2010DigitalBoy Posted September 18, 2004 Share Posted September 18, 2004 1. Any of the bosses from Phantasy Star Online. Me, my 2 brothers and my friend would play 4 player multimode for up to 7 hours at once. When we finally beat the dragon, which took longer than it should have, we rejoiced a lot. 2. Its not really a boss, but Dark Link from the Legend of Zelda Ocarina of Time was an awesome battle. I will never forget how much fun that battle was. 3. Most of the Metroid Prime battles were pretty awesome since they had the ultra cool graphics and complex techniques. 4. I-Ninja had some sweet bosses. My brother would play the first boss over and over for hours... 5. Metroid Fusion had some sweet boss battles. My two least favorite bosses were the spider and Nightmare. The dragon, Serras, was a pretty fun battle. The SA-X was cool too. 6. Golden sun. [spoiler] when Saturos and Menardi fused into the dragon I knew I was in trouble. It took me eleventy-billion years to beat it though! I also liked the battle with the pirate thing in the desert mini-quest.[/spoiler] Link to comment Share on other sites More sharing options...
Gavin Posted September 18, 2004 Share Posted September 18, 2004 [SIZE=1]Interesting... most interesting. I actually didn't read the title properly and I thought it said "[I]Hardest Boss Fights[/I]" though this makes it far more interesting as I've had a few more Memorable Boss fights than I have Hardest. Well enough ranting onto the listing them as I always do. [b]Desann from Jedi Outcast:[/b] He will be one of the most memorable bosses I've ever fought because the whole game was just building up the lightsaber duel between himself and Kyle. [spoiler]After my initial fight with him near the beginning of the game where you think he kills Jan I was just waiting to fight him again[/spoiler]. He wasn't the toughest boss to beat, actually he was although after you get the hang on fighting him he's not all that tough. [spoiler]I still maintain the fun way to kill him is to drop the pillar on him[/spoiler]. [b]Ganon from Legend of Zelda - The Wind Waker:[/b] Not an exceptionally tough battle, though I wouldn't have called any battle in that game tough [spoiler]except maybe the Ganon when he's the snake and you have to hit is tail[/spoiler]. I think the whole visuals of the game and it's characters are what makes it memorable for me, the whole game really was just more laid back and in my opinion fun that the Zelda series has been in a while. [b]Sonny from Vice City:[/b] OK my memory is shot at this stage and it actually took me like five minutes to think of this one. I thought is was actually interesting that he popped up at the end of the game, I actually wasn't expecting it. Overall it was an interesting ending to the storyline of the game the whole [spoiler]Lance turning traitor was totally unexpected but was still a surprise, to be honest I thought he was going to be the one who tried to take over in the end[/spoiler]. Again not a very tough boss fight I find that if you stand on a certain part of the floor just outside Tommy's office [spoiler]you'll only have to kill maybe 2 or 3 goons before Lance appears[/spoiler]. Hmm there are probably more but I just can't think of them as this moment in time.[/SIZE] Link to comment Share on other sites More sharing options...
Meggido Posted September 26, 2004 Share Posted September 26, 2004 I have played so many games that I don't know where to begin. Okay here goes. [B]Ganondorf (Legend of Zelda: Windwaker)[/B] - This was a great final battle and the fact that you had Terra/Zelda fighting with made the battle a lot more skillful than some. [B]Nega Filgaia (Wild Arms 3)[/B] - This would have to be one of the greatest and longest battles I've ever done. The bloody boss has at least ten different forms and unless you know the right tactics and have the right items available you will be dead before beating the first form. [B]The Dragon (Fire Emblem)[/B] - This was another hard battle. The bloody dragon could hit any of your characters no matter how far away from him they were. also if your characters did not have a high enough level they would be dead before you could say damn. The dragon also counterattacks every attack. [B]MetaRidley (Metroid Prime)[/B] - now here was an annoying boss. In the early stages of the battle when he is flying he is very easy, but when he lands then comes the difficulty. Using a charged shot to stun him makes for light work but he is never stunned for long and it is difficult to hit him with a second charge shot. [B]Cubia (.Hack volumes 2-4)[/B] - I've only played volumes one and two so I don't know what this boss is like in the last two games. If he is anything like the first battle he is frustrating. To beat Cubia it takes a lot of patience as he has a habit of changing his resistance between magic and physical at certain points in the battle. He realeases probes (I think, can't remember exactly) that do most of the attacking but also heal the core which is the main target. Cubia only attacks when it changes its resistance. I'll probably come up with others later on. I also apologize for any spoilers in my post, i haven't learnt how to get spoiler tags. Link to comment Share on other sites More sharing options...
