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The Story Of Who: Who's Who


Dragon Warrior
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[center][img]http://img137.imageshack.us/img137/8569/thestoryofwhoec8.jpg[/img]

[size=2]Once long ago,
But not far, mind you,
There was a small place,
Full of what we call Whos.

These Whos were small people,
But all are the same,
With quite the same traits,
And quite the same names.

But trouble's afoot,
In a small town at night,
Where the citizens of Whoston,
Had quite a fright.

Their most precious possession,
The Great Who Clock,
Was stolen from them,
Despite their Who locks.

Now without time,
They can't do anything right,
They can't tell between day,
They can't tell between night.

It's up to brave souls,
Of the Who kind now,
To get back the clock,
And they will somehow.

The best Whos for the job,
That's what they'll say,
As they send them off,
On that glorious Who day!

Now here is the question,
The question for you.
Can you find the clock?
Are you that kind of Who?

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[size=6][b]Welcome, Whos![/b][/size]

[left][size=2]As you may have guessed, this is a roleplay based off Dr. Seuss' world and his ambitious characters, the Whos. Although these were children stories, do not be put off by that fact. The fun of this RPG is that we have such an imaginative and unlimited world to frolic in, as you'll soon find out. Read on and see what's in store for you as a Who![/size]

[b][size=4]The Story Of Who:::[/size][/b]
[size=2]The basic story starts off in the town of Whoston, where the citizens run their daily lives by the time of the Great Who Clock in the center of the town. This particular clocks initiates everything and without, the Whos would not know what to do. So when a mysterious Who Caper steals the giant clock one night in the dark, mayhem ensues. Whos sleep in and miss work and Who School! How will they know when to start the Who Races? Who Tea Time is four o'clock sharp, but when is that?!

You can see their dilemma.

The Mayor calls a town meeting at noon to discuss the problem, but much to his dismay, no one shows up. After realizing this is the Clock's fault again, he just calls a meeting. There, a number of Whos are selected for the job of leaving Whoston to find the Who Caper and The Great Who Clock. Barely any Who has left Whoston into the outside world, so it'd be dangerous and wonderful all at once.

You shall be one of the selected Whos. Or won't you? There are other Whos in the world, scattered about from the Murky Who Bogs to the great Who capital of Whoville! Choose to be a Whoston citizen or a Who from Mt. Whoji. But to get that Clock back is your main priority. Whoston depends on you.[/size]

[size=4][b]Game Features:::[/b][/size]
[size=2]While playing in [i]The Story of Who[/i], you'll see you are rarely limited to your creativity. From your character's design to their capabilities, you will be able to weave an elaborate and fun tale around your customized Who.
[LIST][*]Customize a Who to look exactly as you want it to. Even upload a picture of yourself and have the Who customized to look like you!
[*]Use an endless assortment of gadgets, items, and weapons on your journey. Your imagination is your limit. It wouldn't be too farfetched for your Who to unleash a Hemper-ma-bobber or use a yoddler-toddler as a shower cap. It's time to talk jibberish!
[*]Have fun occassionally breaking into unusual rhyme schemes. We're all poets, and you know it!
[*]Whos aren't the only inhabitants. Meet other strange and exotic creatures from the Dr. Seuss 'verse, whether they really exist or not!
[*]The search for the Great Who Clock is merely a subplot. Your character's life is the real story! Feel free to stray away from the journey and tell your own tale.[/LIST][/size]
[size=4][b]What Kind Of Who Are [i]You?[/i]:::[/b][/size]
[size=2]Customizing your Who is half the fun. The lifestyle, the appearance, the occupation--all of these things can be as normal as you like, or as outrageously unusual. In our world, maybe there wouldn't be a job for someone to clean the neighborhood doorbells... but in the world of Whos, doorbells could be real bells and that'd make you a handsome wage. Look below for your sign up sheet and get to work making your Who who you want to be![/size]

[size=1][b]Name:[/b] Who names can tend to come in many different ways, but they're often just plain goofy and fun. Anything from "Randal the Vandal" (a rhyming name) to "Icabod Who" (as Who is often incorporated into their names). Feel free to get creative.
[b]Gender:[/b] Whos are like me and you. There's a boy or girl.
[b]Age:[/b] Years and age are hard to determine with Whos, but we can assume they are much like us in that sense. So try to keep it teenager years and up. Unless you have a very good idea (such as a Cindy Lou Who).
[b]Appearance:[/b] This is a fairly important part of the sign up and will have most of your detail here. I will need you to describe your Who fully from their facial features to their apparel, because your Who will be drawn as how you described it for later use in the game. Remember, you can upload a picture of yourself to have a Who made after you, but more details will be needed if necessary.
[b]Job:[/b] Most Whos at a certain age aspire to something. What does your Who do? Remember, if you're a Who who plans to go and search for the clock, your occupation most likely will be the reason why the Mayor chose you to go.
[b]Personality:[/b] What's your Who like? Easy.
[b]Location:[/b] Are you from Whoston or somewhere else in the Who world? This will highly affect how your character is played, considering you may not show up in the actual plotline 'til later if you aren't from Whoston or somewhere close. This, however, does not mean you cannot play immediately when the RPG starts.
[b]Reason:[/b] The Mayor selects a few Whos to go on the journey to find the clock, so why did he choose you? What's his good reason? What makes you so special and qualified for the job? If you're not from Whoston and plan to join the journey eventually, what will be your character's reason for joining the group?[/size][/left]

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[size=2]That's about it! You're set to go on your great Who journey. This isn't a make-the-cut RPG, although I cannot accept too many Whos from Whoston to go on the journey. So that means it's almost a first-come-first-serve ordeal. If your profile needs tweaking, I will tell you, but you have plenty of freedom to be creative. This is also not an adult RPG so if you try adult themes, make them slightly more PG. No sex and such. I await to see [b]who[/b] you sign up as. Oh, the puns... the puns...[/size]
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