Jump to content
OtakuBoards

Dead Space: Spoiler alerts


Drizzt Do'urden
 Share

Recommended Posts

Well I picked up my copy of Dead Space yesterday early afternoon and put about 4 hours on the game. I just finished the chapter in which [spoiler] you use the giant cannon to destroy the asteroids [/spoiler]. When it comes to the scare factor: [spoiler] I'm a little dissapointed, sure there are a couple moments that startle you, but I don't think it compares to RE 4 like it was claimed [/spoiler].

I really like the game, and would recommend it to anyone. The inventory system and suit upgrades are really well done. Plus I love the fact that [spoiler] the amount of ammo is always scarce. Even if you buy extra ammo from the store, you're probably going to run out [/spoiler].

Dead space was given a 9/10, I'd have to disagree a little and give it a 8/10. But its def. something I'd recommend. Anyone else have this title yet? And what are your opinions on it?
Link to comment
Share on other sites

I have one question on it - how is its length? I would not mind at all jumping into another FPS, but I would want it to be a reasonably long one. Sure, something as long as Half-Life would be great, but FPS that long are a rarity.

Is there anything else you can tell us about it? I have heard very little about it - in fact, all I know is that there is a comic, and its developed by EA.
Link to comment
Share on other sites

[FONT="Franklin Gothic Medium"]Drizzt, I fixed your spoiler tags. Make sure to use /spoiler instead of \spoiler in the future. ^_~

I'm thinking about getting Dead Space, but I'm not entirely sold on it yet. It takes a lot for me to get into any sort of FPS game ( I find them horribly generic now a days). I hope that the storytelling elements are at least decent enough to keep me occupied for the brief time that I will play it (for me it's one playthrough and done). Can you mention a little bit more about the storyline and some of the nifty features that this title boasts above, say Half Life?[/FONT]
Link to comment
Share on other sites

As far as the length goes, I really can't tell you. Since my post I've added another hour and a half and I'm not done, though the story seems to be coming to a close I can't say for sure. What's really cool, and sort've sets this apart from alot of shooters is, well for one its in 3rd person.

They did away with the HUD system, all the information you need to know is on your suit. Ammo, though you have to keep track of how many "clips" you have left, is right on the gun. Your health is on bars along the spine of your suit, you have what's called static energy that you use to slow down time (not like the matrix slow down, but rather a sort've "time bubble" that only affects a certain area.)

The weapons are very unique you have [spoiler] A [I]Plasma Cutter[/I]: Designed to shoot a small beam of light that cuts the limbs off enemies, incidentally that's the way you kill them. A [I]Line Gun[/I]: Just like the plasma cutter, except the line is wider, and you can also shoot a timed mine. A [I]Pulse Rifle[/I]: An assault rifle, that also shoots a 360 degree blast. A [I]Flame Thrower[/I]: A blast of flame, or a ball of napalm that explodes on impact. A [I]Force Gun[/I]: Shoots a blast of force energy knocking enemies down, also a grenade that explodes on enemy impact or after few seconds. A [I]Contact Beam[/I]: A charged blast, or a 360 degree blast that cuts the legs off enemies. A [I]Ripper[/I]: Shoots controlled circular saw blades that can be manipulated for a few seconds, or will just shoot them in straight lines. Another weapon is your kinesis that allows you to pick up and launch objects. [/spoiler]

The only drawback I've seen to the game so far is [spoiler] there really isn't much to figure out. One ofyour suits abilities is to light up a path of light on the ground that leads you to your next objective. They normally involve opening doors so the others in your part can reach a destination, or obtaining an object for one use or another [/spoiler]

The really nice thing about this game, is its addicting and I'm sure I'll finish it in time to trade it in for Fable II. If you liked gears of war 2, and Doom 3 this game plays a lot like both of them. There's also zero G missions/combat which are downright awesome, though sort've disorientating, and timed missions in which your suit has a set amount of oxygen (only about 50 secons) and if you don't keep cans of air you find they can be tough.

There is a really neat upgrade system they use to upgrade you weapons/powers(kenisis and stasis)/ and suit. You find things called Power nodes which are used at upgrade benches (found all over the place). There is a "circuit" board of sorts for each item that you use these nodes to unlock. They go along a final fantasy X type system where you have to unlock one in order to open pathways so you can upgrade a weapons damage and skip over its clip capacity/speed/reload time. Or any of the others, the only downfall is you have empty spaces where you use a node to unlock a pathway instead of gaining anything. You can purchase the nodes and several other things from stores, which like the benches are located throughout the missions.

