Engel Posted August 19, 2005 Share Posted August 19, 2005 [color=darkslategray][size=1]Welcome to the underground thread for Warcraft: Cry of the Warsong. Here you can find a summary of the character's travels, info on Class Trainers, info on Profession Trainers, and much more as the RPG progresses. [b]Capitol Cities:[/b] [u][i]Ironforge[/u][/i]: The capitol city for Alliance, this is where your Class trainers are. This is the only Dwarven and Gnomish city that still stands, and is the main base for Night Elves, Humans, and whatever Dwarves and Gnomes may still be around. [u][i]Orgrimmar[/u][/i]: The captiol of the Horde, this is where Class Trainers are, also. Again, main base for Horde, the central of commerce. [b]Class Trainers:[/b] At times in the RPG, there will be times when the whole group goes to a Capitol city. During these times, you might want to take a visit to your Class Trainer, to learn new skills. This will require much creative energies, and try to be original. Ask me if you need some ideas. [b]Profession Trainers:[/b] Simply put, these people teach you how to do certain things, like mine, blacksmith, cook, skin, work leather, talior, etc. Here is a list of what professions there are, and you may choose two. Enchanting Talioring Blacksmithing Herbalisim Alchemy Leatherworking Skinning Cooking Fishing Engineering Some of these may go hand in hand, like Mining and Blacksmithing. [b]Professions:[/b] Alchemy: The Alchemist mixes herbs in order to generate potions with a variety of effects. A player can create healing, invisibility, elemental resistance, and mana potions; oils to coat weapons; and much more. Alchemy is useful to all character classes. Melee fighters can use alchemy to create buff and healing potions. Spell casting classes can use alchemy to create mana potions and related buffs. Alchemy is a fun Profession where you can create potions for yourself, sell them to others, or give them to your party members and friends. Alchemists are well loved when they hand out potions. Blacksmith: Blacksmiths take bars of metal from miners and work them into finely crafted arms and armor. There are many unique weapons and other armaments that cannot be found on any of the vendors or monsters in the game, but can only be created by blacksmiths. Blacksmiths can create weapons, mail armor for Paladins or Warriors, and trade items. Blacksmiths can construct special sharpening stones that can be used to temporarily improve weapon damage. They can also create several items that are used as ingredients for other Profession recipes, such as Enchanting. If you plan on being a blacksmith, you should probably already be a miner. Miners collect ore and smelt ore into bars to create the majority of blacksmithing items. Blacksmith recipes often include jewels, which are found in a variety of places. Typically, most blacksmiths buy or are given rare jewels from other players. Some blacksmithing recipes require leather, which you will need to buy from a skinner. Blacksmithing is great for Paladins or Warriors, who can use the skill to create their own equipment. It is also good for making money by selling weapons and armor to the classes that can use them. Cooks: From Beer-Basted Boar Ribs to Giant Clam Scorcho, there is no recipe too obscure or odd to avoid notice from the Chefs of Azeroth. Food is used in the game to heal players out of combat, so they can get back to fighting as quickly as possible. As you're traveling around the world, you'll notice that you often receive pieces of meat, which, instead of being sold to merchants, could be used to create food. Food should become very important to you. You can buy food from merchants, but the food gained through cooking is nearly free and it is actually much more effective. Cooking is also a great "flavor" secondary skill because you can entertain players with the funny and interesting dishes you can create. Hand someone some Gooey Spider Cake, Giant Clam Scorcho, or a Curiously Tasty Omelet and you'll see what we mean. Enchanters: Enchanters use their magical formulae to grant permanent augmentation to weapons, armor and other equipment. Enchanting requires the use of special ingredients that can only be gathered by disenchanting magical items. Using these ingredients enchanters can make items more powerful. Enchanting is a higher-class Profession, thus requiring more work than most Professions. The enchanter does not generate items directly from the skill, but instead makes existing items better. To attain higher levels of enchanting, enchanters often must repeatedly cast enchantments on their friends equipment, sell enchantments to other players, or offer free enchantments. Another challenge for enchanters is gathering magic items to disenchant in order to gather the required enchanting reagents. Additionally, enchanters must also work with other Profession masters to create a few other reagents required for enchanting. Engineer: Engineering is used to assemble metal and stones into parts needed to make explosives, guns, scopes, bullets, mechanical dragons, aquatic helmets, and more. More than any other Profession, engineering products require several steps to be completed. Bombs and Dynamite are the bread and butter of the engineer's creations. Many engineering recipes require a lot of different parts before the item can be created. This will require more space in your bags than other Professions. Engineering is a very fun and creative Profession. You can create all kinds of wacky things that are fun to use and also entertain and amaze other players. If you plan on being an engineer, you should probably already be a miner. Miners collect ore and smelt ore into bars to create the majority of engineering items. Engineer recipes often include jewels, which are found in a variety of places. Typically, most engineers buy or are given rare jewels from other players. Some engineer recipes require leather, which you will need to buy from a skinner. You will need to find a lot of other odd ingredients for your recipes that might need to be purchased from other players. Some items can actually be fished up with the fishing skill or found from monster drops or treasure chests. Fishers: So, you want to be a fisher? This is acutally a very profitable class. Using a Fishing Rod and some bait, cast your line and get ready to reel it in! You may find fish, or even armor or weapons. Quite possibly even treasure chests. Some fish you cannot eat, but people in your group may find them useable for their Professions. Herbalists: Herbalism is an almost necessary requirement for Alchemy. You're going to find herbs all around the world, so why not get this skill and take advantage of it? Alchemy is a great skill that allows you to generate all sorts of instant and temporary potions to improve a character's effectiveness. Leatherworkers: This Profession allows players to work various leathers and pelts into leather armors as well as patches integral to the creation of higher-level, metallic armors and enhanced weapons. Leatherworkers are responsible for creating leather items for leather wearing classes: Druid, Hunter, Shaman, and Rogue. While the Paladin and Warrior can wear leather, they won't typically wear it unless they have nothing better at the time. Miners: So you want to be a miner? Mining is an exciting Profession used to gather materials for blacksmithing or engineering. However, you dont need those Professions to be a miner. You could simply collect resources and sell them to blacksmiths and engineers. You're going to find these spots anyway as you travel throughout the world, so why not cash in on them? However, most people combine mining and blacksmithing or mining and engineering. Skinners: Skinning allows players to gather leather and hides by skinning animals. Leather and hides are used for leatherworking. Leather is also used for some blacksmithing, engineering, and tailoring recipes. Taliors: Tailoring allows players to cut and weave various pieces of cloth into armor, bags, shirts, and other cloth items. Tailors are responsible for creating cloth items for cloth wearing classes: Mages, Warlocks, and Priests. They may also occasionally make items for other classes interested in wearing cloth, if the items are especially appealing. All seems pretty appealing, no? [b]NOTICE:[/b] Anyone who hasn't posted at least once by wednesday [b][i]will[/b][/i] be booted. I can't have 4 active people and the rest just watch. Contact me if you are unable to meet this requirement, and we may work something out. Have fun![/color][/size] Link to comment Share on other sites More sharing options...
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