GuyYouMetOnline Posted August 8, 2004 Share Posted August 8, 2004 [i]Evil is relative[/i]-Kalmorian saying [i]Good and evil are not opposites. They are the same. What differs is perspective[/i]-Proverb of unknown origin Something is happening in the world of Ataji. There is a being. Possibly several beings. Some see an angelic being, while others see a demonic being, and some see a being that falls into no known category. The different appearances suggest multiple beings. However, there is only one seen at a time, and the frequency of appearances suggests a[size=2] single being. The multiple beings theory is the one most people believe. There is one reason: inconsistency of actions. When there?s an appearance, it?s not knowable what the being will do until it starts doing it. And the actions are in no way consistent with form. The angel sometimes heals, restores, protects, etc. Sometimes, however, it destroys. The demonic being will sometimes destroy, but sometimes protect, restore, etc. The same is true for all known forms of the being or beings. All believe that there is a reason the being or beings do what it or they do, a goal of some kind. There?s always a reason that something is done, and that reason is likely the key to understanding the being or beings. [i]Humans, Kalmorians, Therosaon, Raslomaon, all are needed. Evil approaches under cover of good. Appearances are deceiving, as are actions. Only one may reveal the true opponent for what is. But that one has not the ability to stop it. Others must use what is given, but cannot be forced to. A choice must be made.[/i]-Prophecy of unknown origin Many are familiar with the prophecy. Some believe that the being/beings is/are what the prophecy is referring to, especially the ones who are survivors of one of the being/beings? attacks. But those who a being has aided do not believe the prophecy applies. How can a being be evil when it saves lives, they ask, even if it also takes them? The pattern of appearances indicates that the next appearance of a being will be in the port city of Vanduo. Captains are not making port anywhere in the city, in case the being is violent. Many have fled the area, and Vanduo is as close to shut down as a city of that size can be. The backstory?s out of the way (Vanduo is where this RPG starts, by the way), so let?s move on to other matters. This is a fantasy RPG, meaning that magic is allowed. Here?s how I?m working it in this RPG (note: when I say ?races? I mean the first three races listed below. Not Kalmorians, because their powers work differently. See their section below for details): Some individuals have inborn magical talent, ranging from weak to strong (the races have different average amounts of power, by the way). Many aren?t aware that they have any magical ability, and so turn out no different than most humans. Those with inborn magical talent who are aware of it can choose to develop it in different ways. Some become healers; others master the art of illusions. Some learn defensive uses for their powers, others offensive. And some learn to use their powers in ways not as easily categorized. Those without inborn magical talent cannot learn the art of spellcraft. You must be born with the ability. Those who are born with it have varying power. The weakest healers are good only for minor injuries, while the most powerful can save even ones closest to death. Stronger illusionists can create more complex and believable illusions. You get the idea. There are two terms used to describe how magically strong someone is. ?Power? refers to an individual?s raw power, and is less important than ability. ?Ability? refers to what an individual can do with his or her powers, and is by far the more important of the two. A mage of lesser power but greater ability can easily defeat a very powerful person who?s just discovered his or her powers. When describing how strong someone is, it?s ability that matters, not power. One can choose to develop one?s power in any number of areas, as stated above. Some choose to focus on just one area (healing, for example). However, one can develop one?s powers in two areas (but no more than two) with no noticeable decrease in ability in each area (a Healer/defensive mage can heal just as well as a pure Healer, but a Healer/Illusionist/defensive mage cannot heal as well as a pure Healer). Oh, all mages can sense other mages, although those with greater ability can hide themselves from that sense if they want to (it takes a lot of energy to do so for more than a few minutes, however). Now, the races have varying lifespans, with humans in the middle. Therosaon have a shorter average lifespan, while Raslomaon live longer. And the longer you live for, the more time you have to develop your powers. But since Therosaon have more raw power and Raslomaon less, things tend to come out even. Let?s move on to races. There are four races you can play as, which are listed below: Humans: No explanation should be necessary. We know what humans are. We?re humans. Humans are in the middle as far as most things are concerned. They?re not as tough physically as Therosaon, but tougher than Raslomaon. They?re more likely to have magical talent than Therosaon, and less likely than Raslomaon. Humans with magical talent tend to have more power than Raslomaon, but less