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Ninja Gaiden: Sigma


Magus
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[size=1][b]I'm asking is it on there because this guy with pictures are saying that it's on the ps3, but didn't give any backup except for pics, and I'm kind of skeptical about it. (being on the ps3) Not saying it'll be a bad thing if it is. It's just that I can't see the big switch from Microsoft to Sony, especially when the 1st one did so well on the Xbox.

But then again, the head guy at Team Ninja did say something about he only go for the console with the most power or something like that. "shrugs" (saw it on an old interview on G4)

[url]http://www.theimageplace.net/uploads/154cea00ef.jpg[/url]

[url]http://image.com.com/gamespot/image...2_screen004.jpg[/url]

[url]http://image.com.com/gamespot/image...2_screen003.jpg[/url]

Heh, just found out 2 of those links are at gamespot... (I gotta go pay a visit.)

But if this is true, Team Ninja just made my day and Ps3 will be the 1st console that I will be getting.

Oh yeah, it's suppose to be called Ninja Gaiden: Sigma (apparently)

Edit: Turns out that it is on the ps3. Just saw a trailer for it. Guess I'll be getting me a ps3 afterall. ^_^

Edit2: Bah, turns out I'm wrong yet again. Just read an article on IGN that it's not a sequel, just the xbox version that is being revamped on the ps3. I'm pretty sure this is late news to everyone, but it's news to me, (I missed out on TGS) and I might as well go along with it now.

Rachel is now a playable character. Get to see her side of the story and whatnot. New weapons for Ryu Hayabusa (dual wielding katana's... yeah, I'm going after the ps3 now.) I'm already stoked because I've always wanted NG to be a playstation title. And while playing it on the Xbox, it was my favorite game. Still is, I just say was because my brother sold his Xbox >_<.

Your thoughts?

Changing title to Ninja Gaiden: Sigma[/b][/size]
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Sigma is PS3 only at this point. Maybe that'll change, but I doubt it. The reasoning I read by the developers was that "there's finally a Playstation that can handle the game". Obviously they're upgrading the graphics and such as well.

It's worth noting that Itagaki has nothing to do with the remake/port and seems to be concentrating on other things. Currently it still looks like Ninja Gaiden 2 will be hitting 360 at some point or another, so it's not a total loss.
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  • 5 months later...
[URL=http://ps3.ign.com/articles/775/775292p2.html]IGN Article[/URL]

[color=dimgray]A hands-on article from IGN[/color]

[QUOTE][i]Hil's Take
How many times can a company get away with remastering the same game? Apparently, as many times as it'd like if we're talking about Team Ninja. Building on the success of Ninja Gaiden and Ninja Gaiden Black on Xbox, Team Ninja offers what promises to be the ultimate version to PS3 in Ninja Gaiden Sigma.

Having beaten the original Xbox Gaiden three times and Black once, I thought I'd had just about enough of Team Ninja's brilliant action title. I was wrong. Sigma takes the meat of Ninja Gaiden Black and adds plenty of next-gen crackle. The intro level, which has Ryu Hayabusa attempting to infiltrate a ninja fortress, is crisp and colorful. The action, which was tightened to a frenetic pace for NG Black has been cranked to 11 on PS3. Ryu moves with such awesome speed it's a miracle that the camera can ever keep up. And yet the camera, once a sore spot for the Xbox game, is actually more intelligent this time out and (at least for the most part) keeps the action on screen.

If you've mastered Ninja Gaiden Black, the first level poses no true surprises. The items have their old placement, though the swank HD graphics do make the health potions easier to spot. The brown ninjas are the primary enemies on the first level, with some of the tougher white-clad ninjas thrown in to offer a tad more difficulty. The combat remains challenging, requiring lightning reflexes and ample use of the block button. The only significant change, at least to the first level, is the addition of a new weapon: Dual katanas.

The dual-wielding katanas are awesome. Though the True Dragon Sword is said to remain the most powerful weapon in the game, the dual katanas are probably going to become a fast favorite for old and new fans alike. If you thought dual-fisting weapons in Halo 2 was sweet, just wait until you get hold of two swords that are each nearly the length of Ryu. With the increased reach and the exceptional speed of the dual swords any halfway decent Gaiden player can easily swath a path of destruction and look cool doing so.

One of my biggest concerns regarding Sigma was the use of the Sixaxis' tilt functionality. Fortunately, this is only used when casting ninpo (magic) and works fairly well. When you cast ninpo, just shake the controller up and down to quickly charge the attack. Because Ryu is locked in place during ninpo attacks, the need to shake the controller doesn't disrupt the action and actually keeps you more involved throughout the sometimes lengthy casting animations.

Of course, the real curiosity is how Rachel, the top-heavy warrior woman, controls. I'm happy to report that fans won't be disappointed. Rachel's massive war hammer is far more effective in her hands than it ever was in Ryu's. After all, Rachel has been using the hammer a long time. So expect the powerful weapon to have much quicker attacks. Though Rachel can't unleash ungodly high combos like Ryu with his new dual swords, her combat flows well and feels distinctive.

The demo only allowed us to play Rachel inside the church, battling a handful of fiends. Most striking is Rachel's ninpo attack, which at full power unleashes a radiant blast that can lay waste to pretty much every fiend on screen.

That, however, isn't as cool as her grappling hook. Where Ryu has unlimited shuriken to throw around in combat, Rachel can fire a grappling hook from her wrist. Shooting an enemy knocks them back and is a great way to break enemy combos and give Rachel some spacing. You can also perform some limited swinging by jumping and casting the hook. This isn't a platforming element (Rachel's three missions are said to be combat-centric), but instead is a way to gain quick altitude and alter Rachel's attacks.

There's still a considerable amount of Sigma left to be seen. Rachel has three full-fledged playable chapters intermixed with Ryu's original sixteen. There are also some surprises thrown in for long-time Gaiden fans, including new enemies and bosses for both Ryu and Rachel.

One secret Tecmo let slip is certain to get Ninja Gaiden fans pumped for Sigma. [spoiler]Early on in Ninja Gaiden, Ryu's village is being attacked by the evil Doku. A beautiful CG cut-scene shows Ryu battle against Doku and lose badly. In Ninja Gaiden Sigma that CG cut-scene is gone. It's no longer necessary -- because now you get to fight that battle![/spoiler]

This is just an example of the many twists that awaits those who have already played Ninja Gaiden. Of course, those new to the series can still enjoy the "ultimate" Ninja Gaiden experience. Though, more than likely, they'll be too busy getting their *** handed to them to appreciate the experience. I simply can't wait to start playing Ninja Gaiden again. I can't believe I'm even typing that, but yes, Ninja Gaiden has me hooked once more.[/i][/QUOTE]
[color=dimgray]That article has 2 pages, but I decided to just get the second page because it talkes about gameplay. The first page talks about the features, which is pretty much the same as Ninja Gaiden: Black. It's said that there will be 50 missions, while 10 of those will be dedicated to Rachel. Pretty much everything's been tweaked a bit, other than that, that's about it.[/color]
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