Tatsubei Yagyu Posted October 4, 2004 Share Posted October 4, 2004 Well, I know Rpgs aren't that hard if you train enough, but Final Fantasy 7, the final boss, Safer Sephiroth (I don't get WHY they call him "Safer," 'cause he's not), I beat the first form of him, when you gang up on him with all the characters because they give you the option to switch for some reason, I slaugthered him, and watched him go down. I knew perfectly well the Sephiroth wasn't goin' down that easily, so I waited as the screen when black... Then some music started... I was listening waiting for him to show his true self, and then, the screen showed a place above the clouds and then they showed the "One Winged Angel," Safer Sephiroth... :eek: I was shocked at his form, for his legs looked like six wings... His hair was floating up and he had a huge deformed claw-like arm. Then, he summoned "SUPER NOVA!" I couldn't believe my eyes! It showed a huge fireball from outside of the Milky Way, and it took out the whole solor system, then, hit my party... Somehow, we survived, and all had our limit breaks. So, we unleashed our vengence upon him! :flaming: :flaming: :flaming: Omnislashes, All Creations, Knights of the Round, Bahamut ZERO, and Chaos blasted the One Winged Angel, and he went down... :devil: :devil: :devil: Sure, there was a fight after that but it's not worth naming because there is COMPLETELY NO WAY YOU COULD LOSE THAT FIGHT UNLESS THE EXCITMENT FROM BEATING SAFER SEPHIROTH CAUSED YOU TO KICK THE HOLY CRAP OUT OF YOUR PLAYSTATION, DESTORYING THE HOUSE AND THE TV. :D Another one that I'm not going to erite nearly as much about is from all the Megaman Battle Network games, my avator, Bass. He's damn near impossible to beat unless your freaking good. Man, my hands are hurts now, so I writes more later, plus I'm hungary... :tasty: Link to comment Share on other sites More sharing options...
Billy Shears Posted October 8, 2004 Share Posted October 8, 2004 [quote name='Sol-Blade][B]Note:[/B]There [I]were[/I] boss fights [I]outside[/I'] of the Final Fantasy games people...:rolleyes:[/quote] But, those are always the funnest... Well, Kefka from FFVI is a great battle. Very tough, and my characters were up to level 89. But, [spoiler] Yunalesca [/spoiler] is a different story. [spoiler] 3 freakin' forms, making an almost 120,000 hit point boss that can cast Mega-Death is a force to be rivaled against [/spoiler] Fatman is a fun boss fight. I liked how he had those rollerskates, the tropical drink, and he'd lay bombs all over the place. Silent Hill 2: [spoiler]The Pyramid Head twins scared the bajeesus outta me! You couldn't kill them! One of them would pop outta nowhere and chase you down. And they had the girl up on the sacrifice wheel and then they stabbed her. The Pyramid Heads jumped down and you had to blow them away with the rifle. THen they performed ritualistic suicide togeter. So touching.[/spoiler] Then there was a little game called EarthBound for SNES that drained 40 hours from my life. The main boss Giygas [spoiler] had more forms that Yunalesca (I think 6 :eek: ) and you had to defeat im with one person while the other 3 Defended.[/spoiler] It was sooooo hard. But gave you a friggin awesome ending. Link to comment Share on other sites More sharing options...
Sol-Blade Posted October 8, 2004 Author Share Posted October 8, 2004 Heh, yeah I mentioned the Pyramid Heads in another post here. Anyways, I just finished Silent Hill 4...and I must say that the ending of this game was probably one of the best in the series. The last boss fight is by far, the most chilling experience I've ever had. :D The graphic details: [spoiler]Okay, needless to say this ******* was disturbing as hell. Way more than Silent Hill 2 or 3 ever played with my mind. I honestly can say, I can't explain half of the things I saw in the end fight...so bear with me. You get back to your apartment, and you are carrying an Umbilcal Cord with you. Let me explain: A serial killer, named Walter Sullivan (You remember him from the past games...not an actual character but written and read about in books) has gone of the deep end, and is killing people to full fill the "21 Sacraments" of death to please his mother...who he thinks is the very apartment you are staying in. Corrupted Room 302. The umbilical cord you are carrying symbolizes this...and is necessary to have unless you don't want to beat the last fight. Which, im sure you've guessed...is impossible to complete without it. Walter has gotten 19 of 21...ever closer to his goal. You are one of them. So was Walter. As it turns out, Walter had commited suicide awhile back. Where? In your apartment. Guess what? He is still there. Yep, that's right. You discover a hidden back room in your apartment half-way through the game. His body is still there. Weird...but when you comeback for the end game. It's gone, and a hole is in it's place. He is calling to you: "Receiver of Wisdom...come to me." Infact, you hear that from all the enemies in the game...but getting back on point; you jump down the hole. You wind up in somekind of ritual chamber. You see 10 bodies on the floor. In the game, Walter killed ten people to fulfill the prophecy "Blood of the Ten Sinners/Ten hearts". These are those ten people. Get a good look. You walk on to discover the Chamber of the 21 Sacraments. The final area, Walter is waiting for you. You are instantly thrown into combat. You have to kill the...