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Fully creative RPG


Drizzt Do'urden
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Would anybody be interested in aiding me in coming up with a fully creative RPG?

I'm talking the only guidelines would be 1.)The setting( Place, time)

Thus allowing people to be fully creative in their posts whether their character becomes a god-mod. Which in the case all characters could follow suit or what not.. possibly just have a no Player killing until a certain point in ths story.

Thus having really no rules whatsoever, so the "players" or RPers or whatever you'd want to call them could have complete freedom, and just have fun with it. Possibly me, or whoever would run the RPG could have a central idea, and just give pieces here to push the characters in the direction they want them to go too? I need some major helps with people's thoughts on the dos and don'ts about this.
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[SIZE=1]Being completely random loses its fun quickly.

Basically, the RPG would die after the third page. God-modding automatically drains the fun out of an RPG, as their no limit as to what they can do. It gets annoying, and to follow suit would only make the RPG even worse. I'd recommend coming up with something a little more strict, so that there'd be an interesting story line. That's why those "In School" RPGs never work. Too much freedom.[/SIZE]
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