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Yu-Gi-Oh: Worlds Collide


Ben
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So far, the only people who have contacted me and still want to participate are: Solo Tremaine, Deathbug, and Kane. So, that's who we'll go with for now. If anybody else wants to join, they can sign up. Whether or not they participate depends on their sign-up.

Now, onto the story.

[B]Deathbug:[/B] If you can, try and get away from Mount Gaia. Infiltrate the Council's stronghold, or something. Or you can repel Freed's forces. Or both. Whatever, you're sort of a free agent at the moment.

[B]Kane:[/B] Sage is slightly winded from the spell, and is caught unawares by the Giant Orc. He isn't actually struck, but shaken. It is dubious that he can destroy the Giant Orc on his own, except with a simple Trap, maybe. Paralyzing him somehow could work as well.

[B]Solo Tremaine:[/B] Flare's entangled in a swordfight with the Skull Knight. The Skull Knight will be getting reinforcements soon, so best to take it out as quickly and skillfully as possible. Flare's fellow lieutanant, the Archfiend Soldier may come into play, as it's likely he would not have agreed to leaving either. Go with that as you want to.

More Fiends will be arriving shortly, so it'd be best for the three Spellcasters in the area to be heading out soon. The Troop Dragons travel in a large swarm most of the time, and somehow replicate themselves when one is destroyed. Dain is holding their attention while the Fiends get closer. As soon as the Fiends all arrive, Dain, Flare, and Sage ought to leave and let them fight it out. The Dark Magician is commanding the Spellcasters that had been Shifted to where the Troop Dragons were.
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[QUOTE=Ben][B]Kane:[/B] Sage is slightly winded from the spell, and is caught unawares by the Giant Orc. He isn't actually struck, but shaken. It is dubious that he can destroy the Giant Orc on his own, except with a simple Trap, maybe. Paralyzing him somehow could work as well.

More Fiends will be arriving shortly, so it'd be best for the three Spellcasters in the area to be heading out soon. The Troop Dragons travel in a large swarm most of the time, and somehow replicate themselves when one is destroyed. Dain is holding their attention while the Fiends get closer. As soon as the Fiends all arrive, Dain, Flare, and Sage ought to leave and let them fight it out. The Dark Magician is commanding the Spellcasters that had been Shifted to where the Troop Dragons were.[/QUOTE]

[SIZE=1]Alright so is there any particular way you'd like me to conduct the fight or is it up to myself, I was thinking I might use his [B]Lightforce Sword[/B] special ability and then maybe an [B]Acid Trap Hole[/B] to finish him off. Though after this Sage would be pretty weak and not able to help Flare apart from as a distraction maybe... [/SIZE]
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That can be handled pretty much as you want to, Kane. Just be sure you take into account a momentary fatigue. He'll get his strength back quickly enough; he's just cast a major spell, though, so he's a bit woozy.

Sage is one of the premier Spellcasters, he'll regain his powers soon enough to be able to help Flare.
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I signed up a while ago and have just recently remembered this, heh sorry :( . So, if you want, I could back the spellcasters up with my character. Sort of even up the forces or something. But, it's all up to you. PM me if you want me to continue and let me know if you want a specific thing for me to do.
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The way I see it, Solidus, your character can either support Freed at Mount Gaia (as he's a Warrior.) Or he can be with Joan somewhere of your choosing (in keeping with his Light alignment).

All of the Leaders will be on their way to the Alliance stronghold, all except Sengenjin. He is with Freed at the base of Mount Gaia, as it's the Earth monsters' turn to keep watch over the mountain. Kione hasn't done anything major in quite some time, and the constant vigil is kept so the Alliance has advanced warning of anything.

The Alliance stronghold is set mostly underground, as aerial dragon attacks reduced much of the original fortress to rubble. The Legendary Flame Lord and Octoberser spend much of their time there, as their reduced forces make them able to offer little aid besides organization and planning. Underwater rivers and lakes run throughout the subterranean stronghold, and Octoberser's troops maintain security. The Fire troops maintain a small degree of security above ground.
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[SIZE=1]Well since I was the last one to post it's up to someone else to continue to RPG. I'm going to have to wait for Solo to finish off his fight with Skull Knight before I can continue but exactly where would you like us to go after that Ben ?[/SIZE]
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[COLOR=#503F86]Yeah, sorry about that. I've had a little trouble figuring out exactly what happened to get to where we are, though. It happened so quickly o_o;. Would someone be kind enough to put it into simple English so I can track Flare's activity and post from that?

I hate being dense.[/COLOR]
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[SIZE=1]In simple English it would seem as if you are to kill the remaining Skull Knight and we are to make a dashing exit before a hoard of dragons come along and turn our backsides to cinders. I'm not sure where the Alliance's base is but that's our destination.[/SIZE]
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Ergh....I've been busy. Sorry.

[I]Okay then.[/I] Here's what I was sort of getting at with my posts.

After destroying Kione's wagon train of supplies, Dain and the other Spellcasters set out to meet with the other Leaders of the Alliance. Freed the Matchless General and Sengenjin have taken up a position near Mount Gaia to keep an eye out for any major activity.

In the more present-time scenario....

Using the Thousand Eyes Idol, the Spellcasters find out that some renegade Fiends were prowling through the forest, and were making to attack the already weakened force of Spellcasters. Adding further to their troubles, a Troop Dragon patrol was passing nearby. The patrol would surely detect their presence and attack them as well.

So, Dain and Sage cast a spell that switches the places of the Troop Dragons with their Spellcasters. Unfortunately, the spell did not include Sage and Dain in the transportation, so they were left to fend for themselves against a self-replenishing mass of Troop Dragons and a bunch of Fiends. Flare was off scouting the area when the teleportation took place, so he was left behind as well.

Night Assailant (Deathbug's character) comes in at some point in the confusion and attacks the Thousand Eyes Idol. At the very least, he takes out several of the Idol's eyes; perhaps he even destroys it.

Flare stepped in to aid Sage, who was faltering against a Giant Orc. A Skull Knight stops him, and the two become engaged in a fierce sword fight. Two more Skull Knights show up. Sage takes care of the Orc on his own, and then turns one of the Skull Knights against the other two, using up most of his available magic.

Dain, meanwhile, has engaged the Troop Dragons. It was his thought to keep them occupied while the Fiends arrive, and then he would leave the Troop Dragons and Fiends embroiled in a free-for-all.

I think that covers most of what needed covering. ^_^;; If you have any other questions, feel free to post them here or send me a PM, or something.
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