Jump to content
OtakuBoards

The Elder Scrolls: Breaking Dawn [PG - V, L]


Muad'Dib
 Share

Recommended Posts

[COLOR=DarkOliveGreen][FONT=Palatino Linotype]Before I start typing this RP, I would like to say that it is meant for people familiar with the Elder Scrolls world, particularly that of the fourth game, Oblivion. If you are not familiar with it, please take the time to read [i]all[/i] of the information below. Thank you.
[CENTER]
~~

[COLOR=DarkSlateBlue]It is the third era of Tamriel, year 433, and though Uriel Septim has brought an unsteady peace to the provinces of Tamriel, unrest builds in his Empire. For all the generations of Septim rule, a barrier has existed between Tamriel and the infernal world of the Daedra - Oblivion.

Blessed by Akatosh, the Septim line has kept alight the mighty Dragon Fire that keeps the daedra at bay. But dark times are about to fall on Tamriel. Mysterious forces are moving in the Empire, and the people of Cyrodiil are ill prepared for what is about to take place.

The fanatic worshipers of the Daedric Lord Mehrunes Dagon have assassinated the Emperor and all of his heirs, and with no one to rekindle the Dragon Fires, our world is open to a massive Daedric incursion.

Dark times are upon us.[/COLOR]
~
[/CENTER]
[COLOR=DarkSlateGray]The ones who assassinated the Emperor are of course, the Mythic Dawn. Mehrunes Dagon, not content with destroying the plains of Oblivion that continually renew themselves, wants Tamriel for himself. A land that stays destroyed! A land denied to him by Akatosh and the accursed Septim line!

This probably sounds very familiar... but in this story, there is no great hero waiting in the dungeons below the Imperial City, no one to carry the dying Emperor's final words. It is up to the citizens of Cyrodiil, in all their shapes and colors, to take up the fight, defend their ancestor's home with their lives!

[IMPORTANT NOTE: At the beginning of the RP, all characters will be heading to, or already be at, Kvatch right as it is being overrun with Daedra.][/COLOR]

~

[COLOR=DimGray]Information on The Elder Scrolls:

[U]The Divines and Mundus[/U]- The Nine Divines are the gods of Tamriel and originally created the mortal realm (Mundus) which contains the 'earth' (Nirn) on which Tamriel is a continent. The Divines are Akatosh, Julianos, Talos, Arkay, Dibella, Stendarr, Zenithar, Mara and Kynareth.

[U]Provinces of Tamriel[/U]- Tamriel is divided into several provinces, each with its unique culture. They are the Imperial Province, Morrowind, Blackmarsh, Elsweyr, Valenwood, Highrock, Skyrim and Hammerfell. This tale takes place in the central Imperial Province, hub of the Empire. Morrowind is home to the Dunmer, Blackmarsh to the Argonians, Elsweyr to the Khajiit, Valenwood to the Bosmer, Highrock to the Bretons, Skyrim to the Nords and Hammerfell to the Redguard. The Altmer hail from the Summerset Isles, southwest of the mainland and the Orcs from Orsinium, a massive city within Hamerfell.

[U]The Imperial Province[/U]- The Imperial province is right in the middle of Tamriel, and is the home of the Septim Empire which has spread to encompass all of Tamriel. It contains nine cities: the Imperial City right in the center, Bruma to the north, Cheydinal to the east, Chorrol to the northwest, Bravil to the south with Leyawiin beyond it, Skingrad to the west with Kvatch and Anvil beyond it. Anvil is the only coastal city, though the Imperial City is surrounded by Lake Rumare which feeds into the Niben river and Bravil and Leyawiin both lie on the Niben. The Imperial Provence is sometimes reffered to as Cyrodiil.