The stores are were you buy the weapons (no you don't find them) ammo, medi packs(they did away with automatic health recovery), and power nodes. You purchase your suit upgrades (which give you additional slots in your inventory, better armor, and a cool new look, for increased Air capacity and health you have to use nodes at the benches.).

The great thing is you don't just get to buy new suit upgrades/ammo/weapons etc. Throughout the ship you find schematics that give you the "blueprints" for the new store items. You take these schematics to the store and it uploads into the store for purchase. Most enemies drop ammo, air cans, health, and credits (which is the money used). Though as in most games, as the game progress' less and less enemies drop usefull items. A little hint from what I've seen [spoiler] don't wast money on air cans, just put the ones you get in the safe that's located in all the stores. [/spoiler].

As i just mentioned for those who didn't look at the hint, there are safes located in all the stores that are sort've like the chests in the Resident evil series. You put items in and they populate in all the other store's safes.
Link to comment
Share on other sites

[quote name='Korey'][FONT="Franklin Gothic Medium"] It takes a lot for me to get into any sort of FPS game ( I find them horribly generic now a days).[/FONT][/QUOTE]

[COLOR="SlateGray"][SIZE="1"]Compared to...?


Anyway, I picked up Dead Space when it dropped Wednesday and I'll have to say it's easily jumped to my list of favorite games of all time.

It's not scary, the story is as thin as paper, and taking enemies down boils down to cutting their legs off and then arms.

HOWEVER.

It's the presentation. The visuals, the style, the design choices. The voice acting, and even the character models. Everything about this game oozes style and thought. Even the ship you're roaming around on has subtle hints of gothic architecture. It's quite amazing.

As Drizzt said before; the weapons themselves are quite amazing. Not QUITE as mining as I would have thought but you get what they were going for. Each gun serves a different purpose and you can take whichever weapons you chose into battle with you to suit your play style, but be warned; Don't forget your trusty flamethrower. It's a godsend.

Basically Drizzt summed everything up pretty nicely and I'm just happy to be playing it. Not trading it in for Fable, that's for sure.

[/SIZE][/COLOR]
Link to comment
Share on other sites

[quote name='silpheedpilot'][COLOR="SlateGray"][SIZE="1"]Compared to...?
[/SIZE][/COLOR][/QUOTE]

[FONT="Franklin Gothic Medium"]Every other horror FPS? I've played F.E.A.R. , a little bit of Half Life 2 (wouldn't consider that horror, but anyways) , Halo 3, BioShock, Crysis...etc. I found them all basically cookie cutter designs with new worlds to explore and different features in all of them. Thus my skepticism.
[/FONT]
Link to comment
Share on other sites

[quote name='Korey'][FONT="Franklin Gothic Medium"]Every other horror FPS? I've played F.E.A.R. , a little bit of Half Life 2 (wouldn't consider that horror, but anyways) , Halo 3, BioShock, Crysis...etc. I found them all basically cookie cutter designs with new worlds to explore and different features in all of them. Thus my skepticism.
[/FONT][/QUOTE]
[COLOR="SlateGray"][SIZE="1"]

Compared to....? I don't get what you mean. If you play an FPS, you've played them all. If you've played an action game, you've played them all. That's basically what you're saying, so in turn Zelda was stale after the first one. Along with every RTS ever made, and any RPGs. Your logic is downright flawed so you might as well just say you don't like FPS style games.

Lucky for you Dead Space is an over-the-shoulder shooter with more style than Rick James.
[/SIZE][/COLOR]
Link to comment
Share on other sites

[quote name='silpheedpilot'][COLOR="SlateGray"][SIZE="1"]
more style than Rick James.
[/SIZE][/COLOR][/QUOTE]

That's pretty hard to get by. Anyway, I looked into this game a few weeks before it was out, and thought it was pretty cool. Didn't know it was out yet, but I plan on renting it soon, or sometime x.x.
Link to comment
Share on other sites