[i]thing[/i] in the middle. It's Walter...but what exactly he is right now is way beyond my vocabulary. Anyways, you have to kill him before your friend Eileen, who you had to protect through out the game, reaches the middle of the room. She has been possessed and he is determined to get her to sacrifice herself to his mom. She is #20 on the list, you have to save her. Well not really, if she dies you won't get as good of an ending...but anyways. You can't harm Walter until you use to umbilical cord to break his hellish aura. Once that happens, 8 large spears are released. Kill Walter. It's simple enough, but remember you are trying to do this before Eileen reaches the center of the circle. She walks faster or slower depending on how you cared and protected her during the game. If she took alot of damage...she will be quite eager to die. But if you kept her in good shape, she won't walk as fast. Once you punture Walter 8 times, he will keel over and mutter a few words to his mother and finally die for good. Now you get 4 endings based on if Eileen lived or not, and how well you tried to keep Room 302 "Sane" through-out the game. Okay, if you are kinda confused as to why all that happens...this is from a book in the game: If thou would stop the Descent of the Devil, you must bury part of the Conjurer's mother's flesh within the Conjurer's true body. Thou must also pierce the Conjurer's flesh with the 8 spears of "Void", "Darkness", "Gloom", "Despair", "Temptation", "Source", "Watchfulness" and "Chaos." Flesh being the umbilical cord, the Conjurer being Walter, and the spears being...the spears. I have to mention though, that the worst ending you can get is the most disturbing of all. Even more so than James driving into the water to die with his wife during one of Silent Hill 2's endings. You are found dead, along with Eileen in your apartments, horribly mutilated. This is the end message: As Room 302 has been fully invaded and Eileen Galvin has been sacrificed to succeed the Descent of Holy Mother, or the Descent of the Devil, Walter Sullivan is finally the winner at all cost. Henry gets the heaviest headache he has ever suffered, getting possessed gradually. He has become the 21st Sacrament as Walter wanted. Young Walter finally managed to get in the cursed Room 302 - his "mother", whom he has always been waiting for. "I won't let anyone get in my way... I'm gonna stay with you, forever..." - he says in satisfaction. The following moment, the news said that the police had found five dead bodies killed by the same way, and a sixth body who was identified as Miss Eileen Galvin, who was rushed to St. Jerome Hospital and died short after that. One of the dead bodies, who was male and disfigured, was discovered in Room 302 of the same apartment...[/spoiler] Disturbing stuff, eh? I really enjoyed it. Great psychological story and ending. Link to comment Share on other sites More sharing options...
PWNED Posted October 23, 2004 Share Posted October 23, 2004 My most memorable Boss Fight was Luca Blight from Suikoden 2. The bugger suprise attacked your castle during the night with his personal army. The main characters army was waiting outside in ambush.[SIZE=2] Y[/SIZE][SIZE=2]ou had to use three different Partys to Beat him for chrisssake.[/SIZE] Add in the fact that he took less than half damage from your attacks and could deal 200 damage to a character with OK defence. Let's add in the fact that in Suikoden 2 your characters usually will have approxametly 250 health. Chuck in the fact that he attacks three times a round, 1 of the attack can deal damage to your entire front row, The second one deals damage to one column. Last but not least there is his normal three hit attack. How can one beat him you ask? Managment of your three partys is needed. You would obviously put the powerhouses in the last group, mages in the second group and the rest in the first group. There is one character that can solve your problems in this battle, Humphrey because his defence is the highest of all characters and if he is equipped with a Fire Charm then he cannot be hurt by his two special attacks and takes barely any damage from his slashes. Like I said, MOST MEMORABLE BOSS FIGHT EVER!!!!!!!!! Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted October 23, 2004 Share Posted October 23, 2004 [quote name='iggypopD]But, [Final Fantasy boss fights'] are always the funnest... [/quote] I don't see how that's possible. The Final Fantasy games are RPGs. RPG boss fights can [i]never[/i] be the most fun or the most memorable (not counting action-RPGs). Why? Because they aren't intense. Good boss fights need to be both hard and intense. In RPGs, there are only two things you need to win: preperation and strategy. Skill is not a factor, because RPGs are turn-based (yes, I'm well aware of the ATB system or whatever it's called in the Final Fantasy games, but it's still essentially turn-based. After an action, a charcter must wait for hir or her gauge to fill up in order to take another action. It's f-ing turn-based). all you need are powerful enough characters, large numbers of items, and knowledge of what the items and abillities of your characters do and when to use them. Preperation and strategy. Skill is irrelevant. For boss fights to be extremly fun and/or extremly memorable, they have to be intense and hard, but not impossibly hard. A perfect example is the second battle with Orbital Frame Nieth (piloted by Viola) in the original [i]Zone of the Enders[/i]. Nieth and your frame, Jehuty, are pretty evenly matched, and Viola is a skilled pilot. You have to be better, and you have to be quick, because so is Nieth, and if you don't act fast, you're dead. That's the kind of thing I want from boss fights: hard, intense, but doable if you're good enough. Link to comment Share on other sites More sharing options...
