Engel Posted August 10, 2004 Share Posted August 10, 2004 [COLOR=Darkred][size=1][i]'When science goes to far, and the wolrd teeters on the edge of distruction, who do we blame? We can only blame ourselves.'[/i] [b] [Center]Guilty Gear: Rebirth of Outrage[/center][/b] [b][u]Magical Science[/b][/u] In the early part of the 21st century, scientists discovered a new source of power, which promised unlimited, pollution-free energy for all. It was labeled ‘magic.’ There were four types of this magic, based off of the primal elements of nature: Fire, Lightning, Wind, and Water. These were the elements officially recognized as being part of Magical Science. However, there was a fifth element, the element ‘Ki.’ Very few people had the ability to use it, most of who were of Asian descent. The abilities and powers of Ki cannot be duplicated or harnessed by machine; so while Ki is one of the types of magic, it is technically not part of Magical Science. In the years after its discovery, Magical Science quickly proliferated, becoming the ultimate technology. The old technology—the crude machines that raped the earth and threatened to turn humans into nothing more than fleshy cogs in a giant machine—was banned by most of the world, labeled as ‘Blacktech.’ However, Magical Science would end up unleashing a horror upon the world that eclipsed anything ‘Blacktech’ had done. [b][u] Gear Project[/b][/u] The original purpose of the Gear Project is unknown, lost in the fog of war and the shadows of time. These Gears were supposed to be a means to further evolution—in that they are not themselves a separate species, but an altered one. An existing being can be transformed into a Gear by binding Magic to its DNA, or those Gears can be created from scratch. Gears can be created from any animals, be they lions, whales, dogs... or humans. In 2016, the first true Gear was created. A scientist by the name of Dr. Frederick Angheiz, an American, was turned into the prototype Gear. Afterwards, the Gear Project mysteriously shut down, its researchers and facilities vanishing overnight. The now-Gear Frederick disappeared, and his exact fate is unknown (at least as far as official records go). The Gear modifications imbued Frederick with enormous, seemingly infinite power, as well as stopping his aging process. However, shortly after Frederick’s disappearance, stories began to circulate about an extremely powerful and skilled bounty hunter who seemed to appear from nowhere, as suddenly as Frederick had vanished. And all thoughts of Gears were dispersed in the silence following the Project. [b][u] Outrage[/b][/u] Among the head scientists on the Gear Project was a man known only by the name “That Man.” In 2073, Frederick received word that the United States of America was restarting the Gear Project, in secret, headed by “That Man.” When Frederick learned of the reborn Gear Project, he began work on a massive Anti-Gear weapon: the Outrage. The only person who knows what the Outrage is truly capable of, however, is Frederick himself; its creator has been the one person to see it in its true form. The Outrage was created in eight separate parts, the Jinki. Each of these Jinki, or tools, was designed to amplify the magical powers the user possessed. The eight Jinki are: Fuuraiken (Thunderseal Sword—Thunder Element) [Sword] Fuuenken (Fireseal Sword—Fire Element) [Sword] Zessen (Stopping Fans—Wind Element) [Fans] Senga (Flashing Tooth—Water Element) [Sword] Ekitoku (Increasing Fervor—Fire Element) [Battleaxe] Kojouhaku (White on the Lake—Water Element) [Trident] Senhoshiken (Thousand-Star Sword—Wind Element) [Sword] Getsu no Kuroi (Black of Moon—Thunder Element) [Whip] However, the Outrage’s true potential is unknown, as it has never been used in its ultimate form, save once... [b][u] Justice[/b][/u] The purpose of the new Gear Project was different than that of the original. This time, the purpose of Gears was not to provide a means of furthering evolution—but to act as bioweapons. In order to ensure that the Gears would follow orders, they were designed to have no free will, to run on instinct, to be completely obedient. The production model Gears—those that were mass-produced under the program—were successes in this regard. They would obey without question, not caring about themselves or about any aspect of life other than fighting. However, they were just production models, all the same, all inferior to the Perfect Gear that had come before them. This Gear was named Justice. As the first True Gear, Justice possessed more power than practically all the rest of the mass-produced models combined. The power of Type 01, as she was code-named, was absolute. Yet Justice was different from the mindless puppets that came after in more ways than sheer power. Whether this was intentional on the part of “That Man” who created her, or whether it evolved within her naturally is unknown, but it is a fact that Justice came to possess free will. She was the first Commander Gear, the most powerful. The Command-Type Gears would be able to give the lesser Gears around them some semblance of free will, to direct their power towards certain ends. Through her power, Justice transformed some of the more powerful non-production models into Sub-commanders. They too had a form of free will and could control the many lesser models, yet they were but relays in a chain. Justice had the power to create them all, and she had the power to control and override them all. Without the Sub-commander Gears, normal Gears would relapse into their obedient state; without Justice, the entire chain would collapse. Whether Frederick