Engel Posted July 30, 2004 Share Posted July 30, 2004 This is what I have so far. [COLOR=DarkRed][SIZE=1]OOC: It wouldn't fit in the title, but language is in this also. [i] [CENTER]I have walked the paths; the shadowed roads that led to terror's breast, I have plumbed the depths of Hatred's womb and sealed Destruction's crest. For every secert left unvelled, for every power learned, I'd sell the the remnants of my soul, regardless how it burned And still I sought a higher wisdom few could of attained. Though I found it, it would leave me-broken, damned and drained For now I find this power gained is more unto a curse My spirit burns with every spell and each irreverent verse. Despite this strength and knowledge earned, I have paid a heavy toll, Never should've traded power for my own immortal soul[/CENTER]-Taken from the Nameless Hero's last journal entry before leaving Tristram.[/i] [i]The Story:[/i] This takes place before Diablo I or Diablo II, it is the story of the very first Binding of The Brothers, by the Horadrim. We start out in a small passage to Lut Golhein, the Desert City. We've been following Baal, the second oldest, and lord of Destruction. Famished, we take rest in a large network of cold caves. It was the Maggot Hole, and they marched, the line of twisted soldiers, Undead, and Sand Maggots. Fighting them off, we lost Baal, and must continue the search. Finding him, he takes refuge in Lut Golhein. We must wait before confronting him... [u]The Classes:[/u] [CENTER][u]Amazon[/CENTER][/u] The Amazon plays like a slightly more battle-capable Rogue from Diablo I. She can hold her own in one-on-one combat but truly excels at ranged weaponry. Her two options are the Bow and the Javelin. You need to make a decision which one you will specialise in. The javelin is best if you prefer to keep you melee skills particularly sharp. Don’t try to keep both weapons at maximum, as this will mean that you won’t reach full potential in either. The Amazon is the thinking fighter. You can’t just take her hip-deep into demons and start slashing. She’s best as a guerrilla terrorist. Hit and run, attack and fade. Ambushes are a speciality of the Amazon. (Much like the Vietcong guerrilla tactics of the Vietnam War) Obviously, Dexterity is you prime statistic, but Strength can’t be ignored either. At every level advance, think about placing two points into Strength, two into Dexterity, and one into Vitality if you want a well rounded character. Otherwise keep Dexterity as your dominant stat with for points added at each level and one to the other stats every consecutive round. You may want to think about keeping Vitality up as well as you’ll be running a lot. Once you have a decent set of combat stats, think about diverting some skill into energy. While you won’t be using high-cost powers constantly, there will be a constant drain on your Mana. You’ll need to have enough magic power to ensure you won’t be just getting off a few shots then having to run away continually. The bow-using Amazon has a few important skills that she needs to be particularly efficient with. Magic Arrow is the most important and is an essential early level skill. It creates a surprise magic arrow. Interestingly, the higher skill point you have in it the more damage it does and the cheaper it is until by level 12, it’s free. It is a handy default attack for this character. Cold Arrow is also a vital skill. Freezing attacks are one of the most useful attack types in the game, and piking off a rampaging horde can certainly dictate the tempo of battle to your advantage [CENTER][u]Barbarian[/CENTER][/u] The Barbarian is a member of any of several tribes on the fringes of civilization, and he refuses the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are reflected in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of city folk, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes he can call upon the totemic animal spirits to infuse him with supernormal strengths and abilities, but these only work to improve his already superb battle-tactics. Being a hand-to-hand specialist he's going to need to watch his health and keep a plentiful stock of health potions. Luckily he possesses 'Find Health Potion' {level one skill} and this will aid him in successfully harvesting a superior health potion from the body of a slain monster. And at higher levels, if he does go charging into a situation he's not ready to handle he has a leap skill that will enable him to jump over the pack and into safety. From there he's more than capable of putting some distance between himself and his opponents as he has the highest amount of stamina and can run for a good old distance before needing to rest to replenish. To enhance his Combat Skills he has near-on an entire tree dedicated to Combat Masteries. All are Clvl six and below and is the only section of any tree that does not have prerequisites. So basically the first skill point you get you can allot it to any of the six masteries to improve whichever weapon he is using at that time. All masteries are passive so do not need activating, as soon as a single point has been added he will begin to enjoy increased proficiency in that area as they become intrinsic to his character. The more points, the more of a master he becomes in that particular weapon. So a bit of a 'Daniel my son' element there. [CENTER][u]Necromancer[/CENTER][/u] From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares. As with the Sorcerer before him he's physically weak and will find it difficult