2010DigitalBoy Posted October 23, 2004 Share Posted October 23, 2004 I have a few more I'd like to add two more... 1. Raven from Metal Gear Solid the twin snakes. The battle itself wasnt all that great, you just chased that ugly freak around trying to hit him while he blares you with his suitcase of doom, but the video was awesome. Raven spills a few secrets right before [spoiler]a ton of Raven's come and devour him, right down to the bones..... dang.[/spoiler] 2. Clockwerk from Sly Cooper. It took me so freakin long to beat that piece of crap, I nearly killed myself. Going through all those flippin energy rings was about to make me bust a head, and all that taunting crap was getting on my nerves. I spent all night button mashing and cussing at my piece of crap PS2.... fun Link to comment Share on other sites More sharing options...
Desbreko Posted October 23, 2004 Share Posted October 23, 2004 [quote name='Takuya]I don't see how that's possible. The Final Fantasy games are RPGs. RPG boss fights can [i]never[/i'] be the most fun or the most memorable (not counting action-RPGs). Why? Because they aren't intense. Good boss fights need to be both hard and intense. In RPGs, there are only two things you need to win: preperation and strategy. Skill is not a factor, because RPGs are turn-based (yes, I'm well aware of the ATB system or whatever it's called in the Final Fantasy games, but it's still essentially turn-based. After an action, a charcter must wait for hir or her gauge to fill up in order to take another action. It's f-ing turn-based). all you need are powerful enough characters, large numbers of items, and knowledge of what the items and abillities of your characters do and when to use them. Preperation and strategy. Skill is irrelevant.[/quote][color=#4B0082]I wouldn't say that; I've been in some really intense battles in RPGs, both with and without the ATB system. When you're up against something really strong and you're getting pounded, you're going to be trying your hardest to stay alive while also managing to do some damage, and that can get pretty intense. As a fan of RPGs, those sorts of fights where I'm just barely managing to hang on are just as intense as hard fights in action games. So, while you might not find them as memorable, others do. A good example would be when I was fighting the end boss in Final Fantasy IX. I was only in the mid-60s for my party's levels, so I wasn't really underpowered, but I wasn't overpowered either; sort of an even match. But right off the bat, the boss killed my white mage (Garnet), so my main source of healing was suddenly gone. So then I'm left trying to fend off a ton of status effects while also trying to revive and keep Garnet alive long enough to heal the rest of my party, and it must have taken a good 20 minutes before I was able to get back on my feet. And during that whole time, I was on the edge of my seat, trying desperately to survive; a couple wrong moves, such as healing at the wrong time, could've meant my doom, but I hung on and managed to pull out as the victor. [i]That[/i] was an intense fight. And you say skill isn't a factor in turn based battles, but then you go on to stay that strategy is. ... Well, what do you think good strategy comes from? You've got to be good at knowing what to do when, and predicting what you're going to need to do a few turns later, and that's skillful strategizing. An example of an [i]un[/i]skillful strategy would be to attack full force and not bother with healing, and in most RPGs, that definitely isn't going to work. What you're saying is akin to saying that fighting games don't require any skill, they just require knowing what all the moves do and when to use them. The only difference is that fighting games are in real time, whereas RPGs are turnbased, but in both cases you're required to do the same things, just at different paces. The higher speed at which you're forced to make decisions in fighting games may add to the difficulty and required skill, yes, but that doesn't mean a lower speed will make an RPG require no skill at all. In the end, you're still required to make decisions on what to do when, and making good decisions requires skill. Pretty much the only thing that can affect the difficulty, and therefore the required amount of skill to beat whatever boss, is how much you've leveled up your characters. So sure, if you sit around and level up for hours and hours, you'll most likely be able to breeze through anything the game throws at you. But that's not exactly how most RPGs are meant to be played. Most are meant to be played through with minimal leveling outside of the battles you encounter while going about your quest. Therein is one nice thing about RPGs, however; a varying difficulty level. Say you come to a boss that seems impossible to beat, even after several tries. To overcome it and move on in the game, you can spend some time leveling up until you're strong enough to get past the boss. Leveling up allows players of lower skill levels to progress in the game, and it's only when people "abuse the system" by leveling up a ton, so that [i]everything[/i] is really easy to beat, that RPGs don't require any skill.[/color] Link to comment Share on other sites More sharing options...