knew of Justice—more specifically what she was capable of—or not is also unknown. It is clear that Frederick, wielding the Outrage, attacked the research facility in an attempt to kill “That Man.” The Outrage’s one and only use was here, where it delivered a powerful, near-fatal wound to the newly born Justice. The attack failed, and the Outrage was split into the eight Jinki once more, which came under the custody of the United Nations. Yet Justice did not escape unscathed. The immensely powerful attack weakened her so badly that she only survived through the aid of a powerful, mechanical battle-suit, which she wore from that point on. That battle-suit would become a feared and hated image in the mind of humanity from then on. Justice rallied all the Gears that had been created, and led them in rebellion against humanity. And thus began one of the darkest periods in human history—the Crusades. [b][u]Crusade[/b][/u] In the year 2074, Justice’s forces struck quickly and powerfully, unleashing their might upon an unsuspecting world. Their first act of war was to attack the island nation of Japan. Those few who witnessed the carnage and survived to tell the tale were forever scarred, unable to put those horrible images into words. Japan was all but obliterated. The cities fell to the might of the Gear onslaught, crumbling into burning rubble. The few Japanese survivors were placed in camps, to prevent the extinction of their race—which had been all but wiped out already. That initial, crushing attack will always be remembered as the most vicious of the Crusades. Humanity was unprepared for the tide of war, and they were overwhelmed. Yet the humans refused to succumb without a fight. Resistance sprang up, eventually forming cohesive groups that warred against the Gears. By far, the most famous of these groups is the Sacred Order of Holy Knights. It was founded in 2113 by the legendary blademaster Kliff Undersn, who is the only non-Asian to fully master the use of Ki. At a young age, he had been saved from a Gear attack by an amazingly skilled anti-Gear bounty hunter. Kliff resolved that he would one day save people in need like the mysterious bounty hunter had done for him. So he created the Sacred Order to fight the Gears. And the Crusade continued, a cycle of destruction. No one was left untouched by the sorrow of the great war. Kliff Undersn’s stepson, the Holy Knight Tesu Undersn, was captured during a raid... he was never heard from again. Yet the now-aged swordsman refused to let the despair overwhelm him. The war raged on... It was the year 2174. If there was good news for the human side, it was the presence of two new powerful warriors in the Sacred Order. One was the young yet brilliant swordsman Ky Kiske, the Frenchman who even at the young age of 14 was appointed as Kliff’s second-in-command. The other was the enigmatic, taciturn former bounty hunter who went by the name Sol Badguy. [b][u]Ky and Sol[/b][/u] If there was one thing that the young Frenchman despised about Sol Badguy, it was his nonchalance. Ky himself trained and studied the use of magic for hours upon end each day; it was through these rigorous exercises and his own considerable talent that he managed to attain his impressive power in battle. The blond teenager was highly charismatic and intelligent, a master strategist—those qualities, along with his loyalty and morality, were what caused Kliff to select him as his successor. While Sol was no less intelligent than Ky, he simply didn’t seem to give a damn. The bounty hunter frequently bordered on insubordination, rarely following orders. He never trained, never sought to increase his power. But what infuriated Ky Kiske more than anything else—even though Sol never studied nor trained, even though Ky worked daily to become a better fighter... Sol was always more powerful. Whenever the two fought, Sol would inevitably end up walking away, leaving a defeated Ky on the ground. Sol never took him seriously, which caused Ky’s rage to build. Since it was the most official faction representing humanity in the Crusades, the United Nations gave the Sacred Order two of the treasured Jinki—the Fuuenken and the Fuuraiken. Kliff Undersn wielded the Thunderseal until his retirement as the head of the Holy Knights. The ancient swordsman received the massive Dragonslayer blade, and passed the Fuuraiken as well as the leadership of the Sacred Order to the then-16-year-old Ky Kiske. Shortly after the leadership passed to Ky, a fight between Sol and the Frenchman escalated past what was considered normal for a training duel. That night, Sol Badguy left the Sacred Order, taking the treasured Fuuenken with him. Sol Badguy The theft was not a theft per se, however. Sol Badguy was merely stealing back what was rightfully his property in the first place. Shortly after his initial transformation into a Gear, the scientist Frederick took to wearing a band on his head. This band contained a device known as a Gear Cell, which suppressed Frederick’s Gear form, allowing him to remain in a human state. It also sealed away the vast majority of his power, yet he was still far beyond any other, even in his sealed state. Sometime after the beginning of the Crusades, Frederick took on the name Sol Badguy, and devoted his life to the hunting down and killing of all Gears. It was he who had saved the young Kliff Undersn, and it was he who had been recruited by the same Kliff Undersn into the Sacred Order. With the Fireseal Blade, which he himself had created in the first place, Sol Badguy left the Holy Knights. [b][u] The Fall of Cliff: Testament[/b][/u] One of the