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[SIZE=1]I had an idea this morning, managed to flesh it out over the day and decided to post it here for a bit of feedback, and any thoughts and ideas you might have about it, before I post it properly. It doesn't have a title either, so any ideas about that would be appreciated.

Remember, this is very much in the planning stages, so I appreciate any and all feedback and extra ideas you may wish to add to it. If someone wants to collaborate then I'm all up for it.

[B]History

[/B]Throughout history, power has lain with those in possession of a precious commodity, whether it be coal, gold or even oil. In the 19th Century, gold was more valuable than anything in the world, and similarly oil in the 21st. By the 23rd Century, the most precious commodity in the world was not coal or gold. It wasn't even oil. It was something that we had taken for granted throughout our history.

By the year 2212, the world's oil supplies had completely run dry. The human race had drained every drop of the black gold from the recesses of the Earth and squandered it powering their cars. Fuel prices rocketed, and the search for an alternative fuel source reached it's peak.

By 2218, a young scientist named Algernon Gray developed a method of converting standard car engines to run on clean water, which produced little to no emissions.

However, by this time, greenhouse gases from burning oil in the form of various fossil fuels had affected the Earth's atmosphere to such an extent that the world's rivers and lakes began to dry up in an event known as the Great Drought, and the pollutant by-products of fossil fuels had polluted the oceans, making the water impossible to use as fuel.

As such, clean water suddenly became the most precious commodity in the world. With no equipment readily available to clean and purify water, hundreds of thousands of people died of dehydration.

[B]HydraCorp and Water Barons[/B]

It was in 2220 that a company named HydraCorp sprang into existence, having invented a machine which purifies water and makes it clean enough both to drink and to use as fuel, in combination with Algernon Gray's engine conversion system.

It wasn't long before HydraCorp became the most powerful company in the world, through both legal and illegal channels. The legal channels included the selling of the water purifiers to major international corporations, the illegal ones including the funding and supply of Water Barons.

Water Barons were men employed by HydraCorp, under the radar, to distribute purified water at inflated prices to everyday people and return the profits to HydraCorp. They are, in essence, gangsters and organised criminals, running a water racket and corrupting society by depriving those in most need of one of the greatest necessities.

[B]Scavengers[/B]

There are groups, however, who work directly against HydraCorp and the Water Barons, and travel across the globe trying to find a single source of clean, fresh water. They are known as Scavengers, and have made it their life's work to find clean water, to try and restore the world to how it should be. They scavenge whatever they can to help them on their quest, whether it is weapons or vehicles, and take their mission more seriously than anything.

[B]The World

[/B]The World is divided into two different types of land: megacities and the tundra. Megacities are enormous, technological utopian cities, populated by the richest and most powerful people in the world. Megacity I, the central megacity situated in North America, is home to the headquarters of HydraCorp, and the Allied Parliament.

The tundra, however, is a totally different place. Vast, desert-like wastelands separating the megacities. There is little to no built-up civilisation, just small villages made up of six or seven buildings every few hundred miles. Lakes and rivers have turned into enormous salt flats, oceans are vast and polluted.

Aside from the villages, the only life that seems to dwell permanently in the tundra are tribes of men turned savage, who are known only as Marauders. Anyone they come across they capture and kill, and any village they attack stands no chance whatsoever against their incredible brutality and aggression.

---

That's all the information I have thought of so far, if there are any gaping holes anywhere that are troubling you then please let me know.

Anyway, we will be playing as a band of Scavengers seeking out a source of fresh water. The number of players needed isn't set in stone, but it will probably be around six or seven, each character with a specified role within the team.

Basically, the story will revolve around this mission or "quest" to find a source of fresh water while trying to avoid or put off other Scavenger groups, battling the Marauders and the agents of HydraCorp including the Water Barons. One of the main enemies, however, will be the environment. As a Scavenger group we will be going through the tundra, which is relentless, harsh terrain, with desert sands, sandstorms and dehydration to battle as well as other humans. It's a story of survival, action and adventure, with camraderie and a little dark humour thrown in as well.

I have some ideas about the style of the world as well - I picture the megacities to be much like [B][URL="http://i16.photobucket.com/albums/b16/Blayze54/techno-utopia.jpg"]this[/URL][/B], very clean-cut, almost utopian, with an abundance of water and power in general. The tundra, however, is a very different place. Think the deserts and roads of Mad Max, a sort of post-apocalyptic wasteland - think grungy, leather and metal, spikes, armour and big guns, think armoured cars and tanks transporting the Scavengers. We're looking at road battles, tribes of leather-clad savages, just really grungy and punky. I like the idea of the two parts of the world, the megacities and the tundra as being as different as possible, really contrasting with each other, so if and when our party rocks up in the megacities, all hell is going to break loose.

There's probably a way I can describe this much better.

Anyway, I would really appreciate some feedback of any sort, any interest or ideas you may have and suggestions on ways to improve the story so it can be the best it can be.

Thanks for taking the time to take a look at this.
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