quote name='Malkav']My Johnny game is straight up pressure. Next to Potemkin he's the slowest person in the game (because he has that lame dash-hop) but his range is excellent. Mist Cancelling (chaining into mistfiner stance after a poke and cancelling) more than halves his recovery time. What I really like about him is his streamlined strategy. Most people complain that he doesn't have many options but everything he does leads into the same devastating combos and you can set it up if you mix up properly.[/QUOTE]

[color=darkblue][size=1]The only reason that people complain about Accent Core Johnny is because they nerfed him by making all his Mist Finer stances catch-only. However, he does have very good range (several people are caught off guard by how far the extension for Johnny Special goes) and he's a damn good poker once you get in range. Besides, when you get EX Johnny, that's all the speed you could ever want right there. (And the animation is damn cool besides.)

And speaking of characters that are now a hassle because of moveset changes, let's give it up for Ky. Charged Stun Edge as a Force Break for the FAIL.[/color][/size]

[quote name='Malkav']I-NO is hard to play with on a serious level. To perfect her you need to give up the traditional playstation controller and buy a dedicated arcade stick. Then again unless you have a really quick thumb. I've considered switching the attack buttons to the shoulder buttons, but since that's not legal in tournament play I don't.[/QUOTE]

[color=darkblue][size=1]I'm not gonna lie and say that I-No's not hard to perfect. She's definitely one of the more difficult characters to really get down and dirty with. However, I wouldn't go so far as to say you have to have go joystick to get into her. Quick thumbs are a requirement for many characters in the game (i.e. Millia and Order-Sol for his Instant Kill Super), but she has some solid combos. She's just a really aerial character.

And by the way, Phenom, it's easy to get around Megalomania without taking any damage whatsoever. You just have to pay attention to which one she's gonna do. For slope version, just hug the corner and let the orbs whiz on by. For sine-wave version, duck where the arch is and move forward with it as the animation continues. For spread version (which is the one most people panic over), just run up on her and jump over the initial burst (it's done easiest with Chipp, for some odd reason. Teleport and triple jump help). As far as her other combos go, just remember that Stroke the Big Tree is a low hit and block accordingly. It's her main combo opener and one that gets a lot of people since it doesn't seem like a lot hit at all.

And no, the all black coloring is Shadow Millia. Gold characters are all gold. So you have that to look forward to. *thumbs up*[/color][/size]
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Another thing that's been getting at me is the word "catch". Some characters have that in their movelist, and I don't get it. Do I have to catch my opponent in a move or something with that motion?

[quote name='Kei][size=1']And by the way, Phenom, it's easy to get around Megalomania without taking any damage whatsoever. You just have to pay attention to which one she's gonna do. For slope version, just hug the corner and let the orbs whiz on by. For sine-wave version, duck where the arch is and move forward with it as the animation continues. For spread version (which is the one most people panic over), just run up on her and jump over the initial burst (it's done easiest with Chipp, for some odd reason. Teleport and triple jump help). As far as her other combos go, just remember that Stroke the Big Tree is a low hit and block accordingly. It's her main combo opener and one that gets a lot of people since it doesn't seem like a lot hit at all.[/size][/quote]
I've worked my way around that. And I haven't really seen her do those cheap shots in the story mode for some reason. It's Dizzy's story that's really frustrating, because if you lose, you can't redo it (going for the 2nd ending btw), and you have to start over. Nor does she have an Instant Kill. And then I-No's health keeps on recovering.

[quote name='Kei']And no, the all black coloring is Shadow Millia. Gold characters are all gold. So you have that to look forward to. *thumbs up*[/quote]
Wait. So what's SP characters? How many different type versions of characters are in this game? (EX, SP, Shadow, Gold...) Can you play as Gold characters? I'm trying this time release thing that don't seem to be working. Gamefaqs not exactly the best thing at the moment for this game.
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[FONT="Franklin Gothic Medium"]"SP" Simply refers to Special Color. Shadow characters are characters you fight in survival mode. All black pallettes. EX Characters are the same character, but slightly altered move sets. Gold characters are extremely hyped up versions of the character are ridicuously broken. For example, Gold Johnny's Mist Finer kills with one landed shot.