[U]The Races[/U]- The races of Tamriel can be divided into three broad categories: Man(human), Mer(Elf) and Beastfolk.
Man-
[B]Imperial[/B]: The local inhabitants of Cyrodiil, they are the most common race throughout Tamriel.
[B]Nord[/B]: The original human race, they hail from Skyrim up north. The Nords are considered to be a rather barbaric bunch, and have a reputation for being roudy. They are by no means stupid, just... energetic.
[B]Redguard[/B]: The Redguard hail from Hammerfell to the northwest. They are dark skinned and considered to be excellent warriors. Not much is known about Yokuda, the land they came from before Tamriel.
[B]Breton[/B]: The Bretons are actually the product of generations of interbreeding of humans and elves and hail from Highrock far to the northwest. They are very profficient with magic but have almost no features that identify them as elves, and are so considered more a race of humans.
Mer(elves)-
[B]Altmer[/B]: The Altmer (High Elves) hail from Summerset Isle to the southwest. They are tall and possess the elven pointed ears. They are known for their mastery of all forms of magic and are also considered to be rather stuck-up.
[B]Bosmer[/B]: The Bosmer (Wood Elves) hail from Valenwodd to the southwest. They are short in stature and have the pointed elven ears. They are reknowned archers and have the ability to command some animals.
[B]Dunmer[/B]: The Dunmer (Dark Elves) hail from Morrowind to the east. They have dark skin in shades of blue and red eyes. They have an above average grasp of magic, and are somewhat stereotyped as unstrustworthy and vulgar. This is, of course, a misperception. Most Dunmer are perfectly nice people.
[I][B]Dwemer[/B][/I]: The Dwemer have long been extinct, destroyed in a war with the Chimer (modern day Dunmer). They are often mistakenly called Dwarves, though they were in fact a race of elves. They made very durable weapons and armor, some of which can still be found in the world today.
Beastfolk-
[B]Argonians[/B]: The Argonians hail from Blackmarsh to the southeast and not much is known about them. They are a race of lizard like people capabel of breathing under water and have a natural resistance to disease because of their swamp homeland.
[B]Khajiit[/B]: The Khajiit hail from Elsweyr to the south. They are cat people resembling lions (though they do not have manes). Their faces very closely resemble a large cat's face (snout and everything). They are a lightfooted people, capable of moving in stealth.
[B]Orcs[/B]: The Orcs hail from Orsinium within the borders of Hammerfell. Though they are not actually beastfolk, they can no longer be considered Elves. The entire race was transformed when their patron god was consumed by a daedric lord and became a daedric lord himself. They posses green skin and are known for massive strength.

[U]Vampirism[/U]- Vampires exist throughout Tamriel, and I would like to shed some light on the process of becoming a vampire and how they behave in The Elder Scrolls. To become a vampire, you first must contract the disease Polymorphic Hemophilia (at least, I believe that's how it's spelled). You can only contract the disease from another vampire. Once you have it, you're not quite a vampire yet. It can be neutralized by a Cure Disease potion/spell or by praying to a god for healing. However, if the disease is allowed to persist, it turns the victim into a full fledged vampire. New vampires are often haunted by nightmares and get little sleep. Vampires can walk in the sun ONLY if they have fed recently (i.e., drunk someone's blood) and do not thirst for blood. Garlic has no effect on them. They can be killed by any regular means, not just by a steak through the heart. When a vampire has not fed, they grow paler and look as if they've been starved, but they also get stronger and gain unique abilities (which I will not list here). As soon as they have fed, their thirst for blood will be quenched for 1 to 3 days. Feeding does not necessarily kill the victim, or give them the vampiric disease.

[U]Daedra and Oblivion[/U]- The realm of Oblivion exists in parallel to Mundus, and if Mundus is 'order' then Oblivion is 'chaos'. It is the home of the Daedra, who, though not evil by nature, are commonly considered demonic creatures. Daedra come in many forms and are ruled by sixteen known Daedric Lords or Princes. Though not all the Daedric Princes are male, they actually have no gender, and even those who take a feminen form are still called 'Lords'. Every Daedric Lord has a seperate realm within Oblivion which is completely unique.
The names and dominions of the Daedric Lords are thus (taken from The Book of Daedra):
[B]Azura[/B]: Lord of Dusk and Dawn.
[B]Boethia[/B]: Lord of Deceit and Conspiracy (murder, treason, etc.)
[B]Clavicus Vile[/B]: His dominion is the granting of power through invocation and pact.
[B]Hermaeus Mora[/B]: Lord of Knowledge and Memory.
[B]Hircine[/B]: Lord of the Hunt.
[B]Malacath[/B]: Lord of the spurned and ostracized. The patron Lord of the Orcs.
[B]Mehrunes Dagon[/B]: Lord of destruction and change. (Mehrunes Dagon is responsible for much trouble in Tamriel, including the assassination of the Emperor).
[B]Mephala[/B]: Mephala's dominion is obscure to mortals, but is known for interfering in the affairs of mortals.
[B]Meridia[/B]: Meridia's domain is also obscure, but is associated with the energy of living things.
[B]Molag Bal[/B]: Lord of the domination of mortals and causing strife and war among mortals.
[B]Namira[/B]: Lord of the ancient darkness, known as the 'spirit daedra', associated with all things repulsive.
[B]Nocturnal[/B]: Lord of night and darkness, called the Night Mistress.
[B]Peryite[/B]: Lord of the lowest orders of Oblivion, called the Taskmaster.
[B]Sanguine[/B]: Lord of hedonistic pleasures and debauchery.
[B]Sheogorath[/B]: Lord of madness.
[B]Vaernima[/B]: Lord of dreams and nightmares, from whom evil omens flow.

