PWNED Posted December 24, 2004 Share Posted December 24, 2004 cliche? My most hated cliche seems to be the two people falling in love one, The Guys a loser, Girls a Hot Chick. They fall in love. They Fight. They make up then somehow save the world from impending doom. And worst of all is the fact that this appears in nearly every single Final Fantasy. Another disliked one is the fact that the people try to stop a monster but after they kill/banish/stop it another more powerful monster is released. What is your least liked Link to comment Share on other sites More sharing options...
Sol-Blade Posted December 24, 2004 Share Posted December 24, 2004 [SIZE=-3]My most hated cliche? [U]The Invulnerablity Cheat[/U]. lol No seriously though, some cliches that seem to repeat themseleves are: [B]1.Main characters always getting what they want. (Call me a negative person, but it's nice to see them go through hardships. It adds a level of realism and depth to their character personas) 2.Main characters always, [i]always[/i] kicking ***. Why can't they lose just a couple of times? We all know that they will end up... 3.Winning in the end. Come on, every story just apparently [i]has[/i] to have a Happy Ending. Eh? I'm a big fan of multiple endings now, sure it's nice to see game characters reach their goal, but the "What If?" endings really make get more into the story, even after completing a game. 4.Almost [I]every[/I] Love Story is a joke. (Look at the Final Fantasy games, almost every...single...one.) Give me two people I can actually develop emotions for, and be happy for. 5.Main guy being a "Badass/Hero/Stuck-Up" kind of person. 6.Main girl being a "Sexy/Good-Looking/Yet falls in love with the guy who she is just crazy for" kind of person. 7.Basically everything I said in the [u]Most used anime cliches.[/u] thread. 8.And lastly...nobody likes all the incredibly exaggerated cleavage of virtual women. It just looks stupid, and annoying. Yeah, go psychics.[/B] :rolleyes: [/SIZE] Link to comment Share on other sites More sharing options...
PWNED Posted December 24, 2004 Author Share Posted December 24, 2004 I know how you feel. I just wish the brought out a game which let you develop character relationships until you get to the point where they would try to gouge the eyes out of each other. I know that the sims let you do this but they should release a game which counters the lovy-dovy cliche. I also agree with the Winning in the end cliche, If you have an open ending then you will create chances for Fan-Fics and direct sequels. But if you have a closed ending cliche where the world is saved then it just seems like such a piece of dirt that it's gravel like. The last cliche i have time to agree with is the bad-*** cliche. It seems to hgappen all the time, Well..... either the badass cliche or the loser cliche. Link to comment Share on other sites More sharing options...
Shinmaru Posted December 24, 2004 Share Posted December 24, 2004 Any "puzzle" that involves pushing a bunch of boxes around everywhere. Those get on my nerves like crazy. Love stories and whatnot are somewhat annoying, but not nearly as annoying as freaking box pushing. I can think of maybe one or two times that box pushing has made for a somewhat decent puzzle. Link to comment Share on other sites More sharing options...
3v1l.l33t Posted December 24, 2004 Share Posted December 24, 2004 The love story thing. I wish, as stated earlier, that you could choose characters to "fall in love with". Link to comment Share on other sites More sharing options...
Dagger Posted December 24, 2004 Share Posted December 24, 2004 [quote name='3v1l.l33t']The love story thing. I wish, as stated earlier, that you could choose characters to "fall in love with".[/quote] Well, isn't that what dating sims are for? ;) ~Dagger~ Link to comment Share on other sites More sharing options...
Gavin Posted December 24, 2004 Share Posted December 24, 2004 [SIZE=1]Interesting, most interesting. My own most hated cliché has to be the "[I]hyped-up young hero who wants to earn everybody's reverence[/I]", it's one of the most overused clichés in videogames and runs rife through the Final Fantasy series. When it comes to videogames I'd actually like to see a main character who isn't just generic personality wise, like Kyle Katarn from the Jedi Knight series actually has a great personality which makes him a believable character. It's not that that kind of character is inherently bad, it's just that that kind of personality is used far to often.[/SIZE] Link to comment Share on other sites More sharing options...
Helios Posted December 24, 2004 Share Posted December 24, 2004 [FONT=Palatino Linotype]There's one cliche that I hate... Doom 3 does it [I]all the time[/I]. It's basically, "Walk into a room, see a [B]huge[/B] gun. You go to pick it up... and then the doors shut, and three demons teleport in."[/FONT] Link to comment Share on other sites More sharing options...