than Therosaon. Therosaon: Your basic humanoid felines (no tails). On average, they are a bit smaller and lighter than humans, but faster and stronger. They are the least likely of the three races (Kalmorians are the ones I excluded, because their powers are different) to have magical talent, but those that do tend to be more powerful than those of other races. However, a shorter lifespan means lees time to develop their powers. Raslomaon: A basic humanoid appearance, but more fragile (more easily injured or killed). The weakest physically, but flight-capable. They are more likely than humans and Therosaon to have magical ability. They tend to be weaker, but due to longer lifespans, can develop their powers more. All Raslomaon possess an additional sight ability. Some can see into the infrared spectrum (they can see heat), while others can see as well at night as they can during the day. Others can see magical energy. Kalmorians: The Kalmorians are uncommon. Basically, they are elemental spirits. Obviously, there are those of the four main elements: Fire, Earth, Water, and Air. There are also Light and Dark spirits, as well as those of more unusual elements. A Kalmorian has two different ?states?. A Kalmorian?s natural state appears to be made up of its element (a Kalmorian of fire appears to be made of fire, for example), and is malleable (no set shape). A Kalmorian?s other state is one of the other three races. A Kalmorian can change to a human form, a Therosaon form, or a Raslomaon form (to be sure it?s clear, each Kalmorian can change to the form of one of the other three races, but only one of the races, not all three). The powers of Kalmorians should be self-explanatory. A Kalmorian?s powers come from its element (a fire Kalmorian?s powers are fire-based, for example). Also, all Kalmorians can see magical energy, but only when in their natural states. Oh, one more thing. Light and dark Kalmorians will almost never user the terms ?good? and ?evil?, because those terms are used to describe them way too often (the whole ?light is good, dark is bad? thing). These labels are almost always incorrect (think of it as someone seeing a black person and thinking ?He?s black, so he?s a criminal?). All right, here?s the sign-up. It differs depending on race, but some is the same: For all races: Name: For the non-human races, make it sound like something that another race would come up with. Gender: Self-explanatory. For Kalmorians, this is the gender of your alternate form. Race: Only one of the four races listed above. Age: . For humans, acceptable age range is 18-35. For Therosaon, 15-26. For Raslomaon, 40-80. For Kalmorians, 100-300. Personality: Doesn?t need to be detailed, and is optional. A set personality limits character development options. Bio: Optional for the same reason personality is. For humans: Appearance: Ability: Your character?s magical ability (ability, not power. Remember, there?s a difference. Oh, put ?none? if your character has no magical talent). Express as a percentage above or below average (example: 21% below average). The maximum is 100% above average (which, to clarify, means twice as powerful as average. Oh, and so it?s clear, 100% below average means half as powerful as average), but I don?t want everyone to be that powerful. It?d be nice to have some weaker people, too. Area of magic: Only if you have magical ability. Remember, you can have two areas with no decrease in ability in those areas, but more than two mean?s you?ll be weaker in each area. Oh, and the examples I gave are just examples. You can choose almost anything. For Therosaon: Ability: Your character?s magical ability (ability, not power. Remember, there?s a difference. Oh, put ?none? if your character has no magical talent). Express as a percentage above or below average (example: 21% below average). The maximum is 100% above average (which, to clarify, means twice as powerful as average. Oh, and so it?s clear, 100% below average means half as powerful as average), but I don?t want everyone to be that powerful. It?d be nice to have some weaker people, too. Area of magic: Only if you have magical ability. Remember, you can have two areas with no decrease in ability in those areas, but more than two mean?s you?ll be weaker in each area. Oh, and the examples I gave are just examples. You can choose almost anything. For Raslomaon: Ability: Your character?s magical ability (ability, not power. Remember, there?s a difference. Oh, put ?none? if your character has no magical talent). Express as a percentage above or below average (example: 21% below average). The maximum is 100% above average (which, to clarify, means twice as powerful as average. Oh, and so it?s clear, 100% below average means half as powerful as average), but I don?t want everyone to be that powerful. It?d be nice to have some weaker people, too. Area of magic: Only if you have magical ability. Remember, you can have two areas with no decrease in ability in those areas, but more than two mean?s you?ll be weaker in each area. Oh, and the examples I gave are just examples. You can choose almost anything. Additional sight: Infrared vision, night vision, or magic vision (ability to see magical energy). You may choose only one. For Kalmorians: Alternate form: The race of your character?s alternate form. Again, the