Hittokiri Zero Posted March 5, 2006 Share Posted March 5, 2006 [img]http://img381.imageshack.us/img381/5851/dkcopy2mn.jpg[/img] This really started out as more of a joke, but it's started to become something more. For the last month or so i've been experimenting with RPGMakerXP (Enterbrain's newest version of their acclaimed RPGMaking program), and the idea occured to me recently that while people have been making your standard turn based RPGs, strategy RPGs, and even Zelda-esque rpgs no one seems to have made a card based RPG. And that is basically what inspired me to create the image above. Both of the cards are currently incomplete, and I have yet to finalize the details on how this card game will work, but I would ultimately like to complete this card game and distribute it by means of a RPGMaker Game or in the form of some sort of Apprentice (Unofficial Magic the Gahtering Online Play software) modification. For now, the premise of the game is something along the lines of this: The Legendary Tri-Force has appeared once again, thus attracting the attention of the entire video game universe. - The card game will include video game characters from a wide range of companies and systems. - Similar to the Magic, Yu-Gi-Oh, and even Pokemon trading card games there is always some sort of "win condition" that must be met. While the details are still being worked out the planned "win condition" is that you obtain all three pieces of the Tri-Force in a match. If a match ends before one player obtains all three pieces of the Tri-Force then a point system will come into play (where the more monsters you have destroyed and the less cards you have lost the more points you will recieve). Going on really won't do much more than confuse everyone (myself included) as this idea is really just in the prelimnary phases, but stay tuned for updates to this thread. On a side note, if you have any ideas for the card game or would like to help me out just private message me or something. (On another side note, before I begin messing with implementing this game into RPGMaker I will probably create a simple message board and release the game in a crude forum-text-image based type way - Meh don't worry about this when the time for this comes around i'll be sure to explain it better...) Link to comment Share on other sites More sharing options...
Senko Posted March 5, 2006 Share Posted March 5, 2006 ummmmmmm... carry on??? :animeswea [COLOR=RoyalBlue] [size=1]Welcome to OtakuBoards, Senko! If you'd be so kind as to stop by the [url=http://www.otakuboards.com/showthread.php?t=52171][b]Art Studio Rules[/b][/url], you'd see that comments such as this are considered poor criticism. Please try to elaborate more in your responses, so that Hittokiri Zero here will have an idea what you like and dislike, as well as what you'd like changed. As it stands, your post will only make him confused. Also, please take care to read the [url=http://www.otakuboards.com/rules.php][b]Official OtakuBoard Rules[/b][/url] for further information on how OB is run. I hope you enjoy your stay! -Retribution[/size][/COLOR] Link to comment Share on other sites More sharing options...
Hittokiri Zero Posted March 5, 2006 Author Share Posted March 5, 2006 Well I guess a reply that doesn't make any sense is better than no reply at all =D! Here is an updated version of the card layout: [img]http://img380.imageshack.us/img380/8983/dkcopy5qf.jpg[/img] The "BR" indicates the class of the card (in this case BR stands for Brute) while the second circle indicates the "family" of the card (Kongs). The added "ITEM SL." section stands for Item Slots and indicates how many "item" cards can be equipped to the character card. Mmmm this all might change if anyone proposes better ideas so any feedback would be much appreciated... Link to comment Share on other sites More sharing options...
boothten Posted March 5, 2006 Share Posted March 5, 2006 [size=1]Wow, this is amazing Hittokiri. You're using just the right colors for the cards, and the images you're using are amazing. Just one little problem though. I [i]really[/i] don't think the font you used for their level (i.e. Level 4). Maybe use one similar to their special ability font, Times New Roman, if I've assumed correctly. The carttoon-y and childish look doesn't really fit with the card itself. Other then that, I think this idea is fantastic. Using the different characters from different games is whats going to be the best idea--you're not going to be restricted to just one game. Maybe try some Square-Enix characters? Oh, were you planning to do health/magic cards like Pokemon and Yu-Gi-Oh! did?[/size] Link to comment Share on other sites More sharing options...