Semjaza Posted December 25, 2004 Share Posted December 25, 2004 Love stories on a whole are annoying, not simply because I'm a guy and hate lovey things, but because 9 out of 10 times, they're handled horribly. There's no reason why some smart girl should fall for these guys in these games. I never get it. No one in their right mind would like Squall. If I was a girl, I'd not date him just because of his stupid *** name. Anyway, while I complain about RPGs a lot, they're also probably my favorite genre other than "miscellaneous"/puzzle/music (which I guess includes stuff like Katamari Damacy, Gitaroo Man and Bombastic)... so I probably see more tired, rehashed ideas within that genre than most others. As for the story thing... most games have to end. I'm sure most game makers don't really give a crap about fanfics related to their titles. I, peronally, like an ending that covers all the bases without telling you [i]everything[/i]. A good example is the ending to Dragon Warrior IV. Anyway... 1.) RPGs have the tendancy for you to face off against a future teammate. When you first battle them, they usually have insane powers and a massive amount of HP. In some examples, such as Star Ocean: Second Story, these battles are often incredibly difficult and early on in the game. Yet, when this character is finally won over to your side, they're often pushovers who offer nothing of value over what you already have. I'm not saying I expect my new character to have 30,000 HP and ultimate attacks when my other guys are Level 10... but I'm just tired of this. It happens in nearly every single RPG. 2.) This same thing is even more annoying when you wind up fighting a character that was already in your party. Usually they tend to be one you don't really care to use in battles because they're nothing special... but then they suddenly cross you or attack you in some hypnotised daze and they're about 300 times stronger. Unless this character was possessed or suddenly gained superhuman powers, there's no point to this at all. I wish it would end. 3.) Crystals. I'm freaking tired of these. Align the crystals to save the universe in some aspect. A handful of Final Fantasy titles use some variation of this and so do countless other RPGs. Some have taken this idea to different lengths... for example, Paper Mario: The Thousand Year Door uses Crystal Stars and Baten Kaitos uses a similar idea with the End Magus essences. I welcome these a bit more, especially if they're used effectively. But crystals should be outlawed. 4.) Angsty main characters. This became a common occurance in the late 90s and still continues today in games such as Shadow Hearts 2: Covenant. I'm simply just tired of it. Lately, I find myself more interested in lighthearted RPGs (good example is Skies of Arcadia) simply because I'm just tired of all the related melodrama. I don't care that these characters are all alone in the world or anything else. I can see why this is often used. It seems as though console RPGs, as a whole, appeal mostly to a teenage audience. Perhaps these problems are common to them and they can relate on some level. I'm to the point where enough is just enough, personally. 5.) Super happy kids who save the world. This is a hard one. While there are games I absolutely love that use this idea, such as the Earthbound/Mother titles, it is simply used too much. I found in FFX that the most interesting character was not any of the teenagers or young adults, but Auron, who I remember being the oldest one there. Of course, this can also lead to the adult character being forced into an annoying "teacher" role, which is also annoying. I guess you can't win here. 6.) There's a plotline that a few FF games use, as well as many others. It basically involves the heroes going after some sort of government figure (Empire, Shinra, the Queen whatever) until that is overthrown by some sort of super villian/wizard (Kefka, Kuja, Sephiroth, etc). It's an easy thing to rely on and something that many stories, in games and otherwise, use very often. I wish more games attempted to avoid this. Anyway, that's all I can think of right now. Link to comment Share on other sites More sharing options...
jedite Posted December 27, 2004 Share Posted December 27, 2004 The fake guy thing has been used countless times especially in Mega Man games. A good example would be in Mega Man 6 that Mr.X is really Dr. Wily. Link to comment Share on other sites More sharing options...