Though a magical barrier keeps the daedra from entering Tamriel in massive numbers, mages skilled in Conjuration can summon them for brief periods to perform tasks or fight enemies. Only the most skilled mages are capable of summoning a Daedric Lord. A summoned Lord will not willingly obey their summoner, and the more violent ones may even kill the fool. However, some mages through history have summoned Lords to discuss the intricacies of Oblivion. If not summoned, Daedric Lords can still communicate with people in Tamriel by way of a Daedric Shrine dedicated to a specific Lord. However, they are picky about who they speak to, and usually only do so to lay a task on one of their worshippers.

[U]Daedra Worship[/U]: Though most citizens of the Empire worship the Divines, some have turned to the Daedric Lords for worship. Such practices are generally frowned upon, as Daedra are seen by many as evil and violent. And some are. But most people who worship Daedra don't do it because they're evil. Some are merely bored with the Divines. But they still only worship in secret, in hidden Shrines throughout Tamriel, for fear of being persecuted for their beliefs.

[U]Guilds[/U]-
[B]Fighers Guild[/B]: The Fighters Guild has been around a long time. It's an organization dedicated to keeping order in Tamriel - for a price. It draws mostly warriors.
[B]Mages Guild[/B]: The oldest of the guilds, the Mages Guild was long ago created by Galerion to uphold the lawfull use of magic in Tamriel. New laws prohibit the use of Necromancy in the guild. The biggest hub for the Mage Guild is the Mages Academy in the Imperial City. Only members of the highest order are allowed inside, where they can persue any number of mystic subjects.
[B]Theives Guild[/B]: The theives guild has long been a secret organization headed by the mysterious Gray Fox. Though many believe the Gray Fox and the entire Theives Guild to be a myth, they are responsible for a great deal of the theft in the Empire. However, the strictest rule of the Guild is that no member may EVER commit murder while working for the Guild. The Guild operates mostly with independent thievery, but every now and then, they recieve a special job, which is relayed to an able guild member through a Doyen (job-assigner and high ranking member). Independently stolen objects can be sold to various Guild Fences who will buy all of a guildsman's stolen goods.
[B]Dark Brotherhood[/B]: They are the most secretive of all the Guilds - the assassin's guild. They recruit new members by visiting murderers in their sleep and offering them a position in the brotherhood. A person may summon the Dark Brotherhood by performing a shady ritual which is responded to by a guild official who accepts or denies the job and takes the necessary amount of gold. They are headed by five individuals: four speakers and a listener. The listener listens to Sithis or the Night Mother (two shadowy god-like figures that the guild worships) and gives their messages to the speakers, who relay them to the rest of the brotherhood.

[U]Armor and Weapons[/U]-
Armor and weapons can be divided into several categories based on what they're made with.
Weapons: (least to most effective)
Iron
Steel
Silver*
Dwarven
Elven
Glass (meteoric glass, which has a clear green color)
Ebony
Daedric*

*Has the ability to kill ghosts and other spirit-like creatures.

Light Armor: (least to most effective)
Fur
Leather
Chainmail
Mythril
Elven
Glass

Heavy Armor: (least to most effective)
Iron
Steel
Dwarven
Orcish
Ebony
Daedric

Weapons and Armor can also be enchanted with magic to give them unique properties.