problems with the Gear forces, as Justice saw, was that they lacked true free will. The Gears took orders from the Sub-Commanders, who in turn took their orders from Justice herself. If any major change were to take place in a battle plan, it would have to come directly from Type 01. While the Gears had the advantage in terms of sheer battle power, this lack of versatility was one of their biggest weaknesses—one that led to several defeats. To remedy this, Justice decided to create a new class of Sub-Commander Gear. These Gears were either created from humans who had been captured, or were created using genetic data gathered from corpses of fallen warriors. These Gear/human hybrids had power far greater than that of the normal Sub-Commanders, as well as possessing greater free will than any other Gear save Justice herself. If there were a flaw in this plan, it became readily evident. Several of the new hybrids rebelled, breaking off from Justice’s forces and forming their own faction. The ultimate goal of these rogue Gears was the destruction of Justice, yet they were not averse to attacking humans—and humanity rarely held back, even against the Gears not allied with Justice. While the presence of this new faction troubled Justice slightly, the Queen of Gears still had many of this new breed of Sub-Commander Gear on her side. One of which, her right-hand man, had been created from the captured Holy Knight Tesu Undersn—Kliff’s son. This new Gear, who went by the name of Testament, became almost as feared as Justice herself. When rumors of Testament reached the ear of the ancient blademaster, Kliff knew that he had to stop what had become of his beloved adopted son. Ky Kiske found out about what Kliff was planning to do, and set off to assist his former master in any way possible. Although he was utterly unconcerned with either Ky, Kliff, or Testament, Sol Badguy realized that this was the best time to strike at Type 01. And so, the five warriors—Ky Kiske, Kliff Undersn, Testament, Sol Badguy, and Justice—converged on an ancient battlefield. [b][u] The Fall of Cliff: Grave [/b][/u] What purpose the monument served in the days when Japan was a living country is now unknown. After Justice’s forces swept through the city of Kyoto in that initial onslaught, however, its purpose changed. It became a tomb. The endless stairs that climbed up to the scorched sky were still stained with blood, were still scarred from the battles that had taken place there. Nothing lived in that godforsaken path to hell, which made it a fitting place to die. It was there that Kliff Undersn, the strongest warrior humanity has ever known, met his adopted son in combat. Testament was Justice’s second-in-command, and had every ounce of the power that would be expected as such. The battle was fierce, forcing both parties to call upon every ounce of their courage and strength. Forces that cannot be explained with mere words shook the sepulcher. The battle raged for the better part of a day, with neither of the two gaining the upper hand. However, in the end, even the might of Testament succumbed to the power that Kliff held within. The powerful Gear fell before the man who had been his father... and yet, Kliff spared his life. The aged warrior had not seen the desire for humanity’s destruction on Testament’s face. A burning pain lurked within the young Gear, the power of Justice’s command. Rather than kill his adopted son, Kliff turned his sights on Type 01 herself, who had been watching the entire battle from the top of those battle-scarred stairs. Kliff and Justice had fought sixteen times over the course of the Crusades. They were equally matched in power. However, the master swordsman was weakened from his fight against Testament... There, upon the tomb that led to the scorched skies of heaven, among the ruins that were once a city of hundreds of thousands... Kliff Undersn fell. [b][u]Meet Again[/b][/u] Maddened with grief over the loss of his mentor, the young Ky Kiske charged Justice, yet even the brilliantly skilled swordsman was no match for the Queen of Gears. Ky’s final, desperate, Ride the Lightning was interrupted by a powerful energy blast from Type 01, and the young knight was downed. Yet the current that young Kiske had channeled had shorted out the battle suit that Justice had worn—and the control along with it. Before Justice could kill the unconscious human, though, she was stopped by a figure from the past: Sol Badguy. Then, she shed the armor in which she had been trapped in for a century, and the Angel of Death spread her wings. The full-power Justice was easily able to defeat the Corrupted Flame, however, as the bounty hunter knelt at her feet, Type 01 realized that his power, too, was sealed. With a swift blast of electricity, Justice broke the Gear Cell on Sol Badguy’s forehead, releasing the Perfect Flame once more… Type 01 met her prototype on the battlefield. After an eternity of combat, the Angel of Death was victorious over her demonic counterpart. Yet before she could finish the job and kill Sol, she was interrupted by a stranger, an elegantly dressed man smoking a pipe. The man, calling himself “nightwalker,” halted all of Justice’s attempts to wound him, yet did not retaliate. He informed Justice that this was not the final battlefield, and it was not the final confrontation between Alpha and Omega yet. Justice retreated from the Grave. Likewise, Sol staggered to his feet, intending to kill the “nightwalker.” However, the old man retreated, leaving Sol with a simple haiku. The next to awake was the knight Ky Kiske, who had watched the entire fight from a