Well I finished Dead Space and Total play time is. [spoiler] 9hrs 8 minutes on medium [/spoiler]. It does offer some nice incentive to continue playing, 50,000 credits and 10 power nodes (which if you hadn't read above is what you use to upgrade weapons/armor.). The only problem is if you want to juice up the difficulty you have to start a new game and lose everything you've unlocked. Unless you download a suit from Xbox Live (SSGT Tyo if anyone's interested in looking me up). I downloaded the Elite suit, which (once you'll play you'll know how good this is/isnt.). That one is free, there's another that costs points and I ddn't feel like spending the money.
Link to comment
Share on other sites

[quote name='silpheedpilot'][COLOR="SlateGray"][SIZE="1"]
That's basically what you're saying, so in turn Zelda was stale after the first one. Along with every RTS ever made, and any RPGs. Your logic is downright flawed so you might as well just say you don't like FPS style games.

Lucky for you Dead Space is an over-the-shoulder shooter with more style than Rick James.
[/SIZE][/COLOR][/QUOTE]

[FONT="Franklin Gothic Medium"]Dang right Zelda got stale with its gameplay formula (go around, beat some dungeons, get to Ganon, beat his ***, rinse, repeat). Same can be said of MegaMan (beat the 8 bosses, have a collection level where you beat them all again, fight the final boss.). I knew that if I took a stab towards FPS games that you would respond in turn and I'm not here to have an argument with you over the style of games we both prefer. IN MY OPINION, FPS games lack something that really innovates the genre anymore. To make my argument a little more clear, lets look at some of the other innovative titles.

Doom- Really the grandfather of FPS and just really dang fun. Totally worth its salt and really sped up the series development.
Half Life- Brought storytelling to the forefront of FPS. Valve's storytelling ability with that title just soared and made this game an instant classic. Hell, I still pop it in sometimes myself.
Goldeneye- Even if it was based on a movie, this game rocked. Great multiplayer modes, decent single player mode, fun firefights. This is what initially got me into this type of game.

I'm going to skip some titles (Perfect Dark, Halo, Counterstrike) because I did find those games to be great, but not over the top awesome.

Half Life 2- Man this game reeked awesome. Valve hit it on the head here too. Great way to follow up the first game with an even more impressive second outing.

After that there have been some impressive games (BioShock, Crysis), but nothing that tops what the original innovators did IN MY OPINION. Feel free to disagree.

Now more on topic, I'm gonna take a look at this title when I go to my friend's house later today. I'll have a more in depth analysis when I get back.[/FONT]
Link to comment
Share on other sites

[quote name='Korey'][FONT="Franklin Gothic Medium"]
After that there have been some impressive games (BioShock, Crysis), but nothing that tops what the original innovators did IN MY OPINION. Feel free to disagree.
[FONT][/QUOTE]

[COLOR="SlateGray"][SIZE="1"]No. No no no. NO.

NO!

Comparing Doom to Crysis is like comparing your old busted Model T to someone's Ferrari Enzo.

You said Doom sped development up on FPS and that makes it better than the game that pushed FPS gameplay 10 years into the future?

Ridiculous, and just one example.

Halo generic? Thats plain stupid. STUPID. If anything, Halo CREATED generic for consoles. When it was great, everyone else tried to follow in it's footsteps and failed and failed hard. It did single player gameplay very well, and had killer multiplayer. So, how can you say it's generic? It did, and still does what it's contemporary, Goldeneye, did back in '97 and beyond for console gaming.

Originator does not make it better.

There was a right and wrong answer and you gave the wrong answer.

On topic; I busted through Dead Space two times in the past week and if I had a list of favorite games ever made it would be on it. It's really that good, Korey. Trust me. TRUST ME. Of all people. Me.[/SIZE][/COLOR]
Link to comment
Share on other sites

I bought this game last week on Thursday and I have to say that this game is pretty good so far. The graphic on this game is very impressive. The story-line is ok, not that its bad, but good. Anyway, people have different opinion on Dead Space whether they like it or not. So, have anyone play Dead Space by themself in the middle of the night when you turn off the lights to your room? I did and this game tends to play with your mind on whether something is going to come at you from no where or going to startle you when you at least less expected. When I play this game by myself, it tends to get me startle because I have no idea where the enemies are and I don't know when they will pop up.
Link to comment
Share on other sites

[COLOR="Sienna"]I actually went to the video game store the other day and say that game. As soon as I saw the floating hand on the cover I wanted it..........however, as with all brand new games, they're usually expensive, so I didn't get it. It looks pretty freakin' scary if you ask me. It's amazing what people come up with. That's all......continue on those who actually have the game.:catgirl:[/COLOR]
Link to comment
Share on other sites

I was thinking of renting this game, but the lack of a good story kind of makes me wonder if it will be worth it or not. (Although I haven't always played an FPS for the story, or a TPS in this case.)

