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Has anyone else noticed?


Skye
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[color=orange]That we always make RPG?s, and sometimes they go for a long time, but we never get to the end? I would like to say Congrats to Eli for actually FINISHING her RPG, My Grayce and Pity!!! ::appluades:: Yay!

If I missed an RPG that actually died because it was over, not because people lost inerest, tell me about it!

Skye[/color]
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[COLOR=SlateGray]I had no idea that my Grayce and Pity had finished! *goes to read it* yeah, I was close to finishing The Things We Do For Love, but as soon as I said that it was only a few posts away from ending everyone stopped posting, it was so sad TT_TT. But it's weird how an RP can go on for about 150 posts and be no where near the end....we'll try and bring success to Sandman though, I assume you're planning on having a sequel?[/COLOR]
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[size=1]Eevryone else has noticed Delirum. Any RPer on the boards has eventually run up against the dead RPG.
Usually it's just loss of interest. Sometimes the creator loses motivation. Sometimes it just happens.

But Sandman seems like a great RPG with an excellent storyline. We'll all work to the best of our abilities to keep it going.

If you want to read up on another RPG that finished (oh my GOD) then you should check out the RPG 'Black Horizon'. I've got a sequal in the Inn right now, but that was definitly one of the better RPGs that has finished on these boards.

It's a great read if nothing else.[/size]
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[QUOTE=KnightOfTheRose][size=1]Eevryone else has noticed Delirum. Any RPer on the boards has eventually run up against the dead RPG.
Usually it's just loss of interest. Sometimes the creator loses motivation. Sometimes it just happens.

But Sandman seems like a great RPG with an excellent storyline. We'll all work to the best of our abilities to keep it going.

If you want to read up on another RPG that finished (oh my GOD) then you should check out the RPG 'Black Horizon'. I've got a sequal in the Inn right now, but that was definitly one of the better RPGs that has finished on these boards.

It's a great read if nothing else.[/size][/QUOTE]

[color=Slategray]Wow!

THanks, Dad! ^_~ I sure hope we can keep it going. It may not be long(the first Chronicle), just to keep it moving, but I hope we can do this!

I will look into it. ::looks at the post above hers:: Well, duh.[/color]
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The problem with the way a lot of these RPGs are designed is that VERY few have any set goals. Who is to decide what is the final point of these in that case?

There's some RPGs with set limits and set ending points, but these are things that I feel usually have to be considered ahead of time.

I know that Torment will definitely have an ending, but I've known that since before I even asked people to sign up. (It's coming, I swear!)
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[size=1]Exactly what Semjaza said. I will admit to this. Some of my stories, o.O and They had it coming.., for example, did not have a set goal in mind. And that's how those died. Having a goal is important for the survival of an RPG.

Also, another point I'd like to make is the foundation of the story. I don't consider the foundation/background of a story to be the same as a goal. The foundation is the spine of a good RPG. If you have a good, stable background for a story, then you should have no problem in reaching your goal in the story. Some RPGs (mine included) have not met this.

I don't know why, but most of mine will have a good foundation and a set goal in mind, but they get so far before they plummet. No matter, that's why I participate in several other RPGs.

The best RPG I've [b]ever[/b] participated in, read, and finished (well, I personally didn't get to finish with the group of writers), is [i]Black Horizon[/i]. That was the turning point in my writing and my pride as a Role-player. I gladly give KnightoftheRose all of my utmost gratitude for that.[/size]
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[QUOTE]I would like to say Congrats to Eli for actually FINISHING her RPG, My Grayce and Pity!!! ::appluades:: Yay![/QUOTE]

Thank you for the congrats, Delirium. I appreciate it. ^_^ I wish to congrat every rpg that has been finished.