James Posted December 27, 2004 Share Posted December 27, 2004 [color=#811C3A]I think the thing that has annoyed me most in RPGs (particularly Final Fantasy titles) is the absolutely forced love story. The example of Squall and Rinoa is a great one. Here's Rinoa, a fairly mature and sophisticated young woman. She had her head screwed on properly and she has a good attitude toward life in general, without being overly naive or unrealistic. And then there's Squall, an teenage angst-ridden pain in the butt. Throughout the entire story, he complains and bitches, or simply says "..." This guy is really an immature little weed and it makes me wonder why he'd be such a prominent character. Rinoa falls in love with him, but he really doesn't actually show any love or respect for her until the very end. So that whole love story felt insanely forced and pointless to me. It felt like it just had to be there, out of obligation. And that's rubbish. I think I tend to prefer situations where characters dislike each other on a personal level, but they are forced to get along for the sake of the mission. At least under those circumstances, you're dealing with a much more realistic prospect. But the whole token love story thing annoys me. I don't mind love stories at all, but love stories in video games are [i]mostly[/i] very cliche and they are mostly very forced and arbitrary. So, seeing RPGs that deal with this subject differently are usually refreshing to me. [/color] Link to comment Share on other sites More sharing options...
Guest WarCraftGOD Posted December 27, 2004 Share Posted December 27, 2004 Wow, reading this topic and all of its lovely post... well.... , makes me glad that I have played Xenogears. I mean its got non of those cliches in it and its a decent game for only 19.99. ID have to say that the cliche I personally hate the most is teh incredibbly ridiculous manner of "power" in video games. I mean i can understand i guy with a sword cutting down another from behind... But when a guy destroys a giant monster/fleet of humans ::COUGHCOUGH ::sephiroth::COUGH COUGH:: its just not cool sure at the time your like OMG LEET shift+1 but in the end you feel let down because you realize that you cant beat a guy like that...... right? only in the end he turns on you and you DO beat him (pretty easily mught i add ) so yes.... go buy XENOGEARS Link to comment Share on other sites More sharing options...
Baron Samedi Posted December 27, 2004 Share Posted December 27, 2004 [size=1]Wussy character beats Evil Overlord. Useless Klutz wins Girl Of Dreams. Elite ***-Kicking Bad Guy taken out by pathetically lame Hero. Forced love stories. But in the end, some people take to the gaming platforms to escape. They don't always want to have to think... sometimes a familiar stereotype can be so comforting. Besides, I challenge everyone here to come up with a completely unique, yet interesting game idea. Sometimes you can't have your cake and eat it too...[/size] Link to comment Share on other sites More sharing options...
BlueYoshi Posted December 27, 2004 Share Posted December 27, 2004 [color=darkred]I agree with Baron Samedi; you do kind of need these cliches if you want a nice, story-driven game. However, by that same token, my most hated cliche is the "Squall approach" to a main character. I think that his kind of attitude is more suited to a side character, or at least one who isn't the main character. Geez, I sometimes wonder if Squall was merely a scapegoat for Square not to put any effort into a main character at all... because he really was that tedious to play as.[/color] Link to comment Share on other sites More sharing options...
Erika Posted December 28, 2004 Share Posted December 28, 2004 [size=1][color=royalblue]Yeah, I agree with Baron, too. But usually, to me anyway, it seems as if cliches make for a good [i]basis[/i] of concepts. I like ones with twists. As for love stories, it can't be the kind that lacked emotion and scenario like it did in Tales of Symphonia. But, it's great when it's unpredictable: you see Sheena and Zelos--that would be interesting if there actually was something going on between them. :-p I enjoy most love stories, in which they aren't like Lunar: SSSC--a random boy seeking to be a hero falls in love with the childhood friend that uses support magic and uses kitchen utensils to defend herself with. Lufia II: Rise of the Sinistrals was like that, too, but it had a nice twist in love story, but I didn't like the cliche characters. I don't really care for any story cliche except for the 'love story' side of it. The 'saving the world' formula is pretty common, but I never grow tired of it--it's just the backdrop of something more awesome.[/color][/size] Link to comment Share on other sites More sharing options...
Morpheus Posted December 28, 2004 Share Posted December 28, 2004 You are a rookie ________ that is trying to advance in the world of _________ing by winning __________. Link to comment Share on other sites More sharing options...
Erika Posted December 30, 2004 Share Posted December 30, 2004 [quote name='Morpheus']You are a rookie ________ that is trying to advance in the world of _________ing by winning __________.[/quote] [size=1][color=royalblue]Uh.....o,0 Anyways, what also occured to me is the villain cliche. Gyarck! I hate it all! Villains should be more casual like Kuja (FFIX) and indirectly sick, like Kefka (FFVI--[spoiler]when Kefka poisoned the river[/spoiler]). And they need to lose the "Bwahahaha!!" God, it irritates me. Villains don't need to LOOK evil...deceit is always a good thing. When I think of RPG villains I think of darkness, cackling, and random dominance and destruction. I dunno...like I mentioned before, cliches can make for a good basis, but they shouldn't be that and nothing else. ^_^[/color][/size] Link to comment Share on other sites More sharing options...