semi-conscious haze… realizing that Sol was a Gear, he climbed to his feet, lurching at the wounded Sol, intending to kill him. Even in his weak state, Sol was able to defend himself from the wounded Ky. Sol left the young boy with the message that he alone was the hope of humanity. He alone was the hope of the world… and then Sol left, and Ky promptly passed out. [b][u]Aftermath: Dizzy[/b][/u] When Ky Kiske awoke, there was no one around him. There was nothing living around him, and there was nothing dead around him. Even the body of Kliff Undersn had mysteriously vanished. Despairing, Ky managed to stagger back to the world of the living... Justice, under the cover of the fog of war, had retrieved the unconscious body of Testament, as well as the corpse of humanity’s greatest warrior. She returned to her hidden sanctuary, where she proceeded to nurse her own wounds as well as those of her second-in-command. Justice constructed a new armor based upon the one she had previously shedded, except without incorporating the Gear Cell into the design. She harvested genetic material from the body of Kliff Undersn, and used that material—combined with some of her own DNA—to create another Sub-Commander Gear. This one, unlike all the others, contained some of Justice herself. So as one might expect, the new Gear was impossibly more powerful than any other—save Justice herself. This, Justice’s ‘daughter,’ also had true free will. She was not merely a Sub-Commander, she was, like Justice, a true Command-Type Gear. Justice named this new creation Dizzy. Dizzy’s first act was an attack on the most heavily defended structure in the world—the United Nations. The sight of the winged Gear shrugging off attacks that would have killed practically anything alive will forever be burned into the minds of those who survived. In that attack, the six Jinki still in the possession of the United Nations were lost. They were scattered across the globe. Thankfully, none of them fell into the hands of the Gear forces... Ky Kiske returned with the Fuuraiken and the Fuuenken that Sol Badguy had left behind. They are absolutely necessary to ensure the survival of mankind. [b][u]Rebirth of Outrage[/b][/u] Ky and Dizzy stood face to face, their glares swords of Justice and Hope. They bowed their heads in battle, and they fought. Lightning flashed in the abandoned amusment park, and that night, Dizzy fell. She revealed her past, how she figured her own free will out, and escaped her 'mother' Justice. He had hid from humanity and Gears alike, a half blood. Ky forgave Dizzy, and they traveled back together. Now, Justice wants Outrage for her self, so she must find Fuurakien an Fuuenken and once again, recreate Outrage to end humans.[/COLOR][/size][color=royalblue][size=1] Jeez, still here? This is why I haven't been posting much lately, so sorry. But, now for the sign ups. Name: Age: Gender: Nationality: Human or Gear: Faction: Personality: Physical Description: pic or good discription Weapon of Choice: Any weapon but projectiles Innate Magical Element (Fire, Water, Wind, Lightning): Preferred Jinki (Human only): One of the ones listed Bio: Explan in detal what happened to your character. Ok, PM me if you wish to be a premade character. I hope many people join! I'll post my sign up somtime later. EDIT: O_O I forgot to list the Factions... Zepp There are some who believed that Blacktech was not innately harmful. With the outlawing of that technology, those people founded the floating continent of Zepp, the one place in the world where Blacktech is still used. They maintain a mostly friendly relationship with the planet below, yet are not averse to looking out for their own interests. The leaders of Zepp are President Gabriel and his student, the massive warrior Potemkin. Formerly a slave soldier, Potemkin’s incredible strength was instrumental in allowing the group led by Gabriel to overthrow the previous dictatorship of Zepp. Standing with Justice: Potemkin has left, so they need not worry about joining Justice. Currently sided with Jusice. The Jellyfish Pirates When his father was killed by a Gear when Johnny was a young boy, the child swore that he would take care of any orphans, he would ease the pain of those who suffered. As an adult, Johnny founded the Jellyfish Air Pirates, a rather infamous criminal organization. Yet the label of ‘criminal’ is far too harsh—as Johnny and his crew have rarely been known to kill, and even then only when necessary. Johnny takes care of any female orphans the war has produced... The leader of the Jellyfish is a man who simply goes by the name Johnny. One of the last few masters of Iaijitsu swordfighting, Johnny sees himself as a chivalrous pirate. It has been said that he is a womanizer, yet his loyalty to his crew is unsurpassed. Standing with Justice: Currently trying to kill Justice The Assassins' Syndicate As the name indicates, it is a syndicate of assassins. It was founded by Slayer centuries ago, and continues to this day. Its current leaders are Zato-1, and Venom. Zato-1 is a man who traded his sight for the power to control shadows—one of the Forbidden Magics. However, the shadowbeast—named Eddie—threatens to overwhelm his body and to take it for its own. Zato’s right-hand-man is a British assassin by the name of Venom. After Zato disappeared, Venom took over, intending to hold the Syndicate together in Zato’s name no matter what. Standing with Justice: They are supporting and helping Justice The Sacred Order of Holy Knights The most famous of all the factions, they have been the ones on the front line against the Gears since the beginning of the