[U]Schools of Magic[/U]-
Magic is divided into seven categories (called schools or colleges) which different mages specialize in. Most use several, if not all types, and are skilled in a few.
[B]Alteration[/B]: The most versatile of the schools, alteration deals with the changing of the environment or onesself. (Ex.: Unlock, water breathing, shield)
[B]Illusion[/B]: Illusion deals with manipulating appearences or the minds of other people. (Ex.: Light, Invisibility, Charm)
[B]Conjuration[/B]: Conjuration enables the user to summon daedric weapons and armor or actual daedra for brief periods. It also contains the Turn Undead spell that makes undead creatures flee in sudden fear. (Ex.: Summon Scamp, Summon Dagger)
[B]Destruction[/B]: Destruction involves elemental magic that harms others. It can also drain a person's health or magic and impart it to the caster. The three elements are Fire Ice and Thunder. (Ex.: Fireball, Drain Health, Cold Touch)
[B]Mysticism[/B]: Mysticism is the most obscure school of magic and deals with things that affect the spirit or soul. (Ex.: Detect Life, Dispel (getting rid of spells), Soul Trap*)
[B]Restoration[/B]: Restoration deals in healing and improving one's attributes. (Ex.: Heal Wound, Fortify Strength, Resist Poison)
[B]Alchemy[/B]: Alchemy has no spells - it is the art of creating potions and poisons.

*The Soul Trap spell will be omitted from the RP because it is unecessary and complicated.