GuyYouMetOnline Posted October 23, 2004 Share Posted October 23, 2004 [QUOTE=Desbreko][color=#4b0082]I wouldn't say that; I've been in some really intense battles in RPGs, both with and without the ATB system. When you're up against something really strong and you're getting pounded, you're going to be trying your hardest to stay alive while also managing to do some damage, and that can get pretty intense. As a fan of RPGs, those sorts of fights where I'm just barely managing to hang on are just as intense as hard fights in action games. So, while you might not find them as memorable, others do. [/color] [color=#4b0082] A good example would be when I was fighting the end boss in Final Fantasy IX. I was only in the mid-60s for my party's levels, so I wasn't really underpowered, but I wasn't overpowered either; sort of an even match. But right off the bat, the boss killed my white mage (Garnet), so my main source of healing was suddenly gone. So then I'm left trying to fend off a ton of status effects while also trying to revive and keep Garnet alive long enough to heal the rest of my party, and it must have taken a good 20 minutes before I was able to get back on my feet. And during that whole time, I was on the edge of my seat, trying desperately to survive; a couple wrong moves, such as healing at the wrong time, could've meant my doom, but I hung on and managed to pull out as the victor. [i]That[/i] was an intense fight.[/quote] [/color]Obviously, you and I have different definitions of 'intense'. When I say 'intense', I mean that things are moving fast, and you don't have time to stop and think. RPG fights can be quite difficult, but you can always stop and think, plan out your next move. Just because you'll lose if you make a mistake doesn't mean that the fight is intense, just that it's hard. [color=#4b0082] [quote name='Desbreko]And you say skill isn't a factor in turn based battles, but then you go on to stay that strategy is. ... Well, what do you think good strategy comes from? You've got to be good at knowing what to do when, and predicting what you're going to need to do a few turns later, and that's skillful strategizing. An example of an [i]un[/i']skillful strategy would be to attack full force and not bother with healing, and in most RPGs, that definitely isn't going to work.[/quote] [/color]That's not unskillful, that's poor strategy. Strategy comes from knowledge, not skill. [color=#4b0082] [quote name='Desbreko']What you're saying is akin to saying that fighting games don't require any skill, they just require knowing what all the moves do and when to use them. The only difference is that fighting games are in real time, whereas RPGs are turnbased, but in both cases you're required to do the same things, just at different paces. The higher speed at which you're forced to make decisions in fighting games may add to the difficulty and required skill, yes, but that doesn't mean a lower speed will make an RPG require no skill at all. In the end, you're still required to make decisions on what to do when, and making good decisions requires skill.[/quote] [/color]Decisions are strategy. Execution of those decisions is skill. In RPGs, that execution is simply pushing a button or two. Not a lot of skill there. In fighting games, you need to push the right buttons in the right order and at the right speed, as well as time it so that you won't get hit. Plus, you need to be able to react fast and block, dodge, or counter your opponent. As you said, this all occurrs in real time, which means that you don't have much time to think. Now, I don't know much about fighters, because I don't like them that much. I normally play games like [i]Drakengard[/i], [i]Viewtiful Joe[/i/], and [i]Zone of the Enders[/i]. Action games, but not fighting games. But like fighters, you often don't have time to think in the games I like. There's no time to think, to plan a strategy. You have to act, not plan. That's skill.[/QUOTE] Link to comment Share on other sites More sharing options...
Desbreko Posted October 23, 2004 Share Posted October 23, 2004 [quote name='Takuya']Obviously, you and I have different definitions of 'intense'. When I say 'intense', I mean that things are moving fast, and you don't have time to stop and think. RPG fights can be quite difficult, but you can always stop and think, plan out your next move. Just because you'll lose if you make a mistake doesn't mean that the fight is intense, just that it's hard.[/quote][color=#4B0082]You're using a very specialized definition of "intense," then. I'm using a standard one, which can be found on [url=http://dictionary.reference.com/search?q=intense][u]Dictionary.com[/u][/url]; the third one, specifically: "Involving or showing strain or extreme effort: [i]intense concentration.[/i]" And that can be applied just as well to RPGs as anything else, as shown in my example with Final Fantasy IX's end boss. If you're focusing all your concentration on something and are straining to succeed at it, then it is, by definition, intense.[/color] [quote name='Takuya']That's not unskillful, that's poor strategy. Strategy comes from knowledge, not skill.[/quote][color=#4B0082]True, strategy does come from knowledge, but you're missing a step in there. After all, you can still make a bad strategy even if you've got good information; it's skill that's required to correctly apply that knowledge to form a good strategy. I mean, if good strategy relied on nothing but knowledge, wouldn't it logically follow that everyone should do as well everyone else who possesses the same amount of knowledge about a certain RPG? If that were true, you'd be able to get a group of people together and give them an RPG they know nothing about, and each would do just as well as the next. But that doesn't happen; there are always people that do better than others at certain games, even if their knowledge of that game starts at the same level. That shows there's something more involved in the process, and that something is skill. If it didn't take skill to form good strategies, everyone would be on a very nearly even playing field, which they're not.[/color] [quote=Takuya]Decisions are strategy. Execution of those decisions is skill. In RPGs, that execution is simply pushing a button or two. Not a lot of skill there. In fighting games, you need to push the right buttons in the right order and at the right speed, as well as time it so that you won't get hit. Plus, you need to be able to react fast and block, dodge, or counter your opponent. As you said, this all occurrs in real time, which means that you don't have much time to think. Now, I don't know much about fighters, because I don't like them that much. I normally play games like Drakengard, Viewtiful Joe[/i/], and [i]Zone of the Enders. Action games, but not fighting games. But like fighters, you often don't have time to think in the games I like. There's no time to think, to plan a strategy. You have to act, not plan. That's skill.[/quote][color=#4B0082]You're limiting the definition of a word again. "Skill" is not confined to physical action as you seem to make it out to be, but is "Proficiency, facility, or dexterity that is acquired or developed through training or experience," as [url=http://dictionary.reference.com/search?q=skill][u]Dictionary.com[/u][/url] defines it. That can include proficiency for making correct decisions and forming good strategies as well as the physical dexterity for correctly executing actions based on those decisions. Therefore, while real time fighting may sometimes require more skill since it uses both the mental and physical areas of skillfulness, RPGs do still require skill in the mental area of skillfulness. But something that I think is of note, which I didn't but really should have touched upon more in my last post, is that how "memorable" a boss fight is is entirely subjective. So even if I were completely wrong about everything I've just said previous to this, some people can and will still find bosses in RPGs to be more memorable than bosses in other types of games. There are many factors that can contribute to how well a person remembers any given boss fight in any given game, other than just difficulty and intensity, the two factors that you've talked about. And probably one of the biggest ones along with those two would be emotional impact, something that RPGs often play heavily upon while using boss fights to farther the story.[/color] Link to comment Share on other sites More sharing options...