Crusades. The warriors of the Sacred Order have few equals among the ranks of humanity. They are currently led by the French swordsman Ky Kiske. After the fight against Justice, Ky’s injuries should prevent him from fighting himself… but he fights anyway. He is a brilliant commander, charismatic and well-liked. He normally wields the Fuuraiken, but in his current state, he is looking to relinquish it to anyone who he feels is skilled enough to wield it. Standing with Justice: Currently trying to kill Justice Renegade Gears Composed of the Sub-Commanders who went rogue and betrayed Justice (as well as any other Gears that joined them) this group has no affiliation either with humanity or with the forces of Justice. They approached Sol Badguy after the fight with Justice, offering him a chance to join them. Sol reluctantly joined, realizing that they would be able to get him closer to Justice than any of the human factions would. He is their current leader... Standing with Justice: Currently trying to kill Justice [/color][/size] Link to comment Share on other sites More sharing options...
Talon Posted August 10, 2004 Share Posted August 10, 2004 [color=crimson][b]Name:[/b] Ranma Higurashi [b]Age:[/b] 18 [b]Gender:[/b] Male [b]Nationality:[/b] Japanese [b]Human or Gear:[/b] Human. [b]Faction:[/b] Currently working with Sol Badguy in an impermanent affiliation with the Renegade Gears faction. [b]Personality:[/b] Serious and cold, Ranma is brutal to his opponents. He does have a lighter side, and smiles quite often. However, upon insulting his family (all of whom are dead), the temperature of the room will drop a few degrees. Ranma has a strong sense of honor and refuses to kill without cause, and as such rarely draws his blade. He respects all life, Gear, Human, or animal. There is only one being he wishes to kill, that being Justice. [b]Physical Description:[/b] See attachment. His hair is midnight black, and his eyes are ice blue. Though it is hidden by his jacket, Ranma has a scar extending from his left shoulder to his right thigh on his back. [b]Weapon of Choice:[/b] A titanium katana, forged with Ranma's blood infused into the blade. Ranma prefers to use his fists to the sword, however, feeling that all life, human or otherwise, is valuable. [b]Innate Magical Element[/b]: Water [b]Preferred Jinki:[/b] Senga [b]Bio:[/b] Ranma was in training to be a martial artist, all of his life had been dedicated to the Art. Developing techniques under his father's tutelage, Ranma became a fierce fighter by the time he was ten years of age. With this training, Ranma being herded to many Asian temples, Ranma became a master of many styles of the martial arts, including Shaolin Kung Fu, Tai Kwon Do, and especially his famliy's style, the Higurashi Tears of the Naked Blade Ryu, a style adapted especially for the defense of civilians. As Ranma learned these styles, he learned the principles on which they were formed. As such, he gained a strict code of honor as he grew older, eventually earning the status of master and gaining permission to return to the home he'd spent ten years away from. Upon returning, Ranma found his father, who had left him to the monks at a monastery high in the Himalayas a year before he achieved mastery of his unarmed fighting, battling a group of Gears led by a tall Gear in a suit of high-tech armor. Ranma recognized the suit by the survivor stories he'd heard by many injured patients seeking treatment in the monasteries. Justice. Ranma, with the aid of his father, knocked many Gears into unconsciousness. For a while, it seemed like the odds were in Ranma's favor, until Justice decided to strike. Ranma struggled as a group of Gears converged on him, keeping even his formidable strength in check. Ranma stared, wide-eyed, as his father's neck broke in a simple backhand from the armored behemoth's fist. Ranma, in a rage, attempted to break free, but Justice silenced the martial artist by lifting his mother, unconscious, from the rubble of the burning house. With a quick chop, Ranma was an orphan. By this time, Ranma had grown so angry that even the Gears could not hold the boy back. Using his strength, Ranma broke free and blindsided Justice as she lifted her hand to kill Ranma's younger sister, Kagome. Picking up his sister's unconsious body, Ranma rushed away from the battlefield, ignoring all that he was running through until he came to a stop, free of all pursuers. Laying his sister on the ground, Ranma checked fervently for a pulse. He found one. Thanking the gods, Ranma pulled out a waterskin and eased some of the fluid into his sister's throat. Before she could swallow, however, a gout of blood escaped her lips. Shocked, Ranma could only watch helpless as his younger sister died slowly from internal bleeding. Picking up his sister's body, Ranma retreated into the forest, making a funeral pyre and giving his sibling an honorable funeral, he then used the flames of her pyre to begin smithing a new katana. SLicing his hand open, he poured his blood into the alloy mixture, as well as dropping some of his sister's ashes into the blade. With this, Ranma swore vengeance against Justice and set out for the headquarters of the Holy Knights. Before he could reach the Order's headquarters, however, he was found by a wounded Gear, a man calling himself Sol Badguy. Aiding Sol's recovery while improving his own skills, Ranma has devoted himself in every way to the destruction of Justice.[/color] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anything you need me to change, send me a PM. Link to comment Share on other sites More sharing options...
