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F-Zero Climaxes


BlueYoshi
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F-Zero Climaxes was just recently announced in Japan to be the next F-Zero game for the GBA, with its key feature being a Course Editor... a first for the GBA F-Zero games.
Providing the game's mechanics actually make Course Editing work to a decent degree, then I think it'll be worth it, especially if it's to the extent of how F-Zero: X worked out. It's about time Nintendo introduced this, too, because I think it's crucial that many of the half-decent racers out there have this feature so as players don't have to be stuck doing the same tracks over and over, and it'll also leave a little more than just racing.

Hopefully, for Climaxes, bugs and glitches won't be a problem. It would be a real shame if it was, because I've seen some pretty good racers get totally annihilated due to them, along with poorly structured track designs.

Apart from that, things look ship-shape. The graphics engine takes after Maximum Velocity and GP: Legend, and also, whether this is new or not for the GBA, vehicles have the ability to attack others, rather than them just being able to hopelessly bash away at each other. I don't know about Wipeout-style missiles, though.

I hope Climaxes will have a massive variety of vehicles, though. Maximum Velocity (if you could get past its bizarre difficulty) was extremely vague in that sense, while GP: Legend will have a huge array of them, however, I'm led to believe that that's only because the game is very partial to the F-Zero anime in Japan, so, a little depth would be nice.

Anyway, I'll only feel content on getting this as long as GP: Legend does well, because they both seem strikingly similar. What do you think?
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Could be interesting. I never got into F-Zero on the SNES or Maximum Velocity on the GBA, though I liked F-Zero X and F-Zero GX quite a bit. If the game ends up being more similar to the SNES/GBA games, then I think I'll be a bit disappointed. Of course, that's assuming I'll even buy the game lol. I do admit that the course editor has piqued my interest a bit. Could turn out really well if it's executed properly.
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[color=#4B0082]Bizarre difficulty in Maximum Velocity? What do you mean? I just set the number of spare machines to five and never had too much of a problem with the difficulty. Seemed just right to me -- same with F-Zero GX.

But anyway, I'm surprised they're making yet another GBA F-Zero game when GP Legend isn't even out in the US yet. I would've thought that, if anything, the next F-Zero would be on the DS. Its built-in wireless linking would go perfect with a track editor, letting people trade custom tracks back and forth with ease. And its 3D capabilities would enable more complex tracks like those in F-Zero X.

After playing F-Zero GX, I've been kind of spoiled by its awesome 3D tracks. If the ones in GP Legend and Climaxes are still just flat like the ones in Maximum Velocity -- even if GP Legend (and I assume Climaxes also) is being made to play more like GX -- I don't think I'll be buying them. This is one of a few areas where I really prefer 3D over 2D.[/color]
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[quote name='Desbreko][color=#4B0082']Bizarre difficulty in Maximum Velocity? What do you mean?[/color][/quote]

I found the game to be next to impossible, even with the extra cars. I swear, the only thing I managed to do just about right was perfecting the timing for the boost start. And the worst part for me is that I've not had the chance to get my own back on the game because my jerk-off cousin stole it from me years back.

[quote][color=#4B0082]If the ones in GP Legend and Climaxes are still just flat like the ones in Maximum Velocity -- even if GP Legend (and I assume Climaxes also) is being made to play more like GX -- I don't think I'll be buying them.[/color][/QUOTE]

I'm afraid so.
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