Billy Shears Posted October 23, 2004 Share Posted October 23, 2004 [quote name='Takuya]I don't see how that's possible. The Final Fantasy games are RPGs. RPG boss fights can [i]never[/i'] be the most fun or the most memorable (not counting action-RPGs). Why? Because they aren't intense. Good boss fights need to be both hard and intense. In RPGs, there are only two things you need to win: preperation and strategy. Skill is not a factor, because RPGs are turn-based (yes, I'm well aware of the ATB system or whatever it's called in the Final Fantasy games, but it's still essentially turn-based. After an action, a charcter must wait for hir or her gauge to fill up in order to take another action. It's f-ing turn-based). all you need are powerful enough characters, large numbers of items, and knowledge of what the items and abillities of your characters do and when to use them. Preperation and strategy. Skill is irrelevant. [/quote] Everyone is entitled to their opinion...but almost all videogames demand skill, strategy, and preparation. Let's take "Viewtiful Joe" for example. If you are fighting a particularly hard boss, you need a strategy to defeat the boss, whether it is slowing time or whatever the devil you do in that game. If you die, you need to prepare another strategy to dodge attacks and still manage to get attacks in. Know what I mean? And like the definition says : [i] extreme concentration [/i] You can't talk on the phone and try to fight Sin from FFX. Not to take this tread in the wrong way... I guess you can describe [spoiler]Eric Sparrow[/spoiler] from "Tony Hawk's Underground" to be a boss battle, but it isn't challenging (for me at least) until you're on Sick mode. Then, it's harder than a mo'fo. He goes super-fast and you can hardly keep up with him. :flaming: P.S. Desbreko, thank you for sticking up for the best game series ever =P Link to comment Share on other sites More sharing options...
Sol-Blade Posted October 24, 2004 Author Share Posted October 24, 2004 [quote name='iggypopD]I guess you can describe [spoiler]Eric Sparrow[/spoiler'] from "Tony Hawk's Underground" to be a boss battle, but it isn't challenging (for me at least) until you're on Sick mode. Then, it's harder than a mo'fo. He goes super-fast and you can hardly keep up with him. :flaming:[/quote] Heh, personally I like the second ending...where you don't even have to race him you just [spoiler]knock his lights out and take the tape back.[/spoiler] But technically, Tony Hawk and Boss Fights are two concepts that don't really fit together. :D I would have to say that another memorable boss fight, was probably from the orginal Freespace. It might not be considered an actual "boss fight", but you did have to take the Lucifer down in under 7-8 minutes while your wingmen were shredded to pieces by the enemy fighters. It was all up to you. It was so cool because it was the only mission where you actually fought inside of subspace, so all around you is this swirling blue vortex. No music either, just the sound of gunfire which infact actually tenses up the whole "Nothing left to lose..." mood even more! Link to comment Share on other sites More sharing options...
Guest jc aka animefan Posted November 6, 2004 Share Posted November 6, 2004 My most memorable Boss might would be DULLAHAN of Golden Sun The Lost Age. At first, when I was still a begginner at this game, I got my butt kicked a lot. But when I level up my characters, collect all the djinns and powerful summoning tablets, I've beaten him and I beat him good. Dullahan is the toughest boss to beat in GS. He has about 17,000 hp and he can summon Charon that can wipe my characters in a second. Gosh!!! I was stunned by this attack. Not only that he can also drained all my djinns so I can't summon. :rolleyes: "All i can say is that you must never underestimate a boss in a game. :wigout: JC here, signing off!!! :devil: Link to comment Share on other sites More sharing options...