Dark*Driretlan Posted August 11, 2004 Share Posted August 11, 2004 Name: Kita Rayne Age: 19 Gender: Female Nationality: greek Human or Gear: human Faction: The jellyfish Pirates Personality: Kita is very stubborn but also out going at the same time. She tends to be very kind until you ask her about her past, then she loses her temper. Once her temper is lost all can become victim. She can come off as harsh to some because of her sarcastic nature, but that is just how she is. Physical Description: Kita is about 5'9" and is pretty fit. She has long brown hair with dark purple streaks in it and deep violet eyes.Most of the time her eyes are sheilded by silver rimmed orange lensed sunglasses that she rarely removes. Her prefeered attire is a sleeveless black shirt with a red wolf on the front and a red symbol on the back that cannot be seen most of the time because seh is wearing a black trench coat with the same symbol that matches the one on her shirt. Her pants are loose black that have many compartments, her boots are lightweight combat boots with buckles at the top. Her wrists are adorned with spike bracelets and she also wears a black choker and a pendent on a silver chain around her neck. Most of the time she has her hair pulled up into a messy bun with a few bangs hanging around her face. her skin is fairly light (for being greek) and she has scars all over her arms and several on her face, one going across her eyebrow and down her nose (going from the left to the right) and the other is on her left cheeck. Weapon of Choice: a rattle snake skinned (case and handle) Katana Innate Magical Element : wind Preferred Jinki : Senhoshiken Bio: Kita was born into a family where she had a father that was working for the holy knights, and a mother that stayed hom tending to her and her older brother Lunus. Her father wasn't home much which made her mother overly worried, causing stress on everyone. Lunus had to be the family stronghold when their father wasn't around which was most of the time. So it made sense that when he turned 18 he wanted to go off and be on his own, so he joined the knights. He had much experience and sword skill. Kita was only four at the time and she was greatly depressed by this. Two months after her brother left to join the knights there was an attack on the town where she lived, her mother stuffed her into a closet so that she would be safe. But that is where she veiwed her mothers brutal muder. Her youg mind couldn't take the stress of watching her mother die so she broke down and went into an almost catatonic state in the closet, where her father found her a week later. He took her to all the best doctors that he could but nothing would take her out of the state that she was stuck in. The only thing that she would do was stare off into the distance and everyonce in a while murmer something. Her father was devistated that there was nothing that they could do for her, but instead of throwing her out he kept her with him at almost all times. And when she wasn't with him she was with some of the younger knights. There was one particular knight that took a likeing to her, he would watch over her when ever her father couldn't (which became more and more often as time went on) and would attempt to train with her. She wouldn't do anything of course, but everyonce in a while she would respond to his presence with a smile or nod when he was talking to her. This went on until she was six when while he was training she quietly rose from her seat and took the spare sword that he always sat by her feet and slowly started to go through the routines with him. She had them all memorized perfectly and could exectute them with great precision for a six year old. The knight who had been watching her (Zeno Carthright) was rewarded greatly by her father and was asked to be with her as often as possible as to make more break throughs. Zeno worked with her for a year he got more and more progress out of her each day. except she would never say a word to him, he on the other hand was always talking to her thinking that it would help some. In late August of that very year there was a monumental attack on the headquarters of the area and Zeno was called away to battle, before he left he came to her and spoke to her about it. As Zeno was leaving Kita told him "goodbye, come back soon." Zeno was in total shock and awe and as he left for battle he looked for her father but didnt' see him. So he decided to deliver the message after he got back. Sadly Kita's father died in battle and Zeno couldn't deliver the message. The following months there was some despute where to put Kita, Zeno offered to take care of her but he found out that he was soon in for a transfer. While he was packing he found a necklace that his mother had given to him when he joined the knights he thought that it was a fitting gift for Kita and he gave it to her to wear and remember him by. After he left they placed Kita with various families of Knights and she didn't like any of them. So the orginization thought that it would be best to adopt her out to a fmaily. Kita was supposed to stay with a family in a nearby settlement