2010DigitalBoy Posted December 30, 2004 Share Posted December 30, 2004 If anyone wants to see every cliche in here come to life they can come play Baten Kaitos. When it comes to a whiney hero, Kalas is one of the wineyist (is that a word?) He doesnt want to save the world, hhe doesnt care about the other people, the only reason he does anything is because his guardian spirit (thats you) seems to be using a Jedi mind trick on him. Every game has a team mate that gets much stronger right before fighting you, right. In Baten Kaitos a fight like this hapens, but not only is the team mate much stronger, but it doesnt advance the story at all! The charachter stays with you! Its like they just threw that battle in there for the sake of following that cliche! Corny one liners anyone? Evey five attacks they say some stupid crap. Bad voice acting? you bet. Bad scriptwriting? Horrible. Also, the game follows my own personal least favorite cliche of all time. The one where the country that is way under-evolved has some kind of technology. In this game, its the camera. You take around a camera as one of your cards. When you take pictures of monsters you can sell them for a truck load. But if they have cameras, why dont they have phones or TVs? And why do the charachters say things like, "say cheesburger!" wen you use it? THERE are NO cheeseburgers in Baten Kaitos! Link to comment Share on other sites More sharing options...
Erika Posted December 31, 2004 Share Posted December 31, 2004 [quote name='ThatOneOddDude'] If anyone wants to see every cliche in here come to life they can come play Baten Kaitos. When it comes to a whiney hero, Kalas is one of the wineyist (is that a word?) He doesnt want to save the world, hhe doesnt care about the other people, the only reason he does anything is because his guardian spirit (thats you) seems to be using a Jedi mind trick on him.[/quote] [size=1][color=royalblue]Heh, I've yet to play this game. I find rebellious heroes interesting. Not like Squall or anything. Blah. If anyting I think it's better than the over-confident hero wannabe. ^_~[/color][/size] [quote name='ThatOneOddDude']And why do the charachters say things like, "say cheesburger!" wen you use it? THERE are NO cheeseburgers in Baten Kaitos![/quote] [size=1][color=royalblue]You don't seem to have a sense of humor lol. I'm sure they put that in there [i]because[/i] there's no cheeseburgers. Agh....I'm getting hungry now. Link to comment Share on other sites More sharing options... Engel Posted December 31, 2004 Share Posted December 31, 2004 Were you talking about [spoiler]Albel Nox[/spoiler], Semjaza? Link to comment Share on other sites More sharing options... PWNED Posted January 1, 2005 Author Share Posted January 1, 2005 [QUOTE=Dark Serena][size=1][color=royalblue]Uh.....o,0 Anyways, what also occured to me is the villain cliche. Gyarck! I hate it all! Villains should be more casual like Kuja (FFIX) and indirectly sick, like Kefka (FFVI--[spoiler]when Kefka poisoned the river[/spoiler]). And they need to lose the "Bwahahaha!!" God, it irritates me. Villains don't need to LOOK evil...deceit is always a good thing. When I think of RPG villains I think of darkness, cackling, and random dominance and destruction. I dunno...like I mentioned before, cliches can make for a good basis, but they shouldn't be that and nothing else. ^_^[/color][/size][/QUOTE] That is why I prefer The Suikoden Bad Guys because they are different from the really evil looking guys ( Save Yuber & Neclord, very Evil) And Luca ( Or Ruka if you have the japanese version of it) is not evil looking because of the white armour but he is a sick Bastard. They need to use the evil sick guy as a cliche more often. Link to comment Share on other sites More sharing options... Erika Posted January 7, 2005 Share Posted January 7, 2005 [size=1][color=royalblue]Now that's awesome. What we need is a villain who looks like a Paladin of sorts, throw in Kekfa's twisted mind, add a dash of elegant antagonism from Kuja, stir in Ganondorf's laugh, and most of all, equip him with with a modern-esque weapon, like a chain gun-slash-crossbow that shoots little blades or something. :p Speaking of male villains, what about the female villains? They're just as bad--I mean, they seem too 2D, too starchy. I especially grow annoyed with the "catlike" personalities and constant nonchalance. A great erratic voice would be rather interesting, like Flotsam from Dark Cloud 2. I love listening to his speech lol. For example if he says something like, "Prepare to die", he'd say it rather casually, then shout "DIE!" when he finishes. :p[/color][/size] Link to comment Share on other sites More sharing