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Belated Fortune [M-LSV]


Kamuro
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[IMG]http://img.photobucket.com/albums/v257/OzymandiusJones/bf2.jpg[/IMG]

[LEFT][CENTER][B]NPC's[/B][/CENTER]

[CENTER][I]Hugo[/I] - Hugo is a loud-mouthed pirate famous for his skills on the sea as well as his drinking. He's a short, scruffy man with a beard and a firey temper when he's drunk. He became famous at a young age for his work as a pirate under a famous captain. They plundered many treasures and Hugo became one of the richest men in the world. However, he blew all his money on pleasantries and gambled almost his whole fortune away. He was so far in debt the bar he could be found out tried to kill him. However, Red intervined and payed off his debt. In return Hugo has decided to help him find Longhorn's treasure.

[I]Juri[/I] - Juri is a truly amazing cook with a firey personality and faith in all of his creations. He served the Meran government for the majority of his life and was treated like scum by the soldiers and those of high rank in the army. No matter how good his food was, it was never good enough. One day he encountered the final nail in his coffin and lost his temper with an upper official. He was sentenced to live life in jail until they could figure out what to do with him. However, Red was placed in a cell next to his and promised to break the cook out if he would accompany him on his journey to find Longhorn's treasure. He agreed and they've been together ever since.

[I]Ginger[/I] - Ginger is a laid back women with an overwhelming beauty and surprising intellect. She was taught by her mother to sew and made a living most of her life as a tailor in a small town just off the land of the Meran kingdom. However, when the kingdom expanded, her town was overtaken and she was forced into the job of prostitution. Her first job was to service Red, however, he had different plans in mind. He had heard of this women long ago and intended to make her a part of the team. Although she was reluctant, anything was better then her current situation and they escaped together.

Those are the character profiles so far. I'll also be posting profiles of those who join the RP as well as answer any questions you have. Thanks.

[B]Thanks to...[/B]
Ozy for the amazing background and title work. Praise her![/CENTER]

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[SIZE=4]Our Ship, the Dauntless[/SIZE]

The Dauntless is the most impressive ship the Meran army has aquired as of yet. Not only does it boast the most speed of the entire 1st fleet, it was extremely heavily guarded making it almost impossible for even Red to steal. However as he sailed from the Meran captial, the Dauntless' sturdy wood below him and Longhorn's tattered map in hand he was overtaken by an unbelievable burst of confidence. Now that he's obtained a ship he needs to find a crew, and once he does, they'll need to know all the in's and out's of the ship, and thats what I'm for.

[B]The Upper Deck, Lower Deck, and Armory[/B]
[I]The Upper Deck[/I]
The upper deck is the very top of the ship. Cluttered with masts and extra rope to man the sails it boasts the greatest amount of space on the whole ship. There are two doors on each side of the boat leading to the lower levels as well as one leading to the bridge where the steering and controls of the boat are kept. Each piece of wood is of the best variety and tarnished to perfection giving the boat an extremely professional look and heavily lustered outer appearance.
[I]The Lower Deck and Armory[/I]
The lower deck is just below that of the upper deck and houses the several cannons aboard the ship as well as the armory. With as much as 10 cannons running up each side of the boat it is able to shoot from both left and right positions as well as from the back if needed. Wooden flaps cover the openings of the cannons concealing their position and offering optimum protection from outside forces. The armory is found in the center of the lower deck and contains hundreds of cannonballs and other ammunition concerning large projectile fire.

