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Albel the Wicked
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OK, I don't really have a clear idea what this whole thing will be about. It's just I thought I ought to write this down before I lose the idea. I'll have to think more about it though. Well, here is the little that I DO have for it.


Long ago, the gods formed this Earth. There were four of these gods. Each representing the elements that the Earth is composed of. Earth, Fire, Water, Wind, these are the elemental gods that created the Earth. But, there was a problem. Each of the gods wanted their own element to have more abundance than the other. Aquaticas, being the calmest, tried to reason with her brothers and sisters, but they each had their own opinion. They kept increasing the power of their own element, which would eventually destroy their new creation. Ashlen, the fire god and having the shortest temper, thought that it would be best to just destroy her siblings. She attempted and then is became a battle.
Each elemental responded to this differently. With Saimos, the earth god, being the wisest, tried to come up with the best solution while defending himself. Jupan, the wind god, just thought of it as something for him to have fun with. He just wanted to have fun. Aquaticus, just wanted this to end and tried to calm her siblings with her waters of pure. Ashlen, being the one that started this, wanted to kill all her siblings. This battle was so great, that the entire universe would be destoryed if it were kept up.
The mother of all the gods, felt this catstrophe happening and came down. Arcana came down and froze time at that very moment. She trapped all her spawn into sacred gems, that could not be broken on the inside by their own power. She took the elemental powers of these gems and formed the way of Earth to her liking. Having the most respect for Aquaticus, for trying to find peace with her siblings, she let her element thrive above all. Since Saimos tried to find a knowledgeble way to solve this, she let his element be the one that thrived greatest under his sister's. Since she knew that Jupan, was just trying to have fun, she let him keep his own free will. He could control when his power came out most of the time. This is why it is rumored that there are such windy days. Now, Ashlen, having start this whole ordeal, she let her power have the least to thrive. Her power was only used to create the warmth that the creatures needed. Since her power was the greatest though, she would barely escape sometimes and unleash her fiery wrath from the tops of mountains. Finally, Arcana put her effort into the new creation. She gave the power of life to the planet, but she knew that there could not be just life, there had to be death as well, which she added too. But the creation couldn't be perfect if there were just creatures that were all good. Although she didn't want to, she knew that she had to add the power of chaos into all creatures. She knew that depending on what the creatures do, would be if this power were to awaken in them, so that they would start chaos. Then in all the creatures, she added the knowledge of order, to defend the Earth from creators of chaos. Finally she added the change unto Earth. She then spread the gems to different corners of the Earth, for the god children could always be with their creation. She knew that she must watch over to make sure nothing to chatostrofic would happen. With this, she trapped herself into another of the gems and left her work to the father of gods. She hid herself in a location that not even to this day, no one knows about.
As for the other gods, their location was given to the greatest of creatures that she created. The location was passed down from generation to generation. Each stone went to different races that would fit them. The Elves, recieved Saimos's stone, the Orcs got the fury of Ashlen, which is why they are so strong and short tempered. Aquaticus was taken in to special care by the fish people whom are known as the Zolan. Finally, Jupan, although being able to roam free at times, was still given to the care of the Humans. These stones have been kept in order from the hands of chaos. Or at least they were.........


I edited the story now.
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[COLOR=RoyalBlue][SIZE=1][B]Gods, elements, stones/orbs, and the like, are always the basic components of a medieval/Final Fantasy sort of RPG. Though it's a nice idea to include the orcs and the elves to the story, I think they are still common ingredients that a lot of people already utilized.

The problem with this type of RPG is that it has been created over and over again that most really got bored of the same concept and plot. Most people want a very good, unique, and catchy twist with it. Fresh and new are the words that should describe your RP. You could try introducing something new so you can attract participants.

A possible candidate for an innovative RPG of this type would be Dragon Warrior's Once Upon A Legend. In OUAL, DW didn't stick with the usual gods and elements but, rather, made a whole new concept for a medieval themed RPG. He made the Mares, the Symerals, the Rings, and a few modern world touches while still having some of the essentials, swords and tunics. ^_~[/B][/SIZE][/COLOR]
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That may be true, but this isn't really a thought out RPG, need I remind you. I don't remember in RPGs where the gods left stones, they left them until the Earth had enough of the elements to keep the Earth at balance for an eternity. Plus, the Arcana Stone I think is something different, but I do admit that fish people is common, it's just I gave them a cool name. I'll think more into this RPG later, IF my other seems to take off.
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First off, Misenke, I think you're kind of overdoing things. I may still be a newbie, but I've noticed that you're putting a lot of RPGs out and doing a lot of RPGs at the same time. No offense, but that is obviously a very bad idea. You could easily lose track of what RPGs you're doing, and you could also make a lot of people angry by not posting on an RPG you've signed up for when you're supposed to. I'm not a moderator, or even an accomplished member, but I'd take it a little slower than what you're doing here. I may be wrong, however. It's your decision.
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I have plenty of time on my hands, since I can get MY stuff done quickley. By the way Eliwood. I believe that this is unesecary spamming on this thread. I would really like you to delete this comment for you should only post about this RPG, which you didn't. Oh, and I can handle all these RPGs MOTHER :rolleyes: Nothing is happening on this that much.

[color=Red][size=2][font=Trebuchet MS]Well, I consider most of[i] this [/i]post to be unnecessary spam. Leave the Modding to the Mods.

-Bio [/font][/size][/color]
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[size=1][FONT=Comic Sans MS][b]Actually, I fully agree with Lord Eliwood. What he says is true. Often someone will make a RPG and find no one posting in it or signing up or you're just plain bored and want more to do. You'll produce more than one RPG at a time because you have free time to do it in. The deal is, the more RPGs you have up, the quicker some will die. I was exactly the same way when I was a beginning roleplayer here on OB. My RPGs died because I had too many up. This may not be the case for you, but you'll also be respected as a good roleplayer if you produce one amazing RPG at a time and watch over it instead of making numerous RPGs you made "quickly," as you say.

As for your RPG idea in this thread, I also agree with 'hEvN. It has the cliche elements that only bored members will follow through for. I'm aware of your second post stating that you haven't developed this too much, but when you do develop it further, I say you should drop the cliche and go for something new. This'll take time. It took me about a week to fully think through all the concepts and plotholes of [u]Once Upon a Legend[/u]. It's the original ideas that you introduce to OB that are what make people want to be in your RPG. It's medieval? Okay! You want magic? That's fine. And some stones? Sure, why not. Just mix it up a bit while you're at it.

Maybe plot out this world more and create some cultures and stuff. Advance on the races, their concepts, all that good stuff. But most importantly, think of a new original idea for the plot. One way you can do this is by going through actual literature, famous or not. When I created the immortality concept of OUAL, it was taken from "Tuck Everlasting." Because I researched through literature, I found the idea of having immortality. And hey, don't stop with one idea. Look through more literature and find other ideas, then somehow link what you get together. The Spades from OUAL weren't even from literature. I got the idea from the Terks of Final Fantasy 7. Say, that sounds easy! It's getting ideas, linking them to other ideas, and creating a whole new concept is what makes your RPG original.

Just some tips ;)[/b][/font][/size]
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