While Dizzy doesn't have an Instant Kill, she makes up with it with her ranged assault, which you can use to chip away boss I-No's health. Once you learn some of her Bread and Butter combos, it'll be easy work dispatching boss I-No.

I'm assuming you got just regular X2?[/FONT]
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[color=darkblue][size=1]Yeah, Dizzy's second ending is the hardest in the game to get because you have to fight Boss I-No twice to get it. Fortunately, Dizzy has Boss powers of her own in the second fight, meaning you can use Hikari no Tsubasa, which, if pulled off right, is essentially a 70-hit Instant Kill.

As far as character types, there are essentially four modes: Normal, EX, Shadow and Gold. EX Mode is the first you unlock for any character after beating the first storyline in Story Mode. Shadow is unlocked for second and Gold for third. In order to play as a Shadow or Gold character, you hold down L1 to enter SP mode on the Character Select screen and hit Select to choose Shadow Mode and Dust (usually L2) to choose Gold Mode.

Shadow characters are always a little faster than their Normal modes and all have infinite Tension. Gold character attributes depend on the character (i.e. Gold Slayer regenerates for pretty much everything he does, Gold Millia gets SPEED, etc.). Arguably, the best Gold character is Sol, as he is always in Dragon Install, has infinite tension and has regen abilities. He's pretty much death incarnate, especially in skilled hands.

EDIT: I forgot about Johnny is his Instant Kill Mist Finer. Yeah, that's pretty broken, all right. Probably why they made Mist Finer all catch in AC.

And yes, CATCH essentially means that you have to do the move just as your opponent is coming at you or attacking you. It's like Guard Point only without the guarding, lol.

I believe that it takes a total of 96 play hours to get everything via time release, but I'm not certain. I'll check and let you know.[/color][/size]
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[quote name='Kei'][COLOR=darkblue][SIZE=1]The only reason that people complain about Accent Core Johnny is because they nerfed him by making all his Mist Finer stances catch-only. However, he does have very good range (several people are caught off guard by how far the extension for Johnny Special goes) and he's a damn good poker once you get in range. Besides, when you get EX Johnny, that's all the speed you could ever want right there. (And the animation is damn cool besides.)[/SIZE][/COLOR][/quote]

[COLOR=#000000][SIZE=2]I agree, his pokes are godly, that is if you learn to mist cancel, without it Johnny is just slow. And I don't use EX characters because my friends (who play tournaments) can't because the fight will be unbalanced. I would personally like to see Arcsys balance the EX characters with the regular characters and double the roster while also giving characters a choice. And bring back JUSTICE!![/SIZE][/COLOR]
[COLOR=darkblue][SIZE=1][quote name='Kei']I'm not gonna lie and say that I-No's not hard to perfect. She's definitely one of the more difficult characters to really get down and dirty with. However, I wouldn't go so far as to say you have to have go joystick to get into her. Quick thumbs are a requirement for many characters in the game (i.e. Millia and Order-Sol for his Instant Kill Super), but she has some solid combos. She's just a really aerial character.

[/quote][/SIZE][/COLOR]

Well yeah, her basics don't really require a stick, but when you get into advanced stuff like her Chemical Love IAD combos, which become like bread and butter for her once you master them, you'll realize how hard it is to do the HCB movement with the precision needed to airdash out of it.*

Another character who you need a stick to master is Eddie, that's why I rarely play with him. You do know his shadow acts when you release the button, not when you press it. So to perform of his more advanced maneuvers *read: unblockables* you need to be able to hold down one button while using the others to continue your gattling.*
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I did find out how to use some of the gold characters earlier, and I was intending to edit my post. I played as Gold Millia.. (I don't think I'm gonna go through survival mode anymore lol.)

Yes, Korey, I have the plain X2.

[strike]Question about the time release. Turns out that it did work, but afterwards I ended up turning it off before I found out that I can get Justice the same way. So would I have to wait so many hours again?[/strike]
Edit: Nevermind. Justice, Robo Ky and Cliff (?) has been unlocked... ?_? Guess it don't matter if I turn the game off or not.
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