Hittokiri Zero Posted March 5, 2006 Author Share Posted March 5, 2006 Actually a bunch of people complained about the level text so I already changed that, but will post an updated version when the card is officially complete ^_^. And you're dead on with the health/magic card type thing, that's basically what the Item Slots section is for. If the item is a continuous item then a character such as Donkey Kong wouldn't be able to use it since he has zero item slots. And the Square-Enix cards will come in good time, since those are bound to be everyone's favorites i'm probably going to spend a little extra time on them :rolleyes: (On a side note I deleted the Link Card from my PC because i'm just going to start it from scratch and use the Donkey Kong card as a template once I finalize everything). Link to comment Share on other sites More sharing options...
Senko Posted March 6, 2006 Share Posted March 6, 2006 well i didnt really know what to say to that i just am not a fan of the card game things and then like this came up and i just wantedd to check it out and yeah :animeswea :animedepr Link to comment Share on other sites More sharing options...
Gavin Posted March 9, 2006 Share Posted March 9, 2006 [SIZE=1]Interesting, most interesting. This is a really fascinating project Hittokiri, although personally I think Adult Link would probably be a higher rated card with better stats, maybe use Young Link as the lower rated card, eventually building up to the final incarnation as Fierce Deity Link. Anyway my rambling aside I'd love to see this project continue further with some magic and trap cards as well as the monster ones you've designed.[/SIZE] Link to comment Share on other sites More sharing options...
Perfection Posted March 9, 2006 Share Posted March 9, 2006 [SIZE=1]Hm, quite an idea. I like this, you've seen your common day card games, but a card-based RPG...it sounds quite interesting to say the least. As said before, the images you've used for these two cards are just spot on. And as Gavin said, it would be interesting to see other 'types' of cards you've come up with.[/SIZE] Link to comment Share on other sites More sharing options...
Par-Fait Posted March 9, 2006 Share Posted March 9, 2006 Indeed. I'd play that game for sure, and I'm sure a ton of other people would too. A card-based RPG is something unheard of, so you'd have a lot to work with. Not to mention the cards are simply kick-arse. =) Link to comment Share on other sites More sharing options...
Hittokiri Zero Posted March 11, 2006 Author Share Posted March 11, 2006 Horray for positive feedback ^_^; I was actually planning on holding off this post until I had more cards to show or a typed out version of the card game's rules but alas changing the colors of each card is turning out to be a major pain in the bum. Below is an updated version of the DK card (the main change is that Donkey Kong's hand no longer stops before the edge of the box he is in - just compare the image with the one in the first post to see what I mean). [img]http://img352.imageshack.us/img352/4121/dkcopy6zk.jpg[/img] Anyway I thought i'd take this time to answer any questions that have been brought up, mainly Gavin's which was why Link has such low stats... While this is subject to change I was actually planning on creating different levels of each character, (meaning there would be a Level 1 Adult Link, A Level 4 Adult Link, etc.) rather than have the cards "level up" or "evolve" such as in the Yu-Gi-Oh or Pokemon Card games (which were the main inspirations for this game). Meh meh... Decisions... Other notes: The text which reads "Kong" will probably be replaced with an image of some sort, as will the "BR" text... Link to comment Share on other sites More sharing options...
boothten Posted March 11, 2006 Share Posted March 11, 2006 [size=1]You changed the "Level Status" text! =] I was just wondering if the text at the bottom left of the card has any significance with the card. (The "SD1 NC01" text.) I was also wondering whether or not, like the Yu-Gi-Oh! and Pokemon card games, you were going to design holographic cards.[/size] Link to comment Share on other sites More sharing options...
Hittokiri Zero Posted March 11, 2006 Author Share Posted March 11, 2006 [quote]You changed the "Level Status" text! =] I was just wondering if the text at the bottom left of the card has any significance with the card. (The "SD1 NC01" text.) I was also wondering whether or not, like the Yu-Gi-Oh! and Pokemon card games, you were going to design holographic cards.[/quote] Hmmm holographic cards I never though of them... Mainly because i'm not quite sure how I would make those on the PC :rolleyes:... However that does give me an idea :=]... I could possibly add a subtle holographic reflection type animation to the "holographic" cards, i'd have to mess around and see how it turns out but this could be interesting. As for the "SD1-NC01" text, that's basically just the card number so it can be checked off on a check-list. The text stands for: "Starter Deck #1 - Nintendo Collection", the "01" is to indicate that the card is the first in the set. Link to comment Share on other sites More sharing options...
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