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Super Mario 64 DS


James
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I found the touch screen to just be too difficult to use. I prefer the d-pad, it was much easier. I beat SMds about a month ago, with all 150 stars, and it was a lot of fun. I never actually play SM64, so it was all new to me. xD I really liked it though, but I do have to agree, I didn't like using the touch pad. The rate at which you moved your finger, that's what depended on your speed, so I just prefered to hold down a button and run instead. Much easier, just more simplistic than learning how to control your finger on a screen to make a little man run. oo

Oh, and hi. ^^ Long time.
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[color=#4B0082]Actually, it's not the rate at which you move your finger/stylus that determines how fast you run with the touch screen, it's simply how far you move it from the point where you first touch the screen. So it works in the same way as an analog stick, but without actually being one. If it were simply how fast you were moving along the screen, like a computer's mouse works, you'd quickly run out of screen before going very far at all and the game would be completely unplayable that way.

I find the stylus to be a lot easier to use than the thumb nub, though. With the nub, you really have to stretch your thumb around, given how big the "control stick" area is. Using the stylus, you don't have to move your hand/fingers nearly as much.

Once I started getting good at using the touch mode control scheme, the game became much, much easier. No more having to struggle with imprecise directional movement and no more struggling with bad camera angles -- one or the other isn't too bad, but both together really made the game frustrating at times. Analog control is nice, but just as helpful is manual camera control mapped to two of the face buttons. It's just not practical to use the touch screen for it in standard mode; the touch panels are too far out of the way and take too long to push.

Oh, and I got on top of the castle roof yesterday, just by using Mario's wall jumps. It's crazy how easy it is to do now that wall jumps no longer require precision timing. If you know where to line up, and the timing for the triple jump, it's a piece of cake.

And it has been a while, hasn't it? Nice to see you around again, Mei. :)[/color]
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