[B]The Living Quarters, Bathing Area, and Conference Room[/B]
[I]The Living Quarters and Bathing Area[/I]
Below the lower deck you will find the living quarters area containing a large corridor with rooms across from one another down almost the entire length of the boat. The first two rooms you'll come to are Red's and Hugo's and house the largest amount of space out of all the rooms. The cabins adjacent to their own are the rooms of Juri and Ginger, considerably smaller yet still of great size. The rest of the rooms down the long hallway are free for the taking. Each one offers the same amount of space and is furnished identically, however they may be customized and changed as you see fit. Each room contains a large bed, end-table, desk, window on the far wall, and adequate space for other pieces or furniture you may require. Past the corrider containing the bedrooms is the bathing area containing several stalls equipped with the latest in aquatic cleaning technology. Fire is used to warm the water to prime temperature and pre-developed waterheads seperate the water into streams offering mild pressure and as much shower time as needed. However, women weren't naturally found aboard Meran ships and there is no seperation concerning gender. Even so, each stall offers adequate privacy and reveals no part of the body from the ankle up and the neck down.
[I]The Conference Room[/I]
At the very beginning of the living quarters you will find the conference room adjacent to the stairs. This room is lavished and heavily decorated containing a large square table down the middle and map upon the wall at the very end. This room is used for meetings among the group and any announcements or important information that must be shared among the passengers. When a meeting takes place Red will send someone to obtain the others and inform them of the occurance of a meeting. It is important that everyone attend each and every meeting held on the journey for Longhorn's treasure.

[B]The Training Area, Forge, Firing Range, Sub-Armory, and Various Space[/B]
[I]The Training Area and Forge[/I]
This level is dedicated to weaponry and the training of soldiers and recruits aboard the Dauntless. The Training Area is a large, open room equipped with expertly weaved mats across the whole of the floor. Weapons scatter the walls and the several stands surrounding the outer area of the room. Small amounts of medical supplies are kept nearby to assure the prevention of any injury substained while training. On the very ends of the room are statues and posts used for hand to combat and wooden sword training. Just across from the training area is the Forge used for smithery and the creation/temperment of melee weapons. There is no designated smith aboard the ship as of yet but Red has been trained in the arts and can temper your weapon to a certain extent. He may also be found simply hammering around the Forge, it relaxes him and allows him an outlet to the anger he builds up inside.
[I]The Firing Range and Sub-Armory[/I]
Adjacent to the Training Area is the Firing Range where new guns are tested and old ones are used for practice. The wooden beams of this room have been specifically tempered and steel has been inserted into each piece insuring that the boat will not be penetrated by any stray bullets or guns containing to much powder. Targets have been set up throughout the edges of the room for practice and precise gunplay. Across from the Firing Range is the Sub-Armory, which is called so because it contains even more ammunition yet it is much smaller then the Armory atop the lower deck. It contains mostly bullets and ammunition of the smaller variety rather then the cannon balls and explosives kept at the Lower Deck Armory.
[I]Various Space[/I]
This is space towards the end of this level containing several counters and space fit for the opening of shops or trading posts aboard the ship. No shops have been opened as of yet but later in our journey or even now items can be aquired and sold in this area of the ship.

[B]The Infirmary, Meditation Room, and Garden[/B]
[I]The Infirmary[/I]
This is the hospital wing of the ship and contains several beds smaller then that of the living quarters designed for a single person and increased comfort for optimum recovery after serious injury. This is where the majority of medicine and health enhancers are kept and although the ship has yet to find a doctor there is directions posted all throughout the room on how to tend to different types of illnesses or physical defects after a rough fight.
[I]Meditation Room[/I]
This level is usually kept quiet to accomodate the patients of the Infirmary so it was the best place for a room designed for meditation and spiritual thinking. It lacks windows yet the room is cluttered with candles leaving several combinations of light to accomodate the occupant of the room. There is several tapestries and spiritual statues scattered throught the edges of the room and a large mat in the center for any activities planned to take place.
[I]The Garden[/I]
The garden is towards the end of this level and is the largest room within the current section. The ship wasn't previously equipped with a garden but Ginger thought it necessary for deep thought and a place to put something pretty among the other war clutter throughout the boat. There is several windows on each wall offering a great deal of light for the plants to grow and prosper within the ship. A path has been formed throughout the plethora plants used to walk through and take notice to the beautiful shrubbery throughout the garden area. Benches have been placed throughout the walkway to oblige anyone interested.