options... Pumpkin Posted January 7, 2005 Share Posted January 7, 2005 [QUOTE=Sol-Blade][SIZE=-3]My most hated cliche? [U]The Invulnerablity Cheat[/U]. lol No seriously though, some cliches that seem to repeat themseleves are: [B]1.Main characters always getting what they want. (Call me a negative person, but it's nice to see them go through hardships. It adds a level of realism and depth to their character personas) 2.Main characters always, [i]always[/i] kicking ***. Why can't they lose just a couple of times? We all know that they will end up... 3.Winning in the end. Come on, every story just apparently [i]has[/i] to have a Happy Ending. Eh? I'm a big fan of multiple endings now, sure it's nice to see game characters reach their goal, but the "What If?" endings really make get more into the story, even after completing a game. 4.Almost [I]every[/I] Love Story is a joke. (Look at the Final Fantasy games, almost every...single...one.) Give me two people I can actually develop emotions for, and be happy for. 5.Main guy being a "Badass/Hero/Stuck-Up" kind of person. 6.Main girl being a "Sexy/Good-Looking/Yet falls in love with the guy who she is just crazy for" kind of person. 7.Basically everything I said in the [u]Most used anime cliches.[/u] thread. 8.And lastly...nobody likes all the incredibly exaggerated cleavage of virtual women. It just looks stupid, and annoying. Yeah, go psychics.[/B] :rolleyes: [/SIZE][/QUOTE] [FONT=Verdana][SIZE=1][COLOR=SeaGreen] I agree with James's post as well. Anyways, the love stories in some games arn't so bad. Yes I dont get the Rinoa and Squall thing, although I can say plenty of smart girls go for stupid guys IRL, but its rather wierd that she doesn't hate him off the bat. REALLY Strange. What really is a pet peeve of mine is they always make the villan look dumb or just a cold-blooded killer (Which is good in some instances :) muhaha) I mean look at Seymour, ugh it looks as though he's trying to show off clevage or something, not to mention he always talks in a lispe. Seems to happen with alot of villans these days with accents "Yessss I vill take over thiss vorld" What are you Jafar or something? Sad really because I've always loved the villan. Hey they need love too right? If they could make a game where they showed a villan's background story, or atleast made it so you can play the villan and take over the world..I would buy it in two seconds. I would rule the world and make everyone my slave muhahaha now thats a game I would love to play. Oh yes. [/FONT][/SIZE][/COLOR] Link to comment Share on other sites More sharing options... Sephiroth Posted January 7, 2005 Share Posted January 7, 2005 [COLOR=DarkRed][FONT=Times New Roman]I used to hate the "save the damsel in distress" cliche, thankfully it's not used much nowadays. I really hate bad or forced love stories as has been mentioned many times in this thread That's probably why I liked FF7 even more, no crappy love story haha[/FONT][/COLOR] Link to comment Share on other sites More sharing options... natetron46 Posted January 7, 2005 Share Posted January 7, 2005 The most overused cliche is probably something like: you are a soldier sent on a secret mission, so go kill a bunch of Nazis to accomplish some quasi-important "secret" mission for the good of the war effort. Link to comment Share on other sites More sharing options... 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Engel Posted December 31, 2004 Share Posted December 31, 2004 Were you talking about [spoiler]Albel Nox[/spoiler], Semjaza? Link to comment Share on other sites More sharing options...
PWNED Posted January 1, 2005 Author Share Posted January 1, 2005 [QUOTE=Dark Serena][size=1][color=royalblue]Uh.....o,0 Anyways, what also occured to me is the villain cliche. Gyarck! I hate it all! Villains should be more casual like Kuja (FFIX) and indirectly sick, like Kefka (FFVI--[spoiler]when Kefka poisoned the river[/spoiler]). And they need to lose the "Bwahahaha!!" God, it irritates me. Villains don't need to LOOK evil...deceit is always a good thing. When I think of RPG villains I think of darkness, cackling, and random dominance and destruction. I dunno...like I mentioned before, cliches can make for a good basis, but they shouldn't be that and nothing else. ^_^[/color][/size][/QUOTE] That is why I prefer The Suikoden Bad Guys because they are different from the really evil looking guys ( Save Yuber & Neclord, very Evil) And Luca ( Or Ruka if you have the japanese version of it) is not evil looking because of the white armour but he is a sick Bastard. They need to use the evil sick guy as a cliche more often. Link to comment Share on other sites More sharing options...