Tatsubei Yagyu Posted November 18, 2004 Share Posted November 18, 2004 Hehe... you messed up Animefan... :smirk: Well, like you guys fighting about, with the Rpg not being as intense as other games, I think you are TOTALLY wrong. And that's not just because I love Final Fantasy (Sephiroth owns your soul!!! :eek: ), because I love all kinds of different games, from Viewtiful Joe, to Fire Emblem, to Grand Theft Auto. I mean, damn, a Chess game can be more intense than Viewtiful Joe, but in a different sense of the word. Let's say for instead, your fighting a final boss like the one I said with Final Fantasy VII's Safer Sephiroth fight. Sure, you only have to press the O button twice, then the character strikes the foe, but you have so much things to factor in to that one move. "If I attack him with my most powerful magic spells, I won't have enough magic points to use my cur- OH NO!!! Vincent just died!!!" Ya see? Almost even most so in games where you take turns in Fire Emblem. "If I put Eliwood here, will the forest give him enough protection so that he will dodge the attack, and THEN, will he do a critical hit and kill the bad dude?" You see now? It doesn't matter if your fighting Sephiroth in Final Fantasy VII or Another Joe in Viewtiful Joe 'cause chances are, your going through the same kinds of hell. ~Fin~ Link to comment Share on other sites More sharing options...
2010DigitalBoy Posted November 27, 2004 Share Posted November 27, 2004 I totally agree with tatsube. I also wanted to add a few recent bosses Ive destroyed (hehe) 1. Chauncy: Luigi's Mansion: Oh, my, god, that baby will give me nightmares for the rest of my life. 2. Sinspawn Gui: Final Fantasy X: My brother took a thousand tries to beat this guy. I, instead, speant those hours trainig until LuLU had the -RA spells, and trained the Ifrit Aeon and whipped this boss in under 2 minutes. :laugh: :cool: Link to comment Share on other sites More sharing options...
Desbreko Posted November 27, 2004 Share Posted November 27, 2004 [quote name='ThatOneOddDude']2. Sinspawn Gui: Final Fantasy X: My brother took a thousand tries to beat this guy. I, instead, speant those hours trainig until LuLU had the -RA spells, and trained the Ifrit Aeon and whipped this boss in under 2 minutes. :laugh: :cool:[/quote] [color=#4B0082]You know, ever since I played through FFX for myself and fought Sinspawn Gui, I've wondered why so many people have trouble with it. When I fought it, I hadn't leveled up at all, yet I found it a really easy fight -- just slow and repetitive, since I couldn't do a lot of damage to it at a time and it follows the same pattern throughout. I mean, not to brag, but I'm seriously curious what it is about this boss that makes it hard.[/color] Link to comment Share on other sites More sharing options...
Sol-Blade Posted November 27, 2004 Author Share Posted November 27, 2004 Hmm...Sinspawn Gui. Is that the one that you fight at Mushroom Rock during the whole Sin fiasco? If so, I gotta say that was one easy fight. All my characters were pretty far on the grid though, but I won't go into details. Lulu had her -ra spells by now and I always go into any boss fight with full overdrives for everyone, including aeons. I believe that the hard part was keeping every single person alive through out the match. If you are like me, you like to get as much experience as possible for everyone. If one of them was knocked out while I beat the boss. I would redo it all over. :D Link to comment Share on other sites More sharing options...
Desbreko Posted November 27, 2004 Share Posted November 27, 2004 [color=#4B0082]Yeah, it's the one you fight up on Mushroom Rock, when they're [spoiler]luring Sin there to try and kill it with the supercannon.[/spoiler] When I fought it, though, I was just sort of running through the game haphazardly, I guess you could say. No one had an overdrive ready, Lulu didn't know the level two (-ra) elemental spells, and I just sort of didn't bother with Aeons at all during the fight, except maybe once because I figured "Why not?" even though I didn't need it, and once to overkill the thing. (Though I suppose I never used many summons in FFX, except for overkills -- once I got Bahamut, that was pretty much his assigned purpose, heh. I'd save him till I knew a boss was almost dead, then use Mega Flare to overkill it.) My main source of damage was Auron hacking away with his armor piercing katana and Lulu with the level one elemental spells, and I'd bring out Wacka any time I needed a long range attack to hit the head -- or if there wasn't time, I'd resort to hitting it with a spell from Lulu -- Yuna when I needed healing, and Tidus for Haste. (I think he had just learned Haste by that time, though I'm not sure. If he hadn't, he was probably pretty useless to me in that fight.) Poor Kimahri, even with his armor piercing spear, did squat for damage, so I only used him a bit so he'd get experience. And none of them got KOed during the fight -- ever. I came kinda close to losing a couple of them at times, but I could always heal them before they went down. So yeah, I was really disappointed with the Sinspawn Gui battle. When I got to it, I remembered tons of people asking for help with the fight in the old Final Fantasy forum (before all the gaming forums were merged into Play It, here), and I thought I had finally gotten to a good, hard fight. Then half way through the fight, I'm sitting there, following the same attack pattern for the twentieth time with no sign of needed change, and I'm wondering why so many people had trouble with it. ... And I'm still wondering.[/color] Link to comment Share on other sites More sharing options...
