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RPG stories that drove you insane.


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"DO NOT TAKE THE THREAD NAME LITERALLY, JUST A METAPHOR"

This is for all you RPG nuts who have found a game to have so much of an annoying storyline that you felt like tearing your hair out. Yes, The story has to be that terrible.

Mine would have to be the storyline behind Final Fantasy 8, Not because I hate FF8 ( Although I do hate it, It sucks) but because of how repetitive it's storyline is and how they seem to incorporate pointless Cut Scenes into the Pathetic story to make it even more pathetic. I don't need anyone scolding me about this but how can someone insult dimension/ time travel by putting it into FF8.

I'll be glad to hear some peoples arguments but if anyone says that any game from the suikoden series has a crap storyline then I will personally hunt you down. [SIZE=1]Can you also leave an adress?[/SIZE]
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I've said this before, but I like driving the point home, so to speak. Okay, I don't think Final Fantasy VII has a terrible storyline; far from it, actually. I think it's pretty decent now, and it was actually very good for the time. [i]However[/i] what's always annoyed me about FFVII's storyline is how some of [i]the[/i] most important aspects of the story are found in such a nonsensical manner. It's just ridiculous, really, and I honestly think that the story wouldn't confuse half as many people if you didn't [spoiler]have to just stroll back into the Shin-Ra Mansion after 'making Cloud sane again' with Cloud and Tifa just so you can get a flashback about Cloud and Zack that Cloud [i]suddenly remembers![/i] Oh, by the way, if you don't have Tifa in your party, and you scour that mansion looking for stuff you may have missed, you ain't getting that flashback. Ugh.[/spoiler]

Right now, no other bit of storyline comes to mind that annoyed me as much as that particular aspect of FFVII's story. I haven't played many RPGs with truly terrible storylines.
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Final Fantasy Tactics Advance has a blatantly foul storyline. Even though the game was inspired by Never Ending Story, it was still unearthed and predictable, and lacked substance. I can understand that it's only a 32-bit tactical sim, and story is probably the last thing that anyone would take into thought, but it was profusely bad, and the dialogue was plain atrocious. I don't know what Square were thinking, really, I thought they were a lot more creative than that to come up with a pre-made story.

LoZ hasn't got a bad storyline, I don't think, but it's being overused a lot these days, and up to TWW, I haven't found anything all that compelling about them. The games still kick though.
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:wigout:

Grandia - The whole story made no sence, It was honestly as though they had made it up as they went along. The characters in it did'nt have any linking bond, it was just like;
"hi"
"hi"
"lets go over here together!"
"ok! :D "

Bet they spent minutes coming up with it. (The sheer fact I hated the game play of this game and struggled to complete it probably adds to my disgruntled attitude towards this game and probably adds bias to my view, I can barely remember it but remember thinking this at the time)
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[QUOTE=Wingnut Ninja]Final Fantasy Tactics Advance has a blatantly foul storyline. Even though the game was inspired by Never Ending Story, it was still unearthed and predictable, and lacked substance. I can understand that it's only a 32-bit tactical sim, and story is probably the last thing that anyone would take into thought, but it was profusely bad, and the dialogue was plain atrocious. I don't know what Square were thinking, really, I thought they were a lot more creative than that to come up with a pre-made story.

LoZ hasn't got a bad storyline, I don't think, but it's being overused a lot these days, and up to TWW, I haven't found anything all that compelling about them. The games still kick though.[/QUOTE]

Final Fantasy Tactics had a great storyline, and in my opinion, I think tactical RPG's need a good storyline. Apart from that, I agree with you on FFTactics Advance having a crap storyline.

I don't think there's ever been a storyline in an RPG that's been [i]terrible[/i], it's just the ideas have usually been done before, hence, originality comes into play.

I'm beginning to get annoyed with how apparently FFVIII had a 'terrible story'. I didn't think it was bad at all. In fact, I really enjoyed this game. It may be a matter of opinion, but maybe you should find all the tiny details in the story, I found it pieced together well.

I am an FF-nut, but believe me, I don't kiss Square's *** for everything they've put out. I did enjoy the story of every FF game though, heh. Well, maybe not FFX/FFX-2's.
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Guest ScirosDarkblade
Well, from my experience (which does not include any FF except for FF:CC, which has a piss storyline by the way), Xenosaga Episode 1 has got to be the least fulfilling RPG story-wise I've ever had the misfortune of playing.

I couldn't finish it, it was that boring and convoluted. 20 hours into the game, it seemed about halfway done with the exposition. On top of that, the characters all sucked hardcore. Shion fit the "innocent" anime female stereotype pretty well, Jr. was a wannabe Robin, lol, Ziggy (the half-man half-kangaroo) was just boring, and Chaos made my gay friends seem straight as an arrow (no offense to any gay people). And KOS-MOS was just a Terminator with an anime skin over its endoskeleton, heh.

When a game has a plot with as much worthless politics and nonsensical mystical references as Xenosaga, and with apparently 1/5th of that plot extended over 30 hours of cutscenes (the rest of the plot being in FUTURE games,... and maybe Xenogears, I guess), you know it can't go right. And it doesn't. I'm a patient guy. I can screw around in Morrowind for 50 hours without progressing in the main quest at all, as long as it's still fun. But Xenosaga forced me into non-stop ridiculously long and boring turn-based fighting followed by completely worthless, poorly voice acted and animated 30-min-long cutscenes, over and over.

