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Marlene - Character Design and Sprite Production


Turkey
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I have been preparing a character for an independent fighting game. I first made a 3d model, which was constantly altered until a solid concept was found, then I have been using it to create 2d sprites of her. Since doing natural-looking animations is pretty hard, I thought I might post here to see what comments can be told about it. I will keep updating this post regularly, including new animations as I do them.

[IMG]http://i72.photobucket.com/albums/i164/TurkeyFried/Renders/MarlenePortrait-1.png[/IMG]

Basic Movement:
[IMG]http://i72.photobucket.com/albums/i164/TurkeyFried/Sprite%20Gifs/marlene_stand.gif[/IMG] [IMG]http://i72.photobucket.com/albums/i164/TurkeyFried/Sprite%20Gifs/marlene_walk.gif[/IMG] [IMG]http://i72.photobucket.com/albums/i164/TurkeyFried/Sprite%20Gifs/marlene_walk_back.gif[/IMG]
[IMG]http://i72.photobucket.com/albums/i164/TurkeyFried/Sprite%20Gifs/marlene_jump.gif[/IMG] [IMG]http://i72.photobucket.com/albums/i164/TurkeyFried/Sprite%20Gifs/marlene_crouch.gif[/IMG]

[URL=http://i72.photobucket.com/albums/i164/TurkeyFried/Sprite%20Gifs/marlene_stand_old.gif]Old Standing Gif[/URL]
[URL=http://i72.photobucket.com/albums/i164/TurkeyFried/Sprite%20Gifs/marlene_walk_old.gif]Old Walk Gif[/URL]

There are some attacks done as well, but their animations are awful so I'll just post them once I fix them.
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[font=arial][size=1]You did a good job with the character, however, since this is a fighting game, the character should be in an actual fighting stance. Basically, the feet should shuffle instead of cross. Your opponent comes at you in mid step and your feet are together... you'll just fall down. Also, it kind of looks like she's sneaking, which is odd.

I feel like I'm sounding negative when I'm actually very impressed. So again, it's well-done, but the walking isn't natural (because it shouldn't actually be walking).[/font][/size]
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[size=1]Like RaR, I'm very impressed.

There's just one nagging problem for me, though. When Marlene walks, her lab coat seems to stick to her legs which is not the case in real life. It more hangs down... I'm sure you understand what I'm saying. I'd also recommend adding more sprites to your kneeling animation. Three frames isn't quite enough to make the motion look fluid.

Oh, final recommendation, but this is more a matter of opinion than anything else. Make her fighting stance a bit lower, as she'd get toppled standing like that. In addition, make her shift her weight back in forth rather than up and down as you have her doing (and perhaps slow down her shift as what you have now is rather fast). Street Fighter probably has the best example of it.

But honestly, this is an [i]amazing[/i] job. Perhaps when you have the chance you could post an attack or something?[/size]
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