2010DigitalBoy Posted November 27, 2004 Share Posted November 27, 2004 Well, to be honest, the only reson my brother screwed up is because he didnt know about the sphere grid until the ice place.... But I beat him with everyone at full health. I simply killed the head with two thundara's and then I summoned Ifrit and just wailed on him until he died. 3. Petey Pirahna: Mario Sunshine: THis boss is NOT hard. I just never forgot about him from 3 years of video games. Of course, that was just me playing at others peoples house. I only picked this up... yesterday... Link to comment Share on other sites More sharing options...
PWNED Posted November 28, 2004 Share Posted November 28, 2004 Probarbly the most complicated Boss Fight in a game would have to be Psycho Mantis from Metal Gear Solid. Below is an outake of a guide that details how to beat him but I must say that Konami are making themselves the creators of the best boss fights in a game. [QUOTE]Konami was really sneaky with this guy, but when you know the trick, he's incredibly simple. When Psycho Mantis "reads your mind," he's reading your controller. If you press circle, he knows that you're about to punch him, and moves out of the way 7 times out of 8. So, how do you prevent him from reading your mind? Switch the controller to port 2. That will throw him off, and every shot will hit. You still can't use Nikitas, C4, and grenades, though, because he'll explode them instantly. You can crawl under the flying chairs to get a clean shot at him when they leave. When he starts warping around the room, throwing psycho forces at you, turn on your Thermal Goggles to track where he goes. You can hit him whenever he stops, and not even let him get one shot out at you. After the phase where he does that continuously, he'll hit you with all he's got. Just be careful, and only try to hit him when you're not trying to avoid anything flying at you. When Meryl is up, throw a Stun Grenade to get her back down without harming her at all. The simple switch to port two will cut the time it takes you to beat Psycho Mantis by at least 15 minutes. So you're welcome. :-[/QUOTE] Link to comment Share on other sites More sharing options...
Gavin Posted November 29, 2004 Share Posted November 29, 2004 [SIZE=1]I started playing Viewtiful Joe again a while ago, now I've not got very far in it, I think I'm on Chapter Four, [spoiler]or whichever chapter has you running around the airship with the missiles at the start. I can clear the level but I just can't seem to get to the end.[/spoiler] I found it to be a pretty challenging game right from the start but one particular boss fight which stuck out at me was the one against [spoiler]Hulk Davidson[/spoiler]. I just found it to be a complete nightmare and even with upped it took me a long time to beat him, on the contrary the next boss after him [spoiler]that Shark Guy[/spoiler] took no time to beat. I guess Davidson was just a case of getting to grips with the combat for the first time.[/SIZE] Link to comment Share on other sites More sharing options...
Petie Posted November 29, 2004 Share Posted November 29, 2004 [font=Verdana][color=blue]I have two that come to mind at this point. The first of these two is the final Bowser battle in Super Mario 64. What really made it stand out for me, aside from the new attacks and the three hit requirement on a crumbling platform, was the music. It really hit me that this was the [i]final[/i] battle when that music started playing and right away, I knew it wouldn't be easy. It was really the organ that made it so different and it was unexpected after the first two. I actually just went online to find the song again to listen to while I'm typing this and it just reinforces my point in my own mind even more.[/color][/font] [font=Verdana][color=#0000ff]The second battle that really stands out in my mind is actually a combination of two and this one was actually done over the weekend. For the first time ever, I finally played through all of The Legend of Zelda: Ocraina of Time. I had only ever played some of it with a friend and I thought, being the Zelda fan that I am, it was about time to play it. I'm now very glad that I did. It really was an amazing game even when compared to today's standards.[/color][/font] [font=Verdana][color=#0000ff]I'm sure most of you know of the combination of two boss battles that I'm talking about - Gannondorf and immediately after, Ganon, the Kind of Evil himself. Even after watching my friend play through these battles, they were still great to play through myself. The battle with Ganon also made for some nice looking stunts like back-flipping away from an attack. It was just an all around fun battle to do.[/color][/font] [font=Verdana][color=#0000ff]And while I'm on the Zelda battle subject, I'd also like to point out the final battle with Majora's Mask in The Legend of Zelda: Majora's Mask. While having the Fierce Deity's mask made this battle pretty simple, it was a fun one to play out for the sheer increase in power that that mask gave you. And I'm sure it would be an extremely difficult battle without the mask.[/color][/font] [font=Verdana][color=#0000ff]Also, the Garos (Stone Tower Temple - Temple 4) was quite an interesting one. It required that you used the Giant's mask to defeat him which was an interesting twist.[/color][/font] [font=Verdana][color=#0000ff]Anyway, these have been some of my most memorable boss battles. I'm glad I found this topic because it brings back some good memories from Mario 64 ^_^[/color][/font] Link to comment Share on other sites More sharing options...
Readordie Posted November 29, 2004 Share Posted November 29, 2004 Easily the Sylph from Tales of Symphonia. I had a horrible time beating those three, because the one witht he sheild kept getting in my way and the sword one kept halfing my life in one hit. Link to comment Share on other sites More sharing options...
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