Erika Posted January 7, 2005 Share Posted January 7, 2005 [size=1][color=royalblue]Now that's awesome. What we need is a villain who looks like a Paladin of sorts, throw in Kekfa's twisted mind, add a dash of elegant antagonism from Kuja, stir in Ganondorf's laugh, and most of all, equip him with with a modern-esque weapon, like a chain gun-slash-crossbow that shoots little blades or something. :p Speaking of male villains, what about the female villains? They're just as bad--I mean, they seem too 2D, too starchy. I especially grow annoyed with the "catlike" personalities and constant nonchalance. A great erratic voice would be rather interesting, like Flotsam from Dark Cloud 2. I love listening to his speech lol. For example if he says something like, "Prepare to die", he'd say it rather casually, then shout "DIE!" when he finishes. :p[/color][/size] Link to comment Share on other sites More sharing options...
Pumpkin Posted January 7, 2005 Share Posted January 7, 2005 [QUOTE=Sol-Blade][SIZE=-3]My most hated cliche? [U]The Invulnerablity Cheat[/U]. lol No seriously though, some cliches that seem to repeat themseleves are: [B]1.Main characters always getting what they want. (Call me a negative person, but it's nice to see them go through hardships. It adds a level of realism and depth to their character personas) 2.Main characters always, [i]always[/i] kicking ***. Why can't they lose just a couple of times? We all know that they will end up... 3.Winning in the end. Come on, every story just apparently [i]has[/i] to have a Happy Ending. Eh? I'm a big fan of multiple endings now, sure it's nice to see game characters reach their goal, but the "What If?" endings really make get more into the story, even after completing a game. 4.Almost [I]every[/I] Love Story is a joke. (Look at the Final Fantasy games, almost every...single...one.) Give me two people I can actually develop emotions for, and be happy for. 5.Main guy being a "Badass/Hero/Stuck-Up" kind of person. 6.Main girl being a "Sexy/Good-Looking/Yet falls in love with the guy who she is just crazy for" kind of person. 7.Basically everything I said in the [u]Most used anime cliches.[/u] thread. 8.And lastly...nobody likes all the incredibly exaggerated cleavage of virtual women. It just looks stupid, and annoying. Yeah, go psychics.[/B] :rolleyes: [/SIZE][/QUOTE] [FONT=Verdana][SIZE=1][COLOR=SeaGreen] I agree with James's post as well. Anyways, the love stories in some games arn't so bad. Yes I dont get the Rinoa and Squall thing, although I can say plenty of smart girls go for stupid guys IRL, but its rather wierd that she doesn't hate him off the bat. REALLY Strange. What really is a pet peeve of mine is they always make the villan look dumb or just a cold-blooded killer (Which is good in some instances :) muhaha) I mean look at Seymour, ugh it looks as though he's trying to show off clevage or something, not to mention he always talks in a lispe. Seems to happen with alot of villans these days with accents "Yessss I vill take over thiss vorld" What are you Jafar or something? Sad really because I've always loved the villan. Hey they need love too right? If they could make a game where they showed a villan's background story, or atleast made it so you can play the villan and take over the world..I would buy it in two seconds. I would rule the world and make everyone my slave muhahaha now thats a game I would love to play. Oh yes. [/FONT][/SIZE][/COLOR] Link to comment Share on other sites More sharing options...
Sephiroth Posted January 7, 2005 Share Posted January 7, 2005 [COLOR=DarkRed][FONT=Times New Roman]I used to hate the "save the damsel in distress" cliche, thankfully it's not used much nowadays. I really hate bad or forced love stories as has been mentioned many times in this thread That's probably why I liked FF7 even more, no crappy love story haha[/FONT][/COLOR] Link to comment Share on other sites More sharing options...
natetron46 Posted January 7, 2005 Share Posted January 7, 2005 The most overused cliche is probably something like: you are a soldier sent on a secret mission, so go kill a bunch of Nazis to accomplish some quasi-important "secret" mission for the good of the war effort. Link to comment Share on other sites More sharing options...
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