but she ran away and wandered the streets until she was almost nine when she met Johnny in a fateful encounter wtih the Jellyfish Pirates. Kita had snuck aboard a large ship thinking that she would be taken somewhere better, but while she was on the ship it was boarded by the Jellyfish Pirates. when Kita heard the commotion she climbed to the top deck where she met up with the pirates. It was obvious that she didn't belong in the same crowd as the people on the ship, she was wearing ragged clothes and they were all wearing rich and fancy clothing. Johnny questioned some of the people on the ship about Kita and they said they didn't know anything about the mongral and told him to do them a favor and take it. WHich he did. Johnny took Kita in on his ship, he took interest in her because she didn't speak but was handy with a sword. He would take time out of his day everyday until Kita was ten before he got her to spoke. She became well aquainted with the crew and Johnny and started to become more comfortable around them. Soon she was talking a lot more and actually holding up conversations. She became a good tool for Johnny around the ship and he was almost like an older brother to her. Soon she became a regular part of the crew and went on pilages and such with them. When Kita turned 15 Johnny gave her the trench coat and the sunglasses that she still wears to this day, along with the necklace that Zeno gave her. She had several bloody encounters with the Gears, the first one and the most memorable one with several months after her 15th birthday. They were docked at a town for a few days and Kita thought that she would go off and explore some of the town. Little did she know that there was going to be an attack. She came into contact with one of the subcommander gears, it was her older brother Lunus. At first sight she was over joyed to see him but then she realized that he was a Gear. She had a hard time fighting him because he was much, much more stronger than her. He gave her the long scar across her eye and nose, along with many on her arms. She was cornered and Lunus was about to go for the kill when a mysterous man (with a fimilair air about him) fended off Lunus and told her to run. She got out of the area and to the ship just before they shoved off. Kita was enraged at all gears after that point she wanted revenge on what they had done to her only living blood. She wanted to go off and do it on her own, but Johnny suggested against it he told her that she would only get killed. She accepted his way, while secretly planning attacks on the gears, there were a few more times where she ran into gears and for the most part she was bearly winning that was with the help of the others. She knew that there had to be a better way to battle them, so she decided to create a master plan, something that would end all battles. This decision came to her when she was 18. She thought it best not to get engrossed in too many battles while hatching her plan so she has stayed out of the large picture not going into any major fights since. she just mostly did little things to help in battle while formulating plots and looking for weaknesses in Gears. She spent almost all her time thinking about how to bring their power down or break their defences, setting herself off from everyone else some. Leaving her where she is today. Link to comment Share on other sites More sharing options...
Skye Posted August 11, 2004 Share Posted August 11, 2004 [color=orange][size=2][font=times new roman][b]Name:[/b] Kina Rayne [b]Age:[/b] 16 [b]Gender:[/b] Female [b]Nationality:[/b] American [b]Human or Gear:[/b] Human [b]Faction:[/b] Assassins? Syndicate [b]Personality:[/b] Kina is quiet and obedient, but can become deadly and defiant. Her personality shifts like the moon phases, except for her temper ? never mess with her. She mostly wears a face of indifference, and when she kills, the person does not get up again. [b]Physical Description:[/b] I?ll get to this? [b]Weapon of Choice:[/b] Fans; Kina is skilled in fan fighting, and can kick some serious *** with them. She carries four medium sized ones, and two large, as well as a couple tiny ones. [b]Innate Magical Element (Fire, Water, Wind, Lightning):[/b] Wind [b]Preferred Jinki:[/b] Zessen [b]Bio:[/b] I?ll get to this? ^_^ Nice RPG, Spence. BTW: I have dis spot resoirved! LOL[/color][/font][/size] Link to comment Share on other sites More sharing options...
Guest Sean Posted August 11, 2004 Share Posted August 11, 2004 Name: James Lockhart Age: 16 Gender: Male Nationality: Japanese Gear or Human: Human Faction: Holy Knights Personality: James hates life, but goes on fighting. His parents were killed and that triggers his anger, powering him with fury, but carelessness. James preferrs Rock Music to any other, this keeps him in a state of meditation during fighting. The Rock calms him down, powering him with non-tardular music (lol). Physical Disc.: Yeh i'll have to find the right pic... Weapon of Choice: Whip Inate Magical Element: Lightning Preferred Jinki: Getsu no Kuroi Bio: I'll get around to this.... Link to comment Share on other sites More sharing options...
