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City. [Illustrated: PG]


Sara
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[color=#b0000b][size=1]This will be a collaborative story, told through the art of the players.

[size=3][center][b]City[/b][/center][/size]
Purported to be a place of wonder and magic, it is sought by many--and laughingly dismissed by many more. Most believe it to be nothing but a children's tale. A few claim to have seen it. No one has ever returned from it.

It is known by many names. In the desert, it is called [i]Mirage[/i]. On the high seas, [i]Atlantis[/i]. Still elsewhere, [i]El Dorado[/i]. The people who live there know it simply as?

THE CITY.

You will be playing a character who lives in, or has recently arrived at, the City. Age, gender, race, species, and occupation are up to you. [b]Edit[/b]: I'd prefer that you stuck with "human" or went for an original (i.e., not done to death) species, but my only strict rule here is [b][i]No elves[/i][/b]. I just don't like them.

The City is unique in many ways. It is strangely apart from the rest of the world in which it is set. Magic, while it may linger elsewhere, is strong here. The market abounds with spells, legendary lamps, intricate magical gadgets. The City is oddly self-sufficient--while trade certainly takes place at the market, details are vague on where all of the merchandise comes from. Few leave the City, and fewer still are the new arrivals.

Our story will probably involve the mystery of the nature of the city, but may just as easily focus on the lives and deaths of those who live within its walls. The details are largely up to you, the players and artists.

Your sign up should include the following:[/size]


[indent][b]First[/b], your character's [i]name, approximate age[/i], and [i]place of origin.[/i] This is set in a fantasy world (so our countries do not exist), but a description such as "Ali Baba-style desert land," or "Wooded and cold--think northern Europe" would be perfect.

[b]Second[/b], a brief description of your character's personality and/or history. Less than 300 words, please. It's an introduction to your character, not a biography or life history.

[b]Third[/b], [i]one drawn page[/i] of art, introducing your character to us. This may be in color or black and white, although pages of the actual RPG must be inked black and white images.

[b]Finally[/b], a full-body image of your character, along with details and comments on important features, costumes, accessories, or anything else that will make for easier (and more accurate) drawings of your character by others.[/indent]

Any art style is welcome, although we may have to draw the line (har!) at stick-figures.[/color]
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You forgot to mention that in order to prevent page width distortion, all pictures should be 500 pixels wide [B]at most[/B]. The other measures don't matter.

Anyway, I'm excited that this finally launched, hopefully this will introduce a whole new way to roleplay on OB!

I'll put up my sign-up once I find the time to make it... Here's just an example of what kind of "pages" Sara was talking about, though. Please note that [B]this may or may not reflect to the story of the actual game.[/B]

[CENTER][IMG]http://i30.photobucket.com/albums/c323/SamSandy/irp2.jpg[/IMG][/CENTER]

[SIZE=1]PS. Hope you didn't mind my assistance, Sara. This is your game, but since I helped you plan this I thought I had the priviledge to give an example.[/SIZE]
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[size=1]Hah, gosh, it took me long enough to get around to signing up. I was going to before, but it slowly slipped away as things got in my way. Now I'm here, though.
[list][*][b]Name:[/b] Dunkus
[*][b]Age:[/b] 205 (which would still be in your thirties for humans)
[*][b]Origin:[/b] The vast half-farming, half-city area of Genthro[/list]
[indent]

Dunkus in a nutshell is a selfish, untrustworthy, greedy, cowardly 5 foot tall fairie that thinks only of himself in any situation. He's often grumpy as well and has quite a mouth on him. His species are the Narlows, who are short, mischievous fairie-like creatures who are said to grant good luck to travelers they follow, but instead they trick said travelers so the Narlows can get what they want. Dunkus is no exception. He often follows warriors as their ?squire? in hopes to reap the benefits. He will not participate in battle and if necessary, he will flee the scene with as much loot as he can carry.

Though Narlows do not actually possess any mystical abilities and are more often just mistaken for humans with pointy ears, they weave the tale of their supposed ?magic? to benefit themselves even further. Sometimes it gets them in high places. In Dunkus? homeland of Genthro, there are some highly respectable Narlows in charge of quite a few things. Dunkus would love to be high and mighty too, but he means to get a castle and rule his own land. But he can?t until he thieves enough treasure. And to do so, he must continue following heroes, warriors, traveling bards, and whatever other unfortunate saps, who will die in battle or ambush while Dunkus robs them of their fine jewels. His current master is Adkan.[/indent][/size]
[img]http://img104.imageshack.us/img104/9697/adkananddunkustk8.jpg[/img]
[img]http://img191.imageshack.us/img191/1360/dunkusfullae2.jpg[/img]
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[color=darkred][size=1]

I'll be partnering along with DW, if that won't be a problem.

[list]
[*][b]Name:[/b] Adkan

[*][b]Age:[/b] ??? (appears to be mid-twenties)

[*][b]Origin:[/b] The former village of Ymira. Has since been wiped-out. [/list]

[center]
Adkan carries with him a deep running grudge with life. He seems tired with the entire aspect of life itself and seems to yearn for an end to it. He goes about his days in an either drunken or hung-over laziness. He has spent his life thus far traveling the lands, seemingly searching for something. However, his greatest plague would be his heavy conscience. When a dragon needs slaying or an evil warlock needs defeating, Adkan always finds himself doing it, even against his own wishes. This leads him to be even more world-weary. Even though he doesn?t want to fight for justice, he just does. He considers it a chore of the mind, which he can?t help but do.

In the past lies Adkan?s reasons for his seeming hatred for the world. For he is under the influence of an ancient ironic curse...


[IMG]http://i5.photobucket.com/albums/y181/Cybernator/Adkan.jpg[/IMG]


[IMG]http://i5.photobucket.com/albums/y181/Cybernator/AdkanDunkus.jpg[/IMG][/color][/size][/center]
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[SIZE=1][I]Eh, it's not finished as you can tell, but I'll be done shortly. I think I might have my other page up by tomorrow, if my scanner is working. Sorry ^_^;; Also, I hope my character isn't too... non-human, if it's a problem I'll just whip up a new character anyhow.[/SIZE][/I]




[CENTER][B]K?Ahles Khrane, ?Goat?
[SIZE=1]203 [29 in human years]
Quietus Valley[/B][/CENTER]

K?Ahles Khrane, as he was known back in his home, was a Guardsmen for the King. The Valley, hidden in hills, mountains and trees, held most of the Satyr?s population and most of their history. Khrane was, unfortunately, around and guarding the castle when a group of Hounds attacked to took the throne from the Satyr King. Quietus was now ruled by, to put it bluntly, outsiders and Khrane was very angry about this, like a lot of his former guardsmen. After a variety of attacks, sabotages and even name calling, Khrane and his former guards became criminals in their own village, forcing Khrane to leave (but not without a word from the new King?s Champion).

Khrane is, as far as Guardsmen go, is the best at posing. Not for pictures, mind you. Khrane, at first glance, can appear to be a strong and brave man, which he is, just not as serious as he pretends to be. Khrane?s appearance makes him seem more intimidating, he normally looked hard as a rock when he was a guard. Once you get the know Khrane, you won?t think he?s all that intimidating.

He?s a good, honourable man who won?t let people down because that wasn?t his job. Khrane has a little bit of bad luck, he tends to make mistakes and make a fool of himself, especially when he's trying to put on his 'guard act'. In general he's a nice person, a little weary and iffy about the world around him having never really been out of the valley, but he manages, if not awkwardly.[/SIZE]

[CENTER][IMG]http://img516.imageshack.us/img516/1916/khranefinal2dp3.png[/IMG][/CENTER]
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