I'll never forget My Grayce & Pity, since it was my very first rpg creation. All the characters were awesome, and each played a beautiful part in the story. I even decided to write a different version of it, and now hold it as a memory of G&P. :) The rpg was near the end anyhow, and I just wanted to wrap it all up. And with that, I asked each poster how they wanted to end their character's life in the rpg, considering the fact that everyone was supposed to die anyway. :D "Yay! We all lose!" XD;;;

I definitely agree that having a goal for an rpg is important, as well as a pretty decent backround for the story to set on. And from past rpg's that have been made, you can learn what might be needed in the future. "One step at a time." Through rpg's I've taken a gander at from the past, some even lose the theme/goal they've started with while progressing into the story, and somehow switch to a new one that wasn't even planned. I don't know about anyone else, but I find that utterly and devastatingly fascinating. -_-

Seeing as to what mistakes G&P had, I'm going to build up from there, trying to have more solid stories/backrounds/goals for the future rpg's I make. As of now, G&P II (the comedic/romantic side of G&P) is hatching in my mind...hehe, "hatching."
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There isn't a whole lot I can say that hasn't already been said for the reasons why RPGs don't finish, but what helps in getting an RPG to actually reach its end is James' chapter system. It allows the story to be fresh, not all roleplayers have to post constantly, and the characters also don't meet up in one place all at once (which makes for a super crap storyline).

My upcoming RPG [u]Once Upon a Legend[/u] is split into 3 seperate RPGs (like how Kill Adam is 2 RPGs) and I plan on finishing all three. I'm using James' chapter system plus some new concepts that might help the RPG get to its end.
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As KnightOfTheRose said, I'm pretty sure everybody has noticed this. And some people care, whereas others don't. Like cutetanuki expressed, some people aren't interested in seeing their RPG finish ... a lot of people don't have a set goal in mind when they start an RPG, so they simply don't mind as much when posting slows down.

And it's not that all "good" RPGs have to finish, either. There are plenty of good RPGs that haven't been finished. And I would imagine some good RPGs aren't even designed to finish. I could be completely wrong about this, but Solo's about-to-begin "Anime Stereotype High School" RPG, while it certainly promises to be amusing and fun, doesn't really promise an ending. It's just about kids in high school, and that kind of storyline doesn't really end. (Of course, Solo could have something up his sleeve ... it was just the first example I thought of.)

There are also some rather more long-running RPGs that, while the posting has certainly slowed down extremely dramatically, I still say have a good chance of "finishing" one day. At least, they will if I have a say in it. I'm referring to Arcadia's "Laeth E'Thae" (which she started, like, the second day she got to the boards) and Ben's "When Humans Are the Enemy" (which is actually over a year old as of a few days ago). In both cases people have dropped out, but there are a few dedicated posters willing to see some kind of ending ... someday ... possibly. So just because an RPG is really, really old doesn't mean it's quite dead yet ... there might just be someone willing to resuscitate it.

So yeah, there's been more than one RPG on these boards that has made it to the end :p.
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Out of all the rpgs I've created in the past few years (and there must at least ten of them), a total of THREE has been concluded - I can even give you their names.

The first was the [B]Unofficial OtakuBoards Survivor: the Freakshow[/B] - a game that had a clear goal in it - to outwit, outplay and outlast all the other players. I'm afraid that I can't really remember who won it... :(

The second one was [B]Digimon Masters[/B], which I practically [I]dragged[/I] to the end, meaning that the entire Final Showdown between the Digidestined (known as Masters in the game) and their villain was never actually written, but the final post made by me was an epilogue after the pretended events. Also, many people quit the game, but me and few others, like Solo, Ginny and Ben, pulled their characters with us to the end. (Yes, you can actually do such a cheap thing! ;) )

The third, and the most recent one, was of course my last year's Grand Project, [B]Final Fantastic Survivor[/B], combining two themes I adore into one in a very peculiar way. This also had a straightforward target, and with the effort of the finalists, Ginny and Desbreko, I managed to steer that game into it's end as well.

So finishing an rpg is possible, but by no means it is easy. Actually (and I'm sad to say this), I've never participated in an rpg made by somebody other that has ended (of course not meaning that I'm the only one can do that, so don't jump into any conclusions!).

But I have great hopes in Shy's [B]Hero[/B], which I'm ANXIOUS to get to write in! (Check out the game's system and you'll understand what I mean).

Personally I'm holding back my fresh RPG ideas until I find one so UNIQUE and INTERESTING that it will come to an end - that's my goal. ;)
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