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Lunar Knights: Return of the Dark Sword [PG, V, L]


Tetra of sound
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I have a quick question. We're drawing closer to an invasion. And i'm still not sure about something. Is my terrenial able to fight himself, does he give me some sort've elemental control over the wind? Or is he more of a lover?

Sorry I don't know more about the game this is based on, as long as you can keep me filled in I don't think it'll be a problem.
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[FONT="Comic Sans MS"]According to the game, Aaron, your gunner, can only fire his solar guns with a terrennial in tow. However, plenty of other gunners in the game seem to manage just fine without them. They do add elemental properties to your weapons, but the most useful function of them is probably Trance Mode, where you fuse with them and become more powerful. In the game, Alexander makes tornadoes instead of fusing. You could probably go ahead and bypass that and invent your own Trance form if you want, though.

Basically, Trance Mode is purely you. No weapons. Instead, you can suck energy from your enemies or cause waves to injure them. I might do mine differently, but I haven't fully decided.[/FONT]
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[quote name='Tetra of sound']This is for all of you who have quetions. This is, of course, where you ask them. I will make this clear: only three people have terrennials. I have the terrennial of darkness, Aceburner has light, and Drizzt has wind. I hope this RP manages to get up and rolling. Thanks for listening![/Q

Hi. I'm a newbie. Can you help me around this site? :animeswea
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