[B]The Prison and Cell Area[/B]
[I]The Prison[/I]
The first area of the final level of the boat is the prison area. It contains larger and more accomodating cells then that of the next area. Prisoners kept here are those yet to be found guilty or people who pose no threat to the lives of the passngers aboard the ship. Thieves or those of the younger variety are often kept here to seclude them from the rough criminals and dangerous captives of the next area.
[I]The Cell Area[/I]
The cell area is the dank lower level of the Dauntless created for only the worst and most dangerous of criminals. Steel bars prevent them from escaping and are fixed firmly to the floor and ceiling. Each cell is equipped with a mere bench and makeshift toilet for the prisoners. Food is brought here once a day and nothing more then a few scraps left behind in the kitchen. Not the best place to be.

[SIZE=4]Final Thoughts[/SIZE]
This is the full description of the large ship we'll be staying on during our adventure to find Longhorn's treasure. If theres any questions please post them or PM me personally. I'd also like to ask for opinions on ways to make it better or even ways to make the RP better. I was thinking of giving everyone a theme based job to do aboard the ship to add to post content but I didn't want anyone to have a job they completely disliked or didn't want. Any thoughts on this are welcome as well. The thread at the Inn is still open for sign-up's and will be for the rest of the weekend. Some of those who previously sign-up are going to be away this weekend so I decided to delay the start of the RP to accomodate everyone involved. When the RP begins you'll find a list of participants here, at the Square, and as a final post at the inn displaying the usernames and character names of those involved. Thanks
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[size=1][color=SlateGray]Kamuro,

Very nicely done, great detail and hard work was put into that. If I make the cut to join the Role Play, I think it would be nice to have a job.

Question:
In the garden, will there be vegetable's? Such as tomatoe plants, etc. Or will the main proportion be flowers, etc.[/size][/color]
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[quote name='Who Am I?][COLOR=Red][SIZE=1]Must be a cool thing to live in a pirate ship. =P[/SIZE'][/COLOR][/quote]

Being a fantasy RPG, he's exaggerated on what a pirate ship [i]really[/i] has in real life. What ship has a garden? Honestly! XD

But I like it nevertheless. Like you said, Kamuro, it gives everyone freedom. It's some fancy ship. But let's get this puppy goin'.
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[CENTER][SIZE=4]The Crew[/SIZE]
Kamuro as John Hervey - [I]Red[/I]
Kitty as Nicole Murphy - [I]Nikki[/I]
Dragon Warrior as Dartanian Thatcher - [I]Thatch[/I]
demonchild781 as Dorian Maris - [I]Maris[/I]
Sakura as Katchya Valentine - [I]Kat[/I]
Fallen as Verdane Silver - [I]Silver[/I]
Who Am I? as Brett
Pumpkin as Mila Adrias - [I]Minx[/I]
Kitsune as Kaine Retlale - [I]Blitz[/I]
Muse as Graham Iseman - [I]Gray[/I]
Revelation as Black Orchid
Chisoku as Tai Koshi - [I]Tai[/I][/CENTER]

Thanks to everyone who posted a sign-up, it's really appreciated.

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[color=blue][size=1]Glad we all made it in Kamuro. ^_^

But here's the thing.. My dad signed me up for this camp thing that's starting tomorrow, but I have to leave [i]today[/i] to get there in time (we leave via car). And the camp goes until the 17th, but I probably won't get back online until the 18th. Soo.. Sorry if this inconvieniences anyone, but I'll be gone for a little over a week.

And if there [i]is[/i] a problem.. um.. blame my dad. <_<;;[/size][/color]
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  • 2 weeks later...
[size=1][Color=SlateGray]Kamuro and Everyone,

Sorry that I have not been able to post in the Role Play. I have been grounded for the past four or five days. So, I would just like to say that I am Sorry.[/size][/color]
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