[U]Skills[/U]-
In the game, each character has a set of seven major skills. However, for the sake of simplicity, each character in this RP will get only five (5) major skills to choose. These will define your character's expertise and style of combat. A list of available skills follows.
Skills:
Athletics (physical endurance)
Armorer (repairing weapons and armor)
Acrobatics (jumping and falling)
Blade (skill with a sword or dagger)
Blunt (skill with hammer and axe weapons)
Hand to Hand (fist fighting)
Marksman (skill with a bow)
Block (skill with a shield or parrying attacks)
Sneak (moving stealthily)
Light Armor (skill in light armor)
Heavy Armor (skill in ehavy armor)
Security (skill in picking locks)
Speechcraft (skill in talking to and persuading others)
Alteration (magic)
Illusion (magic)
Conjuration (magic)
Destruction (magic)
Restoration (magic)
Mysticism (magic)
Alchemy (magic / potion and poison making)[/COLOR]

~~~

And finally, the sign-up form.

[B]Name[/B]: (Race specific. If you don't know what kind of name a race should have, just be creative.)
[B]Age[/B]: (Reasonable. Human- 18-50 Elf- 18-100 Other- 18-50)
[B]Gender[/B]: (m/f)
[B]Race[/B]: (Choose from list above)
[B]Major Skills[/B]: (Choose 5 from the list above)
[B]Profession[/B]: (What you do.)
[B]Appearence[/B]: (Be as detailed as you like. Pictures are accepted WITH a description as well.)
[B]Personality[/B]: (Mood, habits, opinions, etc.)
[B]Worship Practices[/B]: (Do they worship the Divines? Or a Daedra Lord? Which one? Or do they worship no one?)
[B]Guilds[/B]: (Guild memberships [and ranks if you know them])
[B]Past[/B]: (A brief biography. At least a paragraph.)
[B]Equipment[/B]: (A list of their weapons and armor and when they tend to use it.)

And my own:

[B]Name[/B]: Darien Janorin
[B]Age[/B]: 28
[B]Gender[/B]: male
[B]Race[/B]: Breton
[B]Major Skills[/B]: Sneak, Security, Alteration, Illusion, Blade
[B]Profession[/B]: Thief
[B]Appearence[/B]: Darien stands 5'8'' with unruly light-brown hair and sky-blue eyes. He's tough and wiry from the strains of his profession, and his face reflects a sort of juvenile mischief and shadowed intentions. His fingers are long and nimble, and his movements convey an effortless litheness through years of practice. Usually, he wears a brown wool long-sleeve shirt that buttons down the front, tan linen pants and soft-soled leather boots. When on the job however, he suits up in thin leather armor, completely quiet.
[B]Personality[/B]: Darien generally enjoys the company of other people, though he sometimes feels awkward when he has to carry a conversation. He mostly views other people as objectives - get someone to like him, get information, and then steal what he needs. That's not to say he likes to betray his friends, but the only people he really connects with are his guild-mates. Overall, he's nice enough if not a little shady. He has a problem with becoming fixated on a single thing (usually something he wants to steal) and not giving up until he has it or has accomplished it, even going to absurd measures to achieve it. Single-minded would be a good word.
[B]Worship Practices[/B]: Worships the Daedric Lord Nocturnal
[B]Guilds[/B]: Thieves Guild [Cat Burglar]
[B]Past[/B]: Darien was born in the city of Kvatch after his parents came down from Highrock. As he was growing up, he seemed to have a natural talent for magic and the local mages Guild hall had their eye on him for several years. However, he also had an unfortunate touch of kleptomania, and though he tried to restrain himself, couldn't resist stealing. Though they never told him this, Darien most likely inherited this from his father, who was a prominent thief in Highrock. He was arrested several times when he was fifteen, which crushed his chances of being a member of the Mages Guild. However, in an attempt to straighten himself out, he moved to Chorrol when he was seventeen and started over. With no knowledge of his criminal record, the Chorrol Guild readily accepted him and he became a mage, specializing in Illusion with some talent for Alteration. He eventually gained access to the Mages Academy in the Imperial City and rose to the rank of Evoker. However, in the abundance of rare and powerful artifacts, his old ways began to assert themselves and Darien soon found himself banned from the Guild for stealing.
After he got out of prison, he hung around the Imperial City, wandering dejectly around the poor Waterfront. It was then that he discovered the Thieves Guild. Darien had found his home! He took to the guild imediately, gaining the respect of the local members and learning to avoid the guards. With his experience in Illusion magic, he soon rose to a mid-rank thief, a Cat-Burglar.
He picked up on Daedra Worship when one of his fellow thieves told him about Nocturnal. Since then he has been a devoted servant of the Night Mistress.
Now he is about to visit his home in Kvatch, but doesn't know what awaits him there.
[B]Equipment[/B]: An Elven Dagger for emergencies, and full set of Leather Armor with the exception of a helmet which he wears when thieving.

P.S.: Special thanks to Deathsye for his cooperation.[/FONT][/COLOR]
Link to comment
Share on other sites

[size=1][b]Name:[/b] Verivia Vildae
[b]Age:[/b] 29
[b]Gender:[/b] Female
[b]Race:[/b] Wood Elf
[b]Major Skills:[/b] Alchemy, Blade, Light Armor, Acrobatics, Sneak
[b]Profession:[/b] Assassin