Enough with the ranting. It sucked, stay away from it.
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[color=#4B0082]Yeah, I'd say FF Tactics Advance probably has the worst storyline of any RPG I've played, but it didn't bother me that much, really. The battle system is what I enjoyed about the game and was what kept me playing for over 180 hours. I just sat back and laughed at the cheesiness of the story and dialogue. And sometimes I'd mock the characters or make up my own comments for Marche to insult my enemies. That was always amusing.

It's the same story (yes, pun intended) with Final Fantasy X. I didn't enjoy the story very much at all -- and actually, there were a number of things I didn't like about the game -- but I liked the battle system, and that was mainly what kept me playing. That and twinking out Auron on the Sphere Grid and his armor's abilities. Auron getting three actions in a row at the start of battle for a total of approximately 45,000 damage when using only normal attacks is [i]Damn Tasty![/i]

But basically, even though I've played RPGs with storylines that I disliked, they've never overly annoyed me since I've always been able to find something else about the games that I've liked. Though maybe I should go play Final Fantasy Mystic Quest and see if I can change that.[/color]
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[QUOTE=Shinmaru]

Right now, no other bit of storyline comes to mind that annoyed me as much as that particular aspect of FFVII's story. I haven't played many RPGs with truly terrible storylines.[/QUOTE]

[color=#707875]But that doesn't make the actual story bad. It's a problematic functional issue, I think. The actual story itself was pretty cool (I liked it more than pretty much all of the post-VI Final Fantasy games).

For me, two RPGs come to mind.

Final Fantasy IX and Final Fantasy X.

IX's story started out nice enough, but almost immediately, it became highly predictable. [spoiler]Garland was a silly character, who had no real point. We don't even learn much about him, before he's thrown out of the picture and Kuja is slotted in. Oh, a bad guy behind the bad guy behind the bad guy...wow! How original.[/spoiler]

Final Fantasy X also annoyed me. I just had a great deal of trouble getting any enjoyment out of the story.

I disliked many of the characters -- and the sub-par acting didn't help matters -- but moreover, the overall story itself was just so...pointless. I can't quite put my finger on it. It seemed like a recycled mess of cliches, which are in and of themselves, highly bland. I think "bland" is really what expresses it for me -- the entire story was bland, as were most of the characters.

[spoiler]Tidus and Yuna falling in love annoyed me too. Why is it that the male and female leads must [i]always[/i] fall in love? Even if they are totally different people and [i]especially[/i] if they start out by not really liking each other? It just makes no sense. It's as though there's some law that characters have to fall in love. If anything, I think Rikku and Yuna have better chemistry. Now, if [i]they[/i] had fallen in love, Final Fantasy X would have gained far more legitimacy in my eyes. lol[/spoiler]

Ahem...yeah. ^_^;[/color]
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[quote name='James][color=#707875']But that doesn't make the actual story bad. It's a problematic functional issue, I think. The actual story itself was pretty cool (I liked it more than pretty much all of the post-VI Final Fantasy games).[/color][/quote]

Well, yeah, that's why I mentioned that I didn't think the story was bad lol. I pointed that out, because it's an issue that could potentially cause people to miss out on a major part of FFVII's story (like I did the first couple of times I played through it). It makes the story incomplete, and that's why I felt that it deserved mention in here. FFVII's story is by no means [i]bad[/i], but anything that can cause a story to be incomplete is a problem, for me.
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[QUOTE][spoiler]Tidus and Yuna falling in love annoyed me too. Why is it that the male and female leads must [i]always[/i] fall in love? Even if they are totally different people and [i]especially[/i] if they start out by not really liking each other? It just makes no sense. It's as though there's some law that characters have to fall in love. If anything, I think Rikku and Yuna have better chemistry. Now, if [i]they[/i] had fallen in love, Final Fantasy X would have gained far more legitimacy in my eyes. lol[/spoiler]

Ahem...yeah. ^_^;[/QUOTE]

Damn straight!

I never saw a problem with FF8's storyline except I think squall should have [spoiler]thrown rinoa in the water at fisherman's horizon or left her in space[/spoiler]That would have made a much better story.

I never liked FFTA story line as soon as I got it.[spoiler]The crystals are my only way home![/spoiler] yeh really.[spoiler]I would have kidnapped mewt, took him to a jagd and shot him, problem solved, mewt's dead so the world falls apart and you go home![/spoiler]

I didn't like the plot to FFx-2.[spoiler]Shuyin and Lenne got killed off a gun squad yet if it was a battle they would have only took off about 100 health[/spoiler], They could have of something better like death my dragon's butt.
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As far as storylines go, the ones that really made me scratch my head were probably Suikoden I, FFTA, FF IX and Dark Cloud(the whole series). I would go through trying to piece together what I could of the storyline...and in the end came up with makeshift summary of what I "thought" just happened.

A personal pet-peeve of mine is when the main male and female leads fall in love with each other. It happens WAY too often. Mostly in the Final Fantasy series. First we had Cloud and Tifa (Well it wasn't offical but rather obvious.), then Squall and Rinoa([spoiler]I thought it was rather funny when Squall realized he actually loved her AFTER she goes into her coma-like state.[/spoiler]), and we had Tidus and Yuna with FFX. I can't comment on FF IX since I couldn't even figure out wtf was going on. I got lost after I first saw Zidane.
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