to don heavy duty armor, so must rely on the likes of 'Bone Armour', 'Amplify Damage', 'Weaken' and 'Poison Dagger' to aid him in the initial stages should he find himself in melee combat. The preference though is to eliminate the threat before it comes to a close-ranged battle. But projectiles and protection aside, he dominates in his ability to raise and command the dead and call forth assistants. "A necromancer looks upon a bloody battlefield strewn with the dead as a potential army waiting to be trained." Said someone once, someplace. Although he can not directly control his minions, {they automatically stay in close proximity though} he does have some influence on their life span. [CENTER][u]Paladin[/CENTER][/u] The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and follow closely the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, he fights for what he believes to be right. Furthermore, his steadfastness gives him powers to bring blessings to his friends, and wreak cruel justice upon his foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light. Although a fighter at heart his forte lies in the ability to create auras to enhance his equipped items and armour, increase effectiveness of his attacks and offer increased protection for himself and his friendly party. Auras are intangible halos of magical effects which emanate from the Paladin affecting all those they come into contact with, either positively or negatively, depending on the aura and in the case of other players, the Player Setting. Adding points to auras will increase the duration, radius and strength of the aura's effect. [CENTER][u]Sorceress[/CENTER][/u] One of the rebellious women who have wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this with fierce combative magics for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, sometimes seeming capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle. Her stature may be small but that's certainly no reflection of her capabilities or capacity of being an offensive character. Her speciality lies in 3 areas of magic; cold, fire and lightning, each of which contain its own mastery. Much of the three trees are taken up with projectile attacks, either direct streams, missiles of one form or the other and 'from above' skills such as the 'Thunder Storm', 'Blizzard' and 'Meteor'. The latter set are particularly useful when you first get sight of an approaching mob, targeting just in front of them so they have to walk through the storm before reaching you. Although strategy can't be discussed at this time, her trees are strictly focused on magic so she'll have to be aware at all times of her opponents resistances/immunities. This will be more difficult in Diablo II as monsters' resistances and immunities are not displayed, only their health status. Its very tiring, so I need to know if people would even think of joining it before I finsh Skills and sign ups.[/COLOR][/SIZE] Link to comment Share on other sites More sharing options...
DeadSeraphim Posted July 30, 2004 Share Posted July 30, 2004 [font=Arial][size=1][color=Indigo]My main problem with it is it sounds like you've ripped it straight from a play guide. [/color][/size][/font] [quote name='"Yunsung"][color=DarkRed][size=1]The bow-using Amazon has a few important skills that she needs to be particularly efficient with. Magic Arrow is the most important and is an essential early level skill. It creates a surprise magic arrow. Interestingly, the higher skill point you have in it the more damage it does and the cheaper it is until by level 12, it?s free. It is a handy default attack for this character. Cold Arrow is also a vital skill. Freezing attacks are one of the most useful attack types in the game, and piking off a rampaging horde can certainly dictate the tempo of battle to your advantage[/size'][/color][/quote] [font=Arial][size=1][color=Indigo]I mean... come one man. People don't need to know at what level they get free Magic Arrow. And if you did open this where it worked with levels and whatnot, it'd be a nightmare negotiating experience and skill trees. I think the characters could still work though, in an RP setting, and they could still use some skills from the game. But it just seems unnecesarry to have so much irrelevant information which will, ultimately, drive people off because it makes the RP seem needlessly complex. Having said that, the concept's good, and the plot, and could work well if executed correctly. Good luck man.[/color][/size][/font] Link to comment Share on other sites More sharing options...
Balmon Posted July 30, 2004 Share Posted July 30, 2004 Ditto. The main thing that bugged me IMMEDIATELY was that it sounded like a straight-rip from a guide. The next thing that occurred to me was, is this going to be a wade-through-a-thousand-monsters-until-you-reach-a-boss-type-rpg? Mind you, there aren't many of those... and for good reason. The world of Diablo is centered mainly on the premise of multitudinous hacking & slashing (a la Baldurs Gate, Serious Sam, etc., etc.) - which is something that would fall fast and hard in an RPG. How are you planning on varying your version of this RPG? Phil Link to comment Share on other sites More sharing options...
Guest Spitfire Posted June 4, 2005 Share Posted June 4, 2005 haha.. well they actually ripped it straight from my site (d2sector.net)... Got to love google search.. Helps finding lame rippers. Link to comment Share on other sites More sharing options...
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