[b]Appearence:[/b] Verivia is a small girl, 5'2" to be exact. She is very petite, and looks as if you could break her in two if you even so much as touched her. She has a thin face, with high cheek bones and a slightly pointed chin. Her mouth has a pout to it, giving her thin lips the illusion of being full. Her skin is very smooth and tanned from her days spent sleeping outside. Her eyes are a deep gold, flecked with brown, and her hair is a shiny black with blue undertones. It is cut so it falls to her mid-neck, and she leaves it down so it can blow about and cover her face. To the local men in Cheydinhal, she's known as, "The small, pretty thing that hangs with the big, ugly crowd."
[b]Personality:[/b] Verivia comes off as very timid. She's terribly shy, and gets embarassed easily. She hates having rough confrontations with others, and prefers the quiet. She is very intelligent, but has a hard time expressing her thoughts in complete, coherent sentences. You can tell when she is uncomfortable or mortified, because she will cover her face with her hands and refuse to look at anyone.
She likes keeping peace between others, which seems to contradict her profession and the people she's associated with. Verivia is also very motherly, she takes the health of others very seriously. She is protective of all the people that she trusts or has taken a liking to.
Considering she has a hard time with her speaking ability, she often expresses herself thru physical motions, such as hugging, touching, pointing, waving, kissing, and taking hold of someone's hand. She is very friendly in this way, and won't be shy physically unless she thinks someone feels awkward with her doing it.
Verivia hardly ever gets angry or violent toward someone else. It is also very rare for her to find someone she can openly talk to.
[b]Worship Practices:[/b] Worships the Daedric Prince Azura.
[b]Guilds:[/b] The Dark Brotherhood (Slayer)
[b]Past:[/b] Verivia grew up in Seyda Neen, a small Imperial town in Vvardenfell. She had lived with her mother, and had a decent, peaceful childhood. She had never picked up a weapon, in fact, her aspiration was to become a Healer. When she was sixteen, she left home in order to find her place; she headed to Vivec in hopes of making connections at the Temple, or in the Mages Guild.
Instead, she met a met a radical Daedroth worshipper by the name of Miloe. This girl, too, was a Bosmer. The two girls found friendship in one another, and Verivia was shocked to realized that she could actually talk to Miloe without stuttering and blushing. They moved in together, and Miloe showed her the ways of Daedric worship; Verivia took a great interest in the Prince of Moonshadow, Azura.
As things progressed, Verivia became aware of the fact that she was in love with Miloe. This love ended up being her downfall, however. In an attempt to prove her devotion, Verivia raised a sword to the neck of Miloe's abusive boyfriend. She had been so blinded by love and rage of this man's extreme acts against Miloe, Veriva picked up a weapon for the first time in her life. Yet, even naive to the blade, she slew him with great and surprising expertise.
Regaining her thoughts afterward, she fled. She left Miloe, and left her crime behind her. Eventually, however, authorities caught up to her, and she was taken to the Imperial City jail. She knew little of Cyrodiil, and was confused as to why she had been taken to a new province. However, she understood her imprisonment, and settled herself in for a long stay.
One night, a figure appeared in her cell. This man was Lucien Lachance. He told her of the Dark Brotherhood, and that she had promise for his syndicate. Desperate to escape life in jail, she agreed to his proposal for her to join them. From that night onward, she was adopted into their Cheydinhal home.
Just recently, she's accepted a writ to assassinate a Dunmer by the name of Ainatte Morelle in the city of Kvatch, and has begun her journey to get the job done.
[b]Equipment:[/b] Full set of Elven Armor for everyday adventuring and combat. Full Dark Brotherhood garb for assignments. Glass Dagger for all combat. Apprentice Mortar & Pestle for making healing potions and poisons for non-violent assassinations.

Hope that's all fine and dandy. (Sorry if my biography thing was a little cheesey... I had to rush it a bit. :P)[/size]
Link to comment
Share on other sites

Name: Soran Dren
Age: 28
Gender: Male
Race: Dark Elf
Major Skills: Long Blade, Heavy Armor,Destruction,Conjuration, and Alteration
Profession:Battle Mage

Appearence: Hair is red and his eyes are a purplish color. he wheres a long blue cloak with a hood. Usually wears gloves. Soran's skin is a teal color, lighter then most dark elf's. Also, his Katana's sheath is a gold color as well as the hilt and his Fire Staff is maked ofthe Roots of trees near the Arcaine University. Soran's heigh is about 5'8" to 6' tall.

Personality: Soran is is a reletivly good mood all the time, one of his habits is messing with his soul gems usually flipping the small ones in between his fingers. His opinons on Deadra worship is that in some cases as in Ansestor Worship it is fine but then there is the Evil Deadra. He is torn between most of the religous
Worship Practices: Worships nothing. Is a Agnostic.
Guilds: Fighter's Guild-Journyman
Mage's Guild- Appretice
Past: Orignally born in the Provance of Morrowind Soran moved to Cyridill with his mother at the time Dagoth Ur was senting the Blight Storms. Because of this He has been confused in the way of the Empire and the ways of his kind the Dunmer. He officially joined the Mage's guild after getting training with the Fighters Guild. He is currently on his way to Kvatch to help with the Deadra problem.