Engel Posted August 11, 2004 Author Share Posted August 11, 2004 [COLOR=Red][size=1]OOC:Good sign ups, guys. I'm posting mine now. [b]Name:[/b] Sol Badguy [b]Age:[/b] ??? [b]Gender:[/b] Male [b]Nationality:[/b] ??? [b]Gear Or Human:[/b] Gear [b]Faction:[/b] Renegade Gears [b]Personality:[/b] Cold and a toughguy, Sol is a lone wolf. He's arrogant and doesn't really give a damn, but he has a sense of honor and a sense of what must be done. [b]Physical Dis:[URL=http://alterarchives.nm.ru/OP-Sol.jpg]The Guilty Gear[/URL] [b]Weapon of Choice:[/b] Fuuenken [Fireseal sword~ Fire element] [b]Innate magical ablity:[/b] Fire [b]Preferred Jinki: Fuuenken (Sol is the only Gear able to have a Jinki) [b]Bio:[/b] Rumors of an immensely skilled lone-wolf bounty hunter had reached the ears of Kliff Undersn, the retiring captain of the Sacred Order of Holy Knights. Kliff was interested; he spared no means in finding Sol, and invited him to become a member of the Order. Sol's knighthood, however, was not to last. The growing tension between he and young master swordsman Ky Kiske was becoming more and more bothersome, and Sol realized that the majority of the knights bore him little more than ill will. When he saw his opportunity, he took it; Sol managed to desert the knights' camp with one of the Order's most valuable treasures... the blade known as Fireseal. It is now five years later after the end of the Crusades, and Sol has returned to his former ways. On a particularly lucrative bounty run, one of his marks begs to be spared, telling Sol about a faraway tournament being organized by the Sacred Order. Sol barely even registers the quick thrust with which he ends his bounty's life... as his thoughts are now far away, centered on only one goal... the distruction of Justice.[/COLOR][/size] Link to comment Share on other sites More sharing options...
Guest Happyjoyjoy0011 Posted August 14, 2004 Share Posted August 14, 2004 Name:Yun Lee Sang Age:18 Gender:Male Nationality:Korean Human or Gear:Human Faction:Jellyfish Pirates (Only other male member) Personality: When not fighting he is shy but in combat he is a loyal and honorable fighter. He would rather die than to see a human killed by a gear but he will not take advantge of a weakness in his opponent even if it means his death. Loyal to a fault he will fight to the death for his friends. Physical Description: Slightly muscular and well proportioned. He has long hair which is tied up in a samurai type topknot. He has a scar over his right eye that he recieved during a fight with a gear.(Pic in attachment was the closest one I could get to my description, sorry.... :sweat: ) Weapon of Choice: Shaolin broadswords Innate Magical Element (Fire, Water, Wind, Lightning):Water Preferred Jinki (Human only): Senga Bio: Found at the age of 16 by Johnny and the Jellyfish Pirates in a martial art school in Seoul, Korea. He was hurt very badly at the hands of a Gear and was left to die, the school destroyed and in flames. Johnny had him taken to the Mayship and healed him of his wounds. He felt that he owed a debt to Johnny that he could never repay so he decided to stay on the crew of the Mayship. He has served with them for two years but is secretly searching for the one who destroyed his school and the friends that he made there. He has a secret crush on one of the female Jellyfish Pirates and is trying to tell her but has not gotten up the courage to do so. His fighting style is very demanding of his body and soul. The style was developed by his teacher in Seoul and is called the Sword of the Flowing Waters. He trained in this style since he was six years old and is now the only remaining student of the style. He is a shy person, especially when it comes to females but in combat he is ferocious. His parents and friends were killed in Japan while they were on vacation during the attack. He blames himself for their deaths by the gears who attacked their and while thinking of this he is usually a sad kind of person but is happy most of the time. Link to comment Share on other sites More sharing options...
Engel Posted August 14, 2004 Author Share Posted August 14, 2004 [COLOR=Red][size=1]Alright, good sign ups people. Sean (Icarus2K) and Steff (Delirium) just need to finsh their sign ups, and if you could, Happyjoyjoy0011, broaden on your description, or find a pic that would be good. Also, because I'm dedicated, I made a discussion board for this on Proboards. [URL=http://guiltygearroom.proboards26.com/index.cgi]Click here[/URL] to go to the index. I've made it so you can just talk about the RPG, or whatever you want. I'll expand it soon, I'm just busy. Also, if you want to be a mod, give some reasons why you deserve to be one in a PM, and I'll get things fixed up. Chao, Spence.[/color][/size] Link to comment Share on other sites More sharing options...
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