Anyways, the things that make me wonder about the game are kind of small. Maybe some of you guys can help me out and let me know how bothered I would be by them?

Well, first off. The creators of the game seem to be trying to push this off as something new. I can't remember who but, one of the staff said that sci-fi horror in games has never been done before. (No big deal though, since I probably misquoted.) So that kind of bugs me. What about Doom 3?

Also, the other things are me just being picky. Like, why is there sound in a vacuum? (One review I read said that when you go into a vacuum, the sounds outside of your helmet are muffled.) I mean, I know this is a game about monsters and stuff, but I would have liked it better if the creators had paid more attention to those kind of details. Like no sound in a vacuum, etc. Another one is, why are there bursts of steam in a spaceship? I haven't played the game yet, so I hope that can be explained too. Like why there is any steam at all in a spaceship.

The last thing, might be a spoiler. So I'll tag it just in case. [spoiler] So I heard that you have to fight mutant babies at one time. How do babies get aboard a spaceship? Is this a military ship or a hospital ship? I mean, if the ship was out there for that long, maybe they had their own pregnancy ward. But is it a lot of babies that you have to fight? Also isn't that a bit too much like the babies you have to fight in Doom 3?[/spoiler]

Also, I guess I shouldn't go in expecting a scary horror game? Because if this isn't as scary as the Resident Evil series, then I don't think I'll be scared since they didn't really scare me at all.

Well, thanks in advance guys. I know these are really picky problems, I just want to know if I'll notice them or not or if it will be too fun/interesting to notice. I'm not trying to be anal about it or anything. I just like when people get the little details right.
Link to comment
Share on other sites

I'm going to tag this whole post instead of picking and choosing which parts need tagged.

[spoiler]
As far as the babies go, you don't get a real backstory behind it. There are a few of them around, they're one of the main enemies. Its sort've over done, but if you aren't trying to find the "logic" in it, they're a nice addition to the hiddeous cast of enemies.

The same goes with the sound being muffled in the vacuum. If it were completly muffled then it would be almost impossible to find the enemies attacking you from a distance. Also, there are a few times when you're in a vacuum for quite a few minutes, abscence of sound would get old fast.

The steam would be a littl easier to explain, I just turfed it off to boilers for heat. Sure you'd think a space ship in the distant future would have some sort've nuclear reactor of sorts for an engine, so it would have some sort've perpetual energy. With that energy electric heat would be a given, but boilers got me through without a second thought.

The comparrison to Doom 3 would be a good one, there are a lot of similarities in the two as far as BASE storyline. This goes a little bit of a different route. If you're considering renting it I would say go for it without a second thought. Its a solid game, with solid game play. [/spoiler]
Link to comment
Share on other sites

Thanks Drizzzt. I just wanted to make sure. Because I was playing one game (I can't remember the title) and you were supposed to have gone back in time to the 1940's, and there was something in the scenery that wasn't used until the 1980's or later. I know it's not a big deal since it was just architecture, but it completely broke the atmosphere of the game for me. So yeah, it wasn't fun.

I'll just forget Doom 3 happened, although it doesn't seem too much like Doom now that I've heard more about it. And I'm glad all of those worries are all pretty minor.

Thanks again.
Link to comment
Share on other sites

[quote name='Matt']I have one question on it - how is its length? I would not mind at all jumping into another FPS, but I would want it to be a reasonably long one. Sure, something as long as Half-Life would be great, but FPS that long are a rarity.

Is there anything else you can tell us about it? I have heard very little about it - in fact, all I know is that there is a comic, and its developed by EA.[/QUOTE]

[COLOR="Red"]Sadly the game is a little short, but it is certainly a game worth experiencing, HDTV, lights off, surround sound system or headphones, and prepare to get the crap scared out of you.

The atmosphere and scare/panic factor in those conditions is really quite amazing.[/COLOR]
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...