choices are human, Therosaon, and Raslomaon. Provide an appearance of that form only if it?s human. Element: Can be anything that fits the category of ?element?. I?ll allow two people to sign up with the same element (no more than two characters per element, because I want a variety). Only one element per character. Abilities: These must fit the chosen element. Nothing too powerful. Also include any weaknesses and resistances here (there must be at least one weakness), but they must make sense, and you must include all the obvious ones (for example, a fire Kalmorian can?t be resistant to water-based spells and abilities, but is weak to them). Oh, a Kalmorian can absorb energy from spells/abilities of its element (a fire Kalmorian can absorb fire-based spells and abilities, for example). A few notes: 1: As I said, personality and bio are optional, because having those set limits character development options. 2: Appearance is only for humans. Why? Well, because the Kalmorians have no set form when in their natural state. And, while Therosaon can tell differences between individual Therosaon, humans (which we all are, even if our characters aren?t) cannot, just as Therosaon cannot tell the difference between individual humans (aside from gender and things like height differences). The same is true for Raslomaon. A Kalmorian can tell apart individuals of the race of its alternate form (a Kalmorian who can take on a human form can tell individual humans apart, for example). Why is this true? Because the races look different enough from each other that those of other races don?t notice the minor differences (yes, this is true for humans and Raslomaon, even though their basic forms are similar). 3: There are a few things that are not allowed. First, no summoning spells. Second, no bringing anyone back to life. When you?re dead, you?re dead. No zombies, either. Third, no form-changing (with the exception of a Kalmorian?s alternate form). Forth, no mind control. And fifth, no ?instant death? or ?invulnerability? spells. A skilled mage can easily kill a normal person with one spell, but I won?t allow any instant death spells. And while a skilled defensive mage can definitely nullify the spells of unskilled or significantly weaker mages, there?re no ?I can?t be hurt now? spells. I?m going to be using a chapter system for this RPG. For those of you who don?t know, the chapter system was introduced (I think. Tell me if I?m wrong) in James?s Kill Adam RPG, and it is becoming increasingly popular. Here?s how it works: I give each chapter a title. Then, I provide a brief summary, normally just a sentence or two long, of what will happen in the chapter. And finally, I list the characters that are in that chapter. Other characters do not appear in the chapter. Why limit the number of characters in each chapter? Because that way, there aren?t too many people posting at the same time, which helps prevent confusion. Also, those who aren?t in a chapter can take a break from the RPG without causing any problems. Also, I think that having a definite objective in each chapter will help prevent things from getting too boring, out of hand, confusing, or way off of the plot. Chapter system notes: 1: Even when you aren?t posting in a chapter, read the posts so as to keep up with the story. 2: I will PM you when a character of yours is participating in a chapter. 3: If you want to be able to post more often, play as two characters. That?s allowed. Keep in mind that I want only dedicated participants. I?ll be checking RPGs you?ve participated in previously, and if I don?t find a certain level of dedication to those RPGs, then you won?t be allowed to participate. Don?t worry, I?m not too strict. I just don?t want people who stop posting in the middle of an RPG signing up for this one (and know that, while there will be some action, this RPG will be more plot-driven than fight-driven). Now that all of that?s out of the way, here?s my sign-up (sign-ups, actually. I?m playing two different characters): Name: Anzunden Gender: Male Race: Kalmorian Age: 197 Alternate form: Human Appearance: Very tall at 6 feet 5 inches, and in very good shape. He has short, red hair. His eyes, which are the color of fire, have an unnatural glow to them. Strapped to his back are two metal poles, his weapons, and he?s good with them. Element: Fire Abilities: Basic creation/manipulation of fire. Immunity to temperature extremes. Unaffected by fire (meaning natural fire. Remember, he can absorb the energy of fire-based spells and abilities). Resistant to ice-based spells and abilities, but weak to water-based spells and abilities. Name: Rakaloma Gender: Female Race: Raslomaon Age: 53 Personality: She?s very strong magically, especially for a Raslomaon. As a result, she?s very confident in her abilities, but not overconfident. She knows her limits. She doesn?t like to seem weak to others, and so tends to try and prove herself, but again, she knows her limits. She can seem a bit cocky at times, but (you guessed it) she knows her limits, and doesn?t try to do something she knows is beyond her. Magical ability: 87% above average. Area of magic: Illusionist/Offensive Alternate sight: Infrared There. I think that?s it. PM me with any questions. [/size] Link to comment Share on other sites More sharing options...
Sakura Posted August 8, 2004 Share Posted August 8, 2004 [B]OOC:[/B] Cool Takuya. Looks good. I may add a Bio and/or Personality, I'll let you know if I do. [B]EDITED![/B] Tell me if it still isn't right. [COLOR=Navy][B]Name:[/B] Mizuya "Mizu" [B]Gender:[/B] Female [B]Race:[/B] Kalmorian [B]Age:[/B] 196 [B]Alternate form:[/B] Therosaon [B]Element:[/B] Water [B]Abilities:[/B] Mizu has control over waters. She can control Water in any form, eg. Rain, ice, liquid etc. In bodies of water, eg. Lakes, rivers, ponds, puddles etc and has the power to breathe underwater for long periods of time and not be affected by very hot temperatures. But Mizu can create water from nothing and use it against enemies by hurling it at them. She can also let walk on water. She is unaffected by Water based spells, and resistant to Fire based spells, but weak against Thunder spells and abilities. If she is attacked by a Water spell then she can use it to heal herself.[/COLOR] Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted August 8, 2004 Author Share Posted August 8, 2004 A couple changes need to be made. First, immunity to cold doesn't work for a water spirit. Immunity to heat, yes, but not cold (water freezes). I'm treating Ice as a seperate element from Water (some people don't, but I do). Also, I don't want immunities to other elements. Mizu (seems odd to be typing that name here. There's a character in another RPG I'm in named Mizu) can be resistant to fire, but not immune. Why? Because I don't like complete immunities. Resistances are fine, and it certainly makes sense to absorb energies from attacks of the same element (water Kalmorian absorbing water), but I don't like immunities. Please change that, too. Change those two things, and you're in. Link to comment Share on other sites More sharing options...
Guest SpikeSpeigel01 Posted August 8, 2004 Share Posted August 8, 2004 Name: Naraku Gender: Male Race: Human Age: 19 Personality: Quiet, but can be easily angered. Very wise for his age, though he almost never shares it with others. Has a very strong distrust for all Kalmorians, but generally likes all Raslomaon. A warrior at heart, but yearns to see more than a battlefield. Tries to avoid killing at all costs(Ever since an accident which he wont discuss). Bio: All that is known about Naraku is that his first battle was at age 12 and was a warrior until recently. Appearance: Shoulderlength, ragged brown hair, green eyes, 6' 1", muscular build. Always carries his short sword and dagger. Long scar on his back as well as his chest. Wears the same clothes(He says its the only pair he has) everyday. Magical ability: None Link to comment Share on other sites More sharing options...
Kitty Posted August 8, 2004 Share Posted August 8, 2004 [COLOR=Blue][SIZE=1]Name: Nekuok Gender: Female Race: Therosaon Age: 23 Personality: May edit in Bio: May edit in Ability: (I'm not sure what I'm supposed to put here, so I'll just put a percentage for now.) 17% Below Average Area of magic: Wind and Fire/Offensive --- I do hope that's acceptable. And what exactly is the percentage for? I'm still not clear on that whole thing. But, other than that, I think I got it. EDIT: Oops. :sweat: Well, I fixed it. Is it okay now?[/SIZE][/COLOR] Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted August 8, 2004 Author Share Posted August 8, 2004 Kitty, that's exactly what I want in the Ability area. The percentage thing indicates how strong magically your character is in relation to the average magical strength (17% below average means 17% weaker than that average strength, for example). Y got that part right. You goofed in the Area of Magic field, though. Fire and Wind are elements. Area of Magic means things like offensive, defensive, healing, that sort of thing. Nekuok can specialize in Fire and Wind magic, but the Area of Magic would likely be offensive. You're in once you fix that. SpikeSpeigel01, you're in. Oh, just a note: The plural form of Kalmorian is Kalmorians, but Raslomaon and Therosaon are both the singular and plural forms. Link to comment Share on other sites More sharing options...
Engel Posted August 9, 2004 Share Posted August 9, 2004 [COLOR=DarkRed][SIZE=1][b]Name:[/b] Mithos Yggdrasil [b]Gender:[/b] Male [b]Race:[/b] Kalmorian [b]Age:[/b] 200 [b]Alternate Form:[/b] Human [b] Human Apperance:[/b] Mithos has dark brown hair, usually spiked. His neck is adorned by a pulsing black necklace, which he never removes. A strange orb is fitted on the back of his dark purple gloved hand, it glows a radiant blue. His appearance is of a strongly built man, standing 5'9. His piece of hard purple cloth that fits around his neck in a perfect cylinder, goes over his arms, and is laced with gold and black inlaying. His shirt is violet, and tight fitting, showing his muslcular body off. It has a cross in light purple across it, with two rubies at the left and right side. A light violet double belt is across Mithos' waist, holding his purple, stiff battle pants in one area. His eyes are cold and melevolent, but he does care if someone gets hurt. [IMG]http://www.rpgamer.com/games/tales/tos/screens/tos096.jpg[/IMG] (I can't hyperlink it for some reason. Meh.) [b]Element:[/b] Thunder [b]Ablities:[/b] Mithos can manipulate the lightning of the heavens, making it twist and form in ways you can only imagine. Capable of imbuing his Flamberge with thunder, he can also summon a Magical Spell called Integral Judgement, which summons a whirlwind of lightning that explodes outwards. Mithos can also make bridges of powerful eletricity, alowing him access to many places that normal people can't reach alone. Mithos has more powers, but they will be discovered later on. The powers he hasn't discovered yet are the ablitiy to use the orb on his hand called the Angelus Project with his lightning powers to summon wings of lightning and fury, sweeping him into the skies to rain destruction on his foes. Another is that of his Vow, his vow to never let one innocent go unharmed. It unleashes his fury in an explosion of eletricty, badly scarring and maming everyone of his oppoents. His last and most powerful, the summon of the power eletricity into a globe of lightning with a mind of it own. He has a weakness to his Mana brother, Earth, but is relistant to Water and wind, which he is quite strong against. He has no grugdes or friendships with any other elements, so they have normal effects on him, as his powers do they.[/COLOR][/SIZE] [b]OCC: Man, Tales of Symphonia is a great game. Gave me a few ideas.[/b] Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted August 9, 2004 Author Share Posted August 9, 2004 Two probelms, Yunsung. First, I need you to list even the powers Mithos hasn't discovered yet. It's been my experience that, if there are some powers that aren't listed, things can get out of hand. So, list the ones he doesn't know about, please. Also, remove the faster movement thing. That doesn't tend to work well. Link to comment Share on other sites More sharing options...
Revelation Posted August 9, 2004 Share Posted August 9, 2004 [size=1][color=#696969][B]Name:[/B] Arachne [B]Gender:[/B] Female [B]Race:[/B] Kalmorian [B]Age:[/B] 203 [B]Alternate form:[/B] Human [b]Appearance:[/B] She carries nothing but a black orb-like bell that hangs from her neck. She also has 3 tattoos of ancient symbols of the black dragon of death, the nine-tailed black demon fox, and the black shadow raven. See abilities for symbols and more information. (See attachements) [B]Element:[/B] Shadow [B]Abilities:[/B] Arachne's abilities are not quite sure known for they are not seen quite as much as the other elements. Her powers are quite unknown and many times mistaken for the element of darkness. These two are quite similar, yet the element of shadow is more focused and uses a little of the elements' of light and dark. Although Arachne rarely uses her abilities, she is familiar with what she has. She is able to create an army of shadows, using them to her dismay in many ways possible. She is also able to hypnotize others to obey her every words and only hers. At other times, she will veil others' visions, rendering them vulnerable to see what is truly not there. She is able to provide them illusions of what they either fear or love. It also provides Arachne the ability to foresee their future for either the immediate future or an immediate clip. This ability is hard for people to escape for it coincides with her ability to hypnotize. Another ability that Arachne possesses is the ability to mirror and feed off of dark spells and black magic. This ability allows her to ask help from the deepest and darkest of the nights, asking help from the shadows. This ability comes from the small, black, orb-like bell created from the fires of darkness. Should one touch this, their hands will be burned and curses will come to them for ages. But, should one hold this, something shall be taken in return. For the Sonnette de Ombre, Bell of Shadows, gives just a touch of what the Sonnette de Ombre believes is their wish and takes what it feels is its, may it be a sense, a power, etc. Being a Kalmorian with the power of shadows, Arachne is one of few that possesses certain psychic powers. She is one who possesses the power of empathy, telepathy, and just a tad of foresight. Lastly, Arachne's greatest ability comes from 3 darkening creatures that are kept with her for all eternity. The 