Equipment: Steel Armor w/o the helm and a Steel Katana and a Staff of Fire. Tends to use the fire staff at long range and the Katana at short. The steel armor is used only in major combat.

--------------------

Name: Adicus Chastus
Age: 40
Gender: Male
Race: Imperial
Major Skills: Heavy Armor, Blade, Block, Armorer and Athletics
Profession: Imperial Guard
Appearence: [URL=http://www.tessource.net/files/images/Imperial%20Armor%20Replacement-4.jpg]Adicus w/ Armor[/URL] / He wears a blue nobles attire outside of the Legion but he is mostly in his armor seen above. He has blue eyes greying brown hair and tanned skin. His height is exactly 5'11" and body type is very well built mostly all muscle. He also has a scar running down his right cheek and up through his eye.
Also his Legion's armor is made of mix of Steel and Ebony and has a mixture of qualities, Steel's weight and has a third of Ebony's strength. Because of this his armor appears black. His Nordic Claymore has a red leather hilt and a sheath that when is pulled out sharpens the blade. In turn the Claymore is never dull.

Personality: Serious mood, Is extremely loyal to the Empire tothe point where the ends justify the means. He supports the Empire on all fronts.
Worship Practices: Worships the Nine.
Guilds: Imperial Legion- Templar
Past: In his twenty years he has been in the legion there are few that question Adicus's loyalty. He was in the Imperial city when Urial Septim was assasinated. His heart was filled with grief. But he decided to keep fighting in the Emperor's Memory. He has been riding his white horse from the Imperial City to Kvatch where the Legion is holding off the Deadra.
Equipment: Imperial Legion Armor, Nordic Claymore. Carries aroud the Claymore all the time

=======
Edit: SOrry I am not good at decribing things well. ^ ^;
Link to comment
Share on other sites

[FONT=Trebuchet MS][COLOR=DarkGreen]Name: Gorluk
Age: 20
Gender: male
Race: orc
Major Skills: Blunt, sneak, hand-to-hand, block, and athletics.
Profession: Barbarian
Appearance: [URL=http://www.tessource.net/files/images/Tattoo%20Orc-1.jpg]*clicky*[/URL]

Personality: Gorluk is seriously dumb. But he's also seriously strong. Strong enough to wrestle a village of Nords to submission. And he's not keen on mercy. He IS keen on money though. He picked up his first weapon because he needed to make a septim, and that's why he's still carrying it. Binge drinking and murder don't fund themselves, you know. He also doesn't use armor, because he has magical tattos. They're really not magical, but anyone who attempts to tell him otherwise discovers that heads cannot withstand a blow from a maul. In reality, he can merely absorb a superfluous amount of damage.

Worship Practices: He worships only his own ability to end the lives of other living creatures.

Guilds: Psh! He's too much of a rogue for the Fighters' Guild, and not enough of a rogue for the Thieves' or Assassins' Guilds. He doesn't even know what magic is.

Past: Gorluk is a typical barbarian, but in the extreme. His father was an arena combatant, but was tempted after a fight and stole a weapon from the battle matron...a magical weapon. He was on the run with his magical hammer for many years, finally hiding out in the mountains. Gorluk was trained by his father, slaying bears with his bare hands at the age of fourteen. He was a strong lad, and his father meant to send him to the arena, but he never got the chance. He father was slain by wild boars on a hunt. Gorluk's mother had died several years previously.

He horked his father's jealously-guarded hammer and wandered back into civilization, begging for money to buy food. He found work as a hired hand for several years, but a bandit raid showed him his true calling: wanton slaughter. Wearing naught but his underwear, he single-handedly devastated the bandits' number, until they fled. Then he followed them. He hunted them and feasted on the corpses for long enough, that they were all but dead. Then he wandered the countryside, striking fear into the hearts of bandits, marauders, and goblins, eating those he slew, occasionally making some money from a terrified peasant or merchant. Gorluk is a simple man at heart...a simple, simple man...with a heavy weapon...

Equipment: A silver maul. He doesn't need more than that, as he sneaks to within twenty feet of an opponent, then roars and charges, weapon drawn. Smart foes will drop and beg for mercy, because he's been nice once or twice...if he's tired...or sick...or drunk. To run would only make them die tired, and they WILL die.[/COLOR][/FONT]
Link to comment
Share on other sites

[COLOR=DarkSlateBlue][FONT=Palatino Linotype]Very nice. However, though I hate to say it, Deathsye, you need to be a lot more detailed. Particularly in the Appearence section (the top one, at least). Look to Fyxe's for a good example. And Farto, I [i]did[/i] say that pictures needed a description as well, but since yours is from the game and shows the entire body, I suppose it qualifies anyway. My compliments to Fyxe for a sign-up devoid of imperfections (and cheesey is just fine as long as it works). ^_^

The RP isn't starting for a while yet, as I'm waiting for a friend of mine who wants to join, and we need a few more people anyway. Keep it up.[/FONT][/COLOR]
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...