3 tattoos on her body, neck base and two shoulders, are the symbols of these 3 creatures.They are the ancient symbols of the black dragon of death, the nine-tailed black demon fox, and the black shadow raven. These symbols speak their name and should one that is not connected with the shadows or Arachne speak them, darkness shall overwhelm them and great darkness will consume their souls, rendering them weak and possibly crazy. The names of these creatures are Morte Dissodatore, Death Dragon, Kitsune Tenma, Fox Demon, Schwarz Rabe, Black Raven. The Death Dragon possesses the symbol of an intricately detailed eye, which is at the base of her neck. The Fox Demon's symbols is that of a lotus flower with an ankh at the stem. Now, the Black Raven's symbols is that of 2 crescent moons with a 6 pointed star in the middle. Should these symbols be recognized, Morte, Tenma, and Rabe shall plunge into the souls of the ones who spoke them and Arachne would be able to feed off of their darkness. [B]Weakness/ Resistances:[/B] The element of shadow is resistant to many elements, but weakened against only a few. These few are the elements of light, darkness, and combinated elements, I.E: fire and water, thunder and wind, etc. It is possible for elements to intertwine and combine, but they must coincide with one another. They must not be out of sync or the attack will harm everyone else or the ones who fused the elements together.[/size][/color] Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted August 11, 2004 Author Share Posted August 11, 2004 Two things, Arika. First, don't think of the abilities as spells, because Kalmorians have their elemental abilities insted of spellcraft. Second, I specifically said no summoning, so please remove that part. Other than that, the sign-up is good. Fix those things, and you're in. I'd like it if we had a couple more people, but we may not get anyone else. I'll start this either Friday night or Saturday morning. Link to comment Share on other sites More sharing options...
foreverinfinity Posted August 11, 2004 Share Posted August 11, 2004 Name: Henna Gender: Female Race: Human Age: 17 Appearance: Is about 5'4", has light skin, black hair, and green eyes. Medium weight and height. Her everyday clothes are the same style of robe, but she has many of them in different colors. Ability: 20% above average Area of magic: Illusionist/healing Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted August 13, 2004 Author Share Posted August 13, 2004 Arika, you still need to remove the summoning part. You're in after you do that. Everyone else, you're all in. This will probably start today, late afternoon/early evening. Sign-ups will remain open. You can thank the chapter system for that (it's very easy to add new characters when you're working with chapters). Link to comment Share on other sites More sharing options...
Cambrian_Explosion Posted August 15, 2004 Share Posted August 15, 2004 OOC: I've got to get into this. IC: [COLOR=SandyBrown]Name: Kylajn Gender: Male Race: Kalmorian Age: 263 Alternate form: Therosaon Element: Earth Abilities: Kylajn controls the earth itself, be it the ground, rocks, or sand. Extremes in temperature don't affect him as much as most, but he can't put up with them forever. He can tunnel through almost anything at high speed, and pop out anywhere he wants. He can absorb Earth magic or abilities, he is resistant to Thunder and Fire, and vulnerable to Wind and Water. Oh, and he can't swim, he sinks like a rock.[/COLOR] OOC: By the way, I'm Simon in the comic RPG "Apartment Building C." Just to save you time Takuya. If I forgot anything, let me know. Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted August 15, 2004 Author Share Posted August 15, 2004 You're in. It's up now, and everyone's in the first chapter, so feel free to post. Link to comment Share on other sites More sharing options...
Vilearchangemon Posted August 15, 2004 Share Posted August 15, 2004 One of the better RPG's I've seen in awhile. Nice idea. Name: Hyuga Niratti Gender: Male Race: Kalmorian Age: 234 Alternate form: Human Element: Ice Appreance: (while human) He has light blue hair(like the color of ice.) and eyes the color of his hair. Has arcane tatoos covering his body (like the ones on the guy in this pic [url]http://www.gamespot.com/xbox/rpg/fable/screens.html?page=90[/url] ) Abilities: He can lower the tempature of any area with moisture in the air to "deep freeze" levels.(i.e lethal to anything breathing.) Has a large resitiance to water attacks but is very weak to fire attacks. Can summon any amount of ice from the smallest amount of moisture and can form them into thousands of shapes(like a sword, flowers etc.) Hope this is okay. Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted August 16, 2004 Author Share Posted August 16, 2004 Just change the water immunity to water resistance. As I stated above, I don't like immunities. Change that, and you're in. All right. We have two humans, one Therosaon, one Raslomaon (who's one of my characters), and six Kalmorians (including my other character). We have plenty of Kalmorians. I'd like it if we could get more of the other three